Tools
Tools are your friends, many of them have their own unique functions and most are needed in some crafting recipes and construction.
Tools with their own function
These tools can be applied and each one has specific uses that can help you survive.
- Lighter - a common, but useful item to have in your inventory. Takes up no space and has enough charges for a game's worth, these are one of the more convenient tools you can find. applying it will prompt you to choose a direction in which to light something. Also necessary for some items such as marijuana and molotov cocktails.
- Sewing Kit - quite commonly found in houses, these are necessary for repairing and sew clothing. Make sure you have a high enough tailoring ability though! Comes with 50 charges, depending on your skill, you'll use a proportionate amount of string and the potential risk of failure. Low skill can damage clothing!
- Scissors - used to cut cotton based clothing into rags and ropes into strings. Unlimited charges, tailoring skill for more rags.
- Hammer - you can apply this to remove boarding from windows and doors (500 moving points). Along with nails and two by fours, this is used during construction. Also make for a very powerful weapon, and aids when smashing down doors or windows.
- Fire extinguisher - bulky and heavy, but great against small to moderate sized fires. Blazes and bonfires are hard to keep under control with this tool. applying it will prompt you to choose a direction to spray in.
- Flashlight - applying it turns it on, increasing visible tiles in the dark by a large amount. Attracts a crowd, but useful in the dark. Don't forget to turn it off when you don't need it anymore! Deconstructs into 100 batteries, amplifier circuit, 4 scrap metal, 10 copper wire.
- Light Amp Goggles - Like the flashlight, but its more stealthy and requires a UPS to operate. Tints everything green.
- Mop - Allows you to clean up spills.
- mp3 player - lets you listen to sweet tunes and increases your morale, if you can afford the batteries.
- Radio - turning it on causes it to blare an annoying emergency broadcast. Attracts a crowd and so far only useful to scrap for amp circuits. In the future, it will broadcast hails from close factions.
- Two-Way Radio - most useful for contacting a faction for help. Most of the time they will send you a helpful NPC to accompany you in your travels. (NPCs are a bit broken right now, don't rely on them.)
- Water Purifier - nice to have if you aren't sure if you are drinking clean water. Food poisoning is nasty when 'Z's are around. For now, if you apply this to stacked items (ex. plastic bottle of water [4]) it will only purify the top item, the rest will stay dirty. For best results, drop all your water, pick up one, purify it and drink it, then retrieve the rest. Purifiers are in need of an update, the method for use is a bit finicky.
- Crowbar - your best friend. Will quietly open all glass and wooden doors that are locked, not causing alarms to go off on certain buildings. Also lifts manholes and has a decent bash rating - though the hammer is quicker and has higher bash, the hammer can't pry open doors. As well can used to remove boarding from windows and doors.
- Geiger Counter ("geiger ctr" ingame) - will make constant clicking noises when radiation is present. You can choose to scan yourself or the surrounding tiles. Useful if you have iodine on-hand to cure radiation. Those already mutated by radiation will need purifier or royal jelly.
- Teleporter - if you are lucky, you might find a few in Labs or in a pile of corpses. applying it will teleport you a short distance away from you current position. Useful when in a pinch, but extremely dangerous to use underground. Teleporting into solid rock is not good.
- Spray Can - can be used to spray graffiti on the floor by applying it on the desired location.
- portal generator - creates a single portal in a nearby location. You may safely step to this portal, it does currently nothing.
List of tools
- Reloading time of tools is a sum of their weight and volume plus 100 additional moving points and hands encumberment penalty. Reloading is interruptable activity.
- Unloading time is a half of reloading time, and full charge is unloaded in one action. Unloading is non-interruptable activity.
- Use — how many charges are used up when applying the object.
- SEC — how many turns will pass before a charge is drained if the item is active; generally only used in the "whatever (on)" forms.
- Revert — the item type that the tool will revert to once its charges are drained
- Funct. — a function called when the tool is applied, or called once per turn if the tool is active. The same function can be used for both. See iuse.h and iuse.cpp for functions.
