Tools: Difference between revisions

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Tools are your friends, many of them have their own unique functions and most are needed in some [[crafting|crafting recipes]] and [[construction]].
Tools are your friends, many of them have their own unique functions and most are needed in some [[crafting|crafting]] and [[construction]] recipes (both for structures and vehicles).
 
You'll come across most of them just by exploring or found as loot from zombies. You can also [[crafting#Misc|create makeshift versions]] of some of them (such as stone hammers, stone axes, stone pots, etc), but for that you'll need some [[skills#Survival|survival]] knowledge.


== List of tools ==
== List of tools ==
* '''Reloading time''' of tools is a sum of their weight and volume plus 100 additional movement points and [[Clothing#Hands|hands encumberment penalty]]. Reloading is interruptable activity.
* '''Reloading time''' of tools is a sum of their weight and volume plus 100 additional movement points and [[Clothing#Hands|hands encumberment penalty]]. Reloading can be interrupted.
** '''Unloading time''' is a half of reloading time, and full charge is unloaded in one action. Unloading is non-interruptable activity.
* '''Unloading time''' is a half of reloading time, and full charge is unloaded in one action. Unloading can't be interrupted.
* '''Use''' — how many charges are used up when {{key|a}}pplying the object.
* '''Function''' is a function called when the tool is {{key|a}}pplied, or called once per turn if the tool is active.  The same function can be used for both.  See [https://raw.github.com/TheDarklingWolf/Cataclysm-DDA/master/iuse.h iuse.h] and [https://raw.github.com/TheDarklingWolf/Cataclysm-DDA/master/iuse.cpp iuse.cpp] for functions.
* '''SEC''' — how many turns will pass before a charge is drained if the item is active; generally only used in the "whatever (on)" forms.
* '''Revert''' — the item type that the tool will revert to once its charges are drained
* '''Funct.''' — a function called when the tool is {{key|a}}pplied, or called once per turn if the tool is active.  The same function can be used for both.  See [https://raw.github.com/TheDarklingWolf/Cataclysm-DDA/master/iuse.h iuse.h] and [https://raw.github.com/TheDarklingWolf/Cataclysm-DDA/master/iuse.cpp iuse.cpp] for functions.
<!--
<!--
/* TOOLS
/* TOOLS
Line 28: Line 26:
  *  iuse.h and iuse.cpp for functions.
  *  iuse.h and iuse.cpp for functions.
  */
  */
#define TOOL(name,rarity,price,sym,color,mat1,mat2,volume,wgt,melee_dam,\
#define TOOL(name,price,sym,color,mat1,mat2,volume,wgt,melee_dam,\
melee_cut,to_hit,max_charge,def_charge,charge_per_use,charge_per_sec,fuel,\
melee_cut,to_hit,max_charge,def_charge,charge_per_use,charge_per_sec,fuel,\
revert,func,flags,des) \
revert,func,flags,des) \
index++;itypes.push_back(new it_tool(index,rarity,price,name,des,sym,\
index++;itypes.push_back(new it_tool(index,price,name,des,sym,\
color,mat1,mat2,volume,wgt,melee_dam,melee_cut,to_hit,flags,max_charge,\
color,mat1,mat2,volume,wgt,melee_dam,melee_cut,to_hit,flags,max_charge,\
def_charge,charge_per_use,charge_per_sec,fuel,revert,func))
def_charge,charge_per_use,charge_per_sec,fuel,revert,func))
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<th class="unsortable" style="background-color: white; border: 1px solid white"></th>
<th class="unsortable" style="background-color: white; border: 1px solid white"></th>
<th style="border: 1px solid #aaa; border-left-color: white; text-align:left"> Name & charges (default/max) </th>
<th style="border: 1px solid #aaa; border-left-color: white; text-align:left"> Name & charges (default/max) </th>
<th style="border: 1px solid #aaa"> <abbr title="Rarity">R</abbr><br> </th>
<th style="border: 1px solid #aaa"> Price<br> </th>
<th style="border: 1px solid #aaa"> Price<br> </th>
<th style="border: 1px solid #aaa"> <abbr title="Material">Mat.</abbr><br> </th>
<th style="border: 1px solid #aaa"> <abbr title="Material">Mat.</abbr><br> </th>
Line 47: Line 44:
<th style="border: 1px solid #aaa"> Cut<br> </th>
<th style="border: 1px solid #aaa"> Cut<br> </th>
<th style="border: 1px solid #aaa; border-right-color: #333"> Hit<br> </th>
<th style="border: 1px solid #aaa; border-right-color: #333"> Hit<br> </th>
<th style="border: 1px solid #aaa; border-left-color: #333"> Use<br> </th>
<th style="border: 1px solid #aaa"> Ammo Type<br>
<th style="border: 1px solid #aaa"> SEC<br> </th>
<th style="border: 1px solid #aaa"> Fuel<br>
<th style="border: 1px solid #aaa"> Revert<br> </th>
<th style="border: 1px solid #aaa"> Funct.<br> </th>
<!-- th style="border: 1px solid #aaa"> Flags<br> </th -->
<th class="unsortable" style="border: 1px solid #aaa; border-right-color: white;"> Description / Notes </th>
</tr>
</tr>


{{row/{{PAGENAME}}|nail gun|12|100|*|c_ltblue|IRON|MNULL|4|22|12|1|0|100|0|1|0|AT_NAIL|itm_null|none|0|"A tool used to drive nails into wood or other material. It could also be used as a ad-hoc weapon, or to practice your handgun skill up to level 1."}}
{{row/{{PAGENAME}}|anvil|100000|;|c_dkgray|IRON|MNULL|16|54000|40|0|-5|0|0|0|0|AT_NULL|itm_null|none|0|"This is an enormously heavy block of oddly shaped steel with a chisel-like projection set into the corner. It's used in most metalworking fabrication recipes."}}


{{row/{{PAGENAME}}|cheap lighter |60|35|,|c_blue|PLASTIC|IRON|0|0|0|0|0|100|100|1|0|AT_NULL|itm_null|lighter|0|"A lighter must be carried to use various drugs, like cigarettes, or to light things like molotov cocktailsYou can also use a lighter to light nearby items on fire."}}
{{row/{{PAGENAME}}|metalworking chisel|1600|;|c_ltgray|STEEL|MNULL|1|660|4|2|2|0|0|0|0|AT_NULL|itm_null|none|0|"This is an enormously heavy block of oddly shaped steel with a chisel-like projection set into the cornerIt's used in most metalworking fabrication recipes."}}


{{row/{{PAGENAME}}|matchbook|60|10|,|c_blue|PAPER|MNULL|0|0|0|0|0|20|20|1|0|AT_NULL|itm_null|lighter|0|"Matches must be carried to use various drugs, like cigarettes, or to light things like molotov cocktailsYou can also use matches to light nearby items on fire."}}
{{row/{{PAGENAME}}|crucible|100000|;|c_dkgray|STEEL|MNULL|8|14000|10|0|-2|0|0|0|0|AT_NULL|itm_null|none|0|"This is a small metalworking crucibleIt's used in some metalworking fabrication recipes."}}


{{row/{{PAGENAME}}|sewing kit|30|120|,|c_red|PLASTIC|IRON|2|0|-3|0|-1|200|50|1|0|AT_NULL|itm_null|sew|0|"Use a sewing kit on an article of clothing to attempt to repair or reinforce that clothingThis uses your tailoring skill."}}
{{row/{{PAGENAME}}|clay crucible|60000|;|c_brown|CLAY|MNULL|10|16422|10|0|-2|0|0|0|0|AT_NULL|itm_null|none|0|"This is a primitive metalworking crucible made of clayYou could use it for metalworking."}}


{{row/{{PAGENAME}}|scissors|50|45|,|c_ltred|IRON|PLASTIC|1|1|0|8|-1|0|0|0|0|AT_NULL|itm_null|scissors|IF_SPEAR|"Use scissors to cut items made from cotton (mostly clothing) into rags."}}
{{row/{{PAGENAME}}|swage and die set|16000|;|c_ltgray|STEEL|MNULL|8|2620|10|0|1|0|0|0|0|AT_NULL|itm_null|none|0|"These are a set of swages and dies for metalsmithing.  These loops and metal blocks are used in some metalworking fabrication recipes."}}


{{row/{{PAGENAME}}|fire extinguisher |20|700|;|c_red|IRON|MNULL|16|20|26|0|-1|80|80|1|0|AT_NULL|itm_null|extinguisher|0|"Use a fire extinguisher to put out adjacent fires."}}
{{row/{{PAGENAME}}|pair of metal tongs|1600|;|c_ltgray|STEEL|MNULL|2|540|3|0|1|0|0|0|0|AT_NULL|itm_null|none|0|"These are long, metal tongs.  They are commonly used for cooking or in metalworking fabrication recipes."}}


{{row/{{PAGENAME}}|hammer|35|70|;|c_brown|IRON|WOOD|2|5|17|0|1|0|0|0|0|AT_NULL|itm_null|hammer|0|"Use a hammer, with nails and two by fours in your inventory, to board up adjacent doors and windows."}}
{{row/{{PAGENAME}}|halligan bar|750|;|c_dkgray|STEEL|MNULL|5|3600|20|5|2|0|0|0|0|AT_NULL|itm_null|none|0|"This is a heavy multiple-use tool commonly carried by firefighters, law enforcement, and military rescue units. Use it to open locked doors without destroying them or to lift manhole covers. You could also wield it to bash some heads in."}}


{{row/{{PAGENAME}}|flashlight (off)|40|380|;|c_blue|PLASTIC|IRON|3|2|1|0|2|100|100|0|0|AT_BATT|itm_null|light_off|0|"Using this flashlight will turn it on, assuming it is charged with batteries. A turned-on flashlight will provide light during the night or while underground."}}
{{row/{{PAGENAME}}|nail gun|100|(|c_ltblue|IRON|MNULL|4|22|12|1|0|100|0|1|0|AT_NAIL|itm_null|none|0|"A tool used to drive nails into wood or other material. It could also be used as a ad-hoc weapon, or to practice your handgun skill up to level 1."}}


{{row/{{PAGENAME}}|flashlight (on)|0|380|;|c_blue|PLASTIC|IRON|3|2|1|0|2|100|100|0|15|AT_BATT|itm_flashlight|light_on|IF_LIGHT_8|"This flashlight is turned on, and continually draining its batteries.  It provides light during the night or while undergroundUse it to turn it off."}}
{{row/{{PAGENAME}}|lighter|35|,|c_blue|PLASTIC|IRON|0|0|0|0|0|100|100|1|0|AT_NULL|itm_null|lighter|0|"A lighter must be carried to use various drugs, like cigarettes, or to light things like molotov cocktailsYou can also use a lighter to light nearby items on fire."}}


