Explosives: Difference between revisions

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{{row/Tools|pipe bomb|4|150|*|c_white|IRON|MNULL|2|3|11|0|1|0|0|0|0|AT_NULL|itm_null|pipebomb|0|A section of a pipe filled with explosive materials.  Use this item to light the fuse, which gives you 3 turns before it detonates.  You will need a lighter.  It is somewhat unreliable, and may fail to detonate (10% chance)."}}
{{row/Tools|pipe bomb|4|150|*|c_white|IRON|MNULL|2|3|11|0|1|0|0|0|0|AT_NULL|itm_null|pipebomb|0|"A section of a pipe filled with explosive materials.  Use this item to light the fuse, which gives you 3 turns before it detonates.  You will need a lighter.  It is somewhat unreliable, and may fail to detonate (10% chance)."}}


{{row/Tools|active pipe bomb|0|0|*|c_white|IRON|MNULL|2|3|11|0|1|3|3|0|1|AT_NULL|itm_null|pipebomb_act|0|"This pipe bomb's fuse is lit, and it will explode any second now.  Throw it immediately!"}}
{{row/Tools|active pipe bomb|0|0|*|c_white|IRON|MNULL|2|3|11|0|1|3|3|0|1|AT_NULL|itm_null|pipebomb_act|0|"This pipe bomb's fuse is lit, and it will explode any second now.  Throw it immediately!"}}

Revision as of 03:54, 6 May 2013

Things the only purpose of which is to make your hands magically disappear. Or your flesh. Or your lungs. Your pick.

Name & charges (default/max) R
Price
Mat.
Vo
We
Ba
Cut
Hit
Use
SEC
Fuel
Revert
Funct.
Description / Notes
150 pipe bomb (0/1) 4 c_white / iron MNULL 2 3 11 0 0
0 active pipe bomb (3/1) 0 c_white / iron MNULL 2 3 11 0 1
400 grenade (0/-1) 3 c_green / iron PLASTIC 1 1 10 0 0
0 active grenade (5/-1) 0 c_green / iron PLASTIC 1 1 10 0 1
380 flashbang (0/-1) 3 c_white / steel PLASTIC 1 1 8 0 0
0 active flashbang (5/-1) 0 c_white / steel PLASTIC 1 1 8 0 1
600 EMP grenade (0/-1) 2 c_cyan / steel PLASTIC 1 1 8 0 0
0 active EMP grenade (3/-1) 0 c_cyan / steel PLASTIC 1 1 8 0 1
600 scrambler grenade (0/-1) 2 c_cyan / steel PLASTIC 1 1 8 0 0
0 active scrambler grenade (3/-1) 0 c_cyan / steel PLASTIC 1 1 8 0 1
600 teargas canister (0/-1) 3 c_yellow / steel MNULL 1 1 6 0 0
0 active teargas (5/-1) 0 c_yellow / steel MNULL 1 1 6 0 1
180 smoke bomb (0/-1) 5 c_dkgray / steel MNULL 1 1 5 0 0
0 active smoke bomb (0/-1) 0 c_dkgray / steel MNULL 1 1 5 0 1
200 molotov cocktail (0/1) 0 c_ltred / glass COTTON 2 2 8 0 0
0 molotov cocktail (lit) (1) 0 c_ltred / glass COTTON 2 2 8 0 0
500 acid bomb (0/-1) 0 c_yellow / glass MNULL 1 1 4 0 0
0 acid bomb (active) (0/-1) 0 c_yellow / glass MNULL 1 1 4 0 0
700 dynamite (0/-3) 5 c_red / plastic MNULL 6 10 4 0 0
0 dynamite (lit) (0/-3) 5 c_red / plastic MNULL 6 10 4 0 1
100 pack of firecrackers (25/-3) 5 c_red / paper MNULL 0 0 1 0 0
0 pack of firecrackers (lit) (0/-3) 5 c_red / paper MNULL 0 0 0 0 0
2 firecracker (0/-3) 5 c_red / paper MNULL 0 0 1 0 0
0 firecracker (lit) (0/-3) 5 c_red / paper MNULL 0 0 1 0 0
1800 mininuke (0/-2) 1 c_ltgreen / steel PLASTIC 3 4 8 0 0
0 mininuke (active) (0/-2) 0 c_ltgreen / steel PLASTIC 3 4 8 0 1
6000 C4-Explosive (0/-4) 5 c_ltcyan / plastic STEEL 6 2 0 0 0
6000 C4-Explosive(armed) (9/-4) 0 c_ltcyan / plastic STEEL 6 2 0 0 1