Tools: Difference between revisions
(→Tools with their own function: Added mop.) |
(fixed link) |
||
(66 intermediate revisions by 14 users not shown) | |||
Line 1: | Line 1: | ||
__FORCETOC__ | |||
{{tocr}} | |||
Tools are your friends, many of them have their own unique functions and most are needed in some [[crafting|crafting]] and [[construction]] recipes (both for structures and vehicles). | |||
You'll come across most of them just by exploring or found as loot from zombies. You can also [[crafting#Misc|create makeshift versions]] of some of them (such as stone hammers, stone axes, stone pots, etc), but for that you'll need some [[skills#Survival|survival]] knowledge. | |||
== List of tools == | == List of tools == | ||
* '''Reloading time''' of tools is a sum of their weight and volume plus 100 additional | * '''Reloading time''' of tools is a sum of their weight and volume plus 100 additional movement points and [[Clothing#Hands|hands encumberment penalty]]. Reloading can be interrupted. | ||
* '''Unloading time''' is a half of reloading time, and full charge is unloaded in one action. Unloading can't be interrupted. | |||
* '''Function''' is a function called when the tool is {{key|a}}pplied, or called once per turn if the tool is active. The same function can be used for both. See [https://raw.github.com/TheDarklingWolf/Cataclysm-DDA/master/iuse.h iuse.h] and [https://raw.github.com/TheDarklingWolf/Cataclysm-DDA/master/iuse.cpp iuse.cpp] for functions. | |||
* ''' | |||
<!-- | <!-- | ||
/* TOOLS | /* TOOLS | ||
Line 45: | Line 26: | ||
* iuse.h and iuse.cpp for functions. | * iuse.h and iuse.cpp for functions. | ||
*/ | */ | ||
#define TOOL(name | #define TOOL(name,price,sym,color,mat1,mat2,volume,wgt,melee_dam,\ | ||
melee_cut,to_hit,max_charge,def_charge,charge_per_use,charge_per_sec,fuel,\ | melee_cut,to_hit,max_charge,def_charge,charge_per_use,charge_per_sec,fuel,\ | ||
revert,func,flags,des) \ | revert,func,flags,des) \ | ||
index++;itypes.push_back(new it_tool(index | index++;itypes.push_back(new it_tool(index,price,name,des,sym,\ | ||
color,mat1,mat2,volume,wgt,melee_dam,melee_cut,to_hit,flags,max_charge,\ | color,mat1,mat2,volume,wgt,melee_dam,melee_cut,to_hit,flags,max_charge,\ | ||
def_charge,charge_per_use,charge_per_sec,fuel,revert,func)) | def_charge,charge_per_use,charge_per_sec,fuel,revert,func)) | ||
Line 56: | Line 37: | ||
<th class="unsortable" style="background-color: white; border: 1px solid white"></th> | <th class="unsortable" style="background-color: white; border: 1px solid white"></th> | ||
<th style="border: 1px solid #aaa; border-left-color: white; text-align:left"> Name & charges (default/max) </th> | <th style="border: 1px solid #aaa; border-left-color: white; text-align:left"> Name & charges (default/max) </th> | ||
<th style="border: 1px solid #aaa"> Price<br> </th> | <th style="border: 1px solid #aaa"> Price<br> </th> | ||
<th style="border: 1px solid #aaa"> <abbr title="Material">Mat.</abbr><br> </th> | <th style="border: 1px solid #aaa"> <abbr title="Material">Mat.</abbr><br> </th> | ||
Line 64: | Line 44: | ||
<th style="border: 1px solid #aaa"> Cut<br> </th> | <th style="border: 1px solid #aaa"> Cut<br> </th> | ||
<th style="border: 1px solid #aaa; border-right-color: #333"> Hit<br> </th> | <th style="border: 1px solid #aaa; border-right-color: #333"> Hit<br> </th> | ||
<th style="border: 1px solid #aaa | <th style="border: 1px solid #aaa"> Ammo Type<br> | ||
</tr> | </tr> | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|anvil|100000|;|c_dkgray|IRON|MNULL|16|54000|40|0|-5|0|0|0|0|AT_NULL|itm_null|none|0|"This is an enormously heavy block of oddly shaped steel with a chisel-like projection set into the corner. It's used in most metalworking fabrication recipes."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|metalworking chisel|1600|;|c_ltgray|STEEL|MNULL|1|660|4|2|2|0|0|0|0|AT_NULL|itm_null|none|0|"This is an enormously heavy block of oddly shaped steel with a chisel-like projection set into the corner. It's used in most metalworking fabrication recipes."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|crucible|100000|;|c_dkgray|STEEL|MNULL|8|14000|10|0|-2|0|0|0|0|AT_NULL|itm_null|none|0|"This is a small metalworking crucible. It's used in some metalworking fabrication recipes."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|clay crucible|60000|;|c_brown|CLAY|MNULL|10|16422|10|0|-2|0|0|0|0|AT_NULL|itm_null|none|0|"This is a primitive metalworking crucible made of clay. You could use it for metalworking."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|swage and die set|16000|;|c_ltgray|STEEL|MNULL|8|2620|10|0|1|0|0|0|0|AT_NULL|itm_null|none|0|"These are a set of swages and dies for metalsmithing. These loops and metal blocks are used in some metalworking fabrication recipes."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|pair of metal tongs|1600|;|c_ltgray|STEEL|MNULL|2|540|3|0|1|0|0|0|0|AT_NULL|itm_null|none|0|"These are long, metal tongs. They are commonly used for cooking or in metalworking fabrication recipes."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|halligan bar|750|;|c_dkgray|STEEL|MNULL|5|3600|20|5|2|0|0|0|0|AT_NULL|itm_null|none|0|"This is a heavy multiple-use tool commonly carried by firefighters, law enforcement, and military rescue units. Use it to open locked doors without destroying them or to lift manhole covers. You could also wield it to bash some heads in."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|nail gun|100|(|c_ltblue|IRON|MNULL|4|22|12|1|0|100|0|1|0|AT_NAIL|itm_null|none|0|"A tool used to drive nails into wood or other material. It could also be used as a ad-hoc weapon, or to practice your handgun skill up to level 1."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|lighter|35|,|c_blue|PLASTIC|IRON|0|0|0|0|0|100|100|1|0|AT_NULL|itm_null|lighter|0|"A lighter must be carried to use various drugs, like cigarettes, or to light things like molotov cocktails. You can also use a lighter to light nearby items on fire."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|matchbook|10|,|c_blue|PAPER|MNULL|0|0|0|0|0|20|20|1|0|AT_NULL|itm_null|lighter|0|"Matches must be carried to use various drugs, like cigarettes, or to light things like molotov cocktails. You can also use matches to light nearby items on fire."