A Skill Training Encyclopedia: Difference between revisions

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===TAILORING===
===TAILORING===
 
*0->1: Makeshift Bandage
0->1: Makeshift Bandage
*1->2: pair of arm warmers
 
*2->3: balaclava
1->2: pair of arm warmers
*3->4: boonie hat
 
*4->5: pair of metal armguards || drop leg pouches || sleeping bag
2->3: balaclava
*5->6: pair of metal armguards || drop leg pouches || sleeping bag || pair of iron greaves
 
*6->7: sleeveless leather trenchcoat ||Bone Body Armor ||Ski mask || flame-resistant hood--
3->4: boonie hat
 
4->5: pair of metal armguards || drop leg pouches || sleeping bag
 
5->6: pair of metal armguards || drop leg pouches || sleeping bag || pair of iron greaves
 
6->7: sleeveless leather trenchcoat ||Bone Body Armor ||Ski mask || flame-resistant hood--
 
===FABRICATION===
===FABRICATION===
 
*0->1: improvised lockpick || cudgel || fishing hook
0->1: improvised lockpick || cudgel || fishing hook
*1->2: washboard
 
*2->3: distaff and spindle
1->2: washboard
*3->4: wooden smoother
 
*4->5: small plastic bottle || Banded Wooden Cartwheels
2->3: distaff and spindle
*5->6: small plastic bottle || Banded Wooden Cartwheels || pilot light (mechanics 2)
 
*6->7: lawn dart (throwing 1)
3->4: wooden smoother
 
4->5: small plastic bottle || Banded Wooden Cartwheels
 
5->6: small plastic bottle || Banded Wooden Cartwheels || pilot light (mechanics 2)
 
6->7: lawn dart (throwing 1)
 
===SURVIVAL===
===SURVIVAL===
 
*0->1: makeshift sling- || bindle- || forage underbrush
0->1: makeshift sling- || bindle- || forage underbrush
*1->2: plant fiber (from cattail stalks or dogbane) || digging stick || forage underbrush
 
*2->3: wild vegetable stems || any seeds || forage underbrush
1->2: plant fiber (from cattail stalks or dogbane) || digging stick || forage underbrush
*3->4: bone flute || stone axe
 
*4->5: mushroom spores
2->3: wild vegetable stems || any seeds || forage underbrush
*5->6:  mushroom spores || morel mushroom spores
 
3->4: bone flute || stone axe
 
4->5: mushroom spores
 
5->6:  mushroom spores || morel mushroom spores
 
===COOKING===
===COOKING===
 
*0->1: clean water || cooked meat || cooked wild vegetables
0->1: clean water || cooked meat || cooked wild vegetables
*1->2: pine nuts ||boiled egg || herbal tea || bone broth || cooked cattail stalk || scrambled eggs
 
*2->3: dehydrated meat || acid water || cooked dandelion greens || broth
1->2: pine nuts ||boiled egg || herbal tea || bone broth || cooked cattail stalk || scrambled eggs
*3->4: meat jerky || lard || woods soup
 
*4->5: dog food || aspic
2->3: dehydrated meat || acid water || cooked dandelion greens || broth
*5->6: dog food || aspic || pemmican
 
*6->7: salt || pickled meat
3->4: meat jerky || lard || woods soup
 
4->5: dog food || aspic
 
5->6: dog food || aspic || pemmican
 
6->7: salt || pickled meat
 
===ELECTRONICS===
===ELECTRONICS===
 
*0->1: antenna
0->1: antenna
*1->2: electric firestarter
 
1->2: electric firestarter
 
(May make a soldering iron at lv2)
(May make a soldering iron at lv2)
 
*2->3: electrolysis kit-
2->3: electrolysis kit-
 
===MECHANICS===
===MECHANICS===
"Pipe" method (credits to Vormithrax):
"Pipe" method (credits to Vormithrax):
 
