Good Hearing: Difference between revisions

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(Updated for experimental (0.D))
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{{trait|GOODHEARING|CANCELS=[[Poor Hearing]]<!--BADHEARING-->|Good Hearing|1|0|0|Your hearing is better than average, and you hear distant sounds more easily.|alpha=1}}<noinclude>
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|GOODHEARING|Good Hearing|CANCELS=[[Poor Hearing]]<!--BADHEARING-->|1|0|0|Your hearing is better than average, and you can hear distant sounds more easily.|trait=1|alpha=1|elfa=1|mouse=1}}<noinclude>
 
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;">
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<h2><span class="plainlinks" style="float: right; font-size: small">
==Notes==
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
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* Increases [[hearing]] ability by 25.0%.
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[[category: Mutations]]
[[category: Mutations]]
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Latest revision as of 16:02, 9 September 2020

Good Hearing GOODHEARING Possible Starting Trait ALPHA ELF-A MOUSE
Cancels: Poor Hearing
Point cost: 1
"Your hearing is better than average, and you can hear distant sounds more easily."

(View - Edit Notes )Notes

  • Increases hearing ability by 25.0%.
  • Has the drawback of increasing vulnerability to and length of temporary deafness from loud sounds.
  • The formula for hearing thunder while underground changes to "one in (1 - (2 * -(zlevels below surface)))."
    • The base formula is "one in (1 - (3 * -(zlevels below surface)))."
( Edit Notes )