Tough: Difference between revisions

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(added missing vars. That is enough wikiediting for today. will carry on tomorrow.)
(Update of information. (generated via https://github.com/Soyweiser/CDDA-Wiki-Scripts))
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{{trait|TOUGH|CHANGES_TO=[[Durable]]<!--TOUGH2-->|CANCELS=[[Flimsy]]<!--FLIMSY-->, [[Frail]]<!--FLIMSY2-->, [[Fragile]]<!--FLIMSY3-->, [[Glass Jaw]]<!--GLASSJAW-->|Tough|2|0|0|It takes a lot to bring you down!  You get a 20% bonus to all hit points.|trait=1|invalid=1}}<noinclude>
{{trait|TOUGH|Tough|CANCELS=[[Flimsy]]<!--FLIMSY-->, [[Frail]]<!--FLIMSY2-->, [[Fragile]]<!--FLIMSY3-->, [[Glass Jaw]]<!--GLASSJAW-->|CHANGES_TO=[[Durable]]<!--TOUGH2-->|2|0|0|It takes a lot to bring you down!  You get a 20% bonus to all hit points.|trait=1|invalid=1}}
 
<noinclude>
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
==Notes==
==Notes==
* Increases maximum [[Stats#Hit points|Hit points]] of each body part by a factor of: 0.2. (1.0 is a 100% bonus, 0.1 is a 10%).


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Revision as of 04:05, 13 November 2017

Tough TOUGH Possible Starting Trait Targeted Mutation Only
Cancels: Flimsy, Frail, Fragile, Glass Jaw
Changes to: Durable
Point cost: 2
"It takes a lot to bring you down! You get a 20% bonus to all hit points."

Notes

  • Increases maximum Hit points of each body part by a factor of: 0.2. (1.0 is a 100% bonus, 0.1 is a 10%).