Explosives: Difference between revisions

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{{row/{{PAGENAME}}|pipe bomb|4|150|*|c_white|IRON|MNULL|2|3|11|0|1|0|0|0|0|AT_NULL|itm_null|pipebomb|0|"A section of a pipe filled with explosive materials.  Use this item to light the fuse, which gives you 3 turns before it detonates.  You will need a lighter.  It is somewhat unreliable, and may fail to detonate (10% chance)."}}
{{row/Explosives|pipe bomb|4|150|*|c_white|IRON|MNULL|2|3|11|0|1|0|0|0|0|AT_NULL|itm_null|pipebomb|0|"A section of a pipe filled with explosive materials.  Use this item to light the fuse, which gives you 3 turns before it detonates.  You will need a lighter.  It is somewhat unreliable, and may fail to detonate (10% chance)."}}


{{row/{{PAGENAME}}|active pipe bomb|0|0|*|c_white|IRON|MNULL|2|3|11|0|1|3|3|0|1|AT_NULL|itm_null|pipebomb_act|0|"This pipe bomb's fuse is lit, and it will explode any second now.  Throw it immediately!"}}
{{row/Explosives|active pipe bomb|0|0|*|c_white|IRON|MNULL|2|3|11|0|1|3|3|0|1|AT_NULL|itm_null|pipebomb_act|0|"This pipe bomb's fuse is lit, and it will explode any second now.  Throw it immediately!"}}


{{row/{{PAGENAME}}|grenade|3|400|*|c_green|IRON|PLASTIC|1|1|10|0|-1|0|0|0|0|AT_NULL|itm_null|grenade|0|"Use this item to pull the pin, turning it into an active grenade.  You will then have five turns before it explodes; throwing it would be a good idea."}}
{{row/Explosives|grenade|3|400|*|c_green|IRON|PLASTIC|1|1|10|0|-1|0|0|0|0|AT_NULL|itm_null|grenade|0|"Use this item to pull the pin, turning it into an active grenade.  You will then have five turns before it explodes; throwing it would be a good idea."}}


{{row/{{PAGENAME}}|active grenade|0|0|*|c_green|IRON|PLASTIC|1|1|10|0|-1|5|5|0|1|AT_NULL|itm_null|grenade_act|0|"This grenade is active, and will explode any second now.  Better throw it!"}}
{{row/Explosives|active grenade|0|0|*|c_green|IRON|PLASTIC|1|1|10|0|-1|5|5|0|1|AT_NULL|itm_null|grenade_act|0|"This grenade is active, and will explode any second now.  Better throw it!"}}


{{row/{{PAGENAME}}|flashbang|3|380|*|c_white|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|flashbang|0|"Use this item to pull the pin, turning it into an active flashbang.  You will then have five turns before it detonates with intense light and sound, blinding, deafening and disorienting anyone nearby."}}
{{row/Explosives|flashbang|3|380|*|c_white|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|flashbang|0|"Use this item to pull the pin, turning it into an active flashbang.  You will then have five turns before it detonates with intense light and sound, blinding, deafening and disorienting anyone nearby."}}


{{row/{{PAGENAME}}|active flashbang|0|0|*|c_white|STEEL|PLASTIC|1|1|8|0|-1|5|5|0|1|AT_NULL|itm_null|flashbang_act|0|"This flashbang is active, and will soon detonate with intense light and sound, blinding, deafening and disorienting anyone nearby."}}
{{row/Explosives|active flashbang|0|0|*|c_white|STEEL|PLASTIC|1|1|8|0|-1|5|5|0|1|AT_NULL|itm_null|flashbang_act|0|"This flashbang is active, and will soon detonate with intense light and sound, blinding, deafening and disorienting anyone nearby."}}


{{row/{{PAGENAME}}|EMP grenade|2|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|EMPbomb|0|"Use this item to pull the pin, turning it into an active EMP grenade.  You will then have three turns before it detonates, creating an EMP field which damages robots and drains bionic energy." {{hint|It has a 12% chance to overpower card-readers and thus open doors.}}}}
{{row/Explosives|EMP grenade|2|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|EMPbomb|0|"Use this item to pull the pin, turning it into an active EMP grenade.  You will then have three turns before it detonates, creating an EMP field which damages robots and drains bionic energy." {{hint|It has a 12% chance to overpower card-readers and thus open doors.}}}}


