Mouth: Difference between revisions

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(Created page with "<noinclude>{{Sidebar/Clothing}}A '''<span style="color:darkgreen">green material name</span>''' means that the item can be repaired or reinforced with a sewing kit or [[bo...")
 
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<noinclude>{{Sidebar/Clothing}}A '''<span style="color:darkgreen">green material name</span>''' means that the item can be repaired or reinforced with a [[sewing kit]] or [[bone needle]].</noinclude>
<noinclude>{{clothingheader}}</noinclude>


Mouth encumbrance increases the movement point cost for running by 5 for each encumbrance level.
Mouth encumbrance increases the movement point cost for running by 5 for each encumbrance level.

Revision as of 08:26, 7 October 2013

  • A green material name means that the item can be repaired, fitted (if appropriate) or reinforced with a sewing kit or bone needle (using the tailoring skill).
  • An orange material name means that the item can be repaired, fitted (if appropriate) or reinforced with soldering iron (using the mechanics skill).

Mouth encumbrance increases the movement point cost for running by 5 for each encumbrance level.

Environmental protection determines the chance of getting a disease acquired through the mouth. It will protect from diseases of those kind of strength equal or lower than its environmental protection level.

Name $ Material V We E BP CP EP Wa St Cvg Covers Flags B C H
[ bandana 2.8 cotton 1 0.042 0 1.5 1.5 1 30 0 60% mouth -4 0 -1
[ scarf 3.8 wool 2 0.24 1 3 3 2 60 0 85% mouth -5 0 -3
[ dust mask 2 cotton / iron 0 0.168 1 3.75 3.75 2 10 0 50% mouth -5 0 -3
[ filter mask 8 plastic 3 0.36 2 9 9 7 20 0 85% mouth 1 0 1
[ gas mask 24 plastic 1.0 0.9 10 12 12 1 20 0 0% mouth, eyes 0 0 -3
[ ballistic mask 56 kevlar / plastic 4 0.912 3 15 22.5 1 20 0 90% mouth, eyesWATER_FRIENDLY 0 0 -3
[ hockey mask 11 plastic 3 0.228 2 12 12 1 20 0 95% eyes, mouthWATER_FRIENDLY 0 0 -3