Tools

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Revision as of 20:47, 17 March 2013 by Soyweiser (talk | contribs)
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Tools are your friends, many of them have their own unique functions and most are needed in some crafting recipes and construction.

Tools with their own function

These tools can be applied and each one has specific uses that can help you survive.

  • Lighter - a common, but useful item to have in your inventory. Takes up no space and has enough charges for a game's worth, these are one of the more convenient tools you can find. applying it will prompt you to choose a direction in which to light something. Also necessary for some items such as marijuana and molotov cocktails.
  • Sewing Kit - quite commonly found in houses, these are necessary for repairing and sew clothing. Make sure you have a high enough tailoring ability though! Comes with 50 charges, depending on your skill, you'll use a proportionate amount of string and the potential risk of failure. Low skill can damage clothing!
  • Scissors - used to cut cotton based clothing into rags and ropes into strings. Unlimited charges, tailoring skill for more rags.
  • Hammer - you can apply this to remove boarding from windows and doors (500 moving points). Along with nails and two by fours, this is used during construction. Also make for a very powerful weapon, and aids when smashing down doors or windows.
  • Fire extinguisher - bulky and heavy, but great against small to moderate sized fires. Blazes and bonfires are hard to keep under control with this tool. applying it will prompt you to choose a direction to spray in.
  • Flashlight - applying it turns it on, increasing visible tiles in the dark by a large amount. Attracts a crowd, but useful in the dark. Don't forget to turn it off when you don't need it anymore! Deconstructs into 100 batteries, amplifier circuit, 4 scrap metal, 10 copper wire.
  • Light Amp Goggles - Like the flashlight, but its more stealthy and requires a UPS to operate. Tints everything green.
  • Mop - Allows you to clean up spills.
  • mp3 player - lets you listen to sweet tunes and increases your morale, if you can afford the batteries.
  • Radio - turning it on causes it to blare an annoying emergency broadcast. Attracts a crowd and so far only useful to scrap for amp circuits. In the future, it will broadcast hails from close factions.
  • Two-Way Radio - most useful for contacting a faction for help. Most of the time they will send you a helpful NPC to accompany you in your travels. (NPCs are a bit broken right now, don't rely on them.)
  • Water Purifier - nice to have if you aren't sure if you are drinking clean water. Food poisoning is nasty when 'Z's are around. For now, if you apply this to stacked items (ex. plastic bottle of water [4]) it will only purify the top item, the rest will stay dirty. For best results, drop all your water, pick up one, purify it and drink it, then retrieve the rest. Purifiers are in need of an update, the method for use is a bit finicky.
  • Crowbar - your best friend. Will quietly open all glass and wooden doors that are locked, not causing alarms to go off on certain buildings. Also lifts manholes and has a decent bash rating - though the hammer is quicker and has higher bash, the hammer can't pry open doors. As well can used to remove boarding from windows and doors.
  • Geiger Counter ("geiger ctr" ingame) - will make constant clicking noises when radiation is present. You can choose to scan yourself or the surrounding tiles. Useful if you have iodine on-hand to cure radiation. Those already mutated by radiation will need purifier or royal jelly.
  • Teleporter - if you are lucky, you might find a few in Labs or in a pile of corpses. applying it will teleport you a short distance away from you current position. Useful when in a pinch, but extremely dangerous to use underground. Teleporting into solid rock is not good.
  • Spray Can - can be used to spray graffiti on the floor by applying it on the desired location.
  • portal generator - creates a single portal in a nearby location. You may safely step to this portal, it does currently nothing.

Functions shared by tools

  • Knives, Lawnmower blades, etc - All these bladed implements can be used to cut up fabric, and carve pieces of wood into skewers. Most of them can also be used to butcher corpses.