{{row/{{PAGENAME}}|active EMP grenade|0|0|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|3|3|0|1|AT_NULL|itm_null|EMPbomb_act|0|"This EMP grenade is active, and will shortly detonate, creating a large EMP field which damages robots and drains bionic energy." {{hint|It has a 12% chance to overpower card-readers and thus open doors.}}}}
{{row/Explosives|active EMP grenade|0|0|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|3|3|0|1|AT_NULL|itm_null|EMPbomb_act|0|"This EMP grenade is active, and will shortly detonate, creating a large EMP field which damages robots and drains bionic energy." {{hint|It has a 12% chance to overpower card-readers and thus open doors.}}}}


{{row/{{PAGENAME}}|scrambler grenade|2|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|scrambler|0|"This is a highly modified EMP grenade, designed to scramble robots' control chips, rather than destroy them. This converts the robot to your side for a short time, before the backup systems kick in."}}
{{row/Explosives|scrambler grenade|2|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|scrambler|0|"This is a highly modified EMP grenade, designed to scramble robots' control chips, rather than destroy them. This converts the robot to your side for a short time, before the backup systems kick in."}}


{{row/{{PAGENAME}}|active scrambler grenade|0|0|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|3|3|0|1|AT_NULL|itm_null|scrambler_act|0|"This scrambler grenade is active, and will soon detonate, releasing a control wave that temporarily converts robots to your side."}}
{{row/Explosives|active scrambler grenade|0|0|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|3|3|0|1|AT_NULL|itm_null|scrambler_act|0|"This scrambler grenade is active, and will soon detonate, releasing a control wave that temporarily converts robots to your side."}}


{{row/{{PAGENAME}}|teargas canister|3|600|*|c_yellow|STEEL|MNULL|1|1|6|0|-1|0|0|0|0|AT_NULL|itm_null|gasbomb|0|"Use this item to pull the pin.  Five turns after you do that, it will begin to expell a highly toxic gas for several turns.  This gas damages and slows those who enter it, as well as obscuring vision and scent."}}
{{row/Explosives|teargas canister|3|600|*|c_yellow|STEEL|MNULL|1|1|6|0|-1|0|0|0|0|AT_NULL|itm_null|gasbomb|0|"Use this item to pull the pin.  Five turns after you do that, it will begin to expell a highly toxic gas for several turns.  This gas damages and slows those who enter it, as well as obscuring vision and scent."}}


{{row/{{PAGENAME}}|active teargas|0|0|*|c_yellow|STEEL|MNULL|1|1|6|0|-1|5|5|0|1|AT_NULL|itm_null|gasbomb_act|0|"This canister of teargas has had its pin removed, indicating that it is (or will shortly be) expelling highly toxic gas."}}
{{row/Explosives|active teargas|0|0|*|c_yellow|STEEL|MNULL|1|1|6|0|-1|5|5|0|1|AT_NULL|itm_null|gasbomb_act|0|"This canister of teargas has had its pin removed, indicating that it is (or will shortly be) expelling highly toxic gas."}}


{{row/{{PAGENAME}}|smoke bomb|5|180|*|c_dkgray|STEEL|MNULL|1|1|5|0|-1|0|0|0|0|AT_NULL|itm_null|smokebomb|0|"Use this item to pull the pin.  Five turns after you do that, it will begin to expell a thick black smoke.  This smoke will slow those who enter it, as well as obscuring vision and scent."}}
{{row/Explosives|smoke bomb|5|180|*|c_dkgray|STEEL|MNULL|1|1|5|0|-1|0|0|0|0|AT_NULL|itm_null|smokebomb|0|"Use this item to pull the pin.  Five turns after you do that, it will begin to expell a thick black smoke.  This smoke will slow those who enter it, as well as obscuring vision and scent."}}


{{row/{{PAGENAME}}|active smoke bomb|0|0|*|c_dkgray|STEEL|MNULL|1|1|5|0|-1|0|0|0|1|AT_NULL|itm_null|smokebomb_act|0|"This smoke bomb has had its pin removed, indicating that it is (or will shortly be) expelling thick smoke."}}
{{row/Explosives|active smoke bomb|0|0|*|c_dkgray|STEEL|MNULL|1|1|5|0|-1|0|0|0|1|AT_NULL|itm_null|smokebomb_act|0|"This smoke bomb has had its pin removed, indicating that it is (or will shortly be) expelling thick smoke."}}