Name & charges (default/max) | R |
Price |
Mat. |
Vo |
We |
Ba |
Cut |
Hit |
Use |
SEC |
Fuel | Revert |
Funct. |
Description / Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
35 | lighter | 60 | c_blue / plastic | IRON | 0 | 0 | 0 | 0 | 0 | ||||||
120 | sewing kit (50/-1) | 30 | c_red / plastic | IRON | 2 | 0 | -3 | 0 | 0 | ||||||
45 | scissors (0/-1) | 50 | c_ltred / iron | PLASTIC | 1 | 1 | 0 | 8 | 0 | ||||||
70 | hammer (0/1) | 35 | c_brown / iron | WOOD | 2 | 5 | 17 | 0 | 0 | ||||||
700 | fire extinguisher (80/-1) | 20 | c_red / iron | MNULL | 16 | 20 | 26 | 0 | 0 | ||||||
380 | flashlight (off) (100/2) | 40 | c_blue / plastic | IRON | 3 | 2 | 1 | 0 | 0 | ||||||
380 | flashlight (on) (100/2) | 0 | c_blue / plastic | IRON | 3 | 2 | 1 | 0 | 15 | ||||||
250 | hotplate (??/-1) | 10 | c_green / iron | PLASTIC | 5 | 6 | 8 | 0 | 0 | ||||||
200 | soldering iron | 70 | c_ltblue / iron | MNULL | 3 | 1 | 2 | 6 | 0 | ||||||
1200 | water purifier (100/-3) | 5 | c_ltblue / plastic | IRON | 12 | 20 | 2 | 0 | 0 | ||||||
800 | two-way radio | 10 | c_yellow / plastic | IRON | 2 | 3 | 10 | 0 | 0 | ||||||
420 | radio (off) (100/-1) | 20 | c_yellow / plastic | IRON | 4 | 2 | 4 | 0 | 0 | ||||||
420 | radio (on) (100/-1) | 0 | c_yellow / plastic | IRON | 4 | 2 | 4 | 0 | 8 | ||||||
130 | crowbar (0/2) | 18 | c_ltblue / iron | MNULL | 4 | 9 | 16 | 3 | 0 | ||||||
90 | hoe (0/3) | 30 | c_brown / iron | WOOD | 14 | 14 | 12 | 10 | 0 | ||||||
100 | shovel (0/3) | 40 | c_brown / iron | WOOD | 16 | 18 | 15 | 5 | 0 | ||||||
350 | chainsaw (off) (400/-4) | 7 | c_red / iron | PLASTIC | 12 | 40 | 10 | 0 | 0 | ||||||
350 | chainsaw (on) (400/-5) | 0 | c_red / iron | PLASTIC | 12 | 40 | 4 | 70 | 1 | ||||||
890 | jackhammer (120/-4) | 2 | c_magenta / iron | MNULL | 13 | 54 | 20 | 6 | 0 | ||||||
40 | bubblewrap | 50 | c_ltcyan / plastic | MNULL | 2 | 0 | -8 | 0 | 0 | ||||||
120 | bear trap (0/-2) | 5 | c_cyan / iron | MNULL | 4 | 12 | 9 | 1 | 0 | ||||||
30 | nailboard trap (0/-3) | 0 | c_brown / wood | MNULL | 18 | 18 | 12 | 6 | 0 | ||||||
35 | tripwire trap (0/-1) | 0 | c_ltgray / paper | MNULL | 1 | 0 | -10 | 0 | 0 | ||||||
600 | crossbow trap (0/-2) | 0 | c_green / iron | WOOD | 7 | 10 | 4 | 0 | 0 | ||||||
450 | shotgun trap (0/-2) | 0 | c_red / iron | WOOD | 7 | 11 | 12 | 0 | 0 | ||||||
500 | blade trap (0/-4) | 0 | c_ltgray / iron | MNULL | 13 | 21 | 4 | 16 | 0 | ||||||
2400 | land mine (0/-1) | 3 | c_red / iron | MNULL | 3 | 6 | 10 | 0 | 0 | ||||||
300 | geiger ctr (off) | 8 | c_green / plastic | STEEL | 2 | 2 | 2 | 0 | 0 | ||||||
300 | geiger ctr (on) | 0 | c_green / plastic | STEEL | 2 | 2 | 2 | 0 | 10 | ||||||
6000 | teleporter (20/-1) | 10 | c_magenta / plastic | STEEL | 3 | 12 | 4 | 0 | 0 | ||||||
3500 | goo canister (1) | 8 | c_dkgray / steel | MNULL | 6 | 22 | 7 | 0 | 0 | ||||||
150 | pipe bomb (0/1) | 4 | c_white / iron | MNULL | 2 | 3 | 11 | 0 | 0 | ||||||
0 | active pipe bomb (3/1) | 0 | c_white / iron | MNULL | 2 | 3 | 11 | 0 | 1 | ||||||
400 | grenade (0/-1) | 3 | c_green / iron | PLASTIC | 1 | 1 | 10 | 0 | 0 | ||||||
