Explosives: Difference between revisions

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(Added molotovs to advanced explosives, removed advanced explosive stats from inactive explosives.)
 
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{{Weapons}}Things with the only purpose of which is to make your hands magically disappear. Or your flesh. Or your lungs. Your pick.
{{Weapons}}Things of which the only purpose is to make your hands magically disappear. Or your flesh. Or your lungs. Or a horde. Or a powerful monster. Your pick.
 
== Explosion effects ==


Explosives are complex beasts:
Explosives are complex beasts:
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* If the explosive lights fires then every square in the blast radius will be lit on fire.
* If the explosive lights fires then every square in the blast radius will be lit on fire.
* Some explosives fire shrapnel shards, each of which deals 20-60 damage and flies a random distance in a random direction, up to double the blast radius. These can be <b>incredibly deadly</b>, even a single one impacting a player's torso or head is likely to end a player's life.  
* Some explosives fire shrapnel shards, each of which deals 20-60 damage and flies a random distance in a random direction, up to double the blast radius. These can be <b>incredibly deadly</b>, even a single one impacting a player's torso or head is likely to end a player's life.  
== Blind throws ==
In {{inlineVer|0.E}} you can blind throw grenades around corners. {{:Blind throwing}} Not useful for throwing knives and other objects as there is a damage penalty for blind throwing.


<table cellpadding="3" class="sortable" style="border-collapse: collapse; margin: 1em 0">
<table cellpadding="3" class="sortable" style="border-collapse: collapse; margin: 1em 0">
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<th class="unsortable" style="background-color: white; border: 1px solid white"></th>
<th class="unsortable" style="background-color: white; border: 1px solid white"></th>
<th style="border: 1px solid #aaa; border-left-color: white; text-align:left"> Name & charges (default/max) </th>
<th style="border: 1px solid #aaa; border-left-color: white; text-align:left"> Name & charges (default/max) </th>
<th style="border: 1px solid #aaa"> <abbr title="Rarity">R</abbr><br> </th>
<th style="border: 1px solid #aaa"> Price<br> </th>
<th style="border: 1px solid #aaa"> Price<br> </th>
<th style="border: 1px solid #aaa"> <abbr title="Material">Mat.</abbr><br> </th>
<th style="border: 1px solid #aaa"> <abbr title="Material">Mat.</abbr><br> </th>
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<th style="border: 1px solid #aaa"> Cut<br> </th>
<th style="border: 1px solid #aaa"> Cut<br> </th>
<th style="border: 1px solid #aaa; border-right-color: #333"> Hit<br> </th>
<th style="border: 1px solid #aaa; border-right-color: #333"> Hit<br> </th>
<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Power">Po</abbr><br> </th>
<th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333">Power<br> </th>
<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Blast Radius">Rd</abbr><br> </th>
<th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Blast Radius">Radius</abbr><br> </th>
<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Noise">Ns</abbr><br> </th>
<th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Noise">Noise</abbr><br> </th>
<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Shrapnel">Shr</abbr><br> </th>
<th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Shrapnel">Shrapnel</abbr><br> </th>
<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Lights Fires?">Fire</abbr><br> </th>
<th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Lights Fires?">Fire</abbr><br> </th>
<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Blast Effect?">Bst</abbr><br> </th>
<th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Blast Effect?">Blast</abbr><br> </th>
</tr>
</tr>


{{row/Explosives|pipe bomb|4|150|*|c_white|IRON|MNULL|2|3|11|0|1|0|0|0|0|AT_NULL|itm_null|pipebomb|0|"A section of a pipe filled with explosive materials.  Use this item to light the fuse, which gives you 3 turns before it detonates.  You will need a lighter.  It is somewhat unreliable, and may fail to detonate (10% chance)."}}
{{row/Explosives|pipe bomb|150|*|c_white|IRON|MNULL|2|3|11|0|1|0|0|0|0|AT_NULL|itm_null|pipebomb|0|"A section of a pipe filled with explosive materials.  Use this item to light the fuse, which gives you 3 turns before it detonates.  You will need a lighter.  It is somewhat unreliable, and may fail to detonate (10% chance)."}}
 
{{row/ExplosivesAdvanced|active pipe bomb|0|*|c_white|IRON|MNULL|2|3|11|0|1|3|3|0|1|AT_NULL|itm_null|pipebomb_act|0|"This pipe bomb's fuse is lit, and it will explode any second now.  Throw it immediately!"|6-14|1|60-140|0-4|N|Y}}
 