{{row/{{PAGENAME}}|lightstrip (dead)|0|200|;|c_white|PLASTIC|IRON|1|1|1|0|2|0|0|0|0|AT_NULL|itm_null|none|0|"A burnt-out lightstrip. You could disassemble this to recover the amplifier circuit.""}}
{{row/{{PAGENAME}}|matchbook|10|,|c_blue|PAPER|MNULL|0|0|0|0|0|20|20|1|0|AT_NULL|itm_null|lighter|0|"Matches must be carried to use various drugs, like cigarettes, or to light things like molotov cocktails. You can also use matches to light nearby items on fire."}}


{{row/{{PAGENAME}}|lightstrip (inactive)|0|200|;|c_white|PLASTIC|IRON|1|1|1|0|2|12000|12000|0|150|AT_NULL|itm_null|lightstrip|0|"A light-emitting circuit wired directly to some batteries. Once activated, provides 25 hours of light per 3 (battery) charges. When the batteries die, you'll need to scrap it to recover the components that are reusable."}}
{{row/{{PAGENAME}}|sewing kit|120|,|c_red|PLASTIC|IRON|2|0|-3|0|-1|200|50|1|0|AT_NULL|itm_null|sew|0|"Use a sewing kit on an article of clothing to attempt to repair or reinforce that clothing.  This uses your tailoring skill."}}


{{row/{{PAGENAME}}|lightstrip (active)|0|200|;|c_green|PLASTIC|IRON|1|1|1|0|2|12000|12000|0|150|AT_NULL|lightstrip_dead|none|0|"A light-emitting circuit wired directly to some batteries. Once activated, provides 25 hours of light per 3 (battery) charges. When the batteries die, you'll need to scrap it to recover the components that are reusable."}}
{{row/{{PAGENAME}}|scissors|45|,|c_ltred|IRON|PLASTIC|1|1|0|8|-1|0|0|0|0|AT_NULL|itm_null|scissors|IF_SPEAR|"Use scissors to cut items made from cotton (mostly clothing) into rags."}}


{{row/{{PAGENAME}}|hotplate |10|250|;|c_green|IRON|PLASTIC|5|6|8|0|-1|200|100|0|0|AT_BATT|itm_null|none|0|"A small heating element. Indispensable for cooking and chemistry. Try not to burn yourself."}}
{{row/{{PAGENAME}}|umbrella|24|,|c_magenta|PLASTIC|WOOD|8|0.3|3|8|1|0|0|0|0|AT_NULL|itm_null|scissors|IF_SPEAR|"."}}


{{row/{{PAGENAME}}|soldering iron |70|200|,|c_ltblue|IRON|MNULL|3|1|2|6|0|200|20|0|0|AT_BATT|itm_null|none|IF_SPEAR|"A piece of metal that can get very hot. Necessary for electronics crafting. You could also use it to cauterize wounds, if you had to."}}
{{row/{{PAGENAME}}|fire extinguisher|700|;|c_red|IRON|MNULL|16|20|26|0|-1|80|80|1|0|AT_NULL|itm_null|extinguisher|0|"Use a fire extinguisher to put out adjacent fires."}}


{{row/{{PAGENAME}}|water purifier|5|1200|;|c_ltblue|PLASTIC|IRON|12|20|2|0|-3|100|100|1|0|AT_BATT|itm_null|water_purifier|0|"Using this item on a container full of water will purify the water.  Water taken from uncertain sources like a river may be dirty."}}
{{row/{{PAGENAME}}|hammer|70|;|c_brown|IRON|WOOD|2|5|17|0|1|0|0|0|0|AT_NULL|itm_null|hammer|0|"Use a hammer, with nails and two by fours in your inventory, to board up adjacent doors and windows."}}


{{row/{{PAGENAME}}|two-way radio|10|800|;|c_yellow|PLASTIC|IRON|2|3|10|0|0|100|100|1|0|AT_BATT|itm_null|two_way_radio|0|"Using this allows you to send out a signal; either a general SOS, or if you are in contact with a faction, to send a direct call to them."}}
{{row/{{PAGENAME}}|flashlight|380|;|c_blue|PLASTIC|IRON|3|2|1|0|2|100|100|0|0|AT_BATT|itm_null|light_off|0|"Using this flashlight will turn it on, assuming it is charged with batteries. A turned-on flashlight will provide light during the night or while underground."}}


{{row/{{PAGENAME}}|radio (off)|20|420|;|c_yellow|PLASTIC|IRON|4|2|4|0|-1|100|100|0|0|AT_BATT|itm_null|radio_off|0|"Using this radio turns it on.  It will pick up any nearby signals being broadcast and play them audibly."}}
{{row/{{PAGENAME}}|lightstrip|200|;|c_white|PLASTIC|IRON|1|1|1|0|2|12000|12000|0|150|AT_NULL|itm_null|lightstrip|0|"A light-emitting circuit wired directly to some batteries. Once activated, provides 25 hours of light per 3 (battery) charges. When the batteries die, you'll need to scrap it to recover the components that are reusable."}}


{{row/{{PAGENAME}}|radio (on)|0|420|;|c_yellow|PLASTIC|IRON|4|2|4|0|-1|100|100|0|8|AT_BATT|itm_radio|radio_on|0|"This radio is turned on, and continually draining its batteries. It is playing the broadcast being sent from any nearby radio towers."}}
{{row/{{PAGENAME}}|hotplate|250|;|c_green|IRON|PLASTIC|5|6|8|0|-1|200|100|0|0|AT_BATT|itm_null|none|0|"A small heating element. Indispensable for cooking and chemistry. Try not to burn yourself."}}


{{row/{{PAGENAME}}|noise emitter (off)|0|600|;|c_yellow|PLASTIC|IRON|4|3|6|0|-1|100|100|0|0|AT_BATT|itm_null|noise_emitter_off|0|"This device was constructed by 'enhancing' a radio with some amplifier circuits. It's completely lost its ability to pick up a station, but it's nice and loud now. Could be useful to distract zombies."}}
{{row/{{PAGENAME}}|soldering iron|200|,|c_ltblue|IRON|MNULL|3|1|2|6|0|200|20|0|0|AT_BATT|itm_null|none|IF_SPEAR|"A piece of metal that can get very hot. Necessary for electronics crafting. You could also use it to cauterize wounds, if you had to."}}


{{row/{{PAGENAME}}|noise emitter (on)|0|600|;|c_yellow|PLASTIC|IRON|4|3|6|0|-1|100|100|0|0|AT_BATT|noise_emitter|noise_emitter_on|0|"This device has been turned on and is emitting horrible sounds of radio static. Quick, get away from it before it draws zombies to you!"}}
{{row/{{PAGENAME}}|water purifier|1200|;|c_ltblue|PLASTIC|IRON|12|20|2|0|-3|100|100|1|0|AT_BATT|itm_null|water_purifier|0|"Using this item on a container full of water will purify the water. Water taken from uncertain sources like a river may be dirty."}}


{{row/{{PAGENAME}}|road map|40|10|;|c_yellow|MNULL|MNULL|1|0|0|0|-1|1|1|0|0|AT_NULL|itm_null|roadmap|0|"A road map. Use it to read points of interest, including, but not limited to, location(s) of hospital(s) nearby."}}
{{row/{{PAGENAME}}|two-way radio|800|;|c_yellow|PLASTIC|IRON|2|3|10|0|0|100|100|1|0|AT_BATT|itm_null|two_way_radio|0|"Using this allows you to send out a signal; either a general SOS, or if you are in contact with a faction, to send a direct call to them."}}


{{row/{{PAGENAME}}|crowbar|18|130|;|c_ltblue|IRON|MNULL|4|9|16|3|2|0|0|0|0|AT_NULL|itm_null|crowbar|0|"A prying toolUse it to open locked doors without destroying them, or to lift manhole covers."}}
{{row/{{PAGENAME}}|radio|420|;|c_yellow|PLASTIC|IRON|4|2|4|0|-1|100|100|0|0|AT_BATT|itm_null|radio_off|0|"Using this radio turns it onIt will pick up any nearby signals being broadcast and play them audibly."}}


{{row/{{PAGENAME}}|hoe|30|90|/|c_brown|IRON|WOOD|14|14|12|10|3|0|0|0|0|AT_NULL|itm_null|makemound|IF_STAB|"A farming implement. Use it to turn tillable land into a slow-to-cross pile of dirt."}}
{{row/{{PAGENAME}}|noise emitter|600|;|c_yellow|PLASTIC|IRON|4|3|6|0|-1|100|100|0|0|AT_BATT|itm_null|noise_emitter_off|0|"This device was constructed by 'enhancing' a radio with some amplifier circuits. It's completely lost its ability to pick up a station, but it's nice and loud now. Could be useful to distract zombies."}}


{{row/{{PAGENAME}}|shovel|40|100|/|c_brown|IRON|WOOD|16|18|15|5|3|0|0|0|0|AT_NULL|itm_null|dig|0|"A digging tool. Use it to dig pits adjacent to your location."}}
{{row/{{PAGENAME}}|road map|10|;|c_yellow|MNULL|MNULL|1|0|0|0|-1|1|1|0|0|AT_NULL|itm_null|roadmap|0|"A road map. Use it to read points of interest, including, but not limited to, location(s) of hospital(s) nearby."}}


{{row/{{PAGENAME}}|chainsaw (off)|7|350|/|c_red|IRON|PLASTIC|12|40|10|0|-4|400|0|0|0|AT_GAS|itm_null|chainsaw_off|0|"Using this item will, if loaded with gas, cause it to turn on, making a very powerful, but slow, unwieldy, and noisy, melee weapon."}}
{{row/{{PAGENAME}}|restaurant guide|10|;|c_pink|MNULL|MNULL|1|0|0|0|-1|1|1|0|0|AT_NULL|itm_null|restaurant_guide|0|"This is glossy printed pamphlet that details dining establishments in the local area. Printed by the Chamber of Commerce, it lists the addresses of all the best diners and bars. Using it will add points of interest to your map."}}
 
{{row/{{PAGENAME}}|crowbar|130|;|c_ltblue|IRON|MNULL|4|9|16|3|2|0|0|0|0|AT_NULL|itm_null|crowbar|0|"A prying tool.  Use it to open locked doors without destroying them, or to lift manhole covers."}}
 
{{row/{{PAGENAME}}|hoe|90|/|c_brown|IRON|WOOD|14|14|12|10|3|0|0|0|0|AT_NULL|itm_null|makemound|IF_STAB|"A farming implement.  Use it to turn tillable land into a slow-to-cross pile of dirt."}}
 
{{row/{{PAGENAME}}|shovel|100|/|c_brown|IRON|WOOD|16|18|15|5|3|0|0|0|0|AT_NULL|itm_null|dig|0|"A digging tool.  Use it to dig pits adjacent to your location."}}
 
