Skater: Difference between revisions
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(updated mutation to new system) |
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<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|PROF_SKATER|Skater|0|0|0|You spent a lot of time actively maneuvering on skates before the | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|PROF_SKATER|Skater|0|0|0|You spent a lot of time actively maneuvering on skates before the Cataclysm, and are better at staying on your feet when checked or blocked.|profession=1|invalid=1|purifiable=1}}<noinclude> | ||
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Latest revision as of 11:15, 2 September 2020
Skater PROF_SKATER Targeted Mutation Only Profession Trait Not purifiable
Point cost: 0 |
"You spent a lot of time actively maneuvering on skates before the Cataclysm, and are better at staying on your feet when checked or blocked." |
(View - Edit Notes )Notes
- Removes tripping chance on skates, while melee fighting. 67% chance of avoiding to stumble.
- As of 0.F (Frank), this trait can be chosen by any starting profession at the cost of 1 trait point.