{{row/Explosives|grenade|400|*|c_green|IRON|PLASTIC|1|1|10|0|-1|0|0|0|0|AT_NULL|itm_null|grenade|0|"Use this item to pull the pin, turning it into an active grenade.  You will then have five turns before it explodes; throwing it would be a good idea."}}
 
{{row/ExplosivesAdvanced|active grenade|0|*|c_green|IRON|PLASTIC|1|1|10|0|-1|5|5|0|1|AT_NULL|itm_null|grenade_act|0|"This grenade is active, and will explode any second now.  Better throw it!"|12|1|120|28|N|Y}}
 
{{row/Explosives|flashbang|380|*|c_white|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|flashbang|0|"Use this item to pull the pin, turning it into an active flashbang.  You will then have five turns before it detonates with intense light and sound, blinding, deafening and disorienting anyone nearby."}}
 
{{row/ExplosivesAdvanced|active flashbang|0|*|c_white|STEEL|PLASTIC|1|1|8|0|-1|5|5|0|1|AT_NULL|itm_null|flashbang_act|0|"This flashbang is active, and will soon detonate with intense light and sound, blinding, deafening and disorienting anyone nearby."|0 (Flashbang)|8|12|0|N|N}}


{{row/ExplosivesAdvanced|active pipe bomb|0|0|*|c_white|IRON|MNULL|2|3|11|0|1|3|3|0|1|AT_NULL|itm_null|pipebomb_act|0|"This pipe bomb's fuse is lit, and it will explode any second nowThrow it immediately!"|6-14|1|60-140|0-4|N|Y}}
{{row/Explosives|EMP grenade|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|EMPbomb|0|"Use this item to pull the pin, turning it into an active EMP grenadeYou will then have three turns before it detonates, creating an EMP field which damages robots and drains bionic energy." {{hint|It has a 12% chance to overpower card-readers and thus open doors.}}}}


{{row/Explosives|grenade|3|400|*|c_green|IRON|PLASTIC|1|1|10|0|-1|0|0|0|0|AT_NULL|itm_null|grenade|0|"Use this item to pull the pin, turning it into an active grenade.  You will then have five turns before it explodes; throwing it would be a good idea."}}
{{row/ExplosivesAdvanced|active EMP grenade|0|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|3|3|0|1|AT_NULL|itm_null|EMPbomb_act|0|"This EMP grenade is active, and will shortly detonate, creating a large EMP field which damages robots and drains bionic energy." {{hint|It has a 12% chance to overpower card-readers and thus open doors.}}|0 (EMP)|4|0|0|N|N}}


{{row/ExplosivesAdvanced|active grenade|0|0|*|c_green|IRON|PLASTIC|1|1|10|0|-1|5|5|0|1|AT_NULL|itm_null|grenade_act|0|"This grenade is active, and will explode any second now. Better throw it!"|12|1|120|28|N|Y}}
{{row/Explosives|scrambler grenade|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|scrambler|0|"This is a highly modified EMP grenade, designed to scramble robots' control chips, rather than destroy them. This converts the robot to your side for a short time, before the backup systems kick in."}}


{{row/Explosives|flashbang|3|380|*|c_white|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|flashbang|0|"Use this item to pull the pin, turning it into an active flashbang.  You will then have five turns before it detonates with intense light and sound, blinding, deafening and disorienting anyone nearby."}}
{{row/Explosives|active scrambler grenade|0|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|3|3|0|1|AT_NULL|itm_null|scrambler_act|0|"This scrambler grenade is active, and will soon detonate, releasing a control wave that temporarily converts robots to your side."}}


{{row/Explosives|active flashbang|0|0|*|c_white|STEEL|PLASTIC|1|1|8|0|-1|5|5|0|1|AT_NULL|itm_null|flashbang_act|0|"This flashbang is active, and will soon detonate with intense light and sound, blinding, deafening and disorienting anyone nearby."}}
{{row/Explosives|teargas canister|600|*|c_yellow|STEEL|MNULL|1|1|6|0|-1|0|0|0|0|AT_NULL|itm_null|gasbomb|0|"Use this item to pull the pin.  Five turns after you do that, it will begin to expell a highly toxic gas for several turns.  This gas damages and slows those who enter it, as well as obscuring vision and scent."}}


