Skills: Difference between revisions

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The Melee and Firearms skill will improve both accuracy and damage of their respective weapons, but not as much as the weapon's main skill (handguns, cutting weapons etc.)<noinclude>
The Melee and Firearms skill will improve both accuracy and damage of their respective weapons, but not as much as the weapon's main skill (handguns, cutting weapons etc.)<noinclude>


== Bartering ==
Your skill in bargaining, haggling, and trading with others. Higher levels increase the odds of getting the better end of a deal, and might even see you convincing others to give you free stuff.


The skills bellow which are underlined can be learned by reading [[books|books or magazines]] on the subject.
== Computers==
Your skill in accessing and manipulating computers. Higher levels can allow a user to navigate complex software systems and even bypass their security.


== Dodge ==
== Construction==
Your skill at dodging whether it be from an attack, a [[traps|trap]], or a natural occurrence. It is also used when attempting to fall gracefully, or in other acrobatic feats. The player's chance to dodge rises slowly at the beginning, then quickly when they achieve basic competency, then slowly again as they reach the upper levels.
Your general competence in building [[construction]]. This governs the complexity of structures that can be built, and the time required to build them.
 
Digging [[construction|pits]] is an easy way to raise this skill up. You just need a [[shovel]], [[stone shovel]] or [[digging stick]].
 
== Cooking==
Your skill in combining [[comestibles|food]] ingredients [[crafting#Food|to make]] other, tastier food items. It may also be used in certain chemical mixtures and other, more esoteric tasks.


== Melee ==
== Driving ==
Your skill at hand-to-hand combat, both with and without a [[melee weapons|melee weapon]]. At low levels this merely increases your chance to hit, but at higher levels it also increases the damage done significantly.
Your skill in operating and steering a vehicle in motion. A higher level allows greater control over vehicles at higher speeds, and reduces the penalty of shooting while [[Vehicles#Driving_vehicles|driving]].


== <u>Unarmed combat</u> ==
== Electronics==
Your skill at combat without a weapon or by using [[martial arts]]. While at low levels, unarmed combat is a good way to die quickly, those skilled in it can eventually use throws and crushing blows to quickly dispatch enemies.
Your skill in dealing with electrical systems, used in the [[crafting#Electronic|craft]] and repair of objects with electrical components. This skill is an important part of installing and managing bionic implants.


== Bashing weapons ==
Apart from reading [[books]] on the subject, you can easily raise this skill by disassembling {{k|(}} any electronic device you find and don't need (like [[flashlights]]).
Your skill at combat with [[melee weapons|weapons that club or bash]] your enemies. This includes everything, from rocks to baseball bats, and even the butt of rifles. This increases damage, and at higher levels will improve your chance to hit.


== <u>Cutting weapons</u>==
== Fabrication ==
Your skill at combat with [[melee weapons|weapons that cut or slice]] your enemies. At first this will simply slightly increase accuracy and damage, later on it will help you bypass armor and thick hides.
Your skill in working with raw materials and shaping them into useful objects. This skill plays an important role in the [[crafting]] of many objects.


== Piercing weapons==
== First Aid==
Your skill at combat that involves [[melee weapons|piercing weapons]]. This includes spears, which only have a stabbing attack, and things like knives, which can cut or pierce. This increases your accuracy and chance of a deadly critical.
Your skill in effecting emergency medical treatment. Higher levels allow better use of medicines and items like [[bandages]] and [[first aid]] kits, and reduce the failure and complication rates of medical procedures.


== Throwing ==
== Mechanics==
Your skill at [[melee weapons|throwing items]] and getting them to go where you want. Increases both accuracy and, at higher levels, range.  Throwing costs 125 moving points.<!--  Each trown item practice skill by 10 points.-->
Your skill in engineering, maintaining and [[vehicles#Vehicle repairs|repairing vehicles]] and other mechanical systems. This skill covers the craft of items with complex parts, and plays a role in the installation of [[bionic]] equipment.