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|sewing kit|120|,|c_red|PLASTIC|IRON|2|0|-3|0|-1|200|50|1|0|AT_NULL|itm_null|sew|0|"Use a sewing kit on an article of clothing to attempt to repair or reinforce that clothing. This uses your tailoring skill."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|scissors|45|,|c_ltred|IRON|PLASTIC|1|1|0|8|-1|0|0|0|0|AT_NULL|itm_null|scissors|IF_SPEAR|"Use scissors to cut items made from cotton (mostly clothing) into rags."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|umbrella|24|,|c_magenta|PLASTIC|WOOD|8|0.3|3|8|1|0|0|0|0|AT_NULL|itm_null|scissors|IF_SPEAR|"."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|fire extinguisher|700|;|c_red|IRON|MNULL|16|20|26|0|-1|80|80|1|0|AT_NULL|itm_null|extinguisher|0|"Use a fire extinguisher to put out adjacent fires."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|hammer|70|;|c_brown|IRON|WOOD|2|5|17|0|1|0|0|0|0|AT_NULL|itm_null|hammer|0|"Use a hammer, with nails and two by fours in your inventory, to board up adjacent doors and windows."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|flashlight|380|;|c_blue|PLASTIC|IRON|3|2|1|0|2|100|100|0|0|AT_BATT|itm_null|light_off|0|"Using this flashlight will turn it on, assuming it is charged with batteries. A turned-on flashlight will provide light during the night or while underground."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|lightstrip|200|;|c_white|PLASTIC|IRON|1|1|1|0|2|12000|12000|0|150|AT_NULL|itm_null|lightstrip|0|"A light-emitting circuit wired directly to some batteries. Once activated, provides 25 hours of light per 3 (battery) charges. When the batteries die, you'll need to scrap it to recover the components that are reusable."}} | ||
{{row/{{PAGENAME}}|hotplate|250|;|c_green|IRON|PLASTIC|5|6|8|0|-1|200|100|0|0|AT_BATT|itm_null|none|0|"A small heating element. Indispensable for cooking and chemistry. Try not to burn yourself."}} | |||
{{row/{{PAGENAME}}|soldering iron|200|,|c_ltblue|IRON|MNULL|3|1|2|6|0|200|20|0|0|AT_BATT|itm_null|none|IF_SPEAR|"A piece of metal that can get very hot. Necessary for electronics crafting. You could also use it to cauterize wounds, if you had to."}} | |||
{{row/{{PAGENAME}}|water purifier|1200|;|c_ltblue|PLASTIC|IRON|12|20|2|0|-3|100|100|1|0|AT_BATT|itm_null|water_purifier|0|"Using this item on a container full of water will purify the water. Water taken from uncertain sources like a river may be dirty."}} | |||
{{row/{{PAGENAME}}|two-way radio|800|;|c_yellow|PLASTIC|IRON|2|3|10|0|0|100|100|1|0|AT_BATT|itm_null|two_way_radio|0|"Using this allows you to send out a signal; either a general SOS, or if you are in contact with a faction, to send a direct call to them."}} | |||
{{row/{{PAGENAME}}|radio|420|;|c_yellow|PLASTIC|IRON|4|2|4|0|-1|100|100|0|0|AT_BATT|itm_null|radio_off|0|"Using this radio turns it on. It will pick up any nearby signals being broadcast and play them audibly."}} | |||
{{row/{{PAGENAME}}|noise emitter|600|;|c_yellow|PLASTIC|IRON|4|3|6|0|-1|100|100|0|0|AT_BATT|itm_null|noise_emitter_off|0|"This device was constructed by 'enhancing' a radio with some amplifier circuits. It's completely lost its ability to pick up a station, but it's nice and loud now. Could be useful to distract zombies."}} | |||
{{row/{{PAGENAME}}|road map|10|;|c_yellow|MNULL|MNULL|1|0|0|0|-1|1|1|0|0|AT_NULL|itm_null|roadmap|0|"A road map. Use it to read points of interest, including, but not limited to, location(s) of hospital(s) nearby."}} | |||
{{row/{{PAGENAME}}|restaurant guide|10|;|c_pink|MNULL|MNULL|1|0|0|0|-1|1|1|0|0|AT_NULL|itm_null|restaurant_guide|0|"This is glossy printed pamphlet that details dining establishments in the local area. Printed by the Chamber of Commerce, it lists the addresses of all the best diners and bars. Using it will add points of interest to your map."}} | |||
{{row/{{PAGENAME}}|crowbar|130|;|c_ltblue|IRON|MNULL|4|9|16|3|2|0|0|0|0|AT_NULL|itm_null|crowbar|0|"A prying tool. Use it to open locked doors without destroying them, or to lift manhole covers."}} | |||
{{row/{{PAGENAME}}|hoe|90|/|c_brown|IRON|WOOD|14|14|12|10|3|0|0|0|0|AT_NULL|itm_null|makemound|IF_STAB|"A farming implement. Use it to turn tillable land into a slow-to-cross pile of dirt."}} | |||
{{row/{{PAGENAME}}|shovel|100|/|c_brown|IRON|WOOD|16|18|15|5|3|0|0|0|0|AT_NULL|itm_null|dig|0|"A digging tool. Use it to dig pits adjacent to your location."}} | |||
{{row/{{PAGENAME}}|chainsaw|350|/|c_red|IRON|PLASTIC|12|40|10|0|-4|400|0|0|0|AT_GAS|itm_null|chainsaw_off|0|"Using this item will, if loaded with gas, cause it to turn on, making a very powerful, but slow, unwieldy, and noisy, melee weapon."}} | |||
<!--TECH( mfb(TEC_SWEEP) );--> | <!--TECH( mfb(TEC_SWEEP) );--> | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|jackhammer|890|;|c_magenta|IRON|MNULL|13|54|20|6|-4|120|0|10|0|AT_GAS|itm_null|jackhammer|0|"This jackhammer runs on gasoline. Use it (if loaded) to blast a hole in adjacent solid terrain."}} | ||
{{row/{{PAGENAME}}|geiger counter|300|;|c_green|PLASTIC|STEEL|2|2|2|0|0|100|100|1|0|AT_BATT|itm_null|geiger|0|"This is a tool for measuring radiation. Using it will prompt you to choose whether to scan yourself or the terrain, or to turn it on, which will provide continuous feedback on ambient radiation."}} | |||
{{row/{{PAGENAME}}|teleporter|6000|;|c_magenta|PLASTIC|STEEL|3|12|4|0|-1|20|20|1|0|AT_PLUT|itm_null|teleport|0|"An arcane device, powered by plutonium fuel cells. Using it will cause you to teleport a short distance away."}} | |||
{{row/{{PAGENAME}}|goo canister|3500|;|c_dkgray|STEEL|MNULL|6|22|7|0|1|1|1|1|0|AT_NULL|itm_null|can_goo|0|""Warning: contains highly toxic and corrosive materials. Contents may be sentient. Open at your own risk.""}} | |||
{{row/{{PAGENAME}}|zombie pheromone|400|*|c_yellow|FLESH|PLASTIC|1|1|-5|0|-1|3|3|1|0|AT_NULL|itm_null|pheromone|0|"This is some kind of disgusting ball of rotting meat. Squeezing it causes a small cloud of pheromones to spray into the air, causing nearby zombies to become friendly for a short period of time."}} | |||
{{row/{{PAGENAME}}|portal generator|6600|;|c_magenta|STEEL|PLASTIC|2|10|6|0|-1|10|10|5|0|AT_NULL|itm_null|portal|0|"A rare and arcane device, covered in alien markings."}} | |||
