Police officer/doc: Difference between revisions
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(Something to check on + grammar/style) |
(Update to current experimental) |
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* | * In old versions of the game it used to turn [[Eyebot|eyebots]] and other [[Robots|police robots]] to be non-aggressive. The effect needed a [[detective badge|badge]] on your person as well, and the effect was linked to the profession trait. | ||
* As of {{InlineVer|0.H}}, the [[Eyebot|eyebots]] and other [[Robots|police robots]] were removed from the main game, so the profession lost its robot related effects. | |||
* Very slightly raises your chance at trap detection. <!-- trap.cpp: trap::detect_trap --> | * Very slightly raises your chance at trap detection. <!-- trap.cpp: trap::detect_trap --> | ||
* As of {{InlineVer|0.F}}, the bonus to trap detection has been removed and replaced with a spotting proficiency (in this and other professions with this trait). | * As of {{InlineVer|0.F}}, the bonus to trap detection has been removed and replaced with a spotting proficiency (in this and other professions with this trait). |
Latest revision as of 18:48, 29 January 2024
- In old versions of the game it used to turn eyebots and other police robots to be non-aggressive. The effect needed a badge on your person as well, and the effect was linked to the profession trait.
- As of the post-0.G experimental version, the eyebots and other police robots were removed from the main game, so the profession lost its robot related effects.
- Very slightly raises your chance at trap detection.
- As of 0.F (Frank), the bonus to trap detection has been removed and replaced with a spotting proficiency (in this and other professions with this trait).