{{row/Explosives|EMP grenade|2|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|EMPbomb|0|"Use this item to pull the pin, turning it into an active EMP grenade.  You will then have three turns before it detonates, creating an EMP field which damages robots and drains bionic energy." {{hint|It has a 12% chance to overpower card-readers and thus open doors.}}}}
{{row/Explosives|active teargas|0|*|c_yellow|STEEL|MNULL|1|1|6|0|-1|5|5|0|1|AT_NULL|itm_null|gasbomb_act|0|"This canister of teargas has had its pin removed, indicating that it is (or will shortly be) expelling highly toxic gas."}}


{{row/Explosives|active EMP grenade|0|0|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|3|3|0|1|AT_NULL|itm_null|EMPbomb_act|0|"This EMP grenade is active, and will shortly detonate, creating a large EMP field which damages robots and drains bionic energy." {{hint|It has a 12% chance to overpower card-readers and thus open doors.}}}}
{{row/Explosives|smoke bomb|180|*|c_dkgray|STEEL|MNULL|1|1|5|0|-1|0|0|0|0|AT_NULL|itm_null|smokebomb|0|"Use this item to pull the pin.  Five turns after you do that, it will begin to expell a thick black smoke.  This smoke will slow those who enter it, as well as obscuring vision and scent."}}


{{row/Explosives|scrambler grenade|2|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|scrambler|0|"This is a highly modified EMP grenade, designed to scramble robots' control chips, rather than destroy them. This converts the robot to your side for a short time, before the backup systems kick in."}}
{{row/Explosives|active smoke bomb|0|*|c_dkgray|STEEL|MNULL|1|1|5|0|-1|0|0|0|1|AT_NULL|itm_null|smokebomb_act|0|"This smoke bomb has had its pin removed, indicating that it is (or will shortly be) expelling thick smoke."}}


{{row/Explosives|active scrambler grenade|0|0|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|3|3|0|1|AT_NULL|itm_null|scrambler_act|0|"This scrambler grenade is active, and will soon detonate, releasing a control wave that temporarily converts robots to your side."}}
{{row/Explosives|molotov cocktail|200|*|c_ltred|GLASS|COTTON|2|2|8|0|1|0|0|0|0|AT_NULL|itm_null|molotov|0|"A bottle of flammable liquid with a rag inserted.  Use this item to light the rag; you will, of course, need a lighter in your inventory to do this.  After lighting it, throw it to cause fires." {{hint|Can be crafted from an alcoholic beverage and a rag.  To light it, simply have a lighter in your inventory and activate the molotov with (a). When thrown, it will create a 3x3 square of fire.  If it is held for too long, it can explode in the player's hand.}}}}


{{row/Explosives|teargas canister|3|600|*|c_yellow|STEEL|MNULL|1|1|6|0|-1|0|0|0|0|AT_NULL|itm_null|gasbomb|0|"Use this item to pull the pinFive turns after you do that, it will begin to expell a highly toxic gas for several turnsThis gas damages and slows those who enter it, as well as obscuring vision and scent."}}
{{row/ExplosivesAdvanced|molotov cocktail (lit)|0|*|c_ltred|GLASS|COTTON|2|2|8|0|1|1|1|0|0|AT_NULL|itm_molotov|molotov_lit|0|"A bottle of flammable liquid with a flaming rag inserted.  Throwing it will cause the bottle to break, spreading fireThe flame may go out shortly if you do not throw it.  Dropping it while lit is not safe."|8|1|16|0|Y|Y}}


{{row/Explosives|active teargas|0|0|*|c_yellow|STEEL|MNULL|1|1|6|0|-1|5|5|0|1|AT_NULL|itm_null|gasbomb_act|0|"This canister of teargas has had its pin removed, indicating that it is (or will shortly be) expelling highly toxic gas."}}
{{row/Explosives|acid bomb|500|*|c_yellow|GLASS|MNULL|1|1|4|0|-1|0|0|0|0|AT_NULL|itm_null|acidbomb|0|"A glass vial, split into two chambers.  The divider is removable, which will cause the chemicals to mix.  If this mixture is exposed to air (as happens if you throw the vial) they will spill out as a pool of potent acid."}}


