Fleet-Footed: Difference between revisions

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<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|FLEET|Fleet-Footed|CANCELS=[[Slow Footed]]<!--SLOWRUNNER-->, [[Road-Runner]]<!--FLEET2-->, [[Ponderous]]<!--PONDEROUS1-->, [[Very Ponderous]]<!--PONDEROUS2-->, [[Extremely Ponderous]]<!--PONDEROUS3-->, |CHANGES_TO=[[Road-Runner]]<!--FLEET2-->|2|0|0|You can move more quickly than most, resulting in a 15% speed bonus on sure footing.|trait=1|spider=1|mouse=1
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Revision as of 22:02, 22 October 2018

Fleet-Footed FLEET Possible Starting Trait SPIDER MOUSE
Cancels: Slow Footed, Road-Runner, Ponderous, Very Ponderous, Extremely Ponderous
Changes to: Road-Runner
Point cost: 2
"You can move more quickly than most, resulting in a 15% speed bonus on sure footing."

(View - Edit Notes )Notes

  • Sure footing. Rough terrain will still slow you down.
( Edit Notes )