{{row/{{PAGENAME}}|inactive manhack|600|,|c_ltgreen|STEEL|PLASTIC|1|3|6|6|-3|0|0|0|0|AT_NULL|itm_null|manhack|0|"An inactive manhack. Manhacks are fist-sized robots which fly through the air. They are covered with whirring blades and attack by throwing themselves against their target. Use this item to activate the manhack."}} | |||
{{row/{{PAGENAME}}|inactive turret|4000|;|c_ltgreen|STEEL|PLASTIC|12|12|8|0|-3|0|0|0|0|AT_NULL|itm_null|turret|0|"An inactive turret. Using this item involves turning it on and placing it on the ground, where it will attach itself. The turret will then identify you as a friendly, and attack all enemies with an SMG."}} | |||
{{row/{{PAGENAME}}|UPS|2800|;|c_ltgreen|STEEL|PLASTIC|12|6|10|0|-1|1000|0|0|0|AT_BATT|itm_null|UPS_off|0|"A unified power supply, or UPS, is a device developed jointly by military and scientific interests for use in combat and the field. The UPS is designed to power armor and some guns, but drains batteries quickly."}} | |||
{{row/{{PAGENAME}}|tazer|1400|;|c_ltred|IRON|PLASTIC|1|3|6|0|-1|500|0|100|0|AT_BATT|itm_null|tazer|0|"A high-powered stun gun. Use this item to attempt to electrocute an adjacent enemy, damaging and temporarily paralyzing them. Because the shock can actually jump through the air, it is difficult to miss."}} | |||
{{row/{{PAGENAME}}|mp3 player|800|;|c_ltblue|IRON|PLASTIC|1|1|0|0|0|100|100|0|0|AT_BATT|itm_null|mp3|0|"This battery-devouring device is loaded up with someone's music collection. Fortunately, there's lots of songs you like, and listening to it will raise your morale slightly. Use it to turn it on."}} | |||
{{row/{{PAGENAME}}|vortex stone|3000|;|c_pink|STONE|MNULL|2|0|6|0|0|1|1|1|0|AT_NULL|itm_null|vortex|0|"A stone with spirals all over it, and holes around its perimeter. Though it is fairly large, it weighs next to nothing. Air seems to gather around it."}} | |||
{{row/{{PAGENAME}}|dog food|60|;|c_red|FLESH|MNULL|1|2|0|0|-5|0|0|0|0|AT_NULL|itm_null|dogfood|0|"Food for dogs. It smells strange, but dogs love it."}} | |||
{{row/{{PAGENAME}}|dog whistle|300|;|c_white|STEEL|MNULL|0|0|0|0|0|0|0|0|0|AT_NULL|itm_null|dog_whistle|0|"A small whistle. When used, it produces a high tone which causes nearby friendly dogs to either follow you closely and stop attacking, or to start attacking enemies if they are currently docile."}} | |||
{{row/{{PAGENAME}}|Blood Draw Kit|300|;|c_ltcyan|PLASTIC|MNULL|1|0|0|6|-3|0|0|0|0|AT_NULL|itm_null|Blood Draw Kit|IF_SPEAR|"A tool for drawing blood, including a vacuum-sealed test tube for holding the sample. Use this tool to draw blood, either from yourself or from a corpse you are standing on."}} | |||
{{row/{{PAGENAME}}|welder|900|;|c_ltred|IRON|MNULL|6|24|7|0|-1|500|0|50|0|AT_BATT|itm_null|none|0|"A tool for welding metal pieces together. Useful for construction."}} | |||
{{row/{{PAGENAME}}|makeshift welder|450|;|c_ltred|IRON|MNULL|6|24|7|0|-1|500|0|50|0|AT_BATT|itm_null|none|0|"A tool for welding metal pieces together. Useful for construction."}} | |||
{{row/{{PAGENAME}}|cot|1000|;|c_green|IRON|COTTON|8|10|6|0|-1|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A military style fold up cot, not quite as comfortable as a bed but much better than slumming it on the ground."}} | |||
{{row/{{PAGENAME}}|rollmat|400|;|c_blue|MNULL|MNULL|4|3|0|0|-1|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A sheet of foam, which can be rolled tightly for storage. Insulates you from the floor, making it easier to sleep."}} | |||
{{row/{{PAGENAME}}|X-Acto knife|40|;|c_dkgray|IRON|PLASTIC|1|0|0|14|-4|0|0|0|0|AT_NULL|itm_null|knife|0|"A small, very sharp knife. Causes decent damage but is difficult to hit with. Its small tip allows for a precision strike in the hands of the skilled."}} | |||
{{row/{{PAGENAME}}|scalpel|40|,|c_cyan|STEEL|MNULL|1|0|0|18|-4|0|0|0|0|AT_NULL|itm_null|knife|0|"A small, very sharp knife, used in surgery. Its small tip allows for a precision strike in the hands of the skilled."}} | |||
{{row/{{PAGENAME}}|machete|280|/|c_blue|IRON|MNULL|8|14|6|28|2|0|0|0|0|AT_NULL|itm_null|knife|0|"This huge iron knife makes an excellent melee weapon."}} | |||
{{row/{{PAGENAME}}|katana|980|/|c_ltblue|STEEL|MNULL|16|16|4|45|1|0|0|0|0|AT_NULL|itm_null|knife|0|"A rare sword from Japan. Deadly against unarmored targets, and still very effective against armor."}} | |||
{{row/{{PAGENAME}}|knife spear|140|/|c_ltred|WOOD|STEEL|6|6|2|28|1|0|0|0|0|AT_NULL|itm_null|knife|0|"A simple wood pole made deadlier by the blade tied to it."}} | |||
{{row/{{PAGENAME}}|rapier|980|/|c_ltblue|STEEL|MNULL|6|9|5|28|2|0|0|0|0|AT_NULL|itm_null|knife|0|"Preferred weapon of gentlemen and swashbucklers. Light and quick, it makes any battle a stylish battle."}} | |||
{{row/{{PAGENAME}}|awl pike|2000|/|c_ltcyan|IRON|WOOD|14|18|8|50|2|0|0|0|0|AT_NULL|itm_null|knife|0|"A medieval weapon consisting of a wood shaft, tipped with an iron spike. Though large and heavy compared to other spears, its accuracy and damage are unparalled."}} | |||
{{row/{{PAGENAME}}|broadsword|1200|/|c_cyan|IRON|MNULL|7|11|8|35|2|0|0|0|0|AT_NULL|itm_null|knife|0|"An early modern sword seeing use in the 16th, 17th ane 18th centuries. Called 'broad' to contrast with the slimmer rapiers."}} | |||
{{row/{{PAGENAME}}|makeshift machete|100|/|c_ltgray|IRON|MNULL|7|12|4|15|1|0|0|0|0|AT_NULL|itm_null|knife|0|"A large blade that has had a portion of the handle wrapped in duct tape, making it easier to wield as a rough machete."}} | |||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|makeshift glaive|50|/|c_ltgray|STEEL|MNULL|12|18|6|20|2|0|0|0|0|AT_NULL|itm_null||0|"A large blade attached to a long stick. Could do a considerable amount of damage."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|steak knife|25|;|c_ltcyan|STEEL|MNULL|1|2|2|10|-3|0|0|0|0|AT_NULL|itm_null|knife|0|"A sharp knife. Makes a poor melee weapon, but is decent at butchering corpses."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|butcher knife|80|;|c_cyan|STEEL|MNULL|3|6|4|18|-3|0|0|0|0|AT_NULL|itm_null|knife|0|"A sharp, heavy knife. Makes a good melee weapon, and is the best item for butchering corpses."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|combat knife|100|;|c_blue|STEEL|PLASTIC|2|2|2|22|-2|0|0|0|0|AT_NULL|itm_null|knife|0|"Designed for combat, and deadly in the right hands. Can be used to butcher corpses."