List of tools

  • Reloading time of tools is a sum of their weight and volume plus 100 additional moving points and hands encumberment penalty. Reloading is interruptable activity.
    • Unloading time is a half of reloading time, and full charge is unloaded in one action. Unloading is non-interruptable activity.
  • Use — how many charges are used up when applying the object.
  • SEC — how many turns will pass before a charge is drained if the item is active; generally only used in the "whatever (on)" forms.
  • Revert — the item type that the tool will revert to once its charges are drained
  • Funct. — a function called when the tool is applied, or called once per turn if the tool is active. The same function can be used for both. See iuse.h and iuse.cpp for functions.
Name & charges (default/max) R
Price
Mat.
Vo
We
Ba
Cut
Hit
Use
SEC
Fuel
Revert
Funct.
Description / Notes
35 lighter 60 c_blue / plastic IRON 0 0 0 0 0
120 sewing kit (50/-1) 30 c_red / plastic IRON 2 0 -3 0 0
45 scissors (0/-1) 50 c_ltred / iron PLASTIC 1 1 0 8 0
70 hammer (0/1) 35 c_brown / iron WOOD 2 5 17 0 0
700 fire extinguisher (80/-1) 20 c_red / iron MNULL 16 20 26 0 0
380 flashlight (off) (100/2) 40 c_blue / plastic IRON 3 2 1 0 0
380 flashlight (on) (100/2) 0 c_blue / plastic IRON 3 2 1 0 15
250 hotplate (??/-1) 10 c_green / iron PLASTIC 5 6 8 0 0
200 soldering iron 70 c_ltblue / iron MNULL 3 1 2 6 0
1200 water purifier (100/-3) 5 c_ltblue / plastic IRON 12 20 2 0 0
800 two-way radio 10 c_yellow / plastic IRON 2 3 10 0 0
420 radio (off) (100/-1) 20 c_yellow / plastic IRON 4 2 4 0 0
420 radio (on) (100/-1) 0 c_yellow / plastic IRON 4 2 4 0 8
130 crowbar (0/2) 18 c_ltblue / iron MNULL 4 9 16 3 0
90 hoe (0/3) 30 c_brown / iron WOOD 14 14 12 10 0
100 shovel (0/3) 40 c_brown / iron WOOD 16 18 15 5 0
350 chainsaw (off) (400/-4) 7 c_red / iron PLASTIC 12 40 10 0 0
350 chainsaw (on) (400/-5) 0 c_red / iron PLASTIC 12 40 4 70 1
890 jackhammer (120/-4) 2 c_magenta / iron MNULL 13 54 20 6 0
40 bubblewrap 50 c_ltcyan / plastic MNULL 2 0 -8 0 0
120 bear trap (0/-2) 5 c_cyan / iron MNULL 4 12 9 1 0
30 nailboard trap (0/-3) 0 c_brown / wood MNULL 18 18 12 6 0
35 tripwire trap (0/-1) 0 c_ltgray / paper MNULL 1 0 -10 0 0
600 crossbow trap (0/-2) 0 c_green / iron WOOD 7 10 4 0 0
450 shotgun trap (0/-2) 0 c_red / iron WOOD 7 11 12 0 0
500 blade trap (0/-4) 0 c_ltgray / iron MNULL 13 21 4 16 0
2400 land mine (0/-1) 3 c_red / iron MNULL 3 6 10 0 0
300 geiger ctr (off) 8 c_green / plastic STEEL 2 2 2 0 0
300 geiger ctr (on) 0 c_green / plastic STEEL 2 2 2 0 10
6000 teleporter (20/-1) 10 c_magenta / plastic STEEL 3 12 4 0 0
3500 goo canister (1) 8 c_dkgray / steel MNULL 6 22 7 0 0
150 pipe bomb (0/1) 4 c_white / iron MNULL 2 3 11 0 0
0 active pipe bomb (3/1) 0 c_white / iron MNULL 2 3 11 0 1
400 grenade (0/-1) 3 c_green / iron PLASTIC 1 1 10 0 0
0 active grenade (5/-1) 0 c_green / iron PLASTIC 1 1 10 0 1
380 flashbang (0/-1) 3 c_white / steel PLASTIC 1 1 8 0 0
0 active flashbang (5/-1) 0 c_white / steel PLASTIC 1 1 8 0 1
600 EMP grenade (0/-1) 2 c_cyan / steel PLASTIC 1 1 8 0 0
0 active EMP grenade (3/-1) 0 c_cyan / steel PLASTIC 1 1 8 0 1
600 teargas canister (0/-1) 3 c_yellow / steel MNULL 1 1 6 0 0
0 active teargas (5/-1) 0 c_yellow / steel MNULL 1 1 6 0 1
180 smoke bomb (0/-1) 5 c_dkgray / steel MNULL 1 1 5 0 0
0 active smoke bomb (0/-1) 0 c_dkgray / steel MNULL 1 1 5 0 1
200 molotov cocktail (0/1) 0 c_ltred / glass COTTON 2 2 8 0 0
0 molotov cocktail (lit) (1) 0 c_ltred / glass COTTON 2 2 8 0 0
500 acid bomb (0/-1) 0 c_yellow / glass MNULL 1 1 4 0 0
0 acid bomb (active) (0/-1) 0 c_yellow / glass MNULL 1 1 4 0 0
700 dynamite (0/-3) 5 c_red / plastic MNULL 6 10 4 0 0
0 dynamite (lit) (0/-3) 5 c_red / plastic MNULL 6 10 4 0 1
1800 mininuke (0/-2) 1 c_ltgreen / steel PLASTIC 3 4 8 0 0
0 mininuke (active) (0/-2) 0 c_ltgreen / steel PLASTIC 3 4 8 0 1
400 zombie pheromone (3/-1) 1 c_yellow / flesh PLASTIC 1 1 -5 0 0
6600 portal generator (10/-1) 2 c_magenta / steel PLASTIC 2 10 6 0 0
600 inactive manhack (0/-3) 1 c_ltgreen / steel PLASTIC 1 3 6 6 0
4000 inactive turret (0/-3) 1 c_ltgreen / steel PLASTIC 12 12 8 0 0
2800 UPS (off) (1000/-1) 5 c_ltgreen / steel PLASTIC 12 6 10 0 0
2800 UPS (on) (1000/-1) 0 c_ltgreen / steel PLASTIC 12 6 10 0 2
1400 tazer (500/-1) 3 c_ltred / iron PLASTIC 1 3 6 0 0
800 mp3 player (off) 18 c_ltblue / iron PLASTIC 1 1 0 0 0
800 mp3 player (on) 0 c_ltblue / iron PLASTIC 1 1 0 0 10
3000 vortex stone 2 c_pink / stone MNULL 2 0 6 0 0
60 dog food (0/-5) 5 c_red / flesh MNULL 1 2 0 0 0
500 booby trap (0/-4) 0 c_ltcyan / steel PLASTIC 3 2 0 0 0
6000 C4-Explosive (0/-4) 5 c_ltcyan / plastic STEEL 6 2 0 0 0
6000 C4-Explosive(armed) (9/-4) 0 c_ltcyan / plastic STEEL 6 2 0 0 1
300 dog whistle 0 c_white / steel MNULL 0 0 0 0 0
300 vacutainer (0/-3) 10 c_ltcyan / plastic MNULL 1 0 0 6 0
900 welder (1000/-1) 25 c_ltred / iron MNULL 6 24 7 0 0
10 spray can  ? c_ltred / iron MNULL 1 1 0 0 0