A Skill Training Encyclopedia: Difference between revisions
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===TAILORING=== | ===TAILORING=== | ||
*0->1: Makeshift Bandage | |||
0->1: Makeshift Bandage | *1->2: pair of arm warmers | ||
*2->3: balaclava | |||
1->2: pair of arm warmers | *3->4: boonie hat | ||
*4->5: pair of metal armguards || drop leg pouches || sleeping bag | |||
2->3: balaclava | *5->6: pair of metal armguards || drop leg pouches || sleeping bag || pair of iron greaves | ||
*6->7: sleeveless leather trenchcoat ||Bone Body Armor ||Ski mask || flame-resistant hood-- | |||
3->4: boonie hat | |||
4->5: pair of metal armguards || drop leg pouches || sleeping bag | |||
5->6: pair of metal armguards || drop leg pouches || sleeping bag || pair of iron greaves | |||
6->7: sleeveless leather trenchcoat ||Bone Body Armor ||Ski mask || flame-resistant hood-- | |||
===FABRICATION=== | ===FABRICATION=== | ||
*0->1: improvised lockpick || cudgel || fishing hook | |||
0->1: improvised lockpick || cudgel || fishing hook | *1->2: washboard | ||
*2->3: distaff and spindle | |||
1->2: washboard | *3->4: wooden smoother | ||
*4->5: small plastic bottle || Banded Wooden Cartwheels | |||
2->3: distaff and spindle | *5->6: small plastic bottle || Banded Wooden Cartwheels || pilot light (mechanics 2) | ||
*6->7: lawn dart (throwing 1) | |||
3->4: wooden smoother | |||
4->5: small plastic bottle || Banded Wooden Cartwheels | |||
5->6: small plastic bottle || Banded Wooden Cartwheels || pilot light (mechanics 2) | |||
6->7: lawn dart (throwing 1) | |||
===SURVIVAL=== | ===SURVIVAL=== | ||
*0->1: makeshift sling- || bindle- || forage underbrush | |||
0->1: makeshift sling- || bindle- || forage underbrush | *1->2: plant fiber (from cattail stalks or dogbane) || digging stick || forage underbrush | ||
*2->3: wild vegetable stems || any seeds || forage underbrush | |||
1->2: plant fiber (from cattail stalks or dogbane) || digging stick || forage underbrush | *3->4: bone flute || stone axe | ||
*4->5: mushroom spores | |||
2->3: wild vegetable stems || any seeds || forage underbrush | *5->6: mushroom spores || morel mushroom spores | ||
3->4: bone flute || stone axe | |||
4->5: mushroom spores | |||
5->6: mushroom spores || morel mushroom spores | |||
===COOKING=== | ===COOKING=== | ||
*0->1: clean water || cooked meat || cooked wild vegetables | |||
0->1: clean water || cooked meat || cooked wild vegetables | *1->2: pine nuts ||boiled egg || herbal tea || bone broth || cooked cattail stalk || scrambled eggs | ||
*2->3: dehydrated meat || acid water || cooked dandelion greens || broth | |||
1->2: pine nuts ||boiled egg || herbal tea || bone broth || cooked cattail stalk || scrambled eggs | *3->4: meat jerky || lard || woods soup | ||
*4->5: dog food || aspic | |||
2->3: dehydrated meat || acid water || cooked dandelion greens || broth | *5->6: dog food || aspic || pemmican | ||
*6->7: salt || pickled meat | |||
3->4: meat jerky || lard || woods soup | |||
4->5: dog food || aspic | |||
5->6: dog food || aspic || pemmican | |||
6->7: salt || pickled meat | |||
===ELECTRONICS=== | ===ELECTRONICS=== | ||
*0->1: antenna | |||
0->1: antenna | *1->2: electric firestarter | ||
1->2: electric firestarter | |||
(May make a soldering iron at lv2) | (May make a soldering iron at lv2) | ||
*2->3: electrolysis kit- | |||
2->3: electrolysis kit- | |||
===MECHANICS=== | ===MECHANICS=== | ||
"Pipe" method (credits to Vormithrax): | "Pipe" method (credits to Vormithrax): | ||
*0->1: repair pipe with soldering iron/welder (25 batteries) (approximately 30 minutes) | |||