{{row/Explosives|smoke bomb|5|180|*|c_dkgray|STEEL|MNULL|1|1|5|0|-1|0|0|0|0|AT_NULL|itm_null|smokebomb|0|"Use this item to pull the pin.  Five turns after you do that, it will begin to expell a thick black smoke.  This smoke will slow those who enter it, as well as obscuring vision and scent."}}
{{row/ExplosivesAdvanced|acid bomb (active)|0|*|c_yellow|GLASS|MNULL|1|1|4|0|-1|0|0|0|0|AT_NULL|itm_null|acidbomb_act|0|"A glass vial, with two chemicals mixing inside.  If this mixture is exposed to air (as happens if you throw the vial), they will spill out as a pool of potent acid."|0 (Acid)|1|0|0|N|N}}


{{row/Explosives|active smoke bomb|0|0|*|c_dkgray|STEEL|MNULL|1|1|5|0|-1|0|0|0|1|AT_NULL|itm_null|smokebomb_act|0|"This smoke bomb has had its pin removed, indicating that it is (or will shortly be) expelling thick smoke."}}
{{row/Explosives|dynamite|700|*|c_red|PLASTIC|MNULL|6|10|4|0|-3|0|0|0|0|AT_NULL|itm_null|dynamite|0|"Several sticks of explosives with a fuse attached.  Use this item to light the fuse; you will, of course, need a lighter in your inventory to do this. Shortly after lighting the fuse, this item will explode, so get away!"}}


{{row/Explosives|molotov cocktail|0|200|*|c_ltred|GLASS|COTTON|2|2|8|0|1|0|0|0|0|AT_NULL|itm_null|molotov|0|"A bottle of flammable liquid with a rag inserted.  Use this item to light the rag; you will, of course, need a lighter in your inventory to do this.  After lighting it, throw it to cause fires." {{hint|Can be crafted from an alcoholic beverage and a rag.  To light it, simply have a lighter in your inventory and activate the molotov with (a).  When thrown, it will create a 3x3 square of fire.  If it is held for too long, it can explode in the player's hand.}}}}
{{row/ExplosivesAdvanced|dynamite (lit)|0|*|c_red|PLASTIC|MNULL|6|10|4|0|-3|0|0|0|1|AT_NULL|itm_null|dynamite_act|0|"The fuse on this dynamite is lit and hissingIt'll explode any moment now."|60|3|600|0|N|Y}}


{{row/ExplosivesAdvanced|molotov cocktail (lit)|0|0|*|c_ltred|GLASS|COTTON|2|2|8|0|1|1|1|0|0|AT_NULL|itm_molotov|molotov_lit|0|"A bottle of flammable liquid with a flaming rag inserted. Throwing it will cause the bottle to break, spreading fire.  The flame may go out shortly if you do not throw it.  Dropping it while lit is not safe."|8|1|16|0|Y|Y}}
{{row/Explosives|pack of firecrackers|100|*|c_red|PAPER|MNULL|0|0|1|0|-3|25|25|0|0|AT_NULL|itm_null|firecracker_pack|0|"A pack of 25 firecrackers with a starter fuse. Use this item to light the fuse; you will need a lighter of course. Shortly after you light the fuse they will begin to explode, so throw them quickly!"}}


{{row/Explosives|acid bomb|0|500|*|c_yellow|GLASS|MNULL|1|1|4|0|-1|0|0|0|0|AT_NULL|itm_null|acidbomb|0|"A glass vial, split into two chambers. The divider is removable, which will cause the chemicals to mix.  If this mixture is exposed to air (as happens if you throw the vial) they will spill out as a pool of potent acid."}}
{{row/Explosives|pack of firecrackers (lit)|0|*|c_red|PAPER|MNULL|0|0|0|0|-3|0|0|0|0|AT_NULL|itm_null|firecracker_pack_act|0|"A pack of 25 firecrackers that has been lit, the fuse is hissing. Throw them quickly before the start to explode."}}


{{row/Explosives|acid bomb (active)|0|0|*|c_yellow|GLASS|MNULL|1|1|4|0|-1|0|0|0|0|AT_NULL|itm_null|acidbomb_act|0|"A glass vial, with two chemicals mixing inside. If this mixture is exposed to air (as happens if you throw the vial), they will spill out as a pool of potent acid."}}
{{row/Explosives|firecracker|2|*|c_red|PAPER|MNULL|0|0|1|0|-3|0|0|0|0|AT_NULL|itm_null|firecracker|0|"A firecracker with a short fuse. Use this item to light the fuse; you will need a lighter of course. Shortly after you light the fuse it will explode, so throw it quickly!"}}


