Explosives: Difference between revisions
(Added molotovs to advanced explosives, removed advanced explosive stats from inactive explosives.) |
m (→Blind throws) |
||
(18 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Weapons}}Things | {{Weapons}}Things of which the only purpose is to make your hands magically disappear. Or your flesh. Or your lungs. Or a horde. Or a powerful monster. Your pick. | ||
== Explosion effects == | |||
Explosives are complex beasts: | Explosives are complex beasts: | ||
Line 7: | Line 9: | ||
* If the explosive lights fires then every square in the blast radius will be lit on fire. | * If the explosive lights fires then every square in the blast radius will be lit on fire. | ||
* Some explosives fire shrapnel shards, each of which deals 20-60 damage and flies a random distance in a random direction, up to double the blast radius. These can be <b>incredibly deadly</b>, even a single one impacting a player's torso or head is likely to end a player's life. | * Some explosives fire shrapnel shards, each of which deals 20-60 damage and flies a random distance in a random direction, up to double the blast radius. These can be <b>incredibly deadly</b>, even a single one impacting a player's torso or head is likely to end a player's life. | ||
== Blind throws == | |||
In {{inlineVer|0.E}} you can blind throw grenades around corners. {{:Blind throwing}} Not useful for throwing knives and other objects as there is a damage penalty for blind throwing. | |||
<table cellpadding="3" class="sortable" style="border-collapse: collapse; margin: 1em 0"> | <table cellpadding="3" class="sortable" style="border-collapse: collapse; margin: 1em 0"> | ||
Line 12: | Line 19: | ||
<th class="unsortable" style="background-color: white; border: 1px solid white"></th> | <th class="unsortable" style="background-color: white; border: 1px solid white"></th> | ||
<th style="border: 1px solid #aaa; border-left-color: white; text-align:left"> Name & charges (default/max) </th> | <th style="border: 1px solid #aaa; border-left-color: white; text-align:left"> Name & charges (default/max) </th> | ||
<th style="border: 1px solid #aaa"> Price<br> </th> | <th style="border: 1px solid #aaa"> Price<br> </th> | ||
<th style="border: 1px solid #aaa"> <abbr title="Material">Mat.</abbr><br> </th> | <th style="border: 1px solid #aaa"> <abbr title="Material">Mat.</abbr><br> </th> | ||
Line 20: | Line 26: | ||
<th style="border: 1px solid #aaa"> Cut<br> </th> | <th style="border: 1px solid #aaa"> Cut<br> </th> | ||
<th style="border: 1px solid #aaa; border-right-color: #333"> Hit<br> </th> | <th style="border: 1px solid #aaa; border-right-color: #333"> Hit<br> </th> | ||
<th style="border: 1px solid #aaa; border-right-color: #333"> | <th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333">Power<br> </th> | ||
<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Blast Radius"> | <th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Blast Radius">Radius</abbr><br> </th> | ||
<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Noise"> | <th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Noise">Noise</abbr><br> </th> | ||
<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Shrapnel"> | <th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Shrapnel">Shrapnel</abbr><br> </th> | ||
<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Lights Fires?">Fire</abbr><br> </th> | <th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Lights Fires?">Fire</abbr><br> </th> | ||
<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Blast Effect?"> | <th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Blast Effect?">Blast</abbr><br> </th> | ||