*0->1: repair pipe with soldering iron/welder (25 batteries) (approximately 30 minutes)
0->1: repair pipe with soldering iron/welder (25 batteries) (approximately 30 minutes)
*1->2: repair pipe with soldering iron/welder (75 batteries) (approximately 1 hour 45 minutes)
 
1->2: repair pipe with soldering iron/welder (75 batteries) (approximately 1 hour 45 minutes)
 
(Recommended to make a homemade suppressor instead if the player has the required parts as it costs significantly less time (only requiring 4 rags, 1 pipe, and 36 seconds per craft))
(Recommended to make a homemade suppressor instead if the player has the required parts as it costs significantly less time (only requiring 4 rags, 1 pipe, and 36 seconds per craft))
 
*2->3: repair a pipe with a soldering iron/welder (200 batteries) (approximately 5 hours)
2->3: repair a pipe with a soldering iron/welder (200 batteries) (approximately 5 hours)
*3->4: repair a pipe with a soldering iron/welder (450 batteries) (approximately 10 hours 30 minutes)
 
Note: These numbers are times are from 100 a base 100 focus including decay with 0 morale. Higher morale and focus significantly reduce the required repair time to level up.
3->4: repair a pipe with a soldering iron/welder (450 batteries) (approximately 10 hours 30 minutes)
*0->1: make a light wooden frame, start vehicle construction with it and disassemble the vehicle, repeatedly
 
*1->2: homemade suppressor || remove/reattach car parts
*Note: These numbers are times are from 100 a base 100 focus including decay with 0 morale. Higher morale and focus significantly reduce the required repair time to level up.
*2->3: remove/reattach car parts || pipe shotgun
 
*3->4: remove/reattach car parts || pipe rifle: 9mm
0->1: make a light wooden frame, start vehicle construction with it and disassemble the vehicle, repeatedly
 
1->2: homemade suppressor || remove/reattach car parts
 
2->3: remove/reattach car parts || pipe shotgun
 
3->4: remove/reattach car parts || pipe rifle: 9mm
 
UTILITY SKILLS
UTILITY SKILLS
===TRAPPING===
===TRAPPING===
Craft a nail-board trap, place, and disarm it repeatedly. This takes a long time in the real world, so training trapping is best done with a macro. This is feasibly done up to 3 (4 if the player has patience). Useful for lower  
Craft a nail-board trap, place, and disarm it repeatedly. This takes a long time in the real world, so training trapping is best done with a macro. This is feasibly done up to 3 (4 if the player has patience). Useful for lower  
perception characters since 1 trapping = 2 perception for the sake of trap detection.
perception characters since 1 trapping = 2 perception for the sake of trap detection.
===FIRST AID===
===FIRST AID===
 
*0->1: applying 6 makeshift bandages
0->1: applying 6 makeshift bandages
*1->2: applying 27 makeshift bandages || arm-splints
 
*2->3: applying 81 makeshift bandages
1->2: applying 27 makeshift bandages || arm-splints
 
2->3: applying 81 makeshift bandages
 
*note: These numbers are obtained from consecutive crafting from 0 to 3 (from 100 focus 0 morale) without refreshing focus to 100 every level. The number of bandages per iteration is significantly reduced by morale and higher  
*note: These numbers are obtained from consecutive crafting from 0 to 3 (from 100 focus 0 morale) without refreshing focus to 100 every level. The number of bandages per iteration is significantly reduced by morale and higher  
focus.
focus.
 
*3-4: applying 144 makeshift bandages (from 100 focus and 0 morale consecutively)
3-4: applying 144 makeshift bandages (from 100 focus and 0 morale consecutively)
 
===RANGED COMBAT SKILLS===
===RANGED COMBAT SKILLS===
 
*Marksmanship + Archery: May be trained up to 3 along with archery by crafting a bow, and shooting arrows at the floor or a marked target.
Marksmanship + Archery: May be trained up to 3 along with archery by crafting a bow, and shooting arrows at the floor or a marked target.
*Throwing: Throw things on the floor or at a practice target to train throwing up to 3 for little in-game time.
 