{{row/Explosives|dynamite|5|700|*|c_red|PLASTIC|MNULL|6|10|4|0|-3|0|0|0|0|AT_NULL|itm_null|dynamite|0|"Several sticks of explosives with a fuse attached. Use this item to light the fuse; you will, of course, need a lighter in your inventory to do this. Shortly after lighting the fuse, this item will explode, so get away!"}}
{{row/ExplosivesAdvanced|firecracker (lit)|0|*|c_red|PAPER|MNULL|0|0|1|0|-3|0|0|0|0|AT_NULL|itm_null|firecracker_act|0|"A firecracker that has been lit, the fuse is hissing. Throw it quickly before it explodes."|0|0|20|0|N|N}}


{{row/Explosives|dynamite (lit)|5|0|*|c_red|PLASTIC|MNULL|6|10|4|0|-3|0|0|0|1|AT_NULL|itm_null|dynamite_act|0|"The fuse on this dynamite is lit and hissingIt'll explode any moment now."}}
{{row/Explosives|mininuke|1800|*|c_ltgreen|STEEL|PLASTIC|3|4|8|0|-2|0|0|0|0|AT_NULL|itm_null|mininuke|0|"An extremely powerful weapon--essentially a hand-held nuclear bomb.  Use it to activate the timerTen turns later it will explode, leaving behind a radioactive crater.  The explosion is large enough to take out a house."}}


{{row/Explosives|pack of firecrackers|5|100|*|c_red|PAPER|MNULL|0|0|1|0|-3|25|25|0|0|AT_NULL|itm_null|firecracker_pack|0|"A pack of 25 firecrackers with a starter fuse. Use this item to light the fuse; you will need a lighter of course. Shortly after you light the fuse they will begin to explode, so throw them quickly!"}}
{{row/ExplosivesAdvanced|mininuke (active)|0|*|c_ltgreen|STEEL|PLASTIC|3|4|8|0|-2|0|0|0|1|AT_NULL|itm_null|mininuke_act|0|"This miniature nuclear bomb has a light blinking on the side, showing that it will soon explode.  You should probably get far away from it."|200|7|2000|0|N|Y}}


{{row/Explosives|pack of firecrackers (lit)|5|0|*|c_red|PAPER|MNULL|0|0|0|0|-3|0|0|0|0|AT_NULL|itm_null|firecracker_pack_act|0|"A pack of 25 firecrackers that has been lit, the fuse is hissing. Throw them quickly before the start to explode."}}
{{row/Explosives|C4-Explosive|6000|;|c_ltcyan|PLASTIC|STEEL|6|2|0|0|-4|0|0|0|0|AT_NULL|itm_null|c4|0|"Highly explosive, use with caution! Armed with a small timer."}}


{{row/Explosives|firecracker|5|2|*|c_red|PAPER|MNULL|0|0|1|0|-3|0|0|0|0|AT_NULL|itm_null|firecracker|0|"A firecracker with a short fuse. Use this item to light the fuse; you will need a lighter of course. Shortly after you light the fuse it will explode, so throw it quickly!"}}
{{row/ExplosivesAdvanced|C4-Explosive(armed)|6000|;|c_ltcyan|PLASTIC|STEEL|6|2|0|0|-4|9|9|0|1|AT_NULL|itm_null|c4armed|0|"Highly explosive, use with caution. Comes with a small timer. It's armed and ticking!"|40|3|400|3|N|Y}}


{{row/Explosives|firecracker (lit)|5|0|*|c_red|PAPER|MNULL|0|0|1|0|-3|0|0|0|0|AT_NULL|itm_null|firecracker_act|0|"A firecracker that has been lit, the fuse is hissing. Throw it quickly before it explodes."}}
</table>


{{row/Explosives|mininuke|1|1800|*|c_ltgreen|STEEL|PLASTIC|3|4|8|0|-2|0|0|0|0|AT_NULL|itm_null|mininuke|0|"An extremely powerful weapon--essentially a hand-held nuclear bomb. Use it to activate the timer.  Ten turns later it will explode, leaving behind a radioactive crater.  The explosion is large enough to take out a house."}}
== Other explosives ==
Not all explosives are hand held, some are fired from various [[firearms]]. Some weapons also have explosive ammo, such as the [[Explosive slug]], look for ammo with the 'EXPLOSIVE' or 'EXPLOSIVE_SMALL' flags.


