Terrain types

From The Cataclysm: Dark Days Ahead Wiki
Revision as of 20:59, 20 April 2013 by Kenoxite (talk | contribs) (that was a goddam long list)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
This page is not complete enough; please help if you can.

Each tile in the world has a terrain type associated to it. <blah blah etc>

List of terrain types

Name MC ??? Flags Action Notes
  nothing 100 transparent diggable
  empty space 100 tr_ledge transparent
. dirt 100 transparent diggable tentable
. sand 100 transparent diggable tentable
# mound of dirt 150 transparent diggable
0 shallow pit 400 tr_pit transparent diggable
0 pit 500 transparent diggable pit
# corpse filled pit 250 transparent diggable
0 spiked pit 500 tr_spike_pit transparent diggable pit_spiked
# covered spiked pit 100 transparent pit_spiked_covered
. rock floor 100 transparent indoors
^ pile of rubble 200 transparent rough diggable rubble
# pile of ash 100 transparent diggable rubble
# twisted metal 250 transparent rough sharp place_item wreckage
# metal wreckage 250 transparent rough sharp place_item wreckage
. grass 100 transparent diggable tentable
. metal floor 100 transparent indoors
. pavement 100 transparent
. yellow pavement 100 transparent
. sidewalk 100 transparent
. floor 100 transparent l_flammable supports_roof collapses indoors
. dirt floor 100 transparent diggable supports_roof collapses indoors
# hay 250 transparent container flammable2 collapses indoors
# metal grate 100 transparent
~ slime 300 transparent container flammable2 place_item
# walkway 100 transparent
# canvas wall 0 l_flammable bashable noitem tentable
+ canvas flap 0 l_flammable bashable noitem tentable
. open canvas flap 0 transparent
; groundsheet 0 transparent tentable indoors tent
; groundsheet 0 transparent indoors
# animalskin wall 0 l_flammable bashable noitem tentable
+ animalskin flap 0 l_flammable bashable noitem tentable
. animalskin flap 100 transparent
; animalskin floor 100 transparent tentable shelter
. floor 100 transparent l_flammable supports_roof collapses
. floor 100 transparent l_flammable supports_roof collapses indoors
. floor 100 transparent l_flammable supports_roof collapses indoors
# half-built wall 200 transparent bashable flammable2 noitem
# log wall 0 bashable flammable noitem supports_roof
# chipped log wall 0 bashable flammable noitem supports_roof
& broken log wall 0 transparent bashable flammable2 noitem supports_roof
# palisade wall 0 bashable flammable noitem supports_roof transparent
+ palisade gate 0 bashable flammable noitem supports_roof door transparent
# half-built wall 200 transparent bashable flammable2 noitem
# wooden wall 0 bashable flammable noitem supports_roof
# chipped wood wall 0 bashable flammable noitem supports_roof
& broken wood wall 0 transparent bashable flammable2 noitem supports_roof
wall 0 flammable noitem supports_roof
- wall 0 flammable noitem supports_roof
LINE_XOXO concrete wall 0 noitem supports_roof
LINE_OXOX concrete wall 0 noitem supports_roof
LINE_XOXO metal wall 0 noitem noitem supports_roof
LINE_OXOX metal wall 0 noitem noitem supports_roof
LINE_XOXO glass wall 0 transparent bashable noitem supports_roof
LINE_OXOX glass wall 0 transparent bashable noitem supports_roof
LINE_XOXO glass wall 0 transparent bashable alarmed noitem supports_roof
LINE_OXOX glass wall 0 transparent bashable alarmed noitem supports_roof
LINE_XOXO reinforced glass 0 transparent bashable noitem supports_roof
LINE_OXOX reinforced glass 0 transparent bashable noitem supports_roof
" metal bars 0 transparent noitem
+ closed wood door 0 bashable flammable2 door noitem supports_roof
& damaged wood door 0 transparent bashable flammable2 noitem supports_roof
\ open wood door 100 flammable2 transparent supports_roof
+ closed wood door 0 bashable flammable2 noitem supports_roof
+ closed wood door 0 bashable flammable2 alarmed noitem noitem supports_roof
. empty door frame 100 transparent supports_roof
+ locked wire gate 0 transparent supports_roof