*Handguns:  The same as training Archery. Requires crafting the pistol Crossbow (Recipe locked). Viable up to level 3.
Throwing: Throw things on the floor or at a practice target to train throwing up to 3 for little in-game time.
*Rifles: The same as training Archery. Requires crafting the Crossbow (Recipe locked). Viable up to level 3.
 
*Submachine guns: The same as training Archery. Requires crafting the repeating Crossbow (Recipe locked). Viable up to level 3.
Handguns:  The same as training Archery. Requires crafting the pistol Crossbow (Recipe locked). Viable up to level 3.
*Launchers: No real way to train other than usage and books.
 
*Shotguns: No real way to train other than usage and books.
Rifles: The same as training Archery. Requires crafting the Crossbow (Recipe locked). Viable up to level 3.
 
Submachine guns: The same as training Archery. Requires crafting the repeating Crossbow (Recipe locked). Viable up to level 3.
 
Launchers: No real way to train other than usage and books.
 
Shotguns: No real way to train other than usage and books.
 
===MELEE COMBAT SKILLS===
===MELEE COMBAT SKILLS===
 
*Dodging:  viably train dodge to 6 by waiting while surrounded by rats while wearing full turnout gear or survivor suit.
Dodging:  viably train dodge to 6 by waiting while surrounded by rats while wearing full turnout gear or survivor suit.
*Melee: No real way to train other than usage and books.
 
*Unarmed combat: No real way to train other than usage and books.
Melee: No real way to train other than usage and books.
*Bashing Weapons: No real way to train other than usage and books.
 
*Cutting Weapons: No real way to train other than usage and books.
Unarmed combat: No real way to train other than usage and books.
*Piercing weapons: No real way to train other than usage and books.
 
Bashing Weapons: No real way to train other than usage and books.
 
Cutting Weapons: No real way to train other than usage and books.
 
Piercing weapons: No real way to train other than usage and books.
 
*Note: There are no crafting recipes which train combat. However, there are a few ways to train certain skills up without the need to confront enemies (see ranged combat skills).
*Note: There are no crafting recipes which train combat. However, there are a few ways to train certain skills up without the need to confront enemies (see ranged combat skills).


{{Guides}}
{{Guides}}
[[Category:Guides]]
[[Category:Guides]]

Revision as of 18:46, 5 January 2019

Guide created using 0.D (Danny) of Cataclysm

Please use ctrl + f to find the particular skill you are looking to train.

USING BOOKS (at higher levels) INSTEAD IS STRONGLY RECOMMENDED!

Bartering + Speaking + Computers are trainable through books and are generally un-grindable.

Swimming + Driving can be learned through practice.

SKILL TRAINING GUIDE

-able to deconstruct to get all materials from crafting back

--crafting recipe

CRAFTING SKILLS

(This section mostly refers to items which may be crafted without a recipe. Some notable craftable items, however, are an exception and therefore included due to ease in crafting and acquisition.)

TAILORING

  • 0->1: Makeshift Bandage
  • 1->2: pair of arm warmers
  • 2->3: balaclava
  • 3->4: boonie hat
  • 4->5: pair of metal armguards || drop leg pouches || sleeping bag
  • 5->6: pair of metal armguards || drop leg pouches || sleeping bag || pair of iron greaves
  • 6->7: sleeveless leather trenchcoat ||Bone Body Armor ||Ski mask || flame-resistant hood--

FABRICATION

  • 0->1: improvised lockpick || cudgel || fishing hook
  • 1->2: washboard
  • 2->3: distaff and spindle
  • 3->4: wooden smoother
  • 4->5: small plastic bottle || Banded Wooden Cartwheels
  • 5->6: small plastic bottle || Banded Wooden Cartwheels || pilot light (mechanics 2)
  • 6->7: lawn dart (throwing 1)

SURVIVAL

  • 0->1: makeshift sling- || bindle- || forage underbrush
  • 1->2: plant fiber (from cattail stalks or dogbane) || digging stick || forage underbrush
  • 2->3: wild vegetable stems || any seeds || forage underbrush
  • 3->4: bone flute || stone axe
  • 4->5: mushroom spores
  • 5->6: mushroom spores || morel mushroom spores

