Night Vision: Difference between revisions

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<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|NIGHTVISION|Night Vision|CANCELS=[[Fey Vision]]<!--ELFA_NV-->, [[Fey Nightsight]]<!--ELFA_FNV-->, [[Feline Vision]]<!--FEL_NV-->, [[Ursine Vision]]<!--URSINE_EYE-->|CHANGES_TO=[[High Night Vision]]<!--NIGHTVISION2-->|2|0|0|You possess natural night vision, and can see further in the dark than most.  Activate to toggle NV-visible areas on or off.|trait=1|bird=1|cattle=1|insect=1}}<noinclude>
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[[category: Mutations]]
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Latest revision as of 10:59, 2 September 2020

Night Vision NIGHTVISION Possible Starting Trait BIRD CATTLE INSECT
Cancels: Fey Vision, Fey Nightsight, Feline Vision, Ursine Vision
Changes to: High Night Vision
Point cost: 2
"You possess natural night vision, and can see further in the dark than most. Activate to toggle NV-visible areas on or off."

(View - Edit Notes )Notes

  • Can be activated, use the [ mutation menu. Starts active.
  • You're able to see an additional tile farther in dark conditions (night, underground, etc). Stacks with full moons and other sources of ambient light.
  • +2 squares to sight radius in darkness.
  • In 0.D (Danny) lighting was changed, so this stacks with less sources of light. And it automatically turns off in strong light.
  • Cannot be used to read.
  • This is generally considered a great starting trait for new players. Most new players don't have the experience to fight or loot in the day safely, so night raiding is usually recommended to let them feel out the game. Night vision's boost is recommended so they can see threats early, as well as loot better during the night.
( Edit Notes )