{{row/{{PAGENAME}}|chainsaw|350|/|c_red|IRON|PLASTIC|12|40|10|0|-4|400|0|0|0|AT_GAS|itm_null|chainsaw_off|0|"Using this item will, if loaded with gas, cause it to turn on, making a very powerful, but slow, unwieldy, and noisy, melee weapon."}}
<!--TECH( mfb(TEC_SWEEP) );-->
<!--TECH( mfb(TEC_SWEEP) );-->


{{row/{{PAGENAME}}|chainsaw (on)|0|350|/|c_red|IRON|PLASTIC|12|40|4|70|-5|400|0|0|1|AT_GAS|itm_chainsaw_off|chainsaw_on|IF_MESSY|"This chainsaw is on, and is continuously draining gasoline.  Use it to turn it off."}}
{{row/{{PAGENAME}}|jackhammer|890|;|c_magenta|IRON|MNULL|13|54|20|6|-4|120|0|10|0|AT_GAS|itm_null|jackhammer|0|"This jackhammer runs on gasoline.  Use it (if loaded) to blast a hole in adjacent solid terrain."}}
<!--TECH( mfb(TEC_SWEEP) );-->
 
{{row/{{PAGENAME}}|geiger counter|300|;|c_green|PLASTIC|STEEL|2|2|2|0|0|100|100|1|0|AT_BATT|itm_null|geiger|0|"This is a tool for measuring radiation. Using it will prompt you to choose whether to scan yourself or the terrain, or to turn it on, which will provide continuous feedback on ambient radiation."}}
 
{{row/{{PAGENAME}}|teleporter|6000|;|c_magenta|PLASTIC|STEEL|3|12|4|0|-1|20|20|1|0|AT_PLUT|itm_null|teleport|0|"An arcane device, powered by plutonium fuel cells.  Using it will cause you to teleport a short distance away."}}
 
{{row/{{PAGENAME}}|goo canister|3500|;|c_dkgray|STEEL|MNULL|6|22|7|0|1|1|1|1|0|AT_NULL|itm_null|can_goo|0|""Warning: contains highly toxic and corrosive materials.  Contents may be sentient.  Open at your own risk.""}}
 
{{row/{{PAGENAME}}|zombie pheromone|400|*|c_yellow|FLESH|PLASTIC|1|1|-5|0|-1|3|3|1|0|AT_NULL|itm_null|pheromone|0|"This is some kind of disgusting ball of rotting meat.  Squeezing it causes a small cloud of pheromones to spray into the air, causing nearby zombies to become friendly for a short period of time."}}
 
{{row/{{PAGENAME}}|portal generator|6600|;|c_magenta|STEEL|PLASTIC|2|10|6|0|-1|10|10|5|0|AT_NULL|itm_null|portal|0|"A rare and arcane device, covered in alien markings."}}
 
{{row/{{PAGENAME}}|inactive manhack|600|,|c_ltgreen|STEEL|PLASTIC|1|3|6|6|-3|0|0|0|0|AT_NULL|itm_null|manhack|0|"An inactive manhack.  Manhacks are fist-sized robots which fly through the air.  They are covered with whirring blades and attack by throwing themselves against their target.  Use this item to activate the manhack."}}
 
{{row/{{PAGENAME}}|inactive turret|4000|;|c_ltgreen|STEEL|PLASTIC|12|12|8|0|-3|0|0|0|0|AT_NULL|itm_null|turret|0|"An inactive turret.  Using this item involves turning it on and placing it on the ground, where it will attach itself.  The turret will then identify you as a friendly, and attack all enemies with an SMG."}}
 
{{row/{{PAGENAME}}|UPS|2800|;|c_ltgreen|STEEL|PLASTIC|12|6|10|0|-1|1000|0|0|0|AT_BATT|itm_null|UPS_off|0|"A unified power supply, or UPS, is a device developed jointly by military and scientific interests for use in combat and the field.  The UPS is designed to power armor and some guns, but drains batteries quickly."}}
 
{{row/{{PAGENAME}}|tazer|1400|;|c_ltred|IRON|PLASTIC|1|3|6|0|-1|500|0|100|0|AT_BATT|itm_null|tazer|0|"A high-powered stun gun.  Use this item to attempt to electrocute an adjacent enemy, damaging and temporarily paralyzing them.  Because the shock can actually jump through the air, it is difficult to miss."}}
 
{{row/{{PAGENAME}}|mp3 player|800|;|c_ltblue|IRON|PLASTIC|1|1|0|0|0|100|100|0|0|AT_BATT|itm_null|mp3|0|"This battery-devouring device is loaded up with someone's music collection. Fortunately, there's lots of songs you like, and listening to it will raise your morale slightly.  Use it to turn it on."}}
 
{{row/{{PAGENAME}}|vortex stone|3000|;|c_pink|STONE|MNULL|2|0|6|0|0|1|1|1|0|AT_NULL|itm_null|vortex|0|"A stone with spirals all over it, and holes around its perimeter.  Though it is fairly large, it weighs next to nothing.  Air seems to gather around it."}}


{{row/{{PAGENAME}}|jackhammer|2|890|;|c_magenta|IRON|MNULL|13|54|20|6|-4|120|0|10|0|AT_GAS|itm_null|jackhammer|0|"This jackhammer runs on gasoline. Use it (if loaded) to blast a hole in adjacent solid terrain."}}
{{row/{{PAGENAME}}|dog food|60|;|c_red|FLESH|MNULL|1|2|0|0|-5|0|0|0|0|AT_NULL|itm_null|dogfood|0|"Food for dogs. It smells strange, but dogs love it."}}


{{row/{{PAGENAME}}|bubblewrap|50|40|;|c_ltcyan|PLASTIC|MNULL|2|0|-8|0|0|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A sheet of plastic covered with air-filled bubblesUse it to set it on the ground, creating a trap that will warn you with noise when something steps on it."}}
{{row/{{PAGENAME}}|dog whistle|300|;|c_white|STEEL|MNULL|0|0|0|0|0|0|0|0|0|AT_NULL|itm_null|dog_whistle|0|"A small whistleWhen used, it produces a high tone which causes nearby friendly dogs to either follow you closely and stop attacking, or to start attacking enemies if they are currently docile."}}


{{row/{{PAGENAME}}|bear trap|5|120|;|c_cyan|IRON|MNULL|4|12|9|1|-2|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A spring-loaded pair of steel jaws.  Use it to set it on the ground, creating a trap that will ensnare and damage anything that steps on it.  If you are carrying a shovel, you will have the option of burying it."}}
{{row/{{PAGENAME}}|Blood Draw Kit|300|;|c_ltcyan|PLASTIC|MNULL|1|0|0|6|-3|0|0|0|0|AT_NULL|itm_null|Blood Draw Kit|IF_SPEAR|"A tool for drawing blood, including a vacuum-sealed test tube for holding the sample.  Use this tool to draw blood, either from yourself or from a corpse you are standing on."}}


{{row/{{PAGENAME}}|nailboard trap|0|30|;|c_brown|WOOD|MNULL|18|18|12|6|-3|0|0|0|0|AT_NULL|itm_null|set_trap|0|"Several pieces of wood, nailed together, with nails sticking straight upIf an unsuspecting victim steps on it, they'll get nails through the foot."}}
{{row/{{PAGENAME}}|welder|900|;|c_ltred|IRON|MNULL|6|24|7|0|-1|500|0|50|0|AT_BATT|itm_null|none|0|"A tool for welding metal pieces together.  Useful for construction."}}


{{row/{{PAGENAME}}|tripwire trap|0|35|;|c_ltgray|PAPER|MNULL|1|0|-10|0|-1|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A tripwire trap must be placed across a doorway or other thin passageIts purpose is to trip up bypassers, causing them to stumble and possibly hurt themselves minorly."}}
{{row/{{PAGENAME}}|makeshift welder|450|;|c_ltred|IRON|MNULL|6|24|7|0|-1|500|0|50|0|AT_BATT|itm_null|none|0|"A tool for welding metal pieces togetherUseful for construction."}}


{{row/{{PAGENAME}}|crossbow trap|0|600|;|c_green|IRON|WOOD|7|10|4|0|-2|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A simple tripwire is attached to the trigger of a loaded crossbow.  When pulled, the crossbow fires.  Only a single round can be used, after which the trap is disabled."}}
{{row/{{PAGENAME}}|cot|1000|;|c_green|IRON|COTTON|8|10|6|0|-1|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A military style fold up cot, not quite as comfortable as a bed but much better than slumming it on the ground."}}


{{row/{{PAGENAME}}|shotgun trap|0|450|;|c_red|IRON|WOOD|7|11|12|0|-2|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A simple tripwire is attached to the trigger of a loaded sawn-off shotgun. When pulled, the shotgun fires. Two rounds are used; the first time the trigger is pulled, one or two may be used."}}
{{row/{{PAGENAME}}|rollmat|400|;|c_blue|MNULL|MNULL|4|3|0|0|-1|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A sheet of foam, which can be rolled tightly for storage. Insulates you from the floor, making it easier to sleep."}}


{{row/{{PAGENAME}}|blade trap|0|500|;|c_ltgray|IRON|MNULL|13|21|4|16|-4|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A machete is attached laterally to a motor, with a tripwire controlling its throttleWhen the tripwire is pulled, the blade is swung around with great force. The trap forms a 3x3 area of effect."}}
{{row/{{PAGENAME}}|X-Acto knife|40|;|c_dkgray|IRON|PLASTIC|1|0|0|14|-4|0|0|0|0|AT_NULL|itm_null|knife|0|"A small, very sharp knifeCauses decent damage but is difficult to hit with. Its small tip allows for a precision strike in the hands of the skilled."}}


{{row/{{PAGENAME}}|light snare kit|0|100|;|c_brown|WOOD|MNULL|1|3|0|10|0|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A kit for a simple trap consisting of a string noose and a snare trigger. Requires a young tree nearby. Effective at trapping and killing some small animals."}}
{{row/{{PAGENAME}}|scalpel|40|,|c_cyan|STEEL|MNULL|1|0|0|18|-4|0|0|0|0|AT_NULL|itm_null|knife|0|"A small, very sharp knife, used in surgery. Its small tip allows for a precision strike in the hands of the skilled."}}


{{row/{{PAGENAME}}|heavy snare kit|0|250|;|c_brown|WOOD|MNULL|1|5|0|20|0|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A kit for a simple trap consisting of a rope noose and a snare trigger. Requires a tree nearby. Effective at trapping monsters."}}
{{row/{{PAGENAME}}|machete|280|/|c_blue|IRON|MNULL|8|14|6|28|2|0|0|0|0|AT_NULL|itm_null|knife|0|"This huge iron knife makes an excellent melee weapon."}}