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|wood saw|40|;|c_cyan|IRON|WOOD|7|3|-6|1|-2|0|0|0|0|AT_NULL|itm_null|lumber|0|"A flimsy saw, useful for cutting through wood objects."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|wood axe|105|/|c_ltgray|WOOD|IRON|17|15|24|18|1|0|0|0|0|AT_NULL|itm_null|lumber|0|"A large two-handed axe. Makes a good melee weapon, but is a bit slow."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|hacksaw|65|;|c_ltcyan|IRON|MNULL|4|2|1|1|-1|0|0|0|0|AT_NULL|itm_null|hacksaw|0|"A sturdy saw, useful for cutting through metal objects."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|tent|65|;|c_green|IRON|MNULL|10|20|4|0|-3|0|0|0|0|AT_NULL|itm_null|tent|0|"A small tent, just big enough to fit a person comfortably."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|damaged tent|65|;|c_green|IRON|MNULL|10|20|4|0|-3|0|0|0|0|AT_NULL|itm_null|none|0|"A small tent, just big enough to fit a person comfortably. This tent is broken and cannot be deployed."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|torch|0|/|c_brown|WOOD|MNULL|6|10|12|0|3|25|25|0|0|AT_NULL|itm_null|torch|0|"A large stick, wrapped in gasoline soaked rags. When lit, produces a fair amount of light."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|candle|0|,|c_white|VEGGY|MNULL|1|1|0|0|-2|100|100|0|0|AT_NULL|itm_null|candle|0|"A thick candle, doesn't provide very much light, but it can burn for quite a long time."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|brazier|900|;|c_ltred|IRON|MNULL|6|5|11|0|1|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A large stand, with a shallow bowl on top. Used for old school fire sconces."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|kinetic bullet puller|100|;|c_blue|STEEL|PLASTIC|2|4|10|0|0|0|0|0|0|AT_NULL|itm_null|bullet_puller|0|"A tool used for disassembling firearm ammunition."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|hand press & die set|100|;|c_blue|STEEL|PLASTIC|2|4|8|0|-2|100|100|0|0|AT_BATT|itm_null|none|0|"A small hand press for hand loading firearm ammunition. Comes with everything you need to start hand loading."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|screwdriver|65|;|c_ltcyan|IRON|PLASTIC|2|3|6|0|-1|0|0|0|0|AT_NULL|itm_null|none|0|"A Philips-head screwdriver, important for almost all electronics crafting and most mechanics crafting."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|wrench|86|;|c_ltgray|IRON|MNULL|2|5|15|0|2|0|0|0|0|AT_NULL|itm_null|none|0|"An adjustable wrench. Makes a decent melee weapon, and is used in many mechanics crafting recipes."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|snare trigger|15|;|c_brown|WOOD|MNULL|1|0|0|0|-1|0|0|0|0|AT_NULL|itm_null|none|0|"A stick that has been cut into a trigger mechanism for a snare trap."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|pair of bolt cutters|100|;|c_blue|STEEL|PLASTIC|5|4|10|4|1|0|0|0|0|AT_NULL|itm_null|boltcutters|0|"A large pair of bolt cutters, you could use them to cut padlocks or heavy gauge wire."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|mop|24|/|c_blue|PLASTIC|MNULL|10|8|6|0|1|0|0|0|0|AT_NULL|itm_null|mop|0|"An unwieldy mop. Good for cleaning up spills."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|picklock kit|0|;|c_blue|STEEL|MNULL|0|0|0|0|0|0|0|0|0|AT_NULL|itm_null|picklock|0|"A set of sturdy steel picklocks, essential for silently opening locks."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|pickaxe|160|/|c_ltred|WOOD|MNULL|12|11|12|0|-1|0|0|0|0|AT_NULL|itm_null|pickaxe|0|"A large steel pickaxe, strike the earth!"}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|spray can|10|;|c_ltblue|PLASTIC|MNULL|1|1|0|0|0|10|10|1|0|AT_NULL|itm_null|spray_can|0|"A spray can, filled with paint. Use this tool to make graffiti on the floor."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|rag|0|,|c_white|COTTON|MNULL|1|1|0|0|0|0|0|0|0|AT_NULL|itm_null|rag|0|"Rag, useful in crafting and possibly stopping bleeding."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|pocket knife|100|;|c_blue|STEEL|PLASTIC|0|2|0|10|-4|0|0|0|0|AT_NULL|itm_null|knife|0|"A small pocket knife, not great for combat, but better than nothing."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|bone needle|0|;|c_white|FLESH|MNULL|0|0|0|0|0|200|0|1|0|AT_THREAD|itm_null|sew|0|"A sharp needle made from a bone. It would be useful for making rough clothing and items."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|stone hammer|70|;|c_ltgray|STONE|WOOD|2|8|12|0|0|0|0|0|0|AT_NULL|itm_null|hammer|0|"A rock affixed to a stick, functions adequately as a hammer, but really can't compare to a proper hammer."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|stone axe|105|/|c_ltgray|WOOD|STONE|17|19|15|18|0|0|0|0|0|AT_NULL|itm_null|lumber|0|"A sharpened stone affixed to a stick, works passably well as ane axe but really can't compare to a proper axe."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|stone shovel|100|/|c_brown|STONE|WOOD|16|21|15|5|3|0|0|0|0|AT_NULL|itm_null|dig|0|"A flattened stone affixed to a stick, works passably well as a shovel but really can't compare to a real shovel."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|digging stick|100|/|c_brown|WOOD|MNULL|6|10|12|0|3|0|0|0|0|AT_NULL|itm_null|dig|0|"A large stick, with the end carved into a blade for digging. Can be used to dig shallow pits, but not deep ones."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|shelter kit|65|;|c_green|WOOD|LEATHER|40|20|4|0|-3|0|0|0|0|AT_NULL|itm_null|shelter|0|"A small shelter, made of sticks and skins. (a)ctivate it to place."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|damaged shelter kit|65|;|c_green|WOOD|LEATHER|40|20|4|0|-3|0|0|0|0|AT_NULL|itm_null|none|0|"A small shelter, made of sticks and skins. (a)ctivate it to place. This shelter has been damaged, and needs repairs."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|heatpack|65|;|c_blue|PLASTIC|MNULL|1|1|1|1|1|0|0|0|0|AT_NULL|itm_null|heatpack|0|"A heatpack, used to treat sports injuries and heat food. Usable only once."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|used heatpack|10|;|c_blue|PLASTIC|MNULL|1|1|1|1|1|0|0|0|0|AT_NULL|itm_null|heatpack|0|"A heatpack, used to treat sports injuries and heat food. This one has been used already and is now useless."