</tr> | </tr> | ||
{{row/Explosives|pipe bomb | {{row/Explosives|pipe bomb|150|*|c_white|IRON|MNULL|2|3|11|0|1|0|0|0|0|AT_NULL|itm_null|pipebomb|0|"A section of a pipe filled with explosive materials. Use this item to light the fuse, which gives you 3 turns before it detonates. You will need a lighter. It is somewhat unreliable, and may fail to detonate (10% chance)."}} | ||
{{row/ExplosivesAdvanced|active pipe bomb|0|*|c_white|IRON|MNULL|2|3|11|0|1|3|3|0|1|AT_NULL|itm_null|pipebomb_act|0|"This pipe bomb's fuse is lit, and it will explode any second now. Throw it immediately!"|6-14|1|60-140|0-4|N|Y}} | |||
{{row/Explosives|grenade|400|*|c_green|IRON|PLASTIC|1|1|10|0|-1|0|0|0|0|AT_NULL|itm_null|grenade|0|"Use this item to pull the pin, turning it into an active grenade. You will then have five turns before it explodes; throwing it would be a good idea."}} | |||
{{row/ExplosivesAdvanced|active grenade|0|*|c_green|IRON|PLASTIC|1|1|10|0|-1|5|5|0|1|AT_NULL|itm_null|grenade_act|0|"This grenade is active, and will explode any second now. Better throw it!"|12|1|120|28|N|Y}} | |||
{{row/Explosives|flashbang|380|*|c_white|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|flashbang|0|"Use this item to pull the pin, turning it into an active flashbang. You will then have five turns before it detonates with intense light and sound, blinding, deafening and disorienting anyone nearby."}} | |||
{{row/ExplosivesAdvanced|active flashbang|0|*|c_white|STEEL|PLASTIC|1|1|8|0|-1|5|5|0|1|AT_NULL|itm_null|flashbang_act|0|"This flashbang is active, and will soon detonate with intense light and sound, blinding, deafening and disorienting anyone nearby."|0 (Flashbang)|8|12|0|N|N}} | |||
{{row/ | {{row/Explosives|EMP grenade|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|EMPbomb|0|"Use this item to pull the pin, turning it into an active EMP grenade. You will then have three turns before it detonates, creating an EMP field which damages robots and drains bionic energy." {{hint|It has a 12% chance to overpower card-readers and thus open doors.}}}} | ||
{{row/ | {{row/ExplosivesAdvanced|active EMP grenade|0|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|3|3|0|1|AT_NULL|itm_null|EMPbomb_act|0|"This EMP grenade is active, and will shortly detonate, creating a large EMP field which damages robots and drains bionic energy." {{hint|It has a 12% chance to overpower card-readers and thus open doors.}}|0 (EMP)|4|0|0|N|N}} | ||
{{row/ | {{row/Explosives|scrambler grenade|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|scrambler|0|"This is a highly modified EMP grenade, designed to scramble robots' control chips, rather than destroy them. This converts the robot to your side for a short time, before the backup systems kick in."}} | ||
{{row/Explosives| | {{row/Explosives|active scrambler grenade|0|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|3|3|0|1|AT_NULL|itm_null|scrambler_act|0|"This scrambler grenade is active, and will soon detonate, releasing a control wave that temporarily converts robots to your side."}} | ||
{{row/Explosives| | {{row/Explosives|teargas canister|600|*|c_yellow|STEEL|MNULL|1|1|6|0|-1|0|0|0|0|AT_NULL|itm_null|gasbomb|0|"Use this item to pull the pin. Five turns after you do that, it will begin to expell a highly toxic gas for several turns. This gas damages and slows those who enter it, as well as obscuring vision and scent."}} | ||
{{row/Explosives| | {{row/Explosives|active teargas|0|*|c_yellow|STEEL|MNULL|1|1|6|0|-1|5|5|0|1|AT_NULL|itm_null|gasbomb_act|0|"This canister of teargas has had its pin removed, indicating that it is (or will shortly be) expelling highly toxic gas."}} | ||
