Road: Difference between revisions

From The Cataclysm: Dark Days Ahead Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 9: Line 9:
Roads are found commonly in cities and almost always lead to somewhere of significance.
Roads are found commonly in cities and almost always lead to somewhere of significance.
* Always have terrain type with a movement cost of 100. Traveling on roads is faster than [[swamp]]s and [[sewer]]s.
* Always have terrain type with a movement cost of 100. Traveling on roads is faster than [[swamp]]s and [[sewer]]s.
* Roads are impassable obstacles to burrowing entities such as [[enemies#giant_worms|giant worms]].
* Roads are impassable obstacles to burrowing entities such as [[giant worm]]s.
* Sometimes [[pipe]]s and vehicle parts can be found littered on roads.
* Sometimes [[pipe]]s and vehicle parts can be found littered on roads.
[[Category:Map Tiles]]
[[Category:Map Tiles]]

Revision as of 06:15, 10 June 2013


│─┼ road
See Cost 2
Extras road


Roads are found commonly in cities and almost always lead to somewhere of significance.

  • Always have terrain type with a movement cost of 100. Traveling on roads is faster than swamps and sewers.
  • Roads are impassable obstacles to burrowing entities such as giant worms.
  • Sometimes pipes and vehicle parts can be found littered on roads.