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|electrohack|400|,|c_green|PLASTIC|STEEL|2|2|5|0|1|0|0|0|0|AT_NULL|itm_null|none|0|"This device has many ports attached, allowing to to connect to almost any control panel or other electronic machine (but not computers). With a little skill, it can be used to crack passwords and more."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|binoculars|300|;|c_ltgray|PLASTIC|GLASS|2|3|6|0|-1|0|0|0|0|AT_NULL|itm_null|none|0|"A tool useful for seeing long distances. Simply carrying this item in your inventory will double the distance that is mapped around you during your travels."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|Integrated Toolset|2000|:|c_ltgray|MNULL|MNULL|2|3|6|0|-1|0|0|0|0|AT_NULL|itm_null|none|0|"Part of [[CBM: Utilities]]. Implanted in your hands and fingers is a complete tool set - screwdriver, hammer, wrench, and heating elements. You can use this in place of many tools when crafting."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|pot|45|)|c_ltgray|IRON|MNULL|8|6|9|0|1|0|0|0|0|AT_NULL|itm_null|none|0|"Useful for boiling water when cooking spaghetti and more."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|frying pan|50|)|c_ltgray|IRON|MNULL|6|6|14|0|2|0|0|0|0|AT_NULL|itm_null|none|0|"A cast-iron pan. Makes a decent melee weapon, and is used for cooking."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|stone pot|0|;|c_dkgray|STONE|MNULL|9|3|4|0|-1|0|0|0|0|AT_NULL|itm_null|none|0|"A large stone, roughly hollowed out into a pot."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|hatchet|95|;|c_ltgray|IRON|WOOD|6|7|12|12|1|0|0|0|0|AT_NULL|itm_null|none|0|"A one-handed hatchet. Makes a great melee weapon, and is useful both for cutting wood, and for use as a hammer."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|sledge hammer|120|/|c_brown|WOOD|IRON|18|38|40|0|0|0|0|0|0|AT_NULL|itm_null|none|0|"A large, heavy hammer. Makes a good melee weapon for the very strong, but is nearly useless in the hands of the weak."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|crack pipe|35|,|c_ltcyan|GLASS|MNULL|1|1|0|0|-10|0|0|0|0|AT_NULL|itm_null|none|0|"A fine glass pipe, with a bulb on the end, used for partaking of certain illicit substances."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|RV kitchen unit|400|&|c_ltcyan|STEEL|MNULL|80|900|0|0|-2|0|0|0|0|AT_NULL|itm_null|none|0|"A vehicle mountable electric range and sink unit with integrated tool storage for cooking utensils." {{hint|It only works when installed in a vehicle}}}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|wood spear|40|/|c_ltred|WOOD|MNULL|5|3|4|18|1|0|0|0|0|AT_NULL|itm_null|none|0|"A simple wood pole with one end sharpened."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|syringe|25|,|c_ltcyan|PLASTIC|MNULL|1|0|-4|6|-2|0|0|0|0|AT_NULL|itm_null|none|0|"A medical syringe. Used for administering heroin and other drugs."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|science ID card|600|,|c_pink|PLASTIC|MNULL|0|0|-8|1|-3|0|0|0|0|AT_NULL|itm_null|none|0|"This ID card once belonged to a scientist of some sort. It has a magnetic stripe on the back; perhaps it can be used on a control panel." {{hint|Found in corpses of scientists}}}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|military ID card|1200|,|c_pink|PLASTIC|MNULL|0|0|-8|1|-3|0|0|0|0|AT_NULL|itm_null|none|0|"This ID card once belonged to a military officer with high-level clearance. It has a magnetic stripe on the back; perhaps it can be used on a control panel." {{hint|Found in waste dumps, soldier corpses and military outposts}}}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|USB drive|100|,|c_white|PLASTIC|MNULL|0|0|0|0|0|0|0|0|0|AT_NULL|itm_null|none|0|"A USB thumb drive. Useful for holding software."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|jack|86|;|c_ltgray|IRON|MNULL|5|11974|11|0|2|0|0|0|0|AT_NULL|itm_null|none|0|"A common hydraulic jack, used when changing tires."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|Large Tent|100|;|c_green|PLASTIC|ALUMINUM|40|2267|6|0|-3|0|0|0|0|AT_NULL|itm_null|none|0|"This is a family sized tent. It provides a large amount of space, but is very bulky."}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|Vibrator|5500|;|c_dark_gray|PLASTIC|ALUMINUM|2|453|0|0|0|0|0|0|0|AT_NULL|itm_null|batteries|0|"This battery-devouring device is just the thing to knead the tension out and help you relax. Use it to take a break and unwind."}} | ||
</table> | </table> | ||
=== Traps === | |||
{{:Trap_tools}} | |||
=== Explosives === | |||
{{:Explosives}} | |||
== Functions shared by tools == | |||
* [[Steak knife|Knives]], Lawnmower [[blade]]s, etc - All these bladed implements can be used to cut up fabric. | |||
* Cutting Weapons such as [[steak knife|steak knives]] and [[butcher knife|butcher knives]] can butcher corpses. Stand over a corpse and {{key|B}}utcher it. The more cutting damage, the faster you butcher. This was changed in {{InlineVer|0.C}} to the cutting quality. Unrelated to cutting damage. | |||
* In {{InlineVer|0.C}} tools now have various qualities, with a quality value. So a tool can have the digging:1 quality. A higher quality level is usually better, it either allows you to work quicker, is usable in more recipes, or gives better results. | |||
[[Category:Items]] | [[Category:Items]] |
Latest revision as of 17:21, 28 September 2018
Tools are your friends, many of them have their own unique functions and most are needed in some crafting and construction recipes (both for structures and vehicles).
You'll come across most of them just by exploring or found as loot from zombies. You can also create makeshift versions of some of them (such as stone hammers, stone axes, stone pots, etc), but for that you'll need some survival knowledge.
List of tools
- Reloading time of tools is a sum of their weight and volume plus 100 additional movement points and hands encumberment penalty. Reloading can be interrupted.
- Unloading time is a half of reloading time, and full charge is unloaded in one action. Unloading can't be interrupted.
- Function is a function called when the tool is applied, or called once per turn if the tool is active. The same function can be used for both. See iuse.h and iuse.cpp for functions.