{{row/{{PAGENAME}}|molotov cocktail|0|200|*|c_ltred|GLASS|COTTON|2|2|8|0|1|0|0|0|0|AT_NULL|itm_null|molotov|0|"A bottle of flammable liquid with a rag inserted.  Use this item to light the rag; you will, of course, need a lighter in your inventory to do this.  After lighting it, throw it to cause fires." {{hint|Can be crafted from an alcoholic beverage and a rag.  To light it, simply have a lighter in your inventory and activate the molotov with (a).  When thrown, it will create a 3x3 square of fire.  If it is held for too long, it can explode in the player's hand.}}}}
{{row/Explosives|molotov cocktail|0|200|*|c_ltred|GLASS|COTTON|2|2|8|0|1|0|0|0|0|AT_NULL|itm_null|molotov|0|"A bottle of flammable liquid with a rag inserted.  Use this item to light the rag; you will, of course, need a lighter in your inventory to do this.  After lighting it, throw it to cause fires." {{hint|Can be crafted from an alcoholic beverage and a rag.  To light it, simply have a lighter in your inventory and activate the molotov with (a).  When thrown, it will create a 3x3 square of fire.  If it is held for too long, it can explode in the player's hand.}}}}


{{row/{{PAGENAME}}|molotov cocktail (lit)|0|0|*|c_ltred|GLASS|COTTON|2|2|8|0|1|1|1|0|0|AT_NULL|itm_molotov|molotov_lit|0|"A bottle of flammable liquid with a flaming rag inserted.  Throwing it will cause the bottle to break, spreading fire.  The flame may go out shortly if you do not throw it.  Dropping it while lit is not safe."}}
{{row/Explosives|molotov cocktail (lit)|0|0|*|c_ltred|GLASS|COTTON|2|2|8|0|1|1|1|0|0|AT_NULL|itm_molotov|molotov_lit|0|"A bottle of flammable liquid with a flaming rag inserted.  Throwing it will cause the bottle to break, spreading fire.  The flame may go out shortly if you do not throw it.  Dropping it while lit is not safe."}}


{{row/{{PAGENAME}}|acid bomb|0|500|*|c_yellow|GLASS|MNULL|1|1|4|0|-1|0|0|0|0|AT_NULL|itm_null|acidbomb|0|"A glass vial, split into two chambers.  The divider is removable, which will cause the chemicals to mix.  If this mixture is exposed to air (as happens if you throw the vial) they will spill out as a pool of potent acid."}}
{{row/Explosives|acid bomb|0|500|*|c_yellow|GLASS|MNULL|1|1|4|0|-1|0|0|0|0|AT_NULL|itm_null|acidbomb|0|"A glass vial, split into two chambers.  The divider is removable, which will cause the chemicals to mix.  If this mixture is exposed to air (as happens if you throw the vial) they will spill out as a pool of potent acid."}}


{{row/{{PAGENAME}}|acid bomb (active)|0|0|*|c_yellow|GLASS|MNULL|1|1|4|0|-1|0|0|0|0|AT_NULL|itm_null|acidbomb_act|0|"A glass vial, with two chemicals mixing inside.  If this mixture is exposed to air (as happens if you throw the vial), they will spill out as a pool of potent acid."}}
{{row/Explosives|acid bomb (active)|0|0|*|c_yellow|GLASS|MNULL|1|1|4|0|-1|0|0|0|0|AT_NULL|itm_null|acidbomb_act|0|"A glass vial, with two chemicals mixing inside.  If this mixture is exposed to air (as happens if you throw the vial), they will spill out as a pool of potent acid."}}


{{row/{{PAGENAME}}|dynamite|5|700|*|c_red|PLASTIC|MNULL|6|10|4|0|-3|0|0|0|0|AT_NULL|itm_null|dynamite|0|"Several sticks of explosives with a fuse attached.  Use this item to light the fuse; you will, of course, need a lighter in your inventory to do this. Shortly after lighting the fuse, this item will explode, so get away!"}}
{{row/Explosives|dynamite|5|700|*|c_red|PLASTIC|MNULL|6|10|4|0|-3|0|0|0|0|AT_NULL|itm_null|dynamite|0|"Several sticks of explosives with a fuse attached.  Use this item to light the fuse; you will, of course, need a lighter in your inventory to do this. Shortly after lighting the fuse, this item will explode, so get away!"}}