COOKING

  • 0->1: clean water || cooked meat || cooked wild vegetables
  • 1->2: pine nuts ||boiled egg || herbal tea || bone broth || cooked cattail stalk || scrambled eggs
  • 2->3: dehydrated meat || acid water || cooked dandelion greens || broth
  • 3->4: meat jerky || lard || woods soup
  • 4->5: dog food || aspic
  • 5->6: dog food || aspic || pemmican
  • 6->7: salt || pickled meat

ELECTRONICS

  • 0->1: antenna
  • 1->2: electric firestarter

(May make a soldering iron at lv2)

  • 2->3: electrolysis kit-

MECHANICS

"Pipe" method (credits to Vormithrax):

  • 0->1: repair pipe with soldering iron/welder (25 batteries) (approximately 30 minutes)
  • 1->2: repair pipe with soldering iron/welder (75 batteries) (approximately 1 hour 45 minutes)

(Recommended to make a homemade suppressor instead if the player has the required parts as it costs significantly less time (only requiring 4 rags, 1 pipe, and 36 seconds per craft))

  • 2->3: repair a pipe with a soldering iron/welder (200 batteries) (approximately 5 hours)
  • 3->4: repair a pipe with a soldering iron/welder (450 batteries) (approximately 10 hours 30 minutes)

Note: These numbers are times are from 100 a base 100 focus including decay with 0 morale. Higher morale and focus significantly reduce the required repair time to level up.

  • 0->1: make a light wooden frame, start vehicle construction with it and disassemble the vehicle, repeatedly
  • 1->2: homemade suppressor || remove/reattach car parts
  • 2->3: remove/reattach car parts || pipe shotgun
  • 3->4: remove/reattach car parts || pipe rifle: 9mm

UTILITY SKILLS

TRAPPING

Craft a nail-board trap, place, and disarm it repeatedly. This takes a long time in the real world, so training trapping is best done with a macro. This is feasibly done up to 3 (4 if the player has patience). Useful for lower perception characters since 1 trapping = 2 perception for the sake of trap detection.

FIRST AID

  • 0->1: applying 6 makeshift bandages
  • 1->2: applying 27 makeshift bandages || arm-splints
  • 2->3: applying 81 makeshift bandages
  • note: These numbers are obtained from consecutive crafting from 0 to 3 (from 100 focus 0 morale) without refreshing focus to 100 every level. The number of bandages per iteration is significantly reduced by morale and higher

focus.

  • 3-4: applying 144 makeshift bandages (from 100 focus and 0 morale consecutively)

RANGED COMBAT SKILLS

  • Marksmanship + Archery: May be trained up to 3 along with archery by crafting a bow, and shooting arrows at the floor or a marked target.
  • Throwing: Throw things on the floor or at a practice target to train throwing up to 3 for little in-game time.
  • Handguns: The same as training Archery. Requires crafting the pistol Crossbow (Recipe locked). Viable up to level 3.
  • Rifles: The same as training Archery. Requires crafting the Crossbow (Recipe locked). Viable up to level 3.
  • Submachine guns: The same as training Archery. Requires crafting the repeating Crossbow (Recipe locked). Viable up to level 3.
  • Launchers: No real way to train other than usage and books.
  • Shotguns: No real way to train other than usage and books.

MELEE COMBAT SKILLS

  • Dodging: viably train dodge to 6 by waiting while surrounded by rats while wearing full turnout gear or survivor suit.
  • Melee: No real way to train other than usage and books.
  • Unarmed combat: No real way to train other than usage and books.
  • Bashing Weapons: No real way to train other than usage and books.
  • Cutting Weapons: No real way to train other than usage and books.
  • Piercing weapons: No real way to train other than usage and books.
  • Note: There are no crafting recipes which train combat. However, there are a few ways to train certain skills up without the need to confront enemies (see ranged combat skills).