Stats: Difference between revisions

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(updated ranged bonus/penalty)
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* Melee to-hit bonus: +5
* Melee to-hit bonus: +5
* Ranged Bonus: 0
* Ranged Penalty: -4
* Throwing Bonus: 0
* Throwing Bonus: 0


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* Ranged Bonus: 0
* Ranged Penalty: -4


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Revision as of 01:50, 24 November 2013

You can modify a total of four Stats, each one of them is unique and will help change certain aspects such as player HP, damage, maximum weight that he/she can carry etc.

For all stats, minimal values are 4 and increasing values above 14 will cost 2 points instead of 1!

At the default value of 8 the bonuses are the following:

Strength 8 Dexterity 8 Intelligence 8 Perception 8
  • Base HP: 84
  • Carry Weight: 170lbs
  • Melee Damage: 4
  • Melee to-hit bonus: +5
  • Ranged Penalty: -4
  • Throwing Bonus: 0
  • Skill Comprehension: 80%
  • Reading Time: 100%
  • Ranged Penalty: -4
Note that the starting values are 8 and below that the points you receive may not be after the formula below.
Strength Dexterity Intelligence Perception
  • Each point increases your HP by 3.
  • Each point increases your Carry Weight by 9.
  • Every 2 points increase your Melee Damage by 1.

Strength also makes you more resistant to many diseases and poisons, and makes actions which require brute force more effective.

  • Every 2 points increase your Melee to-hit bonus by 1.
  • Each point brings your Ranged Penalty to 0
  • Each point increases your Throwing Bonus by 1.

Dexterity also enhances many actions which require finesse.

  • Each point increases your Skill Comprehension by 8-13%.
  • Each point decreases your Read Times by 5%.

Intelligence is also used when crafting, installing bionics, and interacting with NPCs.

  • Each point brings your Ranged Penalty to 0. It cannot be brought above zero

Perception is also used for detecting traps and other things of interest