{{row/{{PAGENAME}}|land mine|3|2400|;|c_red|IRON|MNULL|3|6|10|0|-1|0|0|0|0|AT_NULL|itm_null|set_trap|0|"An explosive that is triggered when stepped upon. It must be partially buried to be effective, and so you will need a shovel to use it."}}
{{row/{{PAGENAME}}|katana|980|/|c_ltblue|STEEL|MNULL|16|16|4|45|1|0|0|0|0|AT_NULL|itm_null|knife|0|"A rare sword from Japan. Deadly against unarmored targets, and still very effective against armor."}}


{{row/{{PAGENAME}}|geiger ctr (off)|8|300|;|c_green|PLASTIC|STEEL|2|2|2|0|0|100|100|1|0|AT_BATT|itm_null|geiger|0|"A tool for measuring radiation.  Using it will prompt you to choose whether to scan yourself or the terrain, or to turn it on, which will provide continuous feedback on ambient radiation."}}
{{row/{{PAGENAME}}|knife spear|140|/|c_ltred|WOOD|STEEL|6|6|2|28|1|0|0|0|0|AT_NULL|itm_null|knife|0|"A simple wood pole made deadlier by the blade tied to it."}}


{{row/{{PAGENAME}}|geiger ctr (on)|0|300|;|c_green|PLASTIC|STEEL|2|2|2|0|0|100|100|0|10|AT_BATT|itm_geiger_off|geiger|0|"A tool for measuring radiation. It is in continuous scan mode, and will produce quiet clicking sounds in the presence of ambient radiation. Using it allows you to turn it off, or scan yourself or the ground."}}
{{row/{{PAGENAME}}|rapier|980|/|c_ltblue|STEEL|MNULL|6|9|5|28|2|0|0|0|0|AT_NULL|itm_null|knife|0|"Preferred weapon of gentlemen and swashbucklers. Light and quick, it makes any battle a stylish battle."}}


{{row/{{PAGENAME}}|teleporter|10|6000|;|c_magenta|PLASTIC|STEEL|3|12|4|0|-1|20|20|1|0|AT_PLUT|itm_null|teleport|0|"An arcane device, powered by plutonium fuel cells. Using it will cause you to teleport a short distance away."}}
{{row/{{PAGENAME}}|awl pike|2000|/|c_ltcyan|IRON|WOOD|14|18|8|50|2|0|0|0|0|AT_NULL|itm_null|knife|0|"A medieval weapon consisting of a wood shaft, tipped with an iron spike. Though large and heavy compared to other spears, its accuracy and damage are unparalled."}}


{{row/{{PAGENAME}}|goo canister|8|3500|;|c_dkgray|STEEL|MNULL|6|22|7|0|1|1|1|1|0|AT_NULL|itm_null|can_goo|0|""Warning: contains highly toxic and corrosive materials. Contents may be sentient. Open at your own risk.""}}
{{row/{{PAGENAME}}|broadsword|1200|/|c_cyan|IRON|MNULL|7|11|8|35|2|0|0|0|0|AT_NULL|itm_null|knife|0|"An early modern sword seeing use in the 16th, 17th ane 18th centuries. Called 'broad' to contrast with the slimmer rapiers."}}


{{row/{{PAGENAME}}|zombie pheromone|1|400|*|c_yellow|FLESH|PLASTIC|1|1|-5|0|-1|3|3|1|0|AT_NULL|itm_null|pheromone|0|"This is some kind of disgusting ball of rotting meat.  Squeezing it causes a small cloud of pheromones to spray into the air, causing nearby zombies to become friendly for a short period of time."}}
{{row/{{PAGENAME}}|makeshift machete|100|/|c_ltgray|IRON|MNULL|7|12|4|15|1|0|0|0|0|AT_NULL|itm_null|knife|0|"A large blade that has had a portion of the handle wrapped in duct tape, making it easier to wield as a rough machete."}}


{{row/{{PAGENAME}}|portal generator|2|6600|;|c_magenta|STEEL|PLASTIC|2|10|6|0|-1|10|10|5|0|AT_NULL|itm_null|portal|0|"A rare and arcane device, covered in alien markings."}}
{{row/{{PAGENAME}}|makeshift glaive|50|/|c_ltgray|STEEL|MNULL|12|18|6|20|2|0|0|0|0|AT_NULL|itm_null||0|"A large blade attached to a long stick. Could do a considerable amount of damage."}}


{{row/{{PAGENAME}}|inactive manhack|1|600|,|c_ltgreen|STEEL|PLASTIC|1|3|6|6|-3|0|0|0|0|AT_NULL|itm_null|manhack|0|"An inactive manhack. Manhacks are fist-sized robots which fly through the air.  They are covered with whirring blades and attack by throwing themselves against their target.  Use this item to activate the manhack."}}
{{row/{{PAGENAME}}|steak knife|25|;|c_ltcyan|STEEL|MNULL|1|2|2|10|-3|0|0|0|0|AT_NULL|itm_null|knife|0|"A sharp knife. Makes a poor melee weapon, but is decent at butchering corpses."}}


{{row/{{PAGENAME}}|inactive turret|1|4000|;|c_ltgreen|STEEL|PLASTIC|12|12|8|0|-3|0|0|0|0|AT_NULL|itm_null|turret|0|"An inactive turret.  Using this item involves turning it on and placing it on the ground, where it will attach itself. The turret will then identify you as a friendly, and attack all enemies with an SMG."}}
{{row/{{PAGENAME}}|butcher knife|80|;|c_cyan|STEEL|MNULL|3|6|4|18|-3|0|0|0|0|AT_NULL|itm_null|knife|0|"A sharp, heavy knife. Makes a good melee weapon, and is the best item for butchering corpses."}}


{{row/{{PAGENAME}}|UPS (off)|5|2800|;|c_ltgreen|STEEL|PLASTIC|12|6|10|0|-1|1000|0|0|0|AT_BATT|itm_null|UPS_off|0|"A unified power supply, or UPS, is a device developed jointly by military and scientific interests for use in combat and the field. The UPS is designed to power armor and some guns, but drains batteries quickly."}}
{{row/{{PAGENAME}}|combat knife|100|;|c_blue|STEEL|PLASTIC|2|2|2|22|-2|0|0|0|0|AT_NULL|itm_null|knife|0|"Designed for combat, and deadly in the right hands. Can be used to butcher corpses."}}


{{row/{{PAGENAME}}|UPS (on)|0|2800|;|c_ltgreen|STEEL|PLASTIC|12|6|10|0|-1|1000|0|0|2|AT_BATT|itm_UPS_off|UPS_on|0|"A unified power supply, or UPS, is a device developed jointly by military and scientific interests for use in combat and the field.  The UPS is designed to power armor and some guns, but drains batteries quickly."}}
{{row/{{PAGENAME}}|wood saw|40|;|c_cyan|IRON|WOOD|7|3|-6|1|-2|0|0|0|0|AT_NULL|itm_null|lumber|0|"A flimsy saw, useful for cutting through wood objects."}}


{{row/{{PAGENAME}}|tazer|3|1400|;|c_ltred|IRON|PLASTIC|1|3|6|0|-1|500|0|100|0|AT_BATT|itm_null|tazer|0|"A high-powered stun gun.  Use this item to attempt to electrocute an adjacent enemy, damaging and temporarily paralyzing them. Because the shock can actually jump through the air, it is difficult to miss."}}
{{row/{{PAGENAME}}|wood axe|105|/|c_ltgray|WOOD|IRON|17|15|24|18|1|0|0|0|0|AT_NULL|itm_null|lumber|0|"A large two-handed axe. Makes a good melee weapon, but is a bit slow."}}


{{row/{{PAGENAME}}|mp3 player (off)|18|800|;|c_ltblue|IRON|PLASTIC|1|1|0|0|0|100|100|0|0|AT_BATT|itm_null|mp3|0|"This battery-devouring device is loaded up with someone's music collection. Fortunately, there's lots of songs you like, and listening to it will raise your morale slightly.  Use it to turn it on."}}
{{row/{{PAGENAME}}|hacksaw|65|;|c_ltcyan|IRON|MNULL|4|2|1|1|-1|0|0|0|0|AT_NULL|itm_null|hacksaw|0|"A sturdy saw, useful for cutting through metal objects."}}


{{row/{{PAGENAME}}|mp3 player (on)|0|800|;|c_ltblue|IRON|PLASTIC|1|1|0|0|0|100|100|0|10|AT_BATT|itm_mp3|mp3_on|0|"This mp3 player is turned on and playing some great tunes, raising your morale steadily while on your person.  It runs through batteries quickly; you can turn it off by using it.  It also obscures your hearing."}}
{{row/{{PAGENAME}}|tent|65|;|c_green|IRON|MNULL|10|20|4|0|-3|0|0|0|0|AT_NULL|itm_null|tent|0|"A small tent, just big enough to fit a person comfortably."}}


{{row/{{PAGENAME}}|vortex stone|2|3000|;|c_pink|STONE|MNULL|2|0|6|0|0|1|1|1|0|AT_NULL|itm_null|vortex|0|"A stone with spirals all over it, and holes around its perimeter. Though it is fairly large, it weighs next to nothing.  Air seems to gather around it."}}
{{row/{{PAGENAME}}|damaged tent|65|;|c_green|IRON|MNULL|10|20|4|0|-3|0|0|0|0|AT_NULL|itm_null|none|0|"A small tent, just big enough to fit a person comfortably. This tent is broken and cannot be deployed."}}


{{row/{{PAGENAME}}|dog food|5|60|;|c_red|FLESH|MNULL|1|2|0|0|-5|0|0|0|0|AT_NULL|itm_null|dogfood|0|"Food for dogs. It smells strange, but dogs love it."}}
{{row/{{PAGENAME}}|torch|0|/|c_brown|WOOD|MNULL|6|10|12|0|3|25|25|0|0|AT_NULL|itm_null|torch|0|"A large stick, wrapped in gasoline soaked rags. When lit, produces a fair amount of light."}}


{{row/{{PAGENAME}}|booby trap|0|500|;|c_ltcyan|STEEL|PLASTIC|3|2|0|0|-4|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A crude explosive device triggered by a piece of string."}}
{{row/{{PAGENAME}}|candle|0|,|c_white|VEGGY|MNULL|1|1|0|0|-2|100|100|0|0|AT_NULL|itm_null|candle|0|"A thick candle, doesn't provide very much light, but it can burn for quite a long time."}}


{{row/{{PAGENAME}}|dog whistle|0|300|;|c_white|STEEL|MNULL|0|0|0|0|0|0|0|0|0|AT_NULL|itm_null|dog_whistle|0|"A small whistle.  When used, it produces a high tone which causes nearby friendly dogs to either follow you closely and stop attacking, or to start attacking enemies if they are currently docile."}}
{{row/{{PAGENAME}}|brazier|900|;|c_ltred|IRON|MNULL|6|5|11|0|1|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A large stand, with a shallow bowl on top. Used for old school fire sconces."}}


