Terrain types
Each tile in the game world has a terrain type associated to it, which determines the movement cost to traverse it, if it can be moved through at all, if you can place items on it, etc.
In {{ver|0.B)) of the game one notable change was introduced: the "bashable" tag is out, all destructible tiles can be bashed down now. Player's bashing ability is a sum of strength and wielded weapon's bashing damage.
List of terrain types
| Name | MC | Trap | Flags | Action | |
|---|---|---|---|---|---|
| nothing | 100 | transparent diggable | |||
| empty space | 100 | tr_ledge | transparent | ||
| . | dirt | 100 | transparent diggable tentable | ||
| . | sand | 100 | transparent diggable tentable | ||
| # | mound of dirt | 150 | transparent diggable | ||
| 0 | shallow pit | 400 | transparent diggable | ||
| 0 | pit | 500 | tr_pit | transparent diggable | pit |
| # | corpse filled pit | 250 | transparent diggable | ||
| 0 | spiked pit | 500 | tr_spike_pit | transparent diggable | pit_spiked |
| # | covered spiked pit | 100 | transparent | pit_spiked_covered | |
| . | rock floor | 100 | transparent indoors | ||
| ^ | pile of rubble | 200 | transparent rough diggable | rubble | |
| # | pile of ash | 100 | transparent diggable | rubble | |
| # | twisted metal | 250 | transparent rough sharp place_item | wreckage | |
| # | metal wreckage | 250 | transparent rough sharp place_item | wreckage | |
| . | grass | 100 | transparent diggable tentable | ||
| . | metal floor | 100 | transparent indoors | ||
| . | pavement | 100 | transparent | ||
| . | yellow pavement | 100 | transparent | ||
| . | sidewalk | 100 | transparent | ||
| . | floor | 100 | transparent l_flammable supports_roof collapses indoors | ||
| . | dirt floor | 100 | transparent diggable supports_roof collapses indoors | ||
| # | hay | 250 | transparent container flammable2 collapses indoors | ||
| # | metal grate | 100 | transparent | ||
| ~ | slime | 300 | transparent container flammable2 place_item | ||
| # | walkway | 100 | transparent | ||
| # | canvas wall | 0 | l_flammable bashable noitem tentable | ||
| + | canvas flap | 0 | l_flammable bashable noitem tentable | ||
| . | open canvas flap | 0 | transparent | ||
| ; | groundsheet | 0 | transparent tentable indoors | tent | |
| ; | groundsheet | 0 | transparent indoors | ||
| # | animalskin wall | 0 | l_flammable bashable noitem tentable | ||
| + | animalskin flap | 0 | l_flammable bashable noitem tentable | ||
| . | animalskin flap | 100 | transparent | ||
| ; | animalskin floor | 100 | transparent tentable | shelter | |
| . | floor | 100 | transparent l_flammable supports_roof collapses | ||
| . | floor | 100 | transparent l_flammable supports_roof collapses indoors | ||
| . | floor | 100 | transparent l_flammable supports_roof collapses indoors | ||
| # | half-built wall | 200 | transparent bashable flammable2 noitem | ||
| # | log wall | 0 | bashable flammable noitem supports_roof | ||
| # | chipped log wall | 0 | bashable flammable noitem supports_roof | ||
| & | broken log wall | 0 | transparent bashable flammable2 noitem supports_roof | ||
| # | palisade wall | 0 | bashable flammable noitem supports_roof transparent | ||
| + | palisade gate | 0 | bashable flammable noitem supports_roof door transparent | ||
| # | half-built wall | 200 | transparent bashable flammable2 noitem | ||
| # | wooden wall | 0 | bashable flammable noitem supports_roof | ||
| # | chipped wood wall | 0 | bashable flammable noitem supports_roof | ||
| & | broken wood wall | 0 | transparent bashable flammable2 noitem supports_roof | ||
| │ | wall | 0 | flammable noitem supports_roof | ||
| ─ | wall | 0 | flammable noitem supports_roof | ||
| │ | concrete wall | 0 | noitem supports_roof | ||
| ─ | concrete wall | 0 | noitem supports_roof | ||
| │ | metal wall | 0 | noitem noitem supports_roof | ||
| ─ | metal wall | 0 | noitem noitem supports_roof | ||
| │ | glass wall | 0 | transparent bashable noitem supports_roof | ||
| ─ | glass wall | 0 | transparent bashable noitem supports_roof | ||
| │ | glass wall | 0 | transparent bashable alarmed noitem supports_roof | ||
| ─ | glass wall | 0 | transparent bashable alarmed noitem supports_roof | ||
| │ | reinforced glass | 0 | transparent bashable noitem supports_roof | ||
| ─ | reinforced glass | 0 | transparent bashable noitem supports_roof | ||
| " | metal bars | 0 | transparent noitem | ||
| + | closed wood door | 0 | bashable flammable2 door noitem supports_roof | ||
| & | damaged wood door | 0 | transparent bashable flammable2 noitem supports_roof | ||