Name & charges (default/max) | Price |
Mat. |
Vo |
We |
Ba |
Cut |
Hit |
Ammo Type | |
---|---|---|---|---|---|---|---|---|---|
; | anvil | 100000 | iron | 16 | 54000 | 40 | 0 | -5 | none |
; | metalworking chisel | 1600 | steel | 1 | 660 | 4 | 2 | 2 | none |
; | crucible | 100000 | steel | 8 | 14000 | 10 | 0 | -2 | none |
; | clay crucible | 60000 | clay | 10 | 16422 | 10 | 0 | -2 | none |
; | swage and die set | 16000 | steel | 8 | 2620 | 10 | 0 | 1 | none |
; | pair of metal tongs | 1600 | steel | 2 | 540 | 3 | 0 | 1 | none |
; | halligan bar | 750 | steel | 5 | 3600 | 20 | 5 | 2 | none |
( | nail gun (0/100) | 100 | iron | 4 | 22 | 12 | 1 | 0 | nails |
, | lighter (100) | 35 | plastic / iron | 0 | 0 | 0 | 0 | 0 | none |
, | matchbook (20) | 10 | paper | 0 | 0 | 0 | 0 | 0 | none |
, | sewing kit (50/200) | 120 | plastic / iron | 2 | 0 | -3 | 0 | -1 | none |
, | scissors | 45 | iron / plastic | 1 | 1 | 0 | 8 | -1 | none |
, | umbrella | 24 | plastic / wood | 8 | 0.3 | 3 | 8 | 1 | none |
; | fire extinguisher (80) | 700 | iron | 16 | 20 | 26 | 0 | -1 | none |
; | hammer | 70 | iron / wood | 2 | 5 | 17 | 0 | 1 | none |
; | flashlight (100) | 380 | plastic / iron | 3 | 2 | 1 | 0 | 2 | batteries |
; | lightstrip (12000) | 200 | plastic / iron | 1 | 1 | 1 | 0 | 2 | none |
; | hotplate (100/200) | 250 | iron / plastic | 5 | 6 | 8 | 0 | -1 | batteries |
, | soldering iron (20/200) | 200 | iron | 3 | 1 | 2 | 6 | 0 | batteries |
; | water purifier (100) | 1200 | plastic / iron | 12 | 20 | 2 | 0 | -3 | batteries |
; | two-way radio (100) | 800 | plastic / iron | 2 | 3 | 10 | 0 | 0 | batteries |
; | radio (100) | 420 | plastic / iron | 4 | 2 | 4 | 0 | -1 | batteries |
; | noise emitter (100) | 600 | plastic / iron | 4 | 3 | 6 | 0 | -1 | batteries |
; | road map (1) | 10 | mnull | 1 | 0 | 0 | 0 | -1 | none |
; | restaurant guide (1) | 10 | mnull | 1 | 0 | 0 | 0 | -1 | none |
; | crowbar | 130 | iron | 4 | 9 | 16 | 3 | 2 | none |
/ | hoe | 90 | iron / wood | 14 | 14 | 12 | 10 | 3 | none |
/ | shovel | 100 | iron / wood | 16 | 18 | 15 | 5 | 3 | none |
/ | chainsaw (0/400) | 350 | iron / plastic | 12 | 40 | 10 | 0 | -4 | gasoline |
; | jackhammer (0/120) | 890 | iron | 13 | 54 | 20 | 6 | -4 | gasoline |
; | geiger counter (100) | 300 | plastic / steel | 2 | 2 | 2 | 0 | 0 | batteries |
; | teleporter (20) | 6000 | plastic / steel | 3 | 12 | 4 | 0 | -1 | plutonium |
; | goo canister (1) | 3500 | steel | 6 | 22 | 7 | 0 | 1 | none |
* | zombie pheromone (3) | 400 | flesh / plastic | 1 | 1 | -5 | 0 | -1 | none |
; | portal generator (10) | 6600 | steel / plastic | 2 | 10 | 6 | 0 | -1 | none |
, | inactive manhack | 600 | steel / plastic | 1 | 3 | 6 | 6 | -3 | none |
; | inactive turret | 4000 | steel / plastic | 12 | 12 | 8 | 0 | -3 | none |
; | UPS (0/1000) | 2800 | steel / plastic | 12 | 6 | 10 | 0 | -1 | batteries |
; | tazer (0/500) | 1400 | iron / plastic | 1 | 3 | 6 | 0 | -1 | batteries |
; | mp3 player (100) | 800 | iron / plastic | 1 | 1 | 0 | 0 | 0 | batteries |
; | vortex stone (1) | 3000 | stone | 2 | 0 | 6 | 0 | 0 | none |
; | dog food | 60 | flesh | 1 | 2 | 0 | 0 | -5 | none |
; | dog whistle | 300 | steel | 0 | 0 | 0 | 0 | 0 | none |
; | Blood Draw Kit | 300 | plastic | 1 | 0 | 0 | 6 | -3 | none |
; | welder (0/500) | 900 | iron | 6 | 24 | 7 | 0 | -1 | batteries |
; | makeshift welder (0/500) | 450 | iron | 6 | 24 | 7 | 0 | -1 | batteries |
; | cot | 1000 | iron / cotton | 8 | 10 | 6 | 0 | -1 | none |
; | rollmat | 400 | mnull | 4 | 3 | 0 | 0 | -1 | none |
; | X-Acto knife | 40 | iron / plastic | 1 | 0 | 0 | 14 | -4 | none |
, | scalpel | 40 | steel | 1 | 0 | 0 | 18 | -4 | none |
/ | machete | 280 | iron | 8 | 14 | 6 | 28 | 2 | none |
/ | katana | 980 | steel | 16 | 16 | 4 | 45 | 1 | none |
/ | knife spear | 140 | wood / steel | 6 | 6 | 2 | 28 | 1 | none |
/ | rapier | 980 | steel | 6 | 9 | 5 | 28 | 2 | none |
/ | awl pike | 2000 | iron / wood | 14 | 18 | 8 | 50 | 2 | none |
/ | broadsword | 1200 | iron | 7 | 11 | 8 | 35 | 2 | none |
/ | makeshift machete | 100 | iron | 7 | 12 | 4 | 15 | 1 | none |
/ | makeshift glaive | 50 | steel | 12 | 18 | 6 | 20 | 2 | none |
; | steak knife | 25 | steel | 1 | 2 | 2 | 10 | -3 | none |
; | butcher knife | 80 | steel | 3 | 6 | 4 | 18 | -3 | none |
; | combat knife | 100 | steel / plastic | 2 | 2 | 2 | 22 | -2 | none |
; | wood saw | 40 | iron / wood | 7 | 3 | -6 | 1 | -2 | none |
/ | wood axe | 105 | wood / iron | 17 | 15 | 24 | 18 | 1 | none |
; | hacksaw | 65 | iron | 4 | 2 | 1 | 1 | -1 | none |
; | tent | 65 | iron | 10 | 20 | 4 | 0 | -3 | none |
; | damaged tent | 65 | iron | 10 | 20 | 4 | 0 | -3 | none |
/ | torch (25) | 0 | wood | 6 | 10 | 12 | 0 | 3 | none |
, | candle (100) | 0 | veggy | 1 | 1 | 0 | 0 | -2 | none |
; | brazier | 900 | iron | 6 | 5 | 11 | 0 | 1 | none |
; | kinetic bullet puller | 100 | steel / plastic | 2 | 4 | 10 | 0 | 0 | none |
