Clothing Encumbrance
Guide created using an unknown version of Cataclysm DDA. The information present here might not apply to the current version of CDDA.
Clothing encumbrance is a measure of how much a character is impaired by worn clothing.
It is increased by wearing encumbering items, holding more volume than current storage allows or by certain mutations.
A fitting item causes 50% (rounding down) of the encumbrance of an unfitting one.
Effects
See also: Encumbrance
- Torso encumbrance affects melee attack rolls, dodge skill, swimming movement point costs and melee and thrown attack movement point costs.
- Head encumbrance doesn't affect anything, but you can't put a helmet with >10 encumbrance while having >10 head encumbrance.
- Eyes encumbrance affects detecting traps, ranged accuracy and throwing dispersion.
- Mouth encumbrance affects stamina regeneration.
- Arms encumbrance affects stamina cost of melee attacks and ranged accuracy.
- Hand encumbrance affects speed at which you can handle or manipulate items, reloading movement points cost, throwing accuracy, melee and thrown attacks movement points and aim speed of guns.
- Legs encumbrance affects running movement points cost, swimming movement points cost and dodge skill.
- Feet encumbrance affects running movement points cost.
Layering
Wearing multiple similar items can cause layering penalty which is added to encumbrance. In this case "similar" means "items covering the same layer of the same body part". The layers are as follows:
Item layers
- Skintight
- Normal ("clothing layer")
- Outer ("worn over")
- Strapped
- Belt
Each item covers the same layer on all body parts it covers.
Formula
Layering penalty is calculated per layer. Formula for each layer is the same:
- Start with 0
- For each item that covers this layer of this body part:
- Add the encumbrance of this item. If this would be 0 or 1, add 2. If this would be >10, only add 10.
- Subtract the penalty from the highest-penalty item
This is repeated for each layer and the results are summed up.
This operation is repeated for each body part separately.
Examples
A fitting trenchcoat and an unfitting trenchcoat:
- Fitting trenchcoat is 7 encumbrance
- Unfitting trenchcoat is 15
- Total layering penalty on the outside layer is 7, because 7+15-15=7
- Total encumbrance is 29: 7+15+7=29
A fitting hoodie, a fitting trenchcoat, a fitting t-shirt, a fitting long underwear top, and a fitting survivor belt:
- Only hoodie and t-shirt share a layer (clothing) and only on one body part (torso)
- Layering penalty on torso is 2, because t-shirt has 0 encumbrance
As above, but with an extra fitting long underwear top:
- Layering penalty on clothing layer on torso is still 2
- Skintight layer now also has layering penalty of 2, because fitting long underwear top has 1 encumbrance
- Total layering penalty is 4
- Torso encumbrance is 7 (coat) + 5 (hoodie) + 3 (survivor belt) + 1+1 (underwear tops) + 2 (clothing layer) + 2 (skintight layer) = 19
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