Road: Difference between revisions

From The Cataclysm: Dark Days Ahead Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 2: Line 2:
<includeonly>{{row/Map1</includeonly>
<includeonly>{{row/Map1</includeonly>
  |name=road
  |name=road
  |glyph=┘┐┌└├┤┴┬<br-->│─┼
  |glyph=┘┐┌└├┤┴┬│─┼
  |color=c_dkgray
  |color=c_dkgray
  |seecost=2
  |seecost=2

Revision as of 09:28, 9 October 2013


┘┐┌└├┤┴┬│─┼ road
See Cost 2
Extras road


Roads are found commonly in cities or running across the country. They almost always lead to somewhere of significance.

As of , roads are often littered with wrecked vehicles and, more rarely, intact vehicles with no fuel. Roads always have terrain type with a movement cost of 100. Therefore, traveling on roads is much faster than in swamps and sewers, even without a vehicle. Roads are impassable obstacles to burrowing entities such as giant worms.

Roads inside cities can spawn zombies.

Loot

Car parts can be found scattered sparsely along roads:

Other items:

Changes

  • - More consistent road placement.