Fleet-Footed: Difference between revisions
Jump to navigation
Jump to search
m (test) |
m (Updated text automatically via the https://github.com/Soyweiser/CDDA-Wiki-Scripts trait.py script) |
||
Line 4: | Line 4: | ||
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2> | ([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2> | ||
<!-- *DO NOT EDIT THIS AREA, AUTOMATICALLY GENERATED, USE THE EDIT NOTES BUTTON* --> | <!-- *DO NOT EDIT THIS AREA, AUTOMATICALLY GENERATED, USE THE EDIT NOTES BUTTON* --> | ||
* Reduces movement cost on flat ground by 15.0%. | |||
<!-- | <!-- | ||
Latest revision as of 11:50, 3 September 2020
Fleet-Footed FLEET Possible Starting Trait SPIDER MOUSE
Cancels: Slow Footed, Road-Runner, Ponderous, Very Ponderous, Extremely Ponderous Changes to: Road-Runner Point cost: 2 |
"You can move more quickly than most, resulting in a 15% speed bonus on sure footing." |
(View - Edit Notes )Notes
- Reduces movement cost on flat ground by 15.0%.
- Sure footing. Rough terrain will still slow you down.