{{row/Explosives| | {{row/Explosives|smoke bomb|180|*|c_dkgray|STEEL|MNULL|1|1|5|0|-1|0|0|0|0|AT_NULL|itm_null|smokebomb|0|"Use this item to pull the pin. Five turns after you do that, it will begin to expell a thick black smoke. This smoke will slow those who enter it, as well as obscuring vision and scent."}} | ||
{{row/Explosives| | {{row/Explosives|active smoke bomb|0|*|c_dkgray|STEEL|MNULL|1|1|5|0|-1|0|0|0|1|AT_NULL|itm_null|smokebomb_act|0|"This smoke bomb has had its pin removed, indicating that it is (or will shortly be) expelling thick smoke."}} | ||
{{row/Explosives| | {{row/Explosives|molotov cocktail|200|*|c_ltred|GLASS|COTTON|2|2|8|0|1|0|0|0|0|AT_NULL|itm_null|molotov|0|"A bottle of flammable liquid with a rag inserted. Use this item to light the rag; you will, of course, need a lighter in your inventory to do this. After lighting it, throw it to cause fires." {{hint|Can be crafted from an alcoholic beverage and a rag. To light it, simply have a lighter in your inventory and activate the molotov with (a). When thrown, it will create a 3x3 square of fire. If it is held for too long, it can explode in the player's hand.}}}} | ||
{{row/ | {{row/ExplosivesAdvanced|molotov cocktail (lit)|0|*|c_ltred|GLASS|COTTON|2|2|8|0|1|1|1|0|0|AT_NULL|itm_molotov|molotov_lit|0|"A bottle of flammable liquid with a flaming rag inserted. Throwing it will cause the bottle to break, spreading fire. The flame may go out shortly if you do not throw it. Dropping it while lit is not safe."|8|1|16|0|Y|Y}} | ||
{{row/Explosives| | {{row/Explosives|acid bomb|500|*|c_yellow|GLASS|MNULL|1|1|4|0|-1|0|0|0|0|AT_NULL|itm_null|acidbomb|0|"A glass vial, split into two chambers. The divider is removable, which will cause the chemicals to mix. If this mixture is exposed to air (as happens if you throw the vial) they will spill out as a pool of potent acid."}} | ||
{{row/ | {{row/ExplosivesAdvanced|acid bomb (active)|0|*|c_yellow|GLASS|MNULL|1|1|4|0|-1|0|0|0|0|AT_NULL|itm_null|acidbomb_act|0|"A glass vial, with two chemicals mixing inside. If this mixture is exposed to air (as happens if you throw the vial), they will spill out as a pool of potent acid."|0 (Acid)|1|0|0|N|N}} | ||
{{row/Explosives| | {{row/Explosives|dynamite|700|*|c_red|PLASTIC|MNULL|6|10|4|0|-3|0|0|0|0|AT_NULL|itm_null|dynamite|0|"Several sticks of explosives with a fuse attached. Use this item to light the fuse; you will, of course, need a lighter in your inventory to do this. Shortly after lighting the fuse, this item will explode, so get away!"}} | ||
{{row/ | {{row/ExplosivesAdvanced|dynamite (lit)|0|*|c_red|PLASTIC|MNULL|6|10|4|0|-3|0|0|0|1|AT_NULL|itm_null|dynamite_act|0|"The fuse on this dynamite is lit and hissing. It'll explode any moment now."|60|3|600|0|N|Y}} | ||
{{row/ | {{row/Explosives|pack of firecrackers|100|*|c_red|PAPER|MNULL|0|0|1|0|-3|25|25|0|0|AT_NULL|itm_null|firecracker_pack|0|"A pack of 25 firecrackers with a starter fuse. Use this item to light the fuse; you will need a lighter of course. Shortly after you light the fuse they will begin to explode, so throw them quickly!"}} | ||
{{row/Explosives| | {{row/Explosives|pack of firecrackers (lit)|0|*|c_red|PAPER|MNULL|0|0|0|0|-3|0|0|0|0|AT_NULL|itm_null|firecracker_pack_act|0|"A pack of 25 firecrackers that has been lit, the fuse is hissing. Throw them quickly before the start to explode."}} | ||
{{row/Explosives| | {{row/Explosives|firecracker|2|*|c_red|PAPER|MNULL|0|0|1|0|-3|0|0|0|0|AT_NULL|itm_null|firecracker|0|"A firecracker with a short fuse. Use this item to light the fuse; you will need a lighter of course. Shortly after you light the fuse it will explode, so throw it quickly!"}} | ||
