Farming: Difference between revisions
(→Plant seeds in dirt: Added some minor info on how to get some seeds) |
(→Plant seeds in dirt: Added some minor info on how to get some seeds) |
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== Plant seeds in dirt == | == Plant seeds in dirt == | ||
You can get some seeds by foraging | You can get some seeds by foraging ({{k|e}}xamine [[underbrush]]), blueberry and strawberry bushes can be easily found in [[underbrush]], present in open fields. | ||
{{k|e}}xamine [[Mound of dirt|dirt mounts]] with seeds in your inventory. | {{k|e}}xamine [[Mound of dirt|dirt mounts]] with seeds in your inventory. |
Revision as of 16:20, 17 January 2015
Farming guide with pictures!
Get dirt mounds
Find some at a farm.
http://img842.imageshack.us/img842/412/9fhm.png
Or create your own with a hoe by applying it.
http://img819.imageshack.us/img819/3395/2zve.png
Plant seeds in dirt
You can get some seeds by foraging (examine underbrush), blueberry and strawberry bushes can be easily found in underbrush, present in open fields.
examine dirt mounts with seeds in your inventory.
http://img209.imageshack.us/img209/8412/vzew.png
Your dirt mounds become planted seeds.
http://img842.imageshack.us/img842/7604/158b.png
Plant food
This step is optional. Fertilized Seeds will grow faster!
Fertilize your seeds, but don't activate the plant food.
http://img560.imageshack.us/img560/9291/6wzo.png
examine a seed with plant food in your inventory.
http://imageshack.us/a/img823/382/7ef5.png
Plants will get a fertilized token, in 0.9 there is a bug where it does not stay on the plant: this is fixed in current experimental build as of 12/2/13.
http://img38.imageshack.us/img38/7328/xmpc.png
Wait
Travel into the future and examine your plants to harvest them, but make sure you are ready to eat/use them because it will spawn items that can rot as soon as you harvest; the plant will not grow in a day, be ready for a whole season for them to grow.
http://img801.imageshack.us/img801/2685/xg6x.png
In fact, I am sure they cannot grow if you wait in the same place for days. Some part of the code must require that the tile be unloaded as you walk away and compare it to time passed as it phases back into reality in order to grow. Saving and quitting can accomplish this.
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