An easy way to raise this skill is by gathering some rocks and throwing them at the evac shelter walls.
Apart from reading [[books]] on the subject, you can easily raise this skill by [[Vehicles#Modifying_a_vehicle|removing and reinstalling]] parts of a vehicle.  


== <u>Firearms</u> ==
== Speaking==
Your general skill when using [[firearms|projectile weapons]]. This increases your accuracy with any gun, but not as much as the skill associated with the gun in question. It also allows you to apply [[Firearms_modifications|modifications]] to your guns.
Your skill in speaking to [[NPC|other people]]. Covers ability in boasting, flattery, threats, persuasion, lies, and other facets of interpersonal communication. Works best in conjunction with a high level of intelligence.


== Handguns ==
== Survival==
Your skill with [[handguns]]. These have poor accuracy, but generally are fired and reloaded faster than any other guns, and are lightweight and compact.
Your skill in surviving the wilderness, and in crafting various basic survival items. This also covers your ability to skin and butcher animals for meat and hides.


== Shotguns ==
For a more efficient butchering you'll need this skill at level 3, dexterity at 8 and strength at 4 or higher.
Your skill with [[shotguns|shotguns and flamethrowers]]. Shot is easy to hit with, and does massive damage, but has short range. Shotguns may also be loaded with slugs, which go further and do as much damage, but are not very accurate.


== Submachine guns ==
Apart from reading [[books]] on the subject, you can easily raise this skill by butchering corpses (including those of zombies), [[crafting#Misc|crafting]] stone hammers and, later, digging sticks and snare triggers.
Your skill with [[submachine guns|submachine guns and machine pistols]]. Halfway between a pistol and an assault rifle, these weapons fire and reload quickly, and may fire bursts, but they are not very accurate.


== Rifles ==
== Swimming==
Your skill with [[rifles]], both assault rifles and semi-auto hunting rifles. These have terrific range and accuracy, but are very slow to fire and reload, and are not very good in close quarters.
Your ability to stay afloat and move around in bodies of water. This skill keeps you from drowning, affects your combat effectiveness and speed in deep water, and determines the detriment of swimming with heavier gear.


== <u>Archery</u> ==
== Tailoring==
Your skill with [[Firearms#Bows|crossbows and longbows]]. It determines your accuracy, damage and chance of recovering the fired projectiles.
Your skill in the craft and repair of [[clothing]], bags, blankets and other textiles. Affects knitting, sewing, stitching, weaving, and nearly anything else involving a needle and thread.


You can start training this skill either by reading [[Books#Archery_for_Kids|a magazine]] or by using any bow, composite bow or crossbow you find. Those are usually found in sporting goods stores or by deactivating or triggering traps (only for the [[traps#crossbow trap|crossbow trap]]). Once you have at least one skill point you can easily increase this skill by [[crafting]] bolts and arrows.
A good way to increase this skill is repair up to reinforced any cloth pieces you find when looting and that you don't plan to use for yourself. Avoid practising on your own clothes at lower levels, as you might destroy them in the process.


== Grenade launcher ==
== Trapping ==
Your skill and accuracy with [[Firearms#Grenade_launchers|grenade and rocket launchers]].
Your skill in setting and disarming [[traps]] safely and effectively. This skill does not affect the detection of hidden traps, or the evasion of traps that are triggered.


== <u>Computers</u>==
== Archery ==
Your skill with computers, both in terms of legitimate use, and hacking. This will help you to use complex systems and bypass their security.
Your skill in using [[bow]] weapons, from hand-carved self bows to complex hunting crossbows. Quiet and effective, they require strength of body and sight to wield, and are not terribly accurate over a long distance.