{{row/ | {{row/ExplosivesAdvanced|firecracker (lit)|0|*|c_red|PAPER|MNULL|0|0|1|0|-3|0|0|0|0|AT_NULL|itm_null|firecracker_act|0|"A firecracker that has been lit, the fuse is hissing. Throw it quickly before it explodes."|0|0|20|0|N|N}} | ||
{{row/Explosives| | {{row/Explosives|mininuke|1800|*|c_ltgreen|STEEL|PLASTIC|3|4|8|0|-2|0|0|0|0|AT_NULL|itm_null|mininuke|0|"An extremely powerful weapon--essentially a hand-held nuclear bomb. Use it to activate the timer. Ten turns later it will explode, leaving behind a radioactive crater. The explosion is large enough to take out a house."}} | ||
{{row/ | {{row/ExplosivesAdvanced|mininuke (active)|0|*|c_ltgreen|STEEL|PLASTIC|3|4|8|0|-2|0|0|0|1|AT_NULL|itm_null|mininuke_act|0|"This miniature nuclear bomb has a light blinking on the side, showing that it will soon explode. You should probably get far away from it."|200|7|2000|0|N|Y}} | ||
{{row/Explosives| | {{row/Explosives|C4-Explosive|6000|;|c_ltcyan|PLASTIC|STEEL|6|2|0|0|-4|0|0|0|0|AT_NULL|itm_null|c4|0|"Highly explosive, use with caution! Armed with a small timer."}} | ||
{{row/ | {{row/ExplosivesAdvanced|C4-Explosive(armed)|6000|;|c_ltcyan|PLASTIC|STEEL|6|2|0|0|-4|9|9|0|1|AT_NULL|itm_null|c4armed|0|"Highly explosive, use with caution. Comes with a small timer. It's armed and ticking!"|40|3|400|3|N|Y}} | ||
</table> | |||
== Other explosives == | |||
Not all explosives are hand held, some are fired from various [[firearms]]. Some weapons also have explosive ammo, such as the [[Explosive slug]], look for ammo with the 'EXPLOSIVE' or 'EXPLOSIVE_SMALL' flags. | |||
=== [[40mm grenades]] === | |||
{{ | {{Header/Ammunition1}} | ||
{{:40mm grenades}} | |||
</table> | |||
=== [[Rockets]] === | |||
{{Header/Ammunition1}} | |||
{{:Rockets}} | |||
</table> | </table> | ||
{{Explosives}} | {{Explosives}} | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Latest revision as of 21:23, 30 January 2020
Weapons |
---|
Ranged Weapons Throwing weapons Melee Weapons Martial arts Explosives |
Things of which the only purpose is to make your hands magically disappear. Or your flesh. Or your lungs. Or a horde. Or a powerful monster. Your pick.
Explosion effects
Explosives are complex beasts:
- Explosives have a power value, which is used to determine the impact damage as well as the amount of noise.
- Noise is equal to power * 2 if the explosive lights fires, or power * 10 if it does not.
- If the explosive has a blast effect, the blast radius is equal to the square root of (power / 4), rounded down. The blast will deal damage to creatures equal to 3 * power at the blast origin, scaling down with distance. NPCs and Players will receive between 1/3 and the full damage value to each limb except the torso, which will receive between 0.5 and 1.5 times the original blast damage.
- If the explosive lights fires then every square in the blast radius will be lit on fire.
- Some explosives fire shrapnel shards, each of which deals 20-60 damage and flies a random distance in a random direction, up to double the blast radius. These can be incredibly deadly, even a single one impacting a player's torso or head is likely to end a player's life.
Blind throws
In 0.E (Ellison) you can blind throw grenades around corners. wield the explosive, pull the pin, and peek (X) around the corner (in the sidebar a new option 'Press t to blind throw' should show up). Press throw and select the square you want to throw at, and throw the explosive around the corner. Not useful for throwing knives and other objects as there is a damage penalty for blind throwing.
