Near-Sighted: Difference between revisions

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(added note on contacts.)
(updated mutation to new system)
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{{trait|MYOPIC|Near-Sighted|CANCELS=[[Ursine Vision]]<!--URSINE_EYE-->, [[Scout]]<!--EAGLEEYED-->|-2|0|0|Without your glasses, your seeing radius is severely reduced!  However, while wearing glasses this trait has no effect, and you are guaranteed to start with a pair.|trait=1|beast=1|troglobite=1}}
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==Notes==
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* It is possible to be far-sighted and near-sighted, meaning that without either of the glasses put on, you get the close-range penalty in the short seeing range you do have.
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
* Near-Sightedness can temporary be counteracted with [[pair of contact lenses|contacts]].
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<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span>
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Revision as of 23:31, 14 March 2019

Near-Sighted MYOPIC Possible Starting Trait BEAST TROGLOBITE
Cancels: Ursine Vision, Scout
Point cost: -2
"Without your glasses, your seeing radius is severely reduced! However, while wearing glasses this trait has no effect, and you are guaranteed to start with a pair."

(View - Edit Notes )Notes

  • You will start with a pair of eyeglasses if you choose this starting trait.
  • Near-Sightedness can also temporarily be counteracted with contacts.
  • It is possible to be far-sighted and near-sighted, meaning that without either of the glasses put on, you get the close-range penalty in the short seeing range you do have.
( Edit Notes )