A Skill Training Encyclopedia: Difference between revisions
(Add some headings and subheadings, sort info into tables, add a short note about the symbols after item names) |
FukkenSaved (talk | contribs) (→Mechanics: Another method to grind Mechanics, saving users much repetitive stress injury. Some of the Car stuff is out of date - Removing seatbelts requires level 1, Disassembling vehicles requires level 2.) |
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(Credits to Vormithrax, in {{inlineVer|0.E}} | (Credits to Vormithrax, in {{inlineVer|0.E}} | ||
You first need to damage an object before you can repair it, wield the item and bash a wall). | You first need to damage an object before you can repair it, wield the item and bash a wall). Also works with other solderable weapons. | ||
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repair pipe with soldering iron/welder (75 batteries) (approximately 1 hour 45 minutes) | repair pipe with soldering iron/welder (75 batteries) (approximately 1 hour 45 minutes) | ||
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===="Disrepair" Method==== | |||
If you attempt to repair an item when your skill level is too low, you will be able to increase the skill level, but will gradually damage the item. Some items are composed of two ingredients though and can be repaired with the corresponding tool/skill for either ingredient, so you can damage it this way, then repair it back with another skill you're at a higher level in - Most likely Tailoring. Or you can use up part of the endless supply of zombie loot, some of which you'll cut up for usually no returns anyway, and not worth the soap/detergent to clean it. | |||
===="Car" Method (Variant 1)==== | ===="Car" Method (Variant 1)==== |
Revision as of 23:35, 23 December 2019
Guide was created for 0.D (Danny)
How to train your skills.
USING BOOKS (at higher levels) INSTEAD IS STRONGLY RECOMMENDED!
Bartering + Speaking + Computers are trainable through books and are generally un-grindable.
Swimming + Driving can be learned through practice.
Crafting Skills
This section mostly refers to items which may be crafted without a recipe. Some notable craftable items, however, are an exception and therefore included due to ease in crafting and acquisition.
Some items listed may have symbols after their name. The meaning for the symbols are as follows:
- : able to deconstruct to get back all materials used in crafting it
-- : requires crafting recipe
Tailoring
Level Progression | |
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0->1 |
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1->2 |
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2->3 |
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3->4 |
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4->5 |
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5->6 |
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6->7 |
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Fabrication
Level Progression | |
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0->1 |
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1->2 |
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2->3 |
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3->4 |
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4->5 |
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5->6 |
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6->7 |
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Survival
Level Progression | |
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0->1 |
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1->2 |
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2->3 |
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3->4 |
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4->5 |
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5->6 |
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Cooking
Level Progression | |
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0->1 |
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1->2 |
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2->3 |
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3->4 |
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4->5 |
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5->6 |
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6->7 |
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Electronics
Level Progression | |
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0->1 |
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1->2 |
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2->3 |
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Mechanics
"Pipe" Method
(Credits to Vormithrax, in 0.E (Ellison) You first need to damage an object before you can repair it, wield the item and bash a wall). Also works with other solderable weapons.
Level Progression | |
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0->1 |
repair pipe with soldering iron/welder (25 batteries) (approximately 30 minutes) |
1->2 |
repair pipe with soldering iron/welder (75 batteries) (approximately 1 hour 45 minutes) |
"Disrepair" Method
If you attempt to repair an item when your skill level is too low, you will be able to increase the skill level, but will gradually damage the item. Some items are composed of two ingredients though and can be repaired with the corresponding tool/skill for either ingredient, so you can damage it this way, then repair it back with another skill you're at a higher level in - Most likely Tailoring. Or you can use up part of the endless supply of zombie loot, some of which you'll cut up for usually no returns anyway, and not worth the soap/detergent to clean it.
"Car" Method (Variant 1)
Level Progression | |
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0->1 |
remove seatbelts, headlights, dashboard and clocks from cars, requires a screwdriver (Recommended to make a homemade suppressor instead if the player has the required parts as it costs significantly less time (only requiring 4 rags, 1 pipe, and 36 seconds per craft)) |
1->2 |
repair a pipe with a soldering iron/welder (200 batteries) (approximately 5 hours) |
2->3 |
repair a pipe with a soldering iron/welder (450 batteries) (approximately 10 hours 30 minutes) |
3->4 |
repair a pipe with a soldering iron/welder (450 batteries) (approximately 10 hours 30 minutes) |
Note |
From 1->4, these numbers are times are from 100 a base 100 focus including decay with 0 morale. Higher morale and focus significantly reduce the required repair time to level up. |
"Car" Method (Variant 2)
Level Progression | |
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0->1 |
make a light wooden frame, start vehicle construction with it and disassemble the vehicle, repeatedly |
1->2 |
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2->3 |
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3->4 |
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Utility Skills
Trapping
Craft a nail-board trap, place, and disarm it repeatedly. This takes a long time in the real world, so training trapping is best done with a macro. This is feasibly done up to 3 (4 if the player has patience). Useful for lower perception characters since 1 trapping = 2 perception for the sake of trap detection.
First Aid
Level Progression | |
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0->1 |
applying 6 makeshift bandages |
1->2 |
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2->3 |
applying 81 makeshift bandages |
Note |
From 0->3, these numbers are obtained from consecutive crafting from 0 to 3 (from 100 focus 0 morale) without refreshing focus to 100 every level. The number of bandages per iteration is significantly reduced by morale and higher focus. |
4->5 |
applying 144 makeshift bandages (from 100 focus and 0 morale consecutively) |
Combat Skills
Ranged Combat
- Marksmanship + Archery: May be trained up to 3 along with archery by crafting a bow, and shooting arrows at the floor or a marked target.
- Throwing: Throw things on the floor or at a practice target to train throwing up to 3 for little in-game time.
- Handguns: The same as training Archery. Requires crafting the pistol Crossbow (Recipe locked). Viable up to level 3.
- Rifles: The same as training Archery. Requires crafting the Crossbow (Recipe locked). Viable up to level 3.
- Submachine guns: The same as training Archery. Requires crafting the repeating Crossbow (Recipe locked). Viable up to level 3.
- Launchers: No real way to train other than usage and books.
- Shotguns: No real way to train other than usage and books.
Melee Combat
- Dodging: viably train dodge to 6 by waiting while surrounded by rats while wearing full turnout gear or survivor suit.
- Melee: No real way to train other than usage and books.
- Unarmed combat: No real way to train other than usage and books.
- Bashing Weapons: No real way to train other than usage and books.
- Cutting Weapons: No real way to train other than usage and books.
- Piercing weapons: No real way to train other than usage and books.
- Note: There are no crafting recipes which train combat. However, there are a few ways to train certain skills up without the need to confront enemies (see ranged combat skills).
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