0->1: repair pipe with soldering iron/welder (25 batteries) (approximately 30 minutes) | *1->2: repair pipe with soldering iron/welder (75 batteries) (approximately 1 hour 45 minutes) | ||
1->2: repair pipe with soldering iron/welder (75 batteries) (approximately 1 hour 45 minutes) | |||
(Recommended to make a homemade suppressor instead if the player has the required parts as it costs significantly less time (only requiring 4 rags, 1 pipe, and 36 seconds per craft)) | (Recommended to make a homemade suppressor instead if the player has the required parts as it costs significantly less time (only requiring 4 rags, 1 pipe, and 36 seconds per craft)) | ||
*2->3: repair a pipe with a soldering iron/welder (200 batteries) (approximately 5 hours) | |||
2->3: repair a pipe with a soldering iron/welder (200 batteries) (approximately 5 hours) | *3->4: repair a pipe with a soldering iron/welder (450 batteries) (approximately 10 hours 30 minutes) | ||
Note: These numbers are times are from 100 a base 100 focus including decay with 0 morale. Higher morale and focus significantly reduce the required repair time to level up. | |||
3->4: repair a pipe with a soldering iron/welder (450 batteries) (approximately 10 hours 30 minutes) | *0->1: make a light wooden frame, start vehicle construction with it and disassemble the vehicle, repeatedly | ||
*1->2: homemade suppressor || remove/reattach car parts | |||
*2->3: remove/reattach car parts || pipe shotgun | |||
*3->4: remove/reattach car parts || pipe rifle: 9mm | |||
0->1: make a light wooden frame, start vehicle construction with it and disassemble the vehicle, repeatedly | |||
1->2: homemade suppressor || remove/reattach car parts | |||
2->3: remove/reattach car parts || pipe shotgun | |||
3->4: remove/reattach car parts || pipe rifle: 9mm | |||
UTILITY SKILLS | UTILITY SKILLS | ||
===TRAPPING=== | ===TRAPPING=== | ||
Craft a nail-board trap, place, and disarm it repeatedly. This takes a long time in the real world, so training trapping is best done with a macro. This is feasibly done up to 3 (4 if the player has patience). Useful for lower | Craft a nail-board trap, place, and disarm it repeatedly. This takes a long time in the real world, so training trapping is best done with a macro. This is feasibly done up to 3 (4 if the player has patience). Useful for lower | ||
perception characters since 1 trapping = 2 perception for the sake of trap detection. | perception characters since 1 trapping = 2 perception for the sake of trap detection. | ||
===FIRST AID=== | ===FIRST AID=== | ||
*0->1: applying 6 makeshift bandages | |||
0->1: applying 6 makeshift bandages | *1->2: applying 27 makeshift bandages || arm-splints | ||
*2->3: applying 81 makeshift bandages | |||
1->2: applying 27 makeshift bandages || arm-splints | |||
2->3: applying 81 makeshift bandages | |||
*note: These numbers are obtained from consecutive crafting from 0 to 3 (from 100 focus 0 morale) without refreshing focus to 100 every level. The number of bandages per iteration is significantly reduced by morale and higher | *note: These numbers are obtained from consecutive crafting from 0 to 3 (from 100 focus 0 morale) without refreshing focus to 100 every level. The number of bandages per iteration is significantly reduced by morale and higher | ||
focus. | focus. | ||
*3-4: applying 144 makeshift bandages (from 100 focus and 0 morale consecutively) | |||
3-4: applying 144 makeshift bandages (from 100 focus and 0 morale consecutively) | |||
===RANGED COMBAT SKILLS=== | ===RANGED COMBAT SKILLS=== | ||