; | hand press & die set (100) | 100 | steel / plastic | 2 | 4 | 8 | 0 | -2 | batteries |
; | screwdriver | 65 | iron / plastic | 2 | 3 | 6 | 0 | -1 | none |
; | wrench | 86 | iron | 2 | 5 | 15 | 0 | 2 | none |
; | snare trigger | 15 | wood | 1 | 0 | 0 | 0 | -1 | none |
; | pair of bolt cutters | 100 | steel / plastic | 5 | 4 | 10 | 4 | 1 | none |
/ | mop | 24 | plastic | 10 | 8 | 6 | 0 | 1 | none |
; | picklock kit | 0 | steel | 0 | 0 | 0 | 0 | 0 | none |
/ | pickaxe | 160 | wood | 12 | 11 | 12 | 0 | -1 | none |
; | spray can (10) | 10 | plastic | 1 | 1 | 0 | 0 | 0 | none |
, | rag | 0 | cotton | 1 | 1 | 0 | 0 | 0 | none |
; | pocket knife | 100 | steel / plastic | 0 | 2 | 0 | 10 | -4 | none |
; | bone needle (0/200) | 0 | flesh | 0 | 0 | 0 | 0 | 0 | thread |
; | stone hammer | 70 | stone / wood | 2 | 8 | 12 | 0 | 0 | none |
/ | stone axe | 105 | wood / stone | 17 | 19 | 15 | 18 | 0 | none |
/ | stone shovel | 100 | stone / wood | 16 | 21 | 15 | 5 | 3 | none |
/ | digging stick | 100 | wood | 6 | 10 | 12 | 0 | 3 | none |
; | shelter kit | 65 | wood / leather | 40 | 20 | 4 | 0 | -3 | none |
; | damaged shelter kit | 65 | wood / leather | 40 | 20 | 4 | 0 | -3 | none |
; | heatpack | 65 | plastic | 1 | 1 | 1 | 1 | 1 | none |
; | used heatpack | 10 | plastic | 1 | 1 | 1 | 1 | 1 | none |
, | electrohack | 400 | plastic / steel | 2 | 2 | 5 | 0 | 1 | none |
; | binoculars | 300 | plastic / glass | 2 | 3 | 6 | 0 | -1 | none |
: | Integrated Toolset | 2000 | mnull | 2 | 3 | 6 | 0 | -1 | none |
) | pot | 45 | iron | 8 | 6 | 9 | 0 | 1 | none |
) | frying pan | 50 | iron | 6 | 6 | 14 | 0 | 2 | none |
; | stone pot | 0 | stone | 9 | 3 | 4 | 0 | -1 | none |
; | hatchet | 95 | iron / wood | 6 | 7 | 12 | 12 | 1 | none |
/ | sledge hammer | 120 | wood / iron | 18 | 38 | 40 | 0 | 0 | none |
, | crack pipe | 35 | glass | 1 | 1 | 0 | 0 | -10 | none |
& | RV kitchen unit | 400 | steel | 80 | 900 | 0 | 0 | -2 | none |
/ | wood spear | 40 | wood | 5 | 3 | 4 | 18 | 1 | none |
, | syringe | 25 | plastic | 1 | 0 | -4 | 6 | -2 | none |
, | science ID card | 600 | plastic | 0 | 0 | -8 | 1 | -3 | none |
, | military ID card | 1200 | plastic | 0 | 0 | -8 | 1 | -3 | none |
, | USB drive | 100 | plastic | 0 | 0 | 0 | 0 | 0 | none |
; | jack | 86 | iron | 5 | 11974 | 11 | 0 | 2 | none |
; | Large Tent | 100 | plastic / aluminum | 40 | 2267 | 6 | 0 | -3 | none |
; | Vibrator | 5500 | plastic / aluminum | 2 | 453 | 0 | 0 | 0 | none |
Traps
Name & charges (default/max) | Price |
Mat. |
Vo |
We |
Ba |
Cut |
Hit |
Use |
|
---|---|---|---|---|---|---|---|---|---|
; | bubblewrap | 40 | plastic | 2 | 0 | -8 | 0 | 0 | none |
; | bear trap | 120 | iron | 4 | 12 | 9 | 1 | -2 | none |
; | nailboard trap | 30 | wood | 18 | 18 | 12 | 6 | -3 | none |
; | tripwire trap | 35 | paper | 1 | 0 | -10 | 0 | -1 | none |
; | crossbow trap | 600 | iron / wood | 7 | 10 | 4 | 0 | -2 | none |
; | shotgun trap | 450 | iron / wood | 7 | 11 | 12 | 0 | -2 | none |
; | blade trap | 500 | iron | 13 | 21 | 4 | 16 | -4 | none |
; | light snare kit | 100 | wood | 1 | 3 | 0 | 10 | 0 | none |
; | heavy snare kit | 250 | wood | 1 | 5 | 0 | 20 | 0 | none |
; | land mine | 2400 | iron | 3 | 6 | 10 | 0 | -1 | none |
; | booby trap | 500 | steel / plastic | 3 | 2 | 0 | 0 | -4 | none |
Explosives
Weapons |
---|
Ranged Weapons Throwing weapons Melee Weapons Martial arts Explosives |
Things of which the only purpose is to make your hands magically disappear. Or your flesh. Or your lungs. Or a horde. Or a powerful monster. Your pick.
Explosion effects
Explosives are complex beasts:
- Explosives have a power value, which is used to determine the impact damage as well as the amount of noise.
- Noise is equal to power * 2 if the explosive lights fires, or power * 10 if it does not.
- If the explosive has a blast effect, the blast radius is equal to the square root of (power / 4), rounded down. The blast will deal damage to creatures equal to 3 * power at the blast origin, scaling down with distance. NPCs and Players will receive between 1/3 and the full damage value to each limb except the torso, which will receive between 0.5 and 1.5 times the original blast damage.
- If the explosive lights fires then every square in the blast radius will be lit on fire.
- Some explosives fire shrapnel shards, each of which deals 20-60 damage and flies a random distance in a random direction, up to double the blast radius. These can be incredibly deadly, even a single one impacting a player's torso or head is likely to end a player's life.
Blind throws
In 0.E (Ellison) you can blind throw grenades around corners. wield the explosive, pull the pin, and peek (X) around the corner (in the sidebar a new option 'Press t to blind throw' should show up). Press throw and select the square you want to throw at, and throw the explosive around the corner. Not useful for throwing knives and other objects as there is a damage penalty for blind throwing.