+ closed wooden gate 0 transparent supports_roof bashable flammable2
. open wooden gate 100 transparent supports_roof bashable flammable2
+ closed wire gate 0 transparent supports_roof
. open wire gate 100 transparent supports_roof
# boarded up door 0 bashable flammable2 noitem supports_roof
+ closed metal door 0 noitem supports_roof
+ closed glass door 0 transparent bashable door noitem supports_roof
\ open glass door 100 transparent supports_roof
6 bulletin board 0 bashable flammable noitem deconstruct
& makeshift portcullis 0 noitem
& steel compactor 0 transparent recycler
" window 0 transparent bashable flammable noitem supports_roof deconstruct
" taped window 0 bashable flammable noitem supports_roof reduce_scent
" window 0 transparent bashable flammable noitem supports_roof deconstruct
" taped window 0 bashable flammable noitem supports_roof reduce_scent
\ open window 200 transparent flammable noitem supports_roof
" closed curtains 0 bashable flammable noitem supports_roof
" window 0 transparent bashable flammable alarmed noitem supports_roof
" taped window 0 bashable flammable alarmed noitem supports_roof reduce_scent
0 empty window 400 transparent flammable supports_roof
0 window frame 400 transparent sharp flammable noitem
# boarded up window 0 bashable flammable noitem supports_roof
# solid rock 0 noitem supports_roof
# odd fault 0 noitem supports_roof fault
# paper wall 0 bashable flammable2 noitem
7 tree 0 flammable2 noitem supports_roof
1 young tree 200 transparent bashable flammable2 noitem
7 apple tree 0 flammable2 noitem supports_roof tree_apple
# underbrush 300 transparent bashable diggable container flammable2 thin_obstacle place_item shrub_wildveggies
# shrub 400 transparent bashable container flammable2 thin_obstacle place_item
# blueberry bush 400 transparent bashable container flammable2 thin_obstacle shrub_blueberry
1 tree trunk 200 transparent flammable2 diggable
# root wall 0 noitem supports_roof
# wax wall 0 flammable2 noitem supports_roof place_item
. wax floor 100 transparent l_flammable indoors
| picket fence 150 bashable transparent diggable flammable2 noitem thin_obstacle
- picket fence 150 bashable transparent diggable flammable2 noitem thin_obstacle
# metal post 100 transparent thin_obstacle fence_post
# fence post 100 transparent thin_obstacle fence_post
$ wire fence 200 transparent thin_obstacle remove_fence_wire
$ barbed wire fence 200 transparent sharp thin_obstacle remove_fence_barbed
$ rope fence 150 transparent thin_obstacle remove_fence_rope
| railing 150 transparent noitem thin_obstacle
- railing 150 transparent noitem thin_obstacle
1 marloss bush 0 transparent bashable flammable2
# fungal bed 150 transparent flammable2 diggable
7 fungal tree 0 flammable2 noitem
~ shallow water 250 transparent liquid swimmable
~ deep water 0 transparent liquid swimmable
~ sewage 300 transparent swimmable
~ lava 200 transparent liquid
# bed 250 transparent container flammable2 collapses deconstruct place_item indoors
& toilet 200 transparent bashable l_flammable collapses indoors
# makeshift bed 250 transparent bashable flammable2 collapses deconstruct indoors
& sink 200 transparent bashable l_flammable collapses container place_item indoors
# oven 200 transparent bashable l_flammable collapses container place_item indoors
# wood stove 200 transparent container fire_container suppress_smoke place_item indoors
# fireplace 200 transparent container fire_container suppress_smoke place_item indoors
~ bathtub 200 transparent bashable l_flammable collapses container place_item indoors
# chair 100 transparent flammable2 collapses deconstruct indoors
H arm chair 150 transparent flammable2 collapses deconstruct indoors
H sofa 150 transparent flammable2 collapses deconstruct indoors
# cupboard 150 transparent flammable2 collapses deconstruct container place_item indoors
& trash can 150 transparent flammable2 collapses container place_item indoors