| \ | open wood door | 100 | flammable2 transparent supports_roof | ||
| + | closed wood door | 0 | bashable flammable2 noitem supports_roof | ||
| + | closed wood door | 0 | bashable flammable2 alarmed noitem noitem supports_roof | ||
| . | empty door frame | 100 | transparent supports_roof | ||
| + | locked wire gate | 0 | transparent supports_roof | ||
| + | closed wooden gate | 0 | transparent supports_roof bashable flammable2 | ||
| . | open wooden gate | 100 | transparent supports_roof bashable flammable2 | ||
| + | closed wire gate | 0 | transparent supports_roof | ||
| . | open wire gate | 100 | transparent supports_roof | ||
| # | boarded up door | 0 | bashable flammable2 noitem supports_roof | ||
| + | closed metal door | 0 | noitem supports_roof | ||
| + | closed glass door | 0 | transparent bashable door noitem supports_roof | ||
| \ | open glass door | 100 | transparent supports_roof | ||
| 6 | bulletin board | 0 | bashable flammable noitem deconstruct | ||
| & | makeshift portcullis | 0 | noitem | ||
| & | steel compactor | 0 | transparent | recycler | |
| " | window | 0 | transparent bashable flammable noitem supports_roof deconstruct | ||
| " | taped window | 0 | bashable flammable noitem supports_roof reduce_scent | ||
| " | window | 0 | transparent bashable flammable noitem supports_roof deconstruct | ||
| " | taped window | 0 | bashable flammable noitem supports_roof reduce_scent | ||
| \ | open window | 200 | transparent flammable noitem supports_roof | ||
| " | closed curtains | 0 | bashable flammable noitem supports_roof | ||
| " | window | 0 | transparent bashable flammable alarmed noitem supports_roof | ||
| " | taped window | 0 | bashable flammable alarmed noitem supports_roof reduce_scent | ||
| 0 | empty window | 400 | transparent flammable supports_roof | ||
| 0 | window frame | 400 | transparent sharp flammable noitem | ||
| # | boarded up window | 0 | bashable flammable noitem supports_roof | ||
| # | solid rock | 0 | noitem supports_roof | ||
| # | odd fault | 0 | noitem supports_roof | fault | |
| # | paper wall | 0 | bashable flammable2 noitem | ||
| 7 | tree | 0 | flammable2 noitem supports_roof | ||
| 1 | young tree | 200 | transparent bashable flammable2 noitem | ||
| 7 | apple tree | 0 | flammable2 noitem supports_roof | tree_apple | |
| # | underbrush | 300 | transparent bashable diggable container flammable2 thin_obstacle place_item | shrub_wildveggies | |
| # | shrub | 400 | transparent bashable container flammable2 thin_obstacle place_item | ||
| # | blueberry bush | 400 | transparent bashable container flammable2 thin_obstacle | shrub_blueberry | |
| 1 | tree trunk | 200 | transparent flammable2 diggable | ||
| # | root wall | 0 | noitem supports_roof | ||
| # | wax wall | 0 | flammable2 noitem supports_roof place_item | ||
| . | wax floor | 100 | transparent l_flammable indoors | ||
| | | picket fence | 150 | bashable transparent diggable flammable2 noitem thin_obstacle | ||
| - | picket fence | 150 | bashable transparent diggable flammable2 noitem thin_obstacle | ||
| | | chain link fence | 0 | transparent bashable noitem thin_obstacle | chainfence | |
| - | chain link fence | 0 | transparent bashable noitem thin_obstacle | chainfence | |
| # | metal post | 100 | transparent thin_obstacle | fence_post | |
| # | fence post | 100 | transparent thin_obstacle | fence_post | |
| $ | wire fence | 200 | transparent thin_obstacle | remove_fence_wire | |
| $ | barbed wire fence | 200 | transparent sharp thin_obstacle | remove_fence_barbed | |
| $ | rope fence | 150 | transparent thin_obstacle | remove_fence_rope | |
| | | railing | 150 | transparent noitem thin_obstacle | ||
| - | railing | 150 | transparent noitem thin_obstacle | ||
| 1 | marloss bush | 0 | transparent bashable flammable2 | ||
| # | fungal bed | 150 | transparent flammable2 diggable | ||
| 7 | fungal tree | 0 | flammable2 noitem | ||
| ~ | shallow water | 250 | transparent liquid swimmable | ||
| ~ | deep water | 0 | transparent liquid swimmable | ||
| ~ | sewage | 300 | transparent swimmable | ||
| ~ | lava | 200 | transparent liquid | ||
| # | bed | 250 | transparent container flammable2 collapses deconstruct place_item indoors | ||
| & | toilet | 200 | transparent bashable l_flammable collapses indoors | ||
| # | makeshift bed | 250 | transparent bashable flammable2 collapses deconstruct indoors | ||
| & | sink | 200 | transparent bashable l_flammable collapses container place_item indoors | ||