{{row/{{PAGENAME}}|vacutainer|10|300|;|c_ltcyan|PLASTIC|MNULL|1|0|0|6|-3|0|0|0|0|AT_NULL|itm_null|vacutainer|IF_SPEAR|"A tool for drawing blood, including a vacuum-sealed test tube for holding the sample.  Use this tool to draw blood, either from yourself or from a corpse you are standing on."}}
{{row/{{PAGENAME}}|kinetic bullet puller|100|;|c_blue|STEEL|PLASTIC|2|4|10|0|0|0|0|0|0|AT_NULL|itm_null|bullet_puller|0|"A tool used for disassembling firearm ammunition."}}


{{row/{{PAGENAME}}|welder|25|900|;|c_ltred|IRON|MNULL|6|24|7|0|-1|500|0|50|0|AT_BATT|itm_null|none|0|"A tool for welding metal pieces together. Useful for construction."}}
{{row/{{PAGENAME}}|hand press & die set|100|;|c_blue|STEEL|PLASTIC|2|4|8|0|-2|100|100|0|0|AT_BATT|itm_null|none|0|"A small hand press for hand loading firearm ammunition. Comes with everything you need to start hand loading."}}


{{row/{{PAGENAME}}|cot|40|1000|;|c_green|IRON|COTTON|8|10|6|0|-1|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A military style fold up cot, not quite as comfortable as a bed but much better than slumming it on the ground."}}
{{row/{{PAGENAME}}|screwdriver|65|;|c_ltcyan|IRON|PLASTIC|2|3|6|0|-1|0|0|0|0|AT_NULL|itm_null|none|0|"A Philips-head screwdriver, important for almost all electronics crafting and most mechanics crafting."}}


{{row/{{PAGENAME}}|rollmat|40|400|;|c_blue|MNULL|MNULL|4|3|0|0|-1|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A sheet of foam, which can be rolled tightly for storage. Insulates you from the floor, making it easier to sleep."}}
{{row/{{PAGENAME}}|wrench|86|;|c_ltgray|IRON|MNULL|2|5|15|0|2|0|0|0|0|AT_NULL|itm_null|none|0|"An adjustable wrench. Makes a decent melee weapon, and is used in many mechanics crafting recipes."}}


{{row/{{PAGENAME}}|wood saw|15|40|;|c_cyan|IRON|WOOD|7|3|-6|1|-2|0|0|0|0|AT_NULL|itm_null|lumber|0|"A flimsy saw, useful for cutting through wood objects."}}
{{row/{{PAGENAME}}|snare trigger|15|;|c_brown|WOOD|MNULL|1|0|0|0|-1|0|0|0|0|AT_NULL|itm_null|none|0|"A stick that has been cut into a trigger mechanism for a snare trap."}}


{{row/{{PAGENAME}}|wood axe|8|105|/|c_ltgray|WOOD|IRON|17|15|24|18|1|0|0|0|0|AT_NULL|itm_null|lumber|0|"A large two-handed axe. Makes a good melee weapon, but is a bit slow."}}
{{row/{{PAGENAME}}|pair of bolt cutters|100|;|c_blue|STEEL|PLASTIC|5|4|10|4|1|0|0|0|0|AT_NULL|itm_null|boltcutters|0|"A large pair of bolt cutters, you could use them to cut padlocks or heavy gauge wire."}}


{{row/{{PAGENAME}}|hack saw|17|65|;|c_ltcyan|IRON|MNULL|4|2|1|1|-1|0|0|0|0|AT_NULL|itm_null|hacksaw|0|"A sturdy saw, useful for cutting through metal objects."}}
{{row/{{PAGENAME}}|mop|24|/|c_blue|PLASTIC|MNULL|10|8|6|0|1|0|0|0|0|AT_NULL|itm_null|mop|0|"An unwieldy mop. Good for cleaning up spills."}}


{{row/{{PAGENAME}}|tent|17|65|;|c_green|IRON|MNULL|10|20|4|0|-3|0|0|0|0|AT_NULL|itm_null|tent|0|"A small tent, just big enough to fit a person comfortably."}}
{{row/{{PAGENAME}}|picklock kit|0|;|c_blue|STEEL|MNULL|0|0|0|0|0|0|0|0|0|AT_NULL|itm_null|picklock|0|"A set of sturdy steel picklocks, essential for silently opening locks."}}


{{row/{{PAGENAME}}|torch|95|0|/|c_brown|WOOD|MNULL|6|10|12|0|3|25|25|0|0|AT_NULL|itm_null|torch|0|"A large stick, wrapped in gasoline soaked rags. When lit, produces a fair amount of light."}}
{{row/{{PAGENAME}}|pickaxe|160|/|c_ltred|WOOD|MNULL|12|11|12|0|-1|0|0|0|0|AT_NULL|itm_null|pickaxe|0|"A large steel pickaxe, strike the earth!"}}


{{row/{{PAGENAME}}|torch (lit)|95|0|/|c_brown|WOOD|MNULL|6|10|12|0|3|25|25|1|15|AT_NULL|itm_null|torch_lit|0|"A large stick, wrapped in gasoline soaked rags. This is burning, producing plenty of light"."}}
{{row/{{PAGENAME}}|spray can|10|;|c_ltblue|PLASTIC|MNULL|1|1|0|0|0|10|10|1|0|AT_NULL|itm_null|spray_can|0|"A spray can, filled with paint. Use this tool to make graffiti on the floor."}}


{{row/{{PAGENAME}}|candle|40|0|,|c_white|VEGGY|MNULL|1|1|0|0|-2|100|100|0|0|AT_NULL|itm_null|candle|0|"A thick candle, doesn't provide very much light, but it can burn for quite a long time."}}
{{row/{{PAGENAME}}|rag|0|,|c_white|COTTON|MNULL|1|1|0|0|0|0|0|0|0|AT_NULL|itm_null|rag|0|"Rag, useful in crafting and possibly stopping bleeding."}}


{{row/{{PAGENAME}}|candle (lit)|40|0|,|c_white|VEGGY|MNULL|1|1|0|0|-2|100|100|1|50|AT_NULL|itm_null|candle_lit|0|"A thick candle, doesn't provide very much light, but it can burn for quite a long time. This candle is lit."}}
{{row/{{PAGENAME}}|pocket knife|100|;|c_blue|STEEL|PLASTIC|0|2|0|10|-4|0|0|0|0|AT_NULL|itm_null|knife|0|"A small pocket knife, not great for combat, but better than nothing."}}


{{row/{{PAGENAME}}|brazier|50|900|;|c_ltred|IRON|MNULL|6|5|11|0|1|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A large stand, with a shallow bowl on top. Used for old school fire sconces."}}
{{row/{{PAGENAME}}|bone needle|0|;|c_white|FLESH|MNULL|0|0|0|0|0|200|0|1|0|AT_THREAD|itm_null|sew|0|"A sharp needle made from a bone. It would be useful for making rough clothing and items."}}


{{row/{{PAGENAME}}|kinetic bullet puller |5|100|;|c_blue|STEEL|PLASTIC|2|4|10|0|0|0|0|0|0|AT_NULL|itm_null|bullet_puller|0|"A tool used for disassembling firearm ammunition."}}
{{row/{{PAGENAME}}|stone hammer|70|;|c_ltgray|STONE|WOOD|2|8|12|0|0|0|0|0|0|AT_NULL|itm_null|hammer|0|"A rock affixed to a stick, functions adequately as a hammer, but really can't compare to a proper hammer."}}


{{row/{{PAGENAME}}|hand press & die set|5|100|;|c_blue|STEEL|PLASTIC|2|4|8|0|-2|100|100|0|0|AT_BATT|itm_null|none|0|"A small hand press for hand loading firearm ammunition. Comes with everything you need to start hand loading."}}
{{row/{{PAGENAME}}|stone axe|105|/|c_ltgray|WOOD|STONE|17|19|15|18|0|0|0|0|0|AT_NULL|itm_null|lumber|0|"A sharpened stone affixed to a stick, works passably well as ane axe but really can't compare to a proper axe."}}


{{row/{{PAGENAME}}|screwdriver|40|65|;|c_ltcyan|IRON|PLASTIC|2|3|6|0|-1|0|0|0|0|AT_NULL|itm_null|none|0|"A Philips-head screwdriver, important for almost all electronics crafting and most mechanics crafting."}}
{{row/{{PAGENAME}}|stone shovel|100|/|c_brown|STONE|WOOD|16|21|15|5|3|0|0|0|0|AT_NULL|itm_null|dig|0|"A flattened stone affixed to a stick, works passably well as a shovel but really can't compare to a real shovel."}}


{{row/{{PAGENAME}}|wrench|30|86|;|c_ltgray|IRON|MNULL|2|5|15|0|2|0|0|0|0|AT_NULL|itm_null|none|0|"An adjustable wrench. Makes a decent melee weapon, and is used in many mechanics crafting recipes."}}
{{row/{{PAGENAME}}|digging stick|100|/|c_brown|WOOD|MNULL|6|10|12|0|3|0|0|0|0|AT_NULL|itm_null|dig|0|"A large stick, with the end carved into a blade for digging. Can be used to dig shallow pits, but not deep ones."}}


{{row/{{PAGENAME}}|snare trigger|50|15|;|c_brown|WOOD|MNULL|1|0|0|0|-1|0|0|0|0|AT_NULL|itm_null|none|0|"A stick that has been cut into a trigger mechanism for a snare trap."}}
{{row/{{PAGENAME}}|shelter kit|65|;|c_green|WOOD|LEATHER|40|20|4|0|-3|0|0|0|0|AT_NULL|itm_null|shelter|0|"A small shelter, made of sticks and skins. (a)ctivate it to place."}}


{{row/{{PAGENAME}}|bolt cutters|5|100|;|c_blue|STEEL|PLASTIC|5|4|10|4|1|0|0|0|0|AT_NULL|itm_null|boltcutters|0|"A large pair of bolt cutters, you could use them to cut padlocks or heavy gauge wire."}}
{{row/{{PAGENAME}}|damaged shelter kit|65|;|c_green|WOOD|LEATHER|40|20|4|0|-3|0|0|0|0|AT_NULL|itm_null|none|0|"A small shelter, made of sticks and skins. (a)ctivate it to place. This shelter has been damaged, and needs repairs."}}


{{row/{{PAGENAME}}|mop|30|24|/|c_blue|PLASTIC|MNULL|10|8|6|0|1|0|0|0|0|AT_NULL|itm_null|mop|0|"An unwieldy mop. Good for cleaning up spills."}}
{{row/{{PAGENAME}}|heatpack|65|;|c_blue|PLASTIC|MNULL|1|1|1|1|1|0|0|0|0|AT_NULL|itm_null|heatpack|0|"A heatpack, used to treat sports injuries and heat food. Usable only once."}}