Name & charges (default/max) | Price |
Mat. |
Vo |
We |
Ba |
Cut |
Hit |
Power |
Radius |
Noise |
Shrapnel |
Fire |
Blast |
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
* | pipe bomb | 150 | iron | 2 | 3 | 11 | 0 | 1 | ||||||
* | active pipe bomb (3) | 0 | iron | 2 | 3 | 11 | 0 | 1 | 6-14 | 1 | 60-140 | 0-4 | N | Y |
* | grenade | 400 | iron / plastic | 1 | 1 | 10 | 0 | -1 | ||||||
* | active grenade (5) | 0 | iron / plastic | 1 | 1 | 10 | 0 | -1 | 12 | 1 | 120 | 28 | N | Y |
* | flashbang | 380 | steel / plastic | 1 | 1 | 8 | 0 | -1 | ||||||
* | active flashbang (5) | 0 | steel / plastic | 1 | 1 | 8 | 0 | -1 | 0 (Flashbang) | 8 | 12 | 0 | N | N |
* | EMP grenade | 600 | steel / plastic | 1 | 1 | 8 | 0 | -1 | ||||||
* | active EMP grenade (3) | 0 | steel / plastic | 1 | 1 | 8 | 0 | -1 | 0 (EMP) | 4 | 0 | 0 | N | N |
* | scrambler grenade | 600 | steel / plastic | 1 | 1 | 8 | 0 | -1 | ||||||
* | active scrambler grenade (3) | 0 | steel / plastic | 1 | 1 | 8 | 0 | -1 | ||||||
* | teargas canister | 600 | steel | 1 | 1 | 6 | 0 | -1 | ||||||
* | active teargas (5) | 0 | steel | 1 | 1 | 6 | 0 | -1 | ||||||
* | smoke bomb | 180 | steel | 1 | 1 | 5 | 0 | -1 | ||||||
* | active smoke bomb | 0 | steel | 1 | 1 | 5 | 0 | -1 | ||||||
* | molotov cocktail | 200 | glass / cotton | 2 | 2 | 8 | 0 | 1 | ||||||
* | molotov cocktail (lit) (1) | 0 | glass / cotton | 2 | 2 | 8 | 0 | 1 | 8 | 1 | 16 | 0 | Y | Y |
* | acid bomb | 500 | glass | 1 | 1 | 4 | 0 | -1 | ||||||
* | acid bomb (active) | 0 | glass | 1 | 1 | 4 | 0 | -1 | 0 (Acid) | 1 | 0 | 0 | N | N |
* | dynamite | 700 | plastic | 6 | 10 | 4 | 0 | -3 | ||||||
* | dynamite (lit) | 0 | plastic | 6 | 10 | 4 | 0 | -3 | 60 | 3 | 600 | 0 | N | Y |
* | pack of firecrackers (25) | 100 | paper | 0 | 0 | 1 | 0 | -3 | ||||||
* | pack of firecrackers (lit) | 0 | paper | 0 | 0 | 0 | 0 | -3 | ||||||
* | firecracker | 2 | paper | 0 | 0 | 1 | 0 | -3 | ||||||
* | firecracker (lit) | 0 | paper | 0 | 0 | 1 | 0 | -3 | 0 | 0 | 20 | 0 | N | N |
* | mininuke | 1800 | steel / plastic | 3 | 4 | 8 | 0 | -2 | ||||||
* | mininuke (active) | 0 | steel / plastic | 3 | 4 | 8 | 0 | -2 | 200 | 7 | 2000 | 0 | N | Y |
; | C4-Explosive | 6000 | plastic / steel | 6 | 2 | 0 | 0 | -4 | ||||||
; | C4-Explosive(armed) (9) | 6000 | plastic / steel | 6 | 2 | 0 | 0 | -4 | 40 | 3 | 400 | 3 | N | Y |
Other explosives
Not all explosives are hand held, some are fired from various firearms. Some weapons also have explosive ammo, such as the Explosive slug, look for ammo with the 'EXPLOSIVE' or 'EXPLOSIVE_SMALL' flags.