0 | active grenade (5/-1) | 0 | c_green / iron | PLASTIC | 1 | 1 | 10 | 0 | 1 | ||||||
380 | flashbang (0/-1) | 3 | c_white / steel | PLASTIC | 1 | 1 | 8 | 0 | 0 | ||||||
0 | active flashbang (5/-1) | 0 | c_white / steel | PLASTIC | 1 | 1 | 8 | 0 | 1 | ||||||
600 | EMP grenade (0/-1) | 2 | c_cyan / steel | PLASTIC | 1 | 1 | 8 | 0 | 0 | ||||||
0 | active EMP grenade (3/-1) | 0 | c_cyan / steel | PLASTIC | 1 | 1 | 8 | 0 | 1 | ||||||
600 | teargas canister (0/-1) | 3 | c_yellow / steel | MNULL | 1 | 1 | 6 | 0 | 0 | ||||||
0 | active teargas (5/-1) | 0 | c_yellow / steel | MNULL | 1 | 1 | 6 | 0 | 1 | ||||||
180 | smoke bomb (0/-1) | 5 | c_dkgray / steel | MNULL | 1 | 1 | 5 | 0 | 0 | ||||||
0 | active smoke bomb (0/-1) | 0 | c_dkgray / steel | MNULL | 1 | 1 | 5 | 0 | 1 | ||||||
200 | molotov cocktail (0/1) | 0 | c_ltred / glass | COTTON | 2 | 2 | 8 | 0 | 0 | ||||||
0 | molotov cocktail (lit) (1) | 0 | c_ltred / glass | COTTON | 2 | 2 | 8 | 0 | 0 | ||||||
500 | acid bomb (0/-1) | 0 | c_yellow / glass | MNULL | 1 | 1 | 4 | 0 | 0 | ||||||
0 | acid bomb (active) (0/-1) | 0 | c_yellow / glass | MNULL | 1 | 1 | 4 | 0 | 0 | ||||||
700 | dynamite (0/-3) | 5 | c_red / plastic | MNULL | 6 | 10 | 4 | 0 | 0 | ||||||
0 | dynamite (lit) (0/-3) | 5 | c_red / plastic | MNULL | 6 | 10 | 4 | 0 | 1 | ||||||
1800 | mininuke (0/-2) | 1 | c_ltgreen / steel | PLASTIC | 3 | 4 | 8 | 0 | 0 | ||||||
0 | mininuke (active) (0/-2) | 0 | c_ltgreen / steel | PLASTIC | 3 | 4 | 8 | 0 | 1 | ||||||
400 | zombie pheromone (3/-1) | 1 | c_yellow / flesh | PLASTIC | 1 | 1 | -5 | 0 | 0 | ||||||
6600 | portal generator (10/-1) | 2 | c_magenta / steel | PLASTIC | 2 | 10 | 6 | 0 | 0 | ||||||
600 | inactive manhack (0/-3) | 1 | c_ltgreen / steel | PLASTIC | 1 | 3 | 6 | 6 | 0 | ||||||
4000 | inactive turret (0/-3) | 1 | c_ltgreen / steel | PLASTIC | 12 | 12 | 8 | 0 | 0 | ||||||
2800 | UPS (off) (1000/-1) | 5 | c_ltgreen / steel | PLASTIC | 12 | 6 | 10 | 0 | 0 | ||||||
2800 | UPS (on) (1000/-1) | 0 | c_ltgreen / steel | PLASTIC | 12 | 6 | 10 | 0 | 2 | ||||||
1400 | tazer (500/-1) | 3 | c_ltred / iron | PLASTIC | 1 | 3 | 6 | 0 | 0 | ||||||
800 | mp3 player (off) | 18 | c_ltblue / iron | PLASTIC | 1 | 1 | 0 | 0 | 0 | ||||||
800 | mp3 player (on) | 0 | c_ltblue / iron | PLASTIC | 1 | 1 | 0 | 0 | 10 | ||||||
3000 | vortex stone | 2 | c_pink / stone | MNULL | 2 | 0 | 6 | 0 | 0 | ||||||
60 | dog food (0/-5) | 5 | c_red / flesh | MNULL | 1 | 2 | 0 | 0 | 0 | ||||||
500 | booby trap (0/-4) | 0 | c_ltcyan / steel | PLASTIC | 3 | 2 | 0 | 0 | 0 | ||||||
6000 | C4-Explosive (0/-4) | 5 | c_ltcyan / plastic | STEEL | 6 | 2 | 0 | 0 | 0 | ||||||
6000 | C4-Explosive(armed) (9/-4) | 0 | c_ltcyan / plastic | STEEL | 6 | 2 | 0 | 0 | 1 | ||||||
300 | dog whistle | 0 | c_white / steel | MNULL | 0 | 0 | 0 | 0 | 0 | ||||||
300 | vacutainer (0/-3) | 10 | c_ltcyan / plastic | MNULL | 1 | 0 | 0 | 6 | 0 | ||||||
900 | welder (1000/-1) | 25 | c_ltred / iron | MNULL | 6 | 24 | 7 | 0 | 0 | ||||||
10 | spray can | ? | c_ltred / iron | MNULL | 1 | 1 | 0 | 0 | 0 |