Police officer/doc: Difference between revisions

From The Cataclysm: Dark Days Ahead Wiki
Jump to navigation Jump to search
(Created page with "* Causes eyebots and other police robots to be non aggressive. Needs a badge as well. * Very slightly raises your chance at trap detection. <!-- trap.cpp: tra...")
 
(Update to current experimental)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
* Causes eyebots and other police robots to be non aggressive. Needs a [[deputy badge|badge]] as well.
* In old versions of the game it used to turn [[Eyebot|eyebots]] and other [[Robots|police robots]] to be non-aggressive. The effect needed a [[detective badge|badge]] on your person as well, and the effect was linked to the profession trait.
* As of {{InlineVer|0.H}}, the [[Eyebot|eyebots]] and other [[Robots|police robots]] were removed from the main game, so the profession lost its robot related effects.
* Very slightly raises your chance at trap detection. <!-- trap.cpp: trap::detect_trap -->
* Very slightly raises your chance at trap detection. <!-- trap.cpp: trap::detect_trap -->
* As of {{InlineVer|0.F}}, the bonus to trap detection has been removed and replaced with a spotting proficiency (in this and other professions with this trait).

Latest revision as of 18:48, 29 January 2024

  • In old versions of the game it used to turn eyebots and other police robots to be non-aggressive. The effect needed a badge on your person as well, and the effect was linked to the profession trait.
  • As of the post-0.G experimental version, the eyebots and other police robots were removed from the main game, so the profession lost its robot related effects.
  • Very slightly raises your chance at trap detection.
  • As of 0.F (Frank), the bonus to trap detection has been removed and replaced with a spotting proficiency (in this and other professions with this trait).