Name & charges (default/max) | Price |
Mat. |
Vo |
We |
Ba |
Cut |
Hit |
Power |
Radius |
Noise |
Shrapnel |
Fire |
Blast |
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
* | pipe bomb | 150 | iron | 2 | 3 | 11 | 0 | 1 | ||||||
* | active pipe bomb (3) | 0 | iron | 2 | 3 | 11 | 0 | 1 | 6-14 | 1 | 60-140 | 0-4 | N | Y |
* | grenade | 400 | iron / plastic | 1 | 1 | 10 | 0 | -1 | ||||||
* | active grenade (5) | 0 | iron / plastic | 1 | 1 | 10 | 0 | -1 | 12 | 1 | 120 | 28 | N | Y |
* | flashbang | 380 | steel / plastic | 1 | 1 | 8 | 0 | -1 | ||||||
* | active flashbang (5) | 0 | steel / plastic | 1 | 1 | 8 | 0 | -1 | 0 (Flashbang) | 8 | 12 | 0 | N | N |
* | EMP grenade | 600 | steel / plastic | 1 | 1 | 8 | 0 | -1 | ||||||
* | active EMP grenade (3) | 0 | steel / plastic | 1 | 1 | 8 | 0 | -1 | 0 (EMP) | 4 | 0 | 0 | N | N |
* | scrambler grenade | 600 | steel / plastic | 1 | 1 | 8 | 0 | -1 | ||||||
* | active scrambler grenade (3) | 0 | steel / plastic | 1 | 1 | 8 | 0 | -1 | ||||||
* | teargas canister | 600 | steel | 1 | 1 | 6 | 0 | -1 | ||||||
* | active teargas (5) | 0 | steel | 1 | 1 | 6 | 0 | -1 | ||||||
* | smoke bomb | 180 | steel | 1 | 1 | 5 | 0 | -1 | ||||||
* | active smoke bomb | 0 | steel | 1 | 1 | 5 | 0 | -1 | ||||||
* | molotov cocktail | 200 | glass / cotton | 2 | 2 | 8 | 0 | 1 | ||||||
* | molotov cocktail (lit) (1) | 0 | glass / cotton | 2 | 2 | 8 | 0 | 1 | 8 | 1 | 16 | 0 | Y | Y |
* | acid bomb | 500 | glass | 1 | 1 | 4 | 0 | -1 | ||||||
* | acid bomb (active) | 0 | glass | 1 | 1 | 4 | 0 | -1 | 0 (Acid) | 1 | 0 | 0 | N | N |
* | dynamite | 700 | plastic | 6 | 10 | 4 | 0 | -3 | ||||||
* | dynamite (lit) | 0 | plastic | 6 | 10 | 4 | 0 | -3 | 60 | 3 | 600 | 0 | N | Y |
* | pack of firecrackers (25) | 100 | paper | 0 | 0 | 1 | 0 | -3 | ||||||
* | pack of firecrackers (lit) | 0 | paper | 0 | 0 | 0 | 0 | -3 | ||||||
* | firecracker | 2 | paper | 0 | 0 | 1 | 0 | -3 | ||||||
* | firecracker (lit) | 0 | paper | 0 | 0 | 1 | 0 | -3 | 0 | 0 | 20 | 0 | N | N |
* | mininuke | 1800 | steel / plastic | 3 | 4 | 8 | 0 | -2 | ||||||
* | mininuke (active) | 0 | steel / plastic | 3 | 4 | 8 | 0 | -2 | 200 | 7 | 2000 | 0 | N | Y |
; | C4-Explosive | 6000 | plastic / steel | 6 | 2 | 0 | 0 | -4 | ||||||
; | C4-Explosive(armed) (9) | 6000 | plastic / steel | 6 | 2 | 0 | 0 | -4 | 40 | 3 | 400 | 3 | N | Y |
Other explosives
Not all explosives are hand held, some are fired from various firearms. Some weapons also have explosive ammo, such as the Explosive slug, look for ammo with the 'EXPLOSIVE' or 'EXPLOSIVE_SMALL' flags.
40mm grenades
Name | Stack | $ | Type | Vo | WU | WS | Dmg | AP | Rng | Disp | Rec | Ns | Effects | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
= | 40mm acid bomb | 1 / 4 | 125 | 40mm grenades | 1 | 290 | 290 | 5 | 0 | 40 | 30 | 225 | 6 |
COOKOFF, ACIDBOMB |
= | 40mm beanbag | 4 / -- | 400 | 40mm grenades | 1 | 298 | 1192 | 30 | 0 | 40 | 30 | 225 | 66 |
COOKOFF, LARGE_BEANBAG, NEVER_MISFIRES |
= | 40mm concussive | 4 / -- | 400 | 40mm grenades | 1 | 238 | 952 | 5 | 0 | 40 | 30 | 225 | 6 |
COOKOFF, EXPLOSIVE, NEVER_MISFIRES |
= | 40mm flare | 4 / -- | 360 | 40mm grenades | 1 | 230 | 920 | 15 | 2 | 90 | 30 | 255 | 48 |
INCENDIARY, SMOKE, FLARE, NEVER_MISFIRES |
= | 40mm flashbang | 4 / 4 | 400 | 40mm grenades | 1 | 220 | 880 | 5 | 0 | 40 | 30 | 225 | 6 |
COOKOFF, FLASHBANG, NEVER_MISFIRES |
= | 40mm flechette | 4 / -- | 700 | 40mm grenades | 1 | 290 | 1160 | 64 | 15 | 12 | 0 | 525 | 106.8 |
COOKOFF, SHOT, NEVER_MISFIRES |
= | 40mm frag | 4 / -- | 450 | 40mm grenades | 1 | 239 | 956 | 5 | 0 | 40 | 30 | 225 | 6 |
COOKOFF, FRAG, NEVER_MISFIRES |
= | 40mm incendiary | 4 / -- | 500 | 40mm grenades | 1 | 230 | 920 | 5 | 0 | 40 | 30 | 225 | 6 |
COOKOFF, NAPALM, NEVER_MISFIRES |
= | 40mm buckshot | 4 / -- | 400 | 40mm grenades | 1 | 320 | 1280 | 70 | 0 | 12 | 0 | 525 | 114 |
COOKOFF, SHOT, NEVER_MISFIRES |
= | 40mm smoke cover | 4 / 4 | 350 | 40mm grenades | 1 | 220 | 880 | 5 | 0 | 40 | 30 | 225 | 6 |
COOKOFF, SMOKE, TRAIL, NEVER_MISFIRES |
= | 40mm teargas | 4 / 4 | 450 | 40mm grenades | 1 | 220 | 880 | 5 | 0 | 40 | 30 | 225 | 6 |
COOKOFF, TEARGAS, NEVER_MISFIRES |
Rockets
Name | Stack | $ | Type | Vo | WU | WS | Dmg | AP | Rng | Disp | Rec | Ns | Effects | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
= | 66mm HEAT | 1 / -- | 0 | 66mm HEAT | 1 | 997 | 997 | 5 | 20 | 80 | 2 | 15 | 6 |
EXPLOSIVE_BIG, TRAIL |
= | M235 66mm TPA rocket | 4 / -- | 8 | M235 66mm TPA rocket | 3 | 1140 | 4560 | 5 | 5 | 70 | 10 | 10 | 6 |
NAPALM_BIG, TRAIL |
= | FFV441B HE rocket | 1 / -- | 7 | 84x246mm | 4 | 3100 | 3100 | 10 | 5 | 120 | 4 | 3 | 42 |
EXPLOSIVE_BIG, FRAG |
= | FFV502 HEDP rocket | 1 / -- | 7 | 84x246mm | 4 | 3900 | 3900 | 10 | 5 | 100 | 5 | 4 | 42 |
EXPLOSIVE_HUGE |
= | FFV469 smoke rocket | 1 / -- | 3.5 | 84x246mm | 4 | 2200 | 2200 | 10 | 5 | 140 | 2 | 3 | 42 |
SMOKE_BIG |
Explosives | |
---|---|
Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb | |
Template · Talk · [Edit] |
- Knives, Lawnmower blades, etc - All these bladed implements can be used to cut up fabric.
- Cutting Weapons such as steak knives and butcher knives can butcher corpses. Stand over a corpse and Butcher it. The more cutting damage, the faster you butcher. This was changed in 0.C (Cooper) to the cutting quality. Unrelated to cutting damage.
- In 0.C (Cooper) tools now have various qualities, with a quality value. So a tool can have the digging:1 quality. A higher quality level is usually better, it either allows you to work quicker, is usable in more recipes, or gives better results.