Tough: Difference between revisions
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(added missing vars. That is enough wikiediting for today. will carry on tomorrow.) |
(Update of information. (generated via https://github.com/Soyweiser/CDDA-Wiki-Scripts)) |
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{{trait|TOUGH| | {{trait|TOUGH|Tough|CANCELS=[[Flimsy]]<!--FLIMSY-->, [[Frail]]<!--FLIMSY2-->, [[Fragile]]<!--FLIMSY3-->, [[Glass Jaw]]<!--GLASSJAW-->|CHANGES_TO=[[Durable]]<!--TOUGH2-->|2|0|0|It takes a lot to bring you down! You get a 20% bonus to all hit points.|trait=1|invalid=1}} | ||
<noinclude> | |||
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | <!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | ||
==Notes== | ==Notes== | ||
* Increases maximum [[Stats#Hit points|Hit points]] of each body part by a factor of: 0.2. (1.0 is a 100% bonus, 0.1 is a 10%). | |||
{{Navbar/traits}} | {{Navbar/traits}} | ||
Revision as of 04:05, 13 November 2017
Tough TOUGH Possible Starting Trait Targeted Mutation Only
| Cancels: Flimsy, Frail, Fragile, Glass Jaw Changes to: Durable Point cost: 2 |
| "It takes a lot to bring you down! You get a 20% bonus to all hit points." |
Notes
- Increases maximum Hit points of each body part by a factor of: 0.2. (1.0 is a 100% bonus, 0.1 is a 10%).