*Marksmanship + Archery: May be trained up to 3 along with archery by crafting a bow, and shooting arrows at the floor or a marked target. | |||
Marksmanship + Archery: May be trained up to 3 along with archery by crafting a bow, and shooting arrows at the floor or a marked target. | *Throwing: Throw things on the floor or at a practice target to train throwing up to 3 for little in-game time. | ||
*Handguns: The same as training Archery. Requires crafting the pistol Crossbow (Recipe locked). Viable up to level 3. | |||
Throwing: Throw things on the floor or at a practice target to train throwing up to 3 for little in-game time. | *Rifles: The same as training Archery. Requires crafting the Crossbow (Recipe locked). Viable up to level 3. | ||
*Submachine guns: The same as training Archery. Requires crafting the repeating Crossbow (Recipe locked). Viable up to level 3. | |||
Handguns: The same as training Archery. Requires crafting the pistol Crossbow (Recipe locked). Viable up to level 3. | *Launchers: No real way to train other than usage and books. | ||
*Shotguns: No real way to train other than usage and books. | |||
Rifles: The same as training Archery. Requires crafting the Crossbow (Recipe locked). Viable up to level 3. | |||
Submachine guns: The same as training Archery. Requires crafting the repeating Crossbow (Recipe locked). Viable up to level 3. | |||
Launchers: No real way to train other than usage and books. | |||
Shotguns: No real way to train other than usage and books. | |||
===MELEE COMBAT SKILLS=== | ===MELEE COMBAT SKILLS=== | ||
*Dodging: viably train dodge to 6 by waiting while surrounded by rats while wearing full turnout gear or survivor suit. | |||
Dodging: viably train dodge to 6 by waiting while surrounded by rats while wearing full turnout gear or survivor suit. | *Melee: No real way to train other than usage and books. | ||
*Unarmed combat: No real way to train other than usage and books. | |||
Melee: No real way to train other than usage and books. | *Bashing Weapons: No real way to train other than usage and books. | ||
*Cutting Weapons: No real way to train other than usage and books. | |||
Unarmed combat: No real way to train other than usage and books. | *Piercing weapons: No real way to train other than usage and books. | ||
Bashing Weapons: No real way to train other than usage and books. | |||
Cutting Weapons: No real way to train other than usage and books. | |||
Piercing weapons: No real way to train other than usage and books. | |||
*Note: There are no crafting recipes which train combat. However, there are a few ways to train certain skills up without the need to confront enemies (see ranged combat skills). | *Note: There are no crafting recipes which train combat. However, there are a few ways to train certain skills up without the need to confront enemies (see ranged combat skills). | ||
{{Guides}} | {{Guides}} | ||
[[Category:Guides]] | [[Category:Guides]] |
Revision as of 18:46, 5 January 2019
Guide created using 0.D (Danny) of Cataclysm
Please use ctrl + f to find the particular skill you are looking to train.
USING BOOKS (at higher levels) INSTEAD IS STRONGLY RECOMMENDED!
Bartering + Speaking + Computers are trainable through books and are generally un-grindable.
Swimming + Driving can be learned through practice.
SKILL TRAINING GUIDE
-able to deconstruct to get all materials from crafting back
--crafting recipe
CRAFTING SKILLS
(This section mostly refers to items which may be crafted without a recipe. Some notable craftable items, however, are an exception and therefore included due to ease in crafting and acquisition.)
