Tough: Difference between revisions

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(Updated for experimental (0.D))
(added missing vars. That is enough wikiediting for today. will carry on tomorrow.)
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{{trait|TOUGH|CHANGES_TO=[[Durable]]<!--TOUGH2-->|CANCELS=[[Flimsy]]<!--FLIMSY-->, [[Frail]]<!--FLIMSY2-->, [[Fragile]]<!--FLIMSY3-->, [[Glass Jaw]]<!--GLASSJAW-->|Tough|2|0|0|It takes a lot to bring you down!  You get a 20% bonus to all hit points.}}<noinclude>
{{trait|TOUGH|CHANGES_TO=[[Durable]]<!--TOUGH2-->|CANCELS=[[Flimsy]]<!--FLIMSY-->, [[Frail]]<!--FLIMSY2-->, [[Fragile]]<!--FLIMSY3-->, [[Glass Jaw]]<!--GLASSJAW-->|Tough|2|0|0|It takes a lot to bring you down!  You get a 20% bonus to all hit points.|trait=1|invalid=1}}<noinclude>


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Revision as of 20:06, 8 August 2016

Tough TOUGH Possible Starting Trait Targeted Mutation Only
Cancels: Flimsy, Frail, Fragile, Glass Jaw
Changes to: Durable
Point cost: 2
"It takes a lot to bring you down! You get a 20% bonus to all hit points."

Notes