== <u>Mechanics</u>==
You can start training this skill either by reading [[Books#Archery_for_Kids|a magazine]] or by using any bow, composite bow or crossbow you find. Those are usually found in sporting goods stores or by deactivating or triggering traps (only for the [[traps#crossbow trap|crossbow trap]]). Once you have at least one skill point you can easily increase this skill by [[crafting]] bolts and arrows.
This skill defines your ability to repair, install or remove [[vehicles|vehicle]] parts, and the [[crafting]] of other complex items which aren't electronic in nature.


Apart from reading [[books]] on the subject, you can easily raise this skill by [[Vehicles#Modifying_a_vehicle|removing and reinstalling]] parts of a vehicle.  
== Bashing weapons ==
Your skill in fighting with [[melee weapons|blunt weaponry]], from rocks and sticks to baseball bats and the butts of rifles. Skill increases damage, and higher levels will improve the accuracy of an attack.


== <u> Fabrication </u> ==
== Cutting weapons==
This skill defines your ability to craft some simple but useful items and working with materials of different kind (metal, plastic, wood). Often used in pair with mechanics.
Your skill in fighting with [[melee weapons|weaponry designed to cut]], hack and slash an opponent. Lower levels of skill increase accuracy and damage, while higher levels will help to bypass heavy armor and thick hides.


== <u>Electronics</u>==
== Dodge ==
Your skill with repairs to electrical systems, and the [[crafting]] of many items that use electrical parts.
Your ability to dodge an oncoming threat, be it an enemy's attack, a triggered trap, or a falling rock. This skill is also used in attempts to fall gracefully, and for other acrobatic feats.


Apart from reading [[books]] on the subject, you can easily raise this skill by disassembling {{k|(}} any electronic device you find and don't need (like flashlights).
== Firearms ==
Your overall skill in using [[firearms]]. With higher levels, this general experience increases accuracy with any gun, but is secondary to practice with the type of gun in question.


== <u>Cooking</u>==
It also allows you to apply [[Firearms_modifications|modifications]] to your guns.
Your skill in combining [[comestibles|food]] ingredients [[crafting|to make]] other, tastier food items. This may also be used in mixing chemicals and other more esoteric tasks.


== <u>Construction</u>==
== Launchers ==
Your general knowledge in [[construction]]. This is used primarily when building terrain, via the {{k|*}} screen.
Your skill in using heavy weapons like rocket, grenade or missile launchers. These weapons have a variety of applications and may carry immense destructive power, but they are cumbersome and hard to manage.


Digging [[construction|pits]] is an easy way to raise this skill up. You just need a shovel, stone shovel or digging stick.
== Melee ==
Your skill and finesse in personal combat, both with and without a weapon. Higher levels can significantly increase the accuracy and effectiveness of your physical attacks.


== <u>[[Survival]]</u>==
== Piercing weapons==
Your skill in butchering and skinning. This decides how much, if any, meat, bones, sinews, fur pelts, etc you get from a corpse.
Your skill in fighting with knives, spears and other such stabbing implements. Skill increases attack accuracy as well as the chance of inflicting a deadly and critical blow.


For a more efficient butchering you'll need this skill at level 3, dexterity at 8 and strength at 4 or higher.
== Throwing ==
Your skill in throwing objects over a distance. Skill increases accuracy, and at higher levels, the range of a throw.


Apart from reading [[books]] on the subject, you can easily raise this skill by butchering corpses (including those of zombies), [[crafting#Misc|crafting]] stone hammers and, later, digging sticks and snare triggers.
Increases both accuracy and, at higher levels, range.  Throwing costs 125 moving points.<!--  Each trown item practice skill by 10 points.-->


== <u>Traps</u> ==
An easy way to raise this skill is by gathering some rocks and throwing them at the evac shelter walls.
Your skill at setting and disarming [[traps]] safely and effectively. This does not help you to detect traps, or avoid their effects if you activate them.


