Fast Healer: Difference between revisions
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m (Updated text automatically via the https://github.com/Soyweiser/CDDA-Wiki-Scripts trait.py script) |
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* Increases [[Stats#Hit points|hit points]] over time while awake by 0.2 per turn. | * Increases [[Stats#Hit points|hit points]] over time while awake by 0.2 per turn. | ||
* Increases the rate of [[Stats#Hit points|healing]] while [[Sleep|sleeping]] by 0.5. | * Increases the rate of [[Stats#Hit points|healing]] while [[Sleep|sleeping]] by 0.5. | ||
* Increases the rate at which [[Broken limb|broken limbs]] heal by 100.0%. | |||
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Latest revision as of 12:19, 4 September 2020
Fast Healer FASTHEALER Possible Starting Trait MEDICAL
Cancels: Slow Healer, Poor Healer, Imperceptive Healer, Very Fast Healer, Regeneration, Rapid Metabolism, Weakening, Deterioration, Disintegration Changes to: Very Fast Healer, Reptilian Healing Point cost: 2 |
"You heal faster when sleeping and will even recover a small amount of HP when not sleeping." |
(View - Edit Notes )Notes
- Increases hit points over time while awake by 0.2 per turn.
- Increases the rate of healing while sleeping by 0.5.
- Increases the rate at which broken limbs heal by 100.0%.
- While Broken limbs mend twice as quickly, you still need a splint for them.