{{row/{{PAGENAME}}|picklock kit|20|0|;|c_blue|STEEL|MNULL|0|0|0|0|0|0|0|0|0|AT_NULL|itm_null|picklock|0|"A set of sturdy steel picklocks, essential for silently opening locks."}}
{{row/{{PAGENAME}}|used heatpack|10|;|c_blue|PLASTIC|MNULL|1|1|1|1|1|0|0|0|0|AT_NULL|itm_null|heatpack|0|"A heatpack, used to treat sports injuries and heat food. This one has been used already and is now useless."}}


{{row/{{PAGENAME}}|pickaxe|60|160|/|c_ltred|WOOD|MNULL|12|11|12|0|-1|0|0|0|0|AT_NULL|itm_null|pickaxe|0|"A large steel pickaxe, strike the earth!"}}
{{row/{{PAGENAME}}|electrohack|400|,|c_green|PLASTIC|STEEL|2|2|5|0|1|0|0|0|0|AT_NULL|itm_null|none|0|"This device has many ports attached, allowing to to connect to almost any control panel or other electronic machine (but not computers). With a little skill, it can be used to crack passwords and more."}}


{{row/{{PAGENAME}}|spray can|50|10|;|c_ltblue|PLASTIC|MNULL|1|1|0|0|0|10|10|1|0|AT_NULL|itm_null|spray_can|0|"A spray can, filled with paint. Use this tool to make graffiti on the floor."}}
{{row/{{PAGENAME}}|binoculars|300|;|c_ltgray|PLASTIC|GLASS|2|3|6|0|-1|0|0|0|0|AT_NULL|itm_null|none|0|"A tool useful for seeing long distances. Simply carrying this item in your inventory will double the distance that is mapped around you during your travels."}}


{{row/{{PAGENAME}}|rag|1|0|,|c_white|COTTON|MNULL|1|1|0|0|0|0|0|0|0|AT_NULL|itm_null|rag|0|"Rag, useful in crafting and possibly stopping bleeding."}}
{{row/{{PAGENAME}}|Integrated Toolset|2000|:|c_ltgray|MNULL|MNULL|2|3|6|0|-1|0|0|0|0|AT_NULL|itm_null|none|0|"Part of [[CBM: Utilities]]. Implanted in your hands and fingers is a complete tool set - screwdriver, hammer, wrench, and heating elements.  You can use this in place of many tools when crafting."}}


{{row/{{PAGENAME}}|PDA|60|35|,|c_blue|PLASTIC|IRON|1|1|0|0|0|100|100|1|0|AT_NULL|itm_null|pda|0|"A small multipurpose electronic device. Can be loaded with a variety of apps, providing all kinds of functionality."}}
{{row/{{PAGENAME}}|pot|45|)|c_ltgray|IRON|MNULL|8|6|9|0|1|0|0|0|0|AT_NULL|itm_null|none|0|"Useful for boiling water when cooking spaghetti and more."}}


{{row/{{PAGENAME}}|PDA - Flashlight|60|35|,|c_blue|PLASTIC|IRON|1|1|0|0|0|100|100|1|0|AT_NULL|itm_null|pda_flashlight|0|"A small multipurpose electronic device. This PDA has its flashlight app on, and is providing light."}}
{{row/{{PAGENAME}}|frying pan|50|)|c_ltgray|IRON|MNULL|6|6|14|0|2|0|0|0|0|AT_NULL|itm_null|none|0|"A cast-iron pan. Makes a decent melee weapon, and is used for cooking."}}


{{row/{{PAGENAME}}|pocket knife|14|100|;|c_blue|STEEL|PLASTIC|0|2|0|10|-4|0|0|0|0|AT_NULL|itm_null|knife|0|"A small pocket knife, not great for combat, but better than nothing."}}
{{row/{{PAGENAME}}|stone pot|0|;|c_dkgray|STONE|MNULL|9|3|4|0|-1|0|0|0|0|AT_NULL|itm_null|none|0|"A large stone, roughly hollowed out into a pot."}}


{{row/{{PAGENAME}}|bone needle|0|0|;|c_white|FLESH|MNULL|0|0|0|0|0|200|0|1|0|AT_THREAD|itm_null|sew|0|"A sharp needle made from a bone. It would be useful for making rough clothing and items."}}
{{row/{{PAGENAME}}|hatchet|95|;|c_ltgray|IRON|WOOD|6|7|12|12|1|0|0|0|0|AT_NULL|itm_null|none|0|"A one-handed hatchet. Makes a great melee weapon, and is useful both for cutting wood, and for use as a hammer."}}


{{row/{{PAGENAME}}|stone hammer|35|70|;|c_ltgray|STONE|WOOD|2|8|12|0|0|0|0|0|0|AT_NULL|itm_null|hammer|0|"A rock affixed to a stick, functions adequately as a hammer, but really can't compare to a proper hammer."}}
{{row/{{PAGENAME}}|sledge hammer|120|/|c_brown|WOOD|IRON|18|38|40|0|0|0|0|0|0|AT_NULL|itm_null|none|0|"A large, heavy hammer. Makes a good melee weapon for the very strong, but is nearly useless in the hands of the weak."}}


{{row/{{PAGENAME}}|stone axe|8|105|/|c_ltgray|WOOD|STONE|17|19|15|18|0|0|0|0|0|AT_NULL|itm_null|lumber|0|"A sharpened stone affixed to a stick, works passably well as ane axe but really can't compare to a proper axe."}}
{{row/{{PAGENAME}}|crack pipe|35|,|c_ltcyan|GLASS|MNULL|1|1|0|0|-10|0|0|0|0|AT_NULL|itm_null|none|0|"A fine glass pipe, with a bulb on the end, used for partaking of certain illicit substances."}}


{{row/{{PAGENAME}}|stone shovel|40|100|/|c_brown|STONE|WOOD|16|21|15|5|3|0|0|0|0|AT_NULL|itm_null|dig|0|"A flattened stone affixed to a stick, works passably well as a shovel but really can't compare to a real shovel."}}
{{row/{{PAGENAME}}|RV kitchen unit|400|&|c_ltcyan|STEEL|MNULL|80|900|0|0|-2|0|0|0|0|AT_NULL|itm_null|none|0|"A vehicle mountable electric range and sink unit with integrated tool storage for cooking utensils." {{hint|It only works when installed in a vehicle}}}}


{{row/{{PAGENAME}}|digging stick|40|100|/|c_brown|WOOD|MNULL|6|10|12|0|3|0|0|0|0|AT_NULL|itm_null|dig|0|"A large stick, with the end carved into a blade for digging. Can be used to dig shallow pits, but not deep ones."}}
{{row/{{PAGENAME}}|wood spear|40|/|c_ltred|WOOD|MNULL|5|3|4|18|1|0|0|0|0|AT_NULL|itm_null|none|0|"A simple wood pole with one end sharpened."}}


{{row/{{PAGENAME}}|shelter kit|17|65|;|c_green|WOOD|LEATHER|40|20|4|0|-3|0|0|0|0|AT_NULL|itm_null|shelter|0|"A small shelter, made of sticks and skins. (a)ctivate it to place."}}
{{row/{{PAGENAME}}|syringe|25|,|c_ltcyan|PLASTIC|MNULL|1|0|-4|6|-2|0|0|0|0|AT_NULL|itm_null|none|0|"A medical syringe.  Used for administering heroin and other drugs."}}


{{row/{{PAGENAME}}|damaged shelter kit|17|65|;|c_green|WOOD|LEATHER|40|20|4|0|-3|0|0|0|0|AT_NULL|itm_null|none|0|"A small shelter, made of sticks and skins. (a)ctivate it to place. This shelter has been damaged, and needs repairs."}}
{{row/{{PAGENAME}}|science ID card|600|,|c_pink|PLASTIC|MNULL|0|0|-8|1|-3|0|0|0|0|AT_NULL|itm_null|none|0|"This ID card once belonged to a scientist of some sort. It has a magnetic stripe on the back; perhaps it can be used on a control panel." {{hint|Found in corpses of scientists}}}}


{{row/{{PAGENAME}}|heatpack|60|65|;|c_blue|PLASTIC|MNULL|1|1|1|1|1|0|0|0|0|AT_NULL|itm_null|heatpack|0|"A heatpack, used to treat sports injuries and heat food. Usable only once."}}
{{row/{{PAGENAME}}|military ID card|1200|,|c_pink|PLASTIC|MNULL|0|0|-8|1|-3|0|0|0|0|AT_NULL|itm_null|none|0|"This ID card once belonged to a military officer with high-level clearance. It has a magnetic stripe on the back; perhaps it can be used on a control panel." {{hint|Found in waste dumps, soldier corpses and military outposts}}}}


{{row/{{PAGENAME}}|used heatpack|2|10|;|c_blue|PLASTIC|MNULL|1|1|1|1|1|0|0|0|0|AT_NULL|itm_null|heatpack|0|"A heatpack, used to treat sports injuries and heat food. This one has been used already and is now useless."}}
{{row/{{PAGENAME}}|USB drive|100|,|c_white|PLASTIC|MNULL|0|0|0|0|0|0|0|0|0|AT_NULL|itm_null|none|0|"A USB thumb drive. Useful for holding software."}}


{{row/{{PAGENAME}}|electrohack|3|400|,|c_green|PLASTIC|STEEL|2|2|5|0|1|0|0|0|0|AT_NULL|itm_null|none|0|"This device has many ports attached, allowing to to connect to almost any control panel or other electronic machine (but not computers). With a little skill, it can be used to crack passwords and more."}}
{{row/{{PAGENAME}}|jack|86|;|c_ltgray|IRON|MNULL|5|11974|11|0|2|0|0|0|0|AT_NULL|itm_null|none|0|"A common hydraulic jack, used when changing tires."}}


{{row/{{PAGENAME}}|binoculars|20|300|;|c_ltgray|PLASTIC|GLASS|2|3|6|0|-1|0|0|0|0|AT_NULL|itm_null|none|0|"A tool useful for seeing long distances. Simply carrying this item in your inventory will double the distance that is mapped around you during your travels."}}
{{row/{{PAGENAME}}|Large Tent|100|;|c_green|PLASTIC|ALUMINUM|40|2267|6|0|-3|0|0|0|0|AT_NULL|itm_null|none|0|"This is a family sized tent. It provides a large amount of space, but is very bulky."}}


{{row/{{PAGENAME}}|[[Integrated Toolset]]|20|2000|:|c_ltgray|MNULL|MNULL|2|3|6|0|-1|0|0|0|0|AT_NULL|itm_null|none|0|"Part of [[CBM: Utilities]]. Implanted in your hands and fingers is a complete tool set - screwdriver, hammer, wrench, and heating elementsYou can use this in place of many tools when crafting."}}
{{row/{{PAGENAME}}|Vibrator|5500|;|c_dark_gray|PLASTIC|ALUMINUM|2|453|0|0|0|0|0|0|0|AT_NULL|itm_null|batteries|0|"This battery-devouring device is just the thing to knead the tension out and help you relaxUse it to take a break and unwind."}}