40mm grenades
Name | Stack | $ | Type | Vo | WU | WS | Dmg | AP | Rng | Disp | Rec | Ns | Effects | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
= | 40mm acid bomb | 1 / 4 | 125 | 40mm grenades | 1 | 290 | 290 | 5 | 0 | 40 | 30 | 225 | 6 |
COOKOFF, ACIDBOMB |
= | 40mm beanbag | 4 / -- | 400 | 40mm grenades | 1 | 298 | 1192 | 30 | 0 | 40 | 30 | 225 | 66 |
COOKOFF, LARGE_BEANBAG, NEVER_MISFIRES |
= | 40mm concussive | 4 / -- | 400 | 40mm grenades | 1 | 238 | 952 | 5 | 0 | 40 | 30 | 225 | 6 |
COOKOFF, EXPLOSIVE, NEVER_MISFIRES |
= | 40mm flare | 4 / -- | 360 | 40mm grenades | 1 | 230 | 920 | 15 | 2 | 90 | 30 | 255 | 48 |
INCENDIARY, SMOKE, FLARE, NEVER_MISFIRES |
= | 40mm flashbang | 4 / 4 | 400 | 40mm grenades | 1 | 220 | 880 | 5 | 0 | 40 | 30 | 225 | 6 |
COOKOFF, FLASHBANG, NEVER_MISFIRES |
= | 40mm flechette | 4 / -- | 700 | 40mm grenades | 1 | 290 | 1160 | 64 | 15 | 12 | 0 | 525 | 106.8 |
COOKOFF, SHOT, NEVER_MISFIRES |
= | 40mm frag | 4 / -- | 450 | 40mm grenades | 1 | 239 | 956 | 5 | 0 | 40 | 30 | 225 | 6 |
COOKOFF, FRAG, NEVER_MISFIRES |
= | 40mm incendiary | 4 / -- | 500 | 40mm grenades | 1 | 230 | 920 | 5 | 0 | 40 | 30 | 225 | 6 |
COOKOFF, NAPALM, NEVER_MISFIRES |
= | 40mm buckshot | 4 / -- | 400 | 40mm grenades | 1 | 320 | 1280 | 70 | 0 | 12 | 0 | 525 | 114 |
COOKOFF, SHOT, NEVER_MISFIRES |
= | 40mm smoke cover | 4 / 4 | 350 | 40mm grenades | 1 | 220 | 880 | 5 | 0 | 40 | 30 | 225 | 6 |
COOKOFF, SMOKE, TRAIL, NEVER_MISFIRES |
= | 40mm teargas | 4 / 4 | 450 | 40mm grenades | 1 | 220 | 880 | 5 | 0 | 40 | 30 | 225 | 6 |
COOKOFF, TEARGAS, NEVER_MISFIRES |
Rockets
Name | Stack | $ | Type | Vo | WU | WS | Dmg | AP | Rng | Disp | Rec | Ns | Effects | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
= | 66mm HEAT | 1 / -- | 0 | 66mm HEAT | 1 | 997 | 997 | 5 | 20 | 80 | 2 | 15 | 6 |
EXPLOSIVE_BIG, TRAIL |
= | M235 66mm TPA rocket | 4 / -- | 8 | M235 66mm TPA rocket | 3 | 1140 | 4560 | 5 | 5 | 70 | 10 | 10 | 6 |
NAPALM_BIG, TRAIL |
= | FFV441B HE rocket | 1 / -- | 7 | 84x246mm | 4 | 3100 | 3100 | 10 | 5 | 120 | 4 | 3 | 42 |
EXPLOSIVE_BIG, FRAG |
= | FFV502 HEDP rocket | 1 / -- | 7 | 84x246mm | 4 | 3900 | 3900 | 10 | 5 | 100 | 5 | 4 | 42 |
EXPLOSIVE_HUGE |
= | FFV469 smoke rocket | 1 / -- | 3.5 | 84x246mm | 4 | 2200 | 2200 | 10 | 5 | 140 | 2 | 3 | 42 |
SMOKE_BIG |
Explosives | |
---|---|
Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb | |
Template · Talk · [Edit] |