| # | oven | 200 | transparent bashable l_flammable collapses container place_item indoors | ||
| # | wood stove | 200 | transparent container fire_container suppress_smoke place_item indoors | ||
| # | fireplace | 200 | transparent container fire_container suppress_smoke place_item indoors | ||
| ~ | bathtub | 200 | transparent bashable l_flammable collapses container place_item indoors | ||
| # | chair | 100 | transparent flammable2 collapses deconstruct indoors | ||
| H | arm chair | 150 | transparent flammable2 collapses deconstruct indoors | ||
| H | sofa | 150 | transparent flammable2 collapses deconstruct indoors | ||
| # | cupboard | 150 | transparent flammable2 collapses deconstruct container place_item indoors | ||
| & | trash can | 150 | transparent flammable2 collapses container place_item indoors | ||
| # | desk | 150 | transparent flammable2 collapses deconstruct container place_item indoors | ||
| # | sandbox | 150 | transparent deconstruct | ||
| # | slide | 200 | transparent deconstruct | ||
| # | monkey bars | 200 | transparent deconstruct | ||
| 7 | backboard | 0 | transparent deconstruct | ||
| # | bench | 150 | transparent flammable2 collapses deconstruct | ||
| # | table | 200 | transparent flammable collapses deconstruct indoors | ||
| # | pool table | 200 | transparent flammable collapses deconstruct indoors | ||
| & | gasoline pump | 0 | transparent explodes noitem | ||
| & | smashed gas pump | 0 | transparent noitem | ||
| & | out-of-order gasoline pump | 0 | transparent noitem | ||
| # | missile | 0 | explodes noitem | ||
| # | blown-out missile | 0 | noitem | ||
| # | counter | 200 | transparent flammable collapses deconstruct indoors | ||
| & | radio tower | 0 | noitem | ||
| 6 | radio controls | 0 | transparent bashable noitem | ||
| 6 | broken console | 0 | transparent noitem collapses indoors | ||
| 6 | computer console | 0 | transparent console noitem collapses indoors | ||
| 6 | mechanical winch | 0 | transparent noitem collapses | controls_gate | |
| | | rope and pulley | 0 | transparent noitem collapses | controls_gate | |
| 1 | sewage pipe | 0 | transparent | ||
| & | sewage pump | 0 | noitem | ||
| { | centrifuge | 0 | transparent | ||
| 1 | column | 0 | flammable | ||
| { | refrigerator | 0 | container collapses bashable place_item indoors | ||
| { | glass door fridge | 0 | collapses bashable place_item indoors | ||
| { | dresser | 0 | transparent container flammable collapses bashable deconstruct place_item indoors | ||
| { | locker | 0 | container collapses bashable place_item indoors | ||
| { | display rack | 0 | transparent l_flammable collapses bashable deconstruct place_item indoors | ||
| { | book case | 0 | flammable collapses bashable deconstruct place_item indoors | ||
| { | dumpster | 0 | container bashable place_item | ||
| 0 | cloning vat | 0 | transparent bashable sealed place_item | ||
| X | crate | 0 | transparent bashable container sealed flammable deconstruct place_item | ||
| > | stairs down | 100 | transparent goes_down place_item | ||
| < | stairs up | 100 | transparent goes_up place_item | ||
| > | manhole | 100 | transparent goes_down place_item | ||
| < | ladder | 100 | transparent goes_up place_item | ||
| > | ladder | 100 | transparent goes_down place_item | ||
| > | downward slope | 100 | transparent goes_down place_item | ||
| < | upward slope | 100 | transparent goes_up place_item | ||
| < | rope leading up | 100 | transparent goes_up | ||
| 0 | manhole cover | 100 | transparent | ||
| 6 | card reader | 0 | noitem | cardreader | |
| 6 | card reader | 0 | noitem | cardreader | |
| 6 | broken card reader | 0 | noitem | ||
| 6 | slot machine | 0 | bashable noitem indoors | slot_machine | |
| 6 | elevator controls | 0 | noitem | elevator | |
| 6 | powerless controls | 0 | noitem | ||
| . | elevator | 100 | |||
| & | dark pedestal | 0 | transparent | pedestal_wyrm | |
| & | light pedestal | 0 | transparent | pedestal_temple | |
| # | red stone | 0 | |||
| # | green stone | 0 | |||
| # | blue stone | 0 | |||
| . | red floor | 100 | transparent | ||
| . | green floor | 100 | transparent | ||
| . | blue floor | 100 | transparent | ||
| 6 | yellow switch | 100 | transparent | fswitch | |
| 6 | cyan switch | 100 | transparent | fswitch | |
| 6 | purple switch | 100 | transparent | fswitch | |
| 6 | checkered switch | 100 | transparent | fswitch | |
| f | mutated poppy flower | 150 | transparent | flower_poppy | |
| P | sign | 150 | transparent flammable2 organic mountable | sign |
Flags
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