{{row/ExplosivesAdvanced|mininuke (active)|0|0|*|c_ltgreen|STEEL|PLASTIC|3|4|8|0|-2|0|0|0|1|AT_NULL|itm_null|mininuke_act|0|"This miniature nuclear bomb has a light blinking on the side, showing that it will soon explode.  You should probably get far away from it."|200|7|2000|0|N|Y}}
=== [[40mm grenades]] ===


{{row/Explosives|C4-Explosive|5|6000|;|c_ltcyan|PLASTIC|STEEL|6|2|0|0|-4|0|0|0|0|AT_NULL|itm_null|c4|0|"Highly explosive, use with caution! Armed with a small timer."}}
{{Header/Ammunition1}}
{{:40mm grenades}}
</table>


{{row/Explosives|C4-Explosive(armed)|0|6000|;|c_ltcyan|PLASTIC|STEEL|6|2|0|0|-4|9|9|0|1|AT_NULL|itm_null|c4armed|0|"Highly explosive, use with caution. Comes with a small timer. It's armed and ticking!"}}
=== [[Rockets]] ===


{{Header/Ammunition1}}
{{:Rockets}}
</table>
</table>


{{Explosives}}
{{Explosives}}
[[Category:Weapons]]
[[Category:Weapons]]

Latest revision as of 21:23, 30 January 2020

Things of which the only purpose is to make your hands magically disappear. Or your flesh. Or your lungs. Or a horde. Or a powerful monster. Your pick.

Explosion effects

Explosives are complex beasts:

  • Explosives have a power value, which is used to determine the impact damage as well as the amount of noise.
  • Noise is equal to power * 2 if the explosive lights fires, or power * 10 if it does not.
  • If the explosive has a blast effect, the blast radius is equal to the square root of (power / 4), rounded down. The blast will deal damage to creatures equal to 3 * power at the blast origin, scaling down with distance. NPCs and Players will receive between 1/3 and the full damage value to each limb except the torso, which will receive between 0.5 and 1.5 times the original blast damage.
  • If the explosive lights fires then every square in the blast radius will be lit on fire.
  • Some explosives fire shrapnel shards, each of which deals 20-60 damage and flies a random distance in a random direction, up to double the blast radius. These can be incredibly deadly, even a single one impacting a player's torso or head is likely to end a player's life.

Blind throws

In 0.E (Ellison) you can blind throw grenades around corners. wield the explosive, pull the pin, and peek (X) around the corner (in the sidebar a new option 'Press t to blind throw' should show up). Press throw and select the square you want to throw at, and throw the explosive around the corner. Not useful for throwing knives and other objects as there is a damage penalty for blind throwing.


Name & charges (default/max) Price
Mat.
Vo
We
Ba
Cut
Hit
Power
Radius
Noise
Shrapnel
Fire
Blast
* pipe bomb 150 iron 2 3 11 0 1
* active pipe bomb (3) 0 iron 2 3 11 0 1 6-14 1 60-140 0-4 N Y
* grenade 400 iron / plastic 1 1 10 0 -1
* active grenade (5) 0 iron / plastic 1 1 10 0 -1 12 1 120 28 N Y
* flashbang 380 steel / plastic 1 1 8 0 -1
* active flashbang (5) 0 steel / plastic 1 1 8 0 -1 0 (Flashbang) 8 12 0 N N
* EMP grenade 600 steel / plastic 1 1 8 0 -1
* active EMP grenade (3) 0 steel / plastic 1 1 8 0 -1 0 (EMP) 4 0 0 N N
* scrambler grenade 600 steel / plastic 1 1 8 0 -1
* active scrambler grenade (3) 0 steel / plastic 1 1 8 0 -1
* teargas canister 600 steel 1 1 6 0 -1
* active teargas (5) 0 steel 1 1 6 0 -1
* smoke bomb 180 steel 1 1 5 0 -1
* active smoke bomb 0 steel 1 1 5 0 -1
* molotov cocktail 200 glass / cotton 2 2 8 0 1
* molotov cocktail (lit) (1) 0 glass / cotton 2 2 8 0 1 8 1 16 0 Y Y
* acid bomb 500 glass 1 1 4 0 -1
* acid bomb (active) 0 glass 1 1 4 0 -1 0 (Acid) 1 0 0 N N
* dynamite 700 plastic 6 10 4 0 -3
* dynamite (lit) 0 plastic 6 10 4 0 -3 60 3 600 0 N Y
* pack of firecrackers (25) 100 paper 0 0 1 0 -3
* pack of firecrackers (lit) 0 paper 0 0 0 0 -3
* firecracker 2 paper 0 0 1 0 -3
* firecracker (lit) 0 paper 0 0 1 0 -3 0 0 20 0 N N
* mininuke 1800 steel / plastic 3 4 8 0 -2
* mininuke (active) 0 steel / plastic 3 4 8 0 -2 200 7 2000 0 N Y
; C4-Explosive 6000 plastic / steel 6 2 0 0 -4
; C4-Explosive(armed) (9) 6000 plastic / steel 6 2 0 0 -4 40 3 400 3 N Y