</table>
</table>


== Tools with their own function ==
=== Traps ===
These tools can be {{key|a}}pplied and each one has specific uses that can help you survive.
{{:Trap_tools}}


* '''Crowbar''' - your best friend. Will quietly open all glass and wooden doors that are locked, not causing alarms to go off on certain [[map|buildings]]. Also lifts manholes and has a decent bash rating - though the hammer is quicker and has higher bash, the hammer can't pry open doors. As well can used to remove boarding from windows and doors.
=== Explosives ===
* '''Fire extinguisher''' - bulky and heavy, but great against small to moderate sized fires. Blazes and bonfires are hard to keep under control with this tool. {{key|a}}pplying it will prompt you to choose a direction to spray in.
{{:Explosives}}
* '''Flashlight''' - {{key|a}}pplying it turns it on, increasing visible tiles in the dark by a large amount. Attracts a crowd, but useful in the dark. Don't forget to turn it off when you don't need it anymore! Deconstructs into 100 batteries, amplifier circuit, 4 scrap metal, 10 copper wire.
* '''Geiger Counter''' ("geiger ctr" ingame) - will make constant clicking noises when radiation is present. You can choose to scan yourself or the surrounding tiles.  Useful if you have iodine on-hand to cure radiation.  Those already mutated by radiation will need purifier or [[royal jelly]].
* '''Hoe''' - used to create mounds of dirt. Mounds have a little higher than normal movement penalty (150).
* '''Hammer''' - you can {{key|a}}pply this to remove boarding from windows and doors (500 [[movement points]]). Along with nails and two by fours, this is used during construction.  Also make for a very powerful weapon, and aids when {{key|s}}mashing down doors or windows.
* '''Light Amp Goggles''' - Like the flashlight, but its more stealthy and requires a UPS to operate. Tints everything green.
* '''Lighter''' - a common, but useful item to have in your inventory. Takes up no space and has enough charges for a game's worth, these are one of the more convenient tools you can find. {{key|a}}pplying it will prompt you to choose a direction in which to light something. Also necessary for some items such as [[comestibles#marijuana|marijuana]] and molotov cocktails.
* '''Mop''' - Allows you to clean up spills.
* '''mp3 player''' - lets you listen to sweet tunes and increases your morale, if you can afford the batteries.
* '''Portal generator''' - creates a single portal in a nearby location. You may safely step to this portal, it does currently nothing.
* '''Radio''' - turning it on causes it to blare an annoying emergency broadcast. Attracts a crowd and so far only useful to scrap for amp circuits. In the future, it will broadcast hails from close factions.
* '''Sewing Kit''' - quite commonly found in houses, these are necessary for repairing and [[crafting|sew]] [[clothing]]. Make sure you have a high enough tailoring ability though! Comes with 50 charges, depending on your [[skills|skill]], you'll use a proportionate amount of string and the potential risk of failure. Low skill can damage clothing! Uses thread as charges.
* '''Scissors''' - used to cut cotton based clothing into rags and ropes into strings. Unlimited charges, tailoring skill for more rags.
* '''Spray Can''' - can be used to spray graffiti on the floor by {{key|a}}pplying it on the desired location.
* '''Tazer''' - uses batteries to stun enemies. Needs batteries, can me used from inventory. Uses 100 batteries at once.
* '''Teleporter''' - if you are lucky, you might find a few in Labs or in a pile of corpses. {{key|a}}pplying it will teleport you a short distance away from you current position. Useful when in a pinch, but extremely dangerous to use underground. Teleporting into solid rock is not good.
* '''Two-Way Radio''' - most useful for contacting a faction for help. Most of the time they will send you a helpful NPC to accompany you in your travels.  (NPCs are a bit broken right now, don't rely on them.)
* '''Water Purifier''' - Nice to have if you aren't sure if you are drinking clean water. Food poisoning is nasty when 'Z's are around. If you {{key|a}}pply this to stacked items it purifies entire containers, but only one container at a time. (The difference between dirty and clean water will ensure that you don't double-purify, and that you don't drink dirty water.


== Functions shared by tools ==
== Functions shared by tools ==


* Knives, Lawnmower blades, etc - All these bladed implements can be used to cut up fabric, and carve pieces of wood into skewers.
* [[Steak knife|Knives]], Lawnmower [[blade]]s, etc - All these bladed implements can be used to cut up fabric.
* Steak knives and butcher knives can butcher corpses. Stand over a corpse and {{key|B}}butcher it. Using a butcher knive provides more meat, and is quicker.
* Cutting Weapons such as [[steak knife|steak knives]] and [[butcher knife|butcher knives]] can butcher corpses. Stand over a corpse and {{key|B}}utcher it. The more cutting damage, the faster you butcher. This was changed in {{InlineVer|0.C}} to the cutting quality. Unrelated to cutting damage.
* In {{InlineVer|0.C}} tools now have various qualities, with a quality value. So a tool can have the digging:1 quality. A higher quality level is usually better, it either allows you to work quicker, is usable in more recipes, or gives better results.


[[Category:Items]]
[[Category:Items]]

Latest revision as of 17:21, 28 September 2018

Tools are your friends, many of them have their own unique functions and most are needed in some crafting and construction recipes (both for structures and vehicles).

You'll come across most of them just by exploring or found as loot from zombies. You can also create makeshift versions of some of them (such as stone hammers, stone axes, stone pots, etc), but for that you'll need some survival knowledge.

List of tools

  • Reloading time of tools is a sum of their weight and volume plus 100 additional movement points and hands encumberment penalty. Reloading can be interrupted.
  • Unloading time is a half of reloading time, and full charge is unloaded in one action. Unloading can't be interrupted.
  • Function is a function called when the tool is applied, or called once per turn if the tool is active. The same function can be used for both. See iuse.h and iuse.cpp for functions.
Name & charges (default/max) Price
Mat.
Vo
We
Ba
Cut
Hit
Ammo Type
; anvil 100000 iron 16 54000 40 0 -5 none
; metalworking chisel 1600 steel 1 660 4 2 2 none
; crucible 100000 steel 8 14000 10 0 -2 none
; clay crucible 60000 clay 10 16422 10 0 -2 none
; swage and die set 16000 steel 8 2620 10 0 1 none
; pair of metal tongs 1600 steel 2 540 3 0 1 none
; halligan bar 750 steel 5 3600 20 5 2 none
( nail gun (0/100) 100 iron 4 22 12 1 0 nails
, lighter (100) 35 plastic / iron 0 0 0 0 0 none
, matchbook (20) 10 paper 0 0 0 0 0 none
, sewing kit (50/200) 120 plastic / iron 2 0 -3 0 -1 none
, scissors 45 iron / plastic 1 1 0 8 -1 none
, umbrella 24 plastic / wood 8 0.3 3 8 1 none
; fire extinguisher (80) 700 iron 16 20 26 0 -1 none
; hammer 70 iron / wood 2 5 17 0 1 none
; flashlight (100) 380 plastic / iron 3 2 1 0 2 batteries
; lightstrip (12000) 200 plastic / iron 1 1 1 0 2 none
; hotplate (100/200) 250 iron / plastic 5 6 8 0 -1 batteries
, soldering iron (20/200) 200 iron 3 1 2 6 0 batteries
; water purifier (100) 1200 plastic / iron 12 20 2 0 -3 batteries
; two-way radio (100) 800 plastic / iron 2 3 10 0 0 batteries
; radio (100) 420 plastic / iron 4 2 4 0 -1 batteries
; noise emitter (100) 600 plastic / iron 4 3 6 0 -1 batteries
; road map (1) 10 mnull 1 0 0 0 -1 none
; restaurant guide (1) 10 mnull 1 0 0 0 -1 none
; crowbar 130 iron 4 9 16 3 2 none
/ hoe 90 iron / wood 14 14 12 10 3 none
/ shovel 100 iron / wood 16 18 15 5 3 none
/ chainsaw (0/400) 350 iron / plastic 12 40 10 0 -4 gasoline
; jackhammer (0/120) 890 iron 13 54 20 6 -4 gasoline
; geiger counter (100) 300 plastic / steel 2 2 2 0 0 batteries
; teleporter (20) 6000 plastic / steel 3 12 4 0 -1 plutonium
; goo canister (1) 3500 steel 6 22 7 0 1 none
* zombie pheromone (3) 400 flesh / plastic 1 1 -5 0 -1 none
; portal generator (10) 6600 steel / plastic 2 10 6 0 -1 none
, inactive manhack 600 steel / plastic 1 3 6 6 -3 none
; inactive turret 4000 steel / plastic 12 12 8 0 -3 none
; UPS (0/1000) 2800 steel / plastic 12 6 10 0 -1 batteries
; tazer (0/500) 1400 iron / plastic 1 3 6 0 -1 batteries
; mp3 player (100) 800 iron / plastic 1 1 0 0 0 batteries
; vortex stone (1) 3000 stone 2 0 6 0 0 none
; dog food 60 flesh 1 2 0 0 -5 none
; dog whistle 300 steel 0 0 0 0 0 none
; Blood Draw Kit 300 plastic 1 0 0 6 -3 none
; welder (0/500) 900 iron 6 24 7 0 -1 batteries
; makeshift welder (0/500) 450 iron 6 24 7 0 -1 batteries
; cot 1000 iron / cotton 8 10 6 0 -1 none
; rollmat 400 mnull 4 3 0 0 -1 none
; X-Acto knife 40 iron / plastic 1 0 0 14 -4 none
, scalpel 40 steel 1 0 0 18 -4 none
/ machete 280 iron 8 14 6 28 2 none
/ katana 980 steel 16 16 4 45 1 none
/ knife spear 140 wood / steel 6 6 2 28 1 none
/ rapier 980 steel 6 9 5 28 2 none
/ awl pike 2000 iron / wood 14 18 8 50 2 none
/ broadsword 1200 iron 7 11 8 35 2 none
/ makeshift machete 100 iron 7 12 4 15 1 none
/ makeshift glaive 50 steel 12 18 6 20 2 none
; steak knife 25 steel 1 2 2 10 -3 none
; butcher knife 80 steel 3 6 4 18 -3 none
; combat knife 100 steel / plastic 2 2 2 22 -2 none
; wood saw 40 iron / wood 7 3 -6 1 -2 none
/ wood axe 105 wood / iron 17 15 24 18 1 none
; hacksaw 65 iron 4 2 1 1 -1 none
; tent 65 iron 10 20 4 0 -3 none
; damaged tent 65 iron 10 20 4 0 -3 none
/ torch (25) 0 wood 6 10 12 0 3 none
, candle (100) 0 veggy 1 1 0 0 -2 none
; brazier 900 iron 6 5 11 0 1 none
; kinetic bullet puller 100 steel / plastic 2 4 10 0 0 none
; hand press & die set (100) 100 steel / plastic 2 4 8 0 -2 batteries
; screwdriver 65 iron / plastic 2 3 6 0 -1 none
; wrench 86 iron 2 5 15 0 2 none
; snare trigger 15 wood 1 0 0 0 -1 none
; pair of bolt cutters 100 steel / plastic 5 4 10 4 1 none
/ mop 24 plastic 10 8 6 0 1 none
; picklock kit 0 steel 0 0 0 0 0 none
/ pickaxe 160 wood 12 11 12 0 -1 none
; spray can (10) 10 plastic 1 1 0 0 0 none
, rag 0 cotton 1 1 0 0 0 none
; pocket knife 100 steel / plastic 0 2 0 10 -4 none
; bone needle (0/200) 0 flesh 0 0 0 0 0 thread
; stone hammer 70 stone / wood 2 8 12 0 0 none
/ stone axe 105 wood / stone 17 19 15 18 0 none
/ stone shovel 100 stone / wood 16 21 15 5 3 none
/ digging stick 100 wood 6 10 12 0 3 none
; shelter kit 65 wood / leather 40 20 4 0 -3 none
; damaged shelter kit 65 wood / leather 40 20 4 0 -3 none
; heatpack 65 plastic 1 1 1 1 1 none
; used heatpack 10 plastic 1 1 1 1 1 none
, electrohack 400 plastic / steel 2 2 5 0 1 none
; binoculars 300 plastic / glass 2 3 6 0 -1 none
: Integrated Toolset 2000 mnull 2 3 6 0 -1 none
) pot 45 iron 8 6 9 0 1 none
) frying pan 50 iron 6 6 14 0 2 none
; stone pot 0 stone 9 3 4 0 -1 none
; hatchet 95 iron / wood 6 7 12 12 1 none
/ sledge hammer 120 wood / iron 18 38 40 0 0 none
, crack pipe 35 glass 1 1 0 0 -10 none
& RV kitchen unit 400 steel 80 900 0 0 -2 none
/ wood spear 40 wood 5 3 4 18 1 none
, syringe 25 plastic 1 0 -4 6 -2 none
, science ID card 600 plastic 0 0 -8 1 -3 none
, military ID card 1200 plastic 0 0 -8 1 -3 none
, USB drive 100 plastic 0 0 0 0 0 none
; jack 86 iron 5 11974 11 0 2 none
; Large Tent 100 plastic / aluminum 40 2267 6 0 -3 none
; Vibrator 5500 plastic / aluminum 2 453 0 0 0 none

