Stats: Difference between revisions
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(updated ranged bonus/penalty) |
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* Melee to-hit bonus: +5 | * Melee to-hit bonus: +5 | ||
* Ranged | * Ranged Penalty: -4 | ||
* Throwing Bonus: 0 | * Throwing Bonus: 0 | ||
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* Ranged | * Ranged Penalty: -4 | ||
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Revision as of 01:50, 24 November 2013
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You can modify a total of four Stats, each one of them is unique and will help change certain aspects such as player HP, damage, maximum weight that he/she can carry etc.
For all stats, minimal values are 4 and increasing values above 14 will cost 2 points instead of 1!
At the default value of 8 the bonuses are the following:
Strength 8 | Dexterity 8 | Intelligence 8 | Perception 8 |
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Note that the starting values are 8 and below that the points you receive may not be after the formula below. | |||
Strength | Dexterity | Intelligence | Perception |
Strength also makes you more resistant to many diseases and poisons, and makes actions which require brute force more effective. |
Dexterity also enhances many actions which require finesse. |
Intelligence is also used when crafting, installing bionics, and interacting with NPCs. |
Perception is also used for detecting traps and other things of interest |