{{row/{{PAGENAME}}|dynamite (lit)|5|0|*|c_red|PLASTIC|MNULL|6|10|4|0|-3|0|0|0|1|AT_NULL|itm_null|dynamite_act|0|"The fuse on this dynamite is lit and hissing.  It'll explode any moment now."}}
{{row/Explosives|dynamite (lit)|5|0|*|c_red|PLASTIC|MNULL|6|10|4|0|-3|0|0|0|1|AT_NULL|itm_null|dynamite_act|0|"The fuse on this dynamite is lit and hissing.  It'll explode any moment now."}}


{{row/{{PAGENAME}}|pack of firecrackers|5|100|*|c_red|PAPER|MNULL|0|0|1|0|-3|25|25|0|0|AT_NULL|itm_null|firecracker_pack|0|"A pack of 25 firecrackers with a starter fuse. Use this item to light the fuse; you will need a lighter of course. Shortly after you light the fuse they will begin to explode, so throw them quickly!"}}
{{row/Explosives|pack of firecrackers|5|100|*|c_red|PAPER|MNULL|0|0|1|0|-3|25|25|0|0|AT_NULL|itm_null|firecracker_pack|0|"A pack of 25 firecrackers with a starter fuse. Use this item to light the fuse; you will need a lighter of course. Shortly after you light the fuse they will begin to explode, so throw them quickly!"}}


{{row/{{PAGENAME}}|pack of firecrackers (lit)|5|0|*|c_red|PAPER|MNULL|0|0|0|0|-3|0|0|0|0|AT_NULL|itm_null|firecracker_pack_act|0|"A pack of 25 firecrackers that has been lit, the fuse is hissing. Throw them quickly before the start to explode."}}
{{row/Explosives|pack of firecrackers (lit)|5|0|*|c_red|PAPER|MNULL|0|0|0|0|-3|0|0|0|0|AT_NULL|itm_null|firecracker_pack_act|0|"A pack of 25 firecrackers that has been lit, the fuse is hissing. Throw them quickly before the start to explode."}}


{{row/{{PAGENAME}}|firecracker|5|2|*|c_red|PAPER|MNULL|0|0|1|0|-3|0|0|0|0|AT_NULL|itm_null|firecracker|0|"A firecracker with a short fuse. Use this item to light the fuse; you will need a lighter of course. Shortly after you light the fuse it will explode, so throw it quickly!"}}
{{row/Explosives|firecracker|5|2|*|c_red|PAPER|MNULL|0|0|1|0|-3|0|0|0|0|AT_NULL|itm_null|firecracker|0|"A firecracker with a short fuse. Use this item to light the fuse; you will need a lighter of course. Shortly after you light the fuse it will explode, so throw it quickly!"}}


{{row/{{PAGENAME}}|firecracker (lit)|5|0|*|c_red|PAPER|MNULL|0|0|1|0|-3|0|0|0|0|AT_NULL|itm_null|firecracker_act|0|"A firecracker that has been lit, the fuse is hissing. Throw it quickly before it explodes."}}
{{row/Explosives|firecracker (lit)|5|0|*|c_red|PAPER|MNULL|0|0|1|0|-3|0|0|0|0|AT_NULL|itm_null|firecracker_act|0|"A firecracker that has been lit, the fuse is hissing. Throw it quickly before it explodes."}}


{{row/{{PAGENAME}}|mininuke|1|1800|*|c_ltgreen|STEEL|PLASTIC|3|4|8|0|-2|0|0|0|0|AT_NULL|itm_null|mininuke|0|"An extremely powerful weapon--essentially a hand-held nuclear bomb.  Use it to activate the timer.  Ten turns later it will explode, leaving behind a radioactive crater.  The explosion is large enough to take out a house."}}
{{row/Explosives|mininuke|1|1800|*|c_ltgreen|STEEL|PLASTIC|3|4|8|0|-2|0|0|0|0|AT_NULL|itm_null|mininuke|0|"An extremely powerful weapon--essentially a hand-held nuclear bomb.  Use it to activate the timer.  Ten turns later it will explode, leaving behind a radioactive crater.  The explosion is large enough to take out a house."}}


{{row/{{PAGENAME}}|mininuke (active)|0|0|*|c_ltgreen|STEEL|PLASTIC|3|4|8|0|-2|0|0|0|1|AT_NULL|itm_null|mininuke_act|0|"This miniature nuclear bomb has a light blinking on the side, showing that it will soon explode.  You should probably get far away from it."}}
{{row/Explosives|mininuke (active)|0|0|*|c_ltgreen|STEEL|PLASTIC|3|4|8|0|-2|0|0|0|1|AT_NULL|itm_null|mininuke_act|0|"This miniature nuclear bomb has a light blinking on the side, showing that it will soon explode.  You should probably get far away from it."}}


