Inactive turret: Difference between revisions
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BMacZeroBOT (talk | contribs) ((BOT) Updating page content from 0.8 (Romero) game data.) |
(updated description and information on it becoming hostile.) |
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{{Tool | {{Tool | ||
|name=inactive turret | |name=inactive turret | ||
|id=bot_turret | |||
|glyph=<nowiki>;</nowiki> | |glyph=<nowiki>;</nowiki> | ||
|color=c_ltgreen | |color=c_ltgreen | ||
Line 19: | Line 20: | ||
}} | }} | ||
{{quote| | {{quote|This is an inactive turret. Using this item involves loading the unit with the factory-loaded 9x19mm rounds in your inventory (if you wish to divide your ammunition, set aside whatever 9x19mm you do NOT want to give the turret) turning it on, and placing it on the ground, where it will attach itself. If reprogrammed and rewired successfully the turret will then identify you as a friendly, and attack all enemies with a built-in SMG.}} | ||
==Notes== | |||
* When activated, the chance it might spawn a hostile [[turret]] depends on your int, electronics and computer skill. | |||
* In {{inlineVer|0.B}}, a rare glitch can occur with a previously placed turret, when it is placed again and loaded, it'll spawn two turrets: One friendly with no ammo, and one hostile with the ammo inserted earlier. Boy, that sure was a fun thing to find out. | |||
{{Craft | {{Craft | ||
|ComponentR= | |ComponentR=1x [[Uzi 9mm]] '''OR''' [[TEC-9]] '''OR''' [[Calico M960]] '''OR''' [[H&K MP5]] | ||
|Tool=[[screwdriver]] '''OR''' [[integrated toolset]] | |ComponentR2=2x [[processor board]] | ||
|Skill1= | |ComponentR3=2x [[RAM]] | ||
|ComponentR4=1x [[power converter]] '''OR''' [[plutonium cell]] | |||
|Tool=[[screwdriver]] '''OR''' [[integrated toolset]] | |||
|Tool2=[[soldering iron]] (14) '''OR''' [[integrated toolset]] (1) | |||
|Skill1=mechanics | |||
|SkillLvl1=7 | |SkillLvl1=7 | ||
|Skill2=computer | |Skill2=electronics | ||
|SkillLvl2=5 | |||
|Skill3=computer | |||
|SkillLvl3=5 | |||
|Skill4=firearms | |||
|SkillLvl4=3 | |||
}} | }} | ||
Latest revision as of 18:25, 1 March 2018
; inactive turret Hitchhiker's Guide: | |
General | |
---|---|
Materials | steel / plastic |
Volume | 3 liters |
Weight | 3.322 lbs or 1.507 kg |
As a Tool | |
Ammo (start/max) | (0 / 0) |
Duration | 0 turns |
Other | |
Price | 40 $ |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | -3 |
“ A tool. ”
“ This is an inactive turret. Using this item involves loading the unit with the factory-loaded 9x19mm rounds in your inventory (if you wish to divide your ammunition, set aside whatever 9x19mm you do NOT want to give the turret) turning it on, and placing it on the ground, where it will attach itself. If reprogrammed and rewired successfully the turret will then identify you as a friendly, and attack all enemies with a built-in SMG. ”
Notes
- When activated, the chance it might spawn a hostile turret depends on your int, electronics and computer skill.
- In 0.B (Brin), a rare glitch can occur with a previously placed turret, when it is placed again and loaded, it'll spawn two turrets: One friendly with no ammo, and one hostile with the ammo inserted earlier. Boy, that sure was a fun thing to find out.
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