# desk 150 transparent flammable2 collapses deconstruct container place_item indoors
# sandbox 150 transparent deconstruct
# slide 200 transparent deconstruct
# monkey bars 200 transparent deconstruct
7 backboard 0 transparent deconstruct
# bench 150 transparent flammable2 collapses deconstruct
# table 200 transparent flammable collapses deconstruct indoors
# pool table 200 transparent flammable collapses deconstruct indoors
& gasoline pump 0 transparent explodes noitem
& smashed gas pump 0 transparent noitem
& out-of-order gasoline pump 0 transparent noitem
# missile 0 explodes noitem
# blown-out missile 0 noitem
# counter 200 transparent flammable collapses deconstruct indoors
& radio tower 0 noitem
6 radio controls 0 transparent bashable noitem
6 broken console 0 transparent noitem collpases indoors
6 computer console 0 transparent console noitem collpases indoors
6 mechanical winch 0 transparent noitem collpases controls_gate
| rope and pulley 0 transparent noitem collpases controls_gate
1 sewage pipe 0 transparent
& sewage pump 0 noitem
{ centrifuge 0 transparent
1 column 0 flammable
{ refrigerator 0 container collapses bashable place_item indoors
{ glass door fridge 0 collapses bashable place_item indoors
{ dresser 0 transparent container flammable collapses bashable deconstruct place_item indoors
{ locker 0 container collapses bashable place_item indoors
{ display rack 0 transparent l_flammable collapses bashable deconstruct place_item indoors
{ book case 0 flammable collapses bashable deconstruct place_item indoors
{ dumpster 0 container bashable place_item
0 cloning vat 0 transparent bashable sealed place_item
X crate 0 transparent bashable container sealed flammable deconstruct place_item
> stairs down 100 transparent goes_down place_item
< stairs up 100 transparent goes_up place_item
> manhole 100 transparent goes_down place_item
< ladder 100 transparent goes_up place_item
> ladder 100 transparent goes_down place_item
> downward slope 100 transparent goes_down place_item
< upward slope 100 transparent goes_up place_item
< rope leading up 100 transparent goes_up
0 manhole cover 100 transparent
6 card reader 0 noitem cardreader
6 card reader 0 noitem cardreader
6 broken card reader 0 noitem
6 slot machine 0 bashable noitem indoors slot_machine
6 elevator controls 0 noitem elevator
6 powerless controls 0 noitem
. elevator 100
& dark pedestal 0 transparent pedestal_wyrm
& light pedestal 0 transparent pedestal_temple
# red stone 0
# green stone 0
# blue stone 0
. red floor 100 transparent
. green floor 100 transparent
. blue floor 100 transparent
6 yellow switch 100 transparent fswitch
6 cyan switch 100 transparent fswitch
6 purple switch 100 transparent fswitch
6 checkered switch 100 transparent fswitch
f mutated poppy flower 150 transparent flower_poppy

Flags

  • transparent - can be seen through (it's not a wall)
  • diggable - you can dig pits here
  • tentable - you can place a tent or shelter kit here
  • indoors - this terrain is considered indoors
  • rough - moving through this terrain can hurt your feet
  • sharp - moving through this terrain can hurt your feet
  • place_item -
  • l_flammable -
  • supports_roof - this terrain has a roof
  • collapses - this terrain can collapse when severily damaged
  • container - it can hold items inside
  • flammable2 -
  • bashable - it can be destroyed by bashing it
  • noitem -
  • flammable -
  • door - functions as a door
  • alarmed - destroying this terrain will trigger an alarm
  • deconstruct - it can be deconstructed
  • reduce_scent - reduces the scent leaked outside
  • thin_obstacle -
  • liquid -
  • swimmable - to move through this terrain you can swim instead of walk
  • fire_container - fires placed here won't spread to other tiles
  • suppress_smoke - fires placed here won't emit smoke
  • explodes - explodes when destroyed
  • console - it's a console terminal
  • sealed -
  • goes_down - can be used to go down one Z level
  • goes_up - can be used to go up one Z level