Stats: Difference between revisions
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* Base HP: 84 | * Base HP: 84 | ||
* Carry Weight: 170lbs | * Carry Weight: 170lbs (45kg) | ||
* [[Melee]] Damage: 4 | * [[Melee]] Damage: 4 | ||
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* Each point increases your HP by 3. | * Each point increases your HP by 3. | ||
* Each point increases your Carry Weight by | * Each point increases your Carry Weight by 9lbs. (4kg) | ||
* Every 2 points increase your Melee Damage by 1. | * Every 2 points increase your Melee Damage by 1. | ||
Strength also makes you more resistant to many [[diseases]] and poisons, and makes actions which require brute force more effective. | Strength also makes you more resistant to many [[diseases]] and poisons, and makes actions which require brute force more effective. |
Revision as of 13:58, 15 June 2014
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You can modify a total of four Stats, each one of them is unique and will help change certain aspects such as player HP, damage, maximum weight that he/she can carry etc.
For all stats, minimal values are 4 and increasing values above 14 will cost 2 points instead of 1!
At the default value of 8 the bonuses are the following:
Strength 8 | Dexterity 8 | Intelligence 8 | Perception 8 |
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Note that the starting values are 8 and below that the points you receive may not be after the formula below. | |||
Strength | Dexterity | Intelligence | Perception |
Strength also makes you more resistant to many diseases and poisons, and makes actions which require brute force more effective. |
Dexterity also enhances many actions which require finesse. |
Intelligence is also used when crafting, installing bionics, and interacting with NPCs. |
Perception is also used for detecting traps and other things of interest |