{{row/{{PAGENAME}}|C4-Explosive|5|6000|;|c_ltcyan|PLASTIC|STEEL|6|2|0|0|-4|0|0|0|0|AT_NULL|itm_null|c4|0|"Highly explosive, use with caution! Armed with a small timer."}}
{{row/Explosives|C4-Explosive|5|6000|;|c_ltcyan|PLASTIC|STEEL|6|2|0|0|-4|0|0|0|0|AT_NULL|itm_null|c4|0|"Highly explosive, use with caution! Armed with a small timer."}}


{{row/{{PAGENAME}}|C4-Explosive(armed)|0|6000|;|c_ltcyan|PLASTIC|STEEL|6|2|0|0|-4|9|9|0|1|AT_NULL|itm_null|c4armed|0|"Highly explosive, use with caution. Comes with a small timer. It's armed and ticking!"}}
{{row/Explosives|C4-Explosive(armed)|0|6000|;|c_ltcyan|PLASTIC|STEEL|6|2|0|0|-4|9|9|0|1|AT_NULL|itm_null|c4armed|0|"Highly explosive, use with caution. Comes with a small timer. It's armed and ticking!"}}


</table>
</table>


[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 17:40, 6 May 2013

Things the only purpose of which is to make your hands magically disappear. Or your flesh. Or your lungs. Your pick.

Name & charges (default/max) R
Price
Mat.
Vo
We
Ba
Cut
Hit
150 pipe bomb (0/1) 4 c_white / iron MNULL 2 3 11 0
0 active pipe bomb (3/1) 0 c_white / iron MNULL 2 3 11 0
400 grenade (0/-1) 3 c_green / iron PLASTIC 1 1 10 0
0 active grenade (5/-1) 0 c_green / iron PLASTIC 1 1 10 0
380 flashbang (0/-1) 3 c_white / steel PLASTIC 1 1 8 0
0 active flashbang (5/-1) 0 c_white / steel PLASTIC 1 1 8 0
600 EMP grenade (0/-1) 2 c_cyan / steel PLASTIC 1 1 8 0
0 active EMP grenade (3/-1) 0 c_cyan / steel PLASTIC 1 1 8 0
600 scrambler grenade (0/-1) 2 c_cyan / steel PLASTIC 1 1 8 0
0 active scrambler grenade (3/-1) 0 c_cyan / steel PLASTIC 1 1 8 0
600 teargas canister (0/-1) 3 c_yellow / steel MNULL 1 1 6 0
0 active teargas (5/-1) 0 c_yellow / steel MNULL 1 1 6 0
180 smoke bomb (0/-1) 5 c_dkgray / steel MNULL 1 1 5 0
0 active smoke bomb (0/-1) 0 c_dkgray / steel MNULL 1 1 5 0
200 molotov cocktail (0/1) 0 c_ltred / glass COTTON 2 2 8 0
0 molotov cocktail (lit) (1) 0 c_ltred / glass COTTON 2 2 8 0
500 acid bomb (0/-1) 0 c_yellow / glass MNULL 1 1 4 0
0 acid bomb (active) (0/-1) 0 c_yellow / glass MNULL 1 1 4 0
700 dynamite (0/-3) 5 c_red / plastic MNULL 6 10 4 0
0 dynamite (lit) (0/-3) 5 c_red / plastic MNULL 6 10 4 0
100 pack of firecrackers (25/-3) 5 c_red / paper MNULL 0 0 1 0
0 pack of firecrackers (lit) (0/-3) 5 c_red / paper MNULL 0 0 0 0
2 firecracker (0/-3) 5 c_red / paper MNULL 0 0 1 0
0 firecracker (lit) (0/-3) 5 c_red / paper MNULL 0 0 1 0
1800 mininuke (0/-2) 1 c_ltgreen / steel PLASTIC 3 4 8 0
0 mininuke (active) (0/-2) 0 c_ltgreen / steel PLASTIC 3 4 8 0
6000 C4-Explosive (0/-4) 5 c_ltcyan / plastic STEEL 6 2 0 0
6000 C4-Explosive(armed) (9/-4) 0 c_ltcyan / plastic STEEL 6 2 0 0