Other explosives

Not all explosives are hand held, some are fired from various firearms. Some weapons also have explosive ammo, such as the Explosive slug, look for ammo with the 'EXPLOSIVE' or 'EXPLOSIVE_SMALL' flags.

40mm grenades

Name Stack $ Type Vo WU WS Dmg AP Rng Disp Rec Ns Effects
= 40mm acid bomb 1 / 4 125 40mm grenades 1 290 290 5 0 40 30 225 6

COOKOFF, ACIDBOMB

= 40mm beanbag 4 / -- 400 40mm grenades 1 298 1192 30 0 40 30 225 66

COOKOFF, LARGE_BEANBAG, NEVER_MISFIRES

= 40mm concussive 4 / -- 400 40mm grenades 1 238 952 5 0 40 30 225 6

COOKOFF, EXPLOSIVE, NEVER_MISFIRES

= 40mm flare 4 / -- 360 40mm grenades 1 230 920 15 2 90 30 255 48

INCENDIARY, SMOKE, FLARE, NEVER_MISFIRES

= 40mm flashbang 4 / 4 400 40mm grenades 1 220 880 5 0 40 30 225 6

COOKOFF, FLASHBANG, NEVER_MISFIRES

= 40mm flechette 4 / -- 700 40mm grenades 1 290 1160 64 15 12 0 525 106.8

COOKOFF, SHOT, NEVER_MISFIRES

= 40mm frag 4 / -- 450 40mm grenades 1 239 956 5 0 40 30 225 6

COOKOFF, FRAG, NEVER_MISFIRES

= 40mm incendiary 4 / -- 500 40mm grenades 1 230 920 5 0 40 30 225 6

COOKOFF, NAPALM, NEVER_MISFIRES

= 40mm buckshot 4 / -- 400 40mm grenades 1 320 1280 70 0 12 0 525 114

COOKOFF, SHOT, NEVER_MISFIRES

= 40mm smoke cover 4 / 4 350 40mm grenades 1 220 880 5 0 40 30 225 6

COOKOFF, SMOKE, TRAIL, NEVER_MISFIRES

= 40mm teargas 4 / 4 450 40mm grenades 1 220 880 5 0 40 30 225 6

COOKOFF, TEARGAS, NEVER_MISFIRES

Rockets

Name Stack $ Type Vo WU WS Dmg AP Rng Disp Rec Ns Effects
= 66mm HEAT 1 / -- 0 66mm HEAT 1 997 997 5 20 80 2 15 6

EXPLOSIVE_BIG, TRAIL

= M235 66mm TPA rocket 4 / -- 8 M235 66mm TPA rocket 3 1140 4560 5 5 70 10 10 6

NAPALM_BIG, TRAIL

= FFV441B HE rocket 1 / -- 7 84x246mm 4 3100 3100 10 5 120 4 3 42

EXPLOSIVE_BIG, FRAG

= FFV502 HEDP rocket 1 / -- 7 84x246mm 4 3900 3900 10 5 100 5 4 42

EXPLOSIVE_HUGE

= FFV469 smoke rocket 1 / -- 3.5 84x246mm 4 2200 2200 10 5 140 2 3 42

SMOKE_BIG

Explosives
Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb
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