Traps

Name & charges (default/max) Price
Mat.
Vo
We
Ba
Cut
Hit
Use
; bubblewrap 40 plastic 2 0 -8 0 0 none
; bear trap 120 iron 4 12 9 1 -2 none
; nailboard trap 30 wood 18 18 12 6 -3 none
; tripwire trap 35 paper 1 0 -10 0 -1 none
; crossbow trap 600 iron / wood 7 10 4 0 -2 none
; shotgun trap 450 iron / wood 7 11 12 0 -2 none
; blade trap 500 iron 13 21 4 16 -4 none
; light snare kit 100 wood 1 3 0 10 0 none
; heavy snare kit 250 wood 1 5 0 20 0 none
; land mine 2400 iron 3 6 10 0 -1 none
; booby trap 500 steel / plastic 3 2 0 0 -4 none

Explosives

Things of which the only purpose is to make your hands magically disappear. Or your flesh. Or your lungs. Or a horde. Or a powerful monster. Your pick.

Explosion effects

Explosives are complex beasts:

  • Explosives have a power value, which is used to determine the impact damage as well as the amount of noise.
  • Noise is equal to power * 2 if the explosive lights fires, or power * 10 if it does not.
  • If the explosive has a blast effect, the blast radius is equal to the square root of (power / 4), rounded down. The blast will deal damage to creatures equal to 3 * power at the blast origin, scaling down with distance. NPCs and Players will receive between 1/3 and the full damage value to each limb except the torso, which will receive between 0.5 and 1.5 times the original blast damage.
  • If the explosive lights fires then every square in the blast radius will be lit on fire.
  • Some explosives fire shrapnel shards, each of which deals 20-60 damage and flies a random distance in a random direction, up to double the blast radius. These can be incredibly deadly, even a single one impacting a player's torso or head is likely to end a player's life.

Blind throws

In 0.E (Ellison) you can blind throw grenades around corners. wield the explosive, pull the pin, and peek (X) around the corner (in the sidebar a new option 'Press t to blind throw' should show up). Press throw and select the square you want to throw at, and throw the explosive around the corner. Not useful for throwing knives and other objects as there is a damage penalty for blind throwing.


Name & charges (default/max) Price
Mat.
Vo
We
Ba
Cut
Hit
Power
Radius
Noise
Shrapnel
Fire
Blast
* pipe bomb 150 iron 2 3 11 0 1
* active pipe bomb (3) 0 iron 2 3 11 0 1 6-14 1 60-140 0-4 N Y
* grenade 400 iron / plastic 1 1 10 0 -1
* active grenade (5) 0 iron / plastic 1 1 10 0 -1 12 1 120 28 N Y
* flashbang 380 steel / plastic 1 1 8 0 -1
* active flashbang (5) 0 steel / plastic 1 1 8 0 -1 0 (Flashbang) 8 12 0 N N
* EMP grenade 600 steel / plastic 1 1 8 0 -1
* active EMP grenade (3) 0 steel / plastic 1 1 8 0 -1 0 (EMP) 4 0 0 N N
* scrambler grenade 600 steel / plastic 1 1 8 0 -1
* active scrambler grenade (3) 0 steel / plastic 1 1 8 0 -1
* teargas canister 600 steel 1 1 6 0 -1
* active teargas (5) 0 steel 1 1 6 0 -1
* smoke bomb 180 steel 1 1 5 0 -1
* active smoke bomb 0 steel 1 1 5 0 -1
* molotov cocktail 200 glass / cotton 2 2 8 0 1
* molotov cocktail (lit) (1) 0 glass / cotton 2 2 8 0 1 8 1 16 0 Y Y
* acid bomb 500 glass 1 1 4 0 -1
* acid bomb (active) 0 glass 1 1 4 0 -1 0 (Acid) 1 0 0 N N
* dynamite 700 plastic 6 10 4 0 -3
* dynamite (lit) 0 plastic 6 10 4 0 -3 60 3 600 0 N Y
* pack of firecrackers (25) 100 paper 0 0 1 0 -3
* pack of firecrackers (lit) 0 paper 0 0 0 0 -3
* firecracker 2 paper 0 0 1 0 -3
* firecracker (lit) 0 paper 0 0 1 0 -3 0 0 20 0 N N
* mininuke 1800 steel / plastic 3 4 8 0 -2
* mininuke (active) 0 steel / plastic 3 4 8 0 -2 200 7 2000 0 N Y
; C4-Explosive 6000 plastic / steel 6 2 0 0 -4
; C4-Explosive(armed) (9) 6000 plastic / steel 6 2 0 0 -4 40 3 400 3 N Y

Other explosives

Not all explosives are hand held, some are fired from various firearms. Some weapons also have explosive ammo, such as the Explosive slug, look for ammo with the 'EXPLOSIVE' or 'EXPLOSIVE_SMALL' flags.

40mm grenades

Name Stack $ Type Vo WU WS Dmg AP Rng Disp Rec Ns Effects
= 40mm acid bomb 1 / 4 125 40mm grenades 1 290 290 5 0 40 30 225 6

COOKOFF, ACIDBOMB

= 40mm beanbag 4 / -- 400 40mm grenades 1 298 1192 30 0 40 30 225 66

COOKOFF, LARGE_BEANBAG, NEVER_MISFIRES

= 40mm concussive 4 / -- 400 40mm grenades 1 238 952 5 0 40 30 225 6

COOKOFF, EXPLOSIVE, NEVER_MISFIRES

= 40mm flare 4 / -- 360 40mm grenades 1 230 920 15 2 90 30 255 48

INCENDIARY, SMOKE, FLARE, NEVER_MISFIRES

= 40mm flashbang 4 / 4 400 40mm grenades 1 220 880 5 0 40 30 225 6

COOKOFF, FLASHBANG, NEVER_MISFIRES

= 40mm flechette 4 / -- 700 40mm grenades 1 290 1160 64 15 12 0 525 106.8

COOKOFF, SHOT, NEVER_MISFIRES

= 40mm frag 4 / -- 450 40mm grenades 1 239 956 5 0 40 30 225 6

COOKOFF, FRAG, NEVER_MISFIRES

= 40mm incendiary 4 / -- 500 40mm grenades 1 230 920 5 0 40 30 225 6

COOKOFF, NAPALM, NEVER_MISFIRES

= 40mm buckshot 4 / -- 400 40mm grenades 1 320 1280 70 0 12 0 525 114

COOKOFF, SHOT, NEVER_MISFIRES

= 40mm smoke cover 4 / 4 350 40mm grenades 1 220 880 5 0 40 30 225 6

COOKOFF, SMOKE, TRAIL, NEVER_MISFIRES

= 40mm teargas 4 / 4 450 40mm grenades 1 220 880 5 0 40 30 225 6

COOKOFF, TEARGAS, NEVER_MISFIRES

Rockets

Name Stack $ Type Vo WU WS Dmg AP Rng Disp Rec Ns Effects
= 66mm HEAT 1 / -- 0 66mm HEAT 1 997 997 5 20 80 2 15 6

EXPLOSIVE_BIG, TRAIL

= M235 66mm TPA rocket 4 / -- 8 M235 66mm TPA rocket 3 1140 4560 5 5 70 10 10 6

NAPALM_BIG, TRAIL

= FFV441B HE rocket 1 / -- 7 84x246mm 4 3100 3100 10 5 120 4 3 42

EXPLOSIVE_BIG, FRAG

= FFV502 HEDP rocket 1 / -- 7 84x246mm 4 3900 3900 10 5 100 5 4 42

EXPLOSIVE_HUGE

= FFV469 smoke rocket 1 / -- 3.5 84x246mm 4 2200 2200 10 5 140 2 3 42

SMOKE_BIG

Explosives
Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb
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Functions shared by tools

  • Knives, Lawnmower blades, etc - All these bladed implements can be used to cut up fabric.
  • Cutting Weapons such as steak knives and butcher knives can butcher corpses. Stand over a corpse and Butcher it. The more cutting damage, the faster you butcher. This was changed in 0.C (Cooper) to the cutting quality. Unrelated to cutting damage.
  • In 0.C (Cooper) tools now have various qualities, with a quality value. So a tool can have the digging:1 quality. A higher quality level is usually better, it either allows you to work quicker, is usable in more recipes, or gives better results.