TAILORING
- 0->1: Makeshift Bandage
- 1->2: pair of arm warmers
- 2->3: balaclava
- 3->4: boonie hat
- 4->5: pair of metal armguards || drop leg pouches || sleeping bag
- 5->6: pair of metal armguards || drop leg pouches || sleeping bag || pair of iron greaves
- 6->7: sleeveless leather trenchcoat ||Bone Body Armor ||Ski mask || flame-resistant hood--
FABRICATION
- 0->1: improvised lockpick || cudgel || fishing hook
- 1->2: washboard
- 2->3: distaff and spindle
- 3->4: wooden smoother
- 4->5: small plastic bottle || Banded Wooden Cartwheels
- 5->6: small plastic bottle || Banded Wooden Cartwheels || pilot light (mechanics 2)
- 6->7: lawn dart (throwing 1)
SURVIVAL
- 0->1: makeshift sling- || bindle- || forage underbrush
- 1->2: plant fiber (from cattail stalks or dogbane) || digging stick || forage underbrush
- 2->3: wild vegetable stems || any seeds || forage underbrush
- 3->4: bone flute || stone axe
- 4->5: mushroom spores
- 5->6: mushroom spores || morel mushroom spores
COOKING
- 0->1: clean water || cooked meat || cooked wild vegetables
- 1->2: pine nuts ||boiled egg || herbal tea || bone broth || cooked cattail stalk || scrambled eggs
- 2->3: dehydrated meat || acid water || cooked dandelion greens || broth
- 3->4: meat jerky || lard || woods soup
- 4->5: dog food || aspic
- 5->6: dog food || aspic || pemmican
- 6->7: salt || pickled meat
ELECTRONICS
- 0->1: antenna
- 1->2: electric firestarter
(May make a soldering iron at lv2)
- 2->3: electrolysis kit-
MECHANICS
"Pipe" method (credits to Vormithrax):
- 0->1: repair pipe with soldering iron/welder (25 batteries) (approximately 30 minutes)
- 1->2: repair pipe with soldering iron/welder (75 batteries) (approximately 1 hour 45 minutes)
(Recommended to make a homemade suppressor instead if the player has the required parts as it costs significantly less time (only requiring 4 rags, 1 pipe, and 36 seconds per craft))
- 2->3: repair a pipe with a soldering iron/welder (200 batteries) (approximately 5 hours)
- 3->4: repair a pipe with a soldering iron/welder (450 batteries) (approximately 10 hours 30 minutes)
Note: These numbers are times are from 100 a base 100 focus including decay with 0 morale. Higher morale and focus significantly reduce the required repair time to level up.
- 0->1: make a light wooden frame, start vehicle construction with it and disassemble the vehicle, repeatedly
- 1->2: homemade suppressor || remove/reattach car parts
- 2->3: remove/reattach car parts || pipe shotgun
- 3->4: remove/reattach car parts || pipe rifle: 9mm
UTILITY SKILLS
TRAPPING
Craft a nail-board trap, place, and disarm it repeatedly. This takes a long time in the real world, so training trapping is best done with a macro. This is feasibly done up to 3 (4 if the player has patience). Useful for lower perception characters since 1 trapping = 2 perception for the sake of trap detection.
FIRST AID
- 0->1: applying 6 makeshift bandages
- 1->2: applying 27 makeshift bandages || arm-splints
- 2->3: applying 81 makeshift bandages
- note: These numbers are obtained from consecutive crafting from 0 to 3 (from 100 focus 0 morale) without refreshing focus to 100 every level. The number of bandages per iteration is significantly reduced by morale and higher
focus.
- 3-4: applying 144 makeshift bandages (from 100 focus and 0 morale consecutively)
RANGED COMBAT SKILLS
- Marksmanship + Archery: May be trained up to 3 along with archery by crafting a bow, and shooting arrows at the floor or a marked target.
- Throwing: Throw things on the floor or at a practice target to train throwing up to 3 for little in-game time.
- Handguns: The same as training Archery. Requires crafting the pistol Crossbow (Recipe locked). Viable up to level 3.
- Rifles: The same as training Archery. Requires crafting the Crossbow (Recipe locked). Viable up to level 3.
- Submachine guns: The same as training Archery. Requires crafting the repeating Crossbow (Recipe locked). Viable up to level 3.
- Launchers: No real way to train other than usage and books.
- Shotguns: No real way to train other than usage and books.
MELEE COMBAT SKILLS
- Dodging: viably train dodge to 6 by waiting while surrounded by rats while wearing full turnout gear or survivor suit.
- Melee: No real way to train other than usage and books.
- Unarmed combat: No real way to train other than usage and books.
- Bashing Weapons: No real way to train other than usage and books.
- Cutting Weapons: No real way to train other than usage and books.
- Piercing weapons: No real way to train other than usage and books.
- Note: There are no crafting recipes which train combat. However, there are a few ways to train certain skills up without the need to confront enemies (see ranged combat skills).
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