== <u>Tailoring</u>==
== Unarmed combat ==
Your skill at repairing, reinforcing and adjusting clothing, and at higher levels, creating [[clothing]] and [[containers]] from basic materials. Generally a [[tools#sewing_kit|sewing kit]] or [[tools#bone_needle|bone needle]] is needed. This skill also applies to other methods of clothing repair and textile [[crafting]].
Your skill in hand-to-hand fighting. For the unskilled, it's a good way to get hurt, but those with enough practice can perform special blows and techniques to quickly dispatch enemies.


A good way to increase this skill is to try to reinforce or repair clothes any cloth pieces you find when looting that you don't plan to wear (you don't want to practice on your own clothes, as you might destroy them in the process).
Raising this skill allows you to use more powerful [[martial arts]] techniques.


== <u>First Aid</u>==
== Handguns ==
Your skill at emergency medical treatment, such as that from [[comestibles#first_aid|first aid kits]] and [[comestibles#bandages|bandages]]. High levels of this skill will help you heal more HP. Drugs in general have a more potent and lasting effect the higher this skill is.
[[Handguns]] have poor accuracy compared to rifles, but are usually quick to fire and reload faster than other guns. They are very effective at close quarters, though unsuited for long range engagement.


== <u>Speech</u>==
== Rifles ==
Your skill at talking to [[NPC|people]], convincing them of things, lying, and many others. Works best in conjunction with a high [[stats|intelligence]].
[[Rifles]] have terrific range and accuracy compared to other firearms, but may be slow to fire and reload, and can prove difficult to use in close quarters. Fully automatic rifles can fire rapidly, but are harder to handle properly.


== <u>Barter</u>==
== Shotguns ==
Your skill at getting a good deal when trading with [[NPC|others]]. Very high levels might even see you getting freebies.  
[[Shotguns]] are easy to shoot and can inflict massive damage, but their effectiveness and accuracy decline rapidly with range. Slugs can be loaded into shotguns to provide greater range, though they are somewhat inaccurate.


== Swimming==
This skill also includes the use of flamethrowers.
Your skill at swimming. This affects speed, your ability to swim while wearing clothes or carrying weights, and in-water combat.


== <u>Driving</u> ==
== Submachine guns ==
Your skill at [[Vehicles#Driving_vehicles|driving]]. This affects how well you can control a vehicle, as well as the penalty to shooting while driving.
Comprised of an automatic rifle carbine designed to fire a pistol cartridge, [[submachine guns]] can reload and fire quickly, sometimes in bursts, but they are relatively inaccurate and may be prone to mechanical failures.


</noinclude>
</noinclude>
[[Category:skills]]
[[Category:skills]]

Revision as of 17:02, 17 September 2013

Degradation
scale
Level Turn
1 8192
2 4096
3 2048
4 1024
5 512
6 256
7+ 128

Skills are raised upon practice (combat, crafting, tools usage), but only when the character has at least [skill level]+1 points of focus. The focus pool is not capped, but it requires higher morale to increase to higher levels, every few turns your focus is increased or decreased depending on your current morale. You can increase the speed at which you gain focus by increasing your morale.

You can also increase skill levels by reading books or being taught by NPCs. Note that reading skill books costs focus, but being trained does not.

You can toggle on and off the skill-gain of individual skills by pressing the SPACE bar in the Skills section of the player menu @.

If skill rust is turned on, skills will degrade after a while without practice. Skill percent has a 25% (33% with Forgetful trait) chance to be decremented every X number of turns, based on the current skill level. The higher the skill is, the faster it will rust. Skills that are displayed as red or pink have dropped below 0% practice and will eventually degrade a level if not used (when they reach -100% practice). Using the skill (or bumping it up via reading) will quickly bring it to or above 0%. Skill rusting can be stopped with the Enhanced Memory Banks bionic.

The Melee and Firearms skill will improve both accuracy and damage of their respective weapons, but not as much as the weapon's main skill (handguns, cutting weapons etc.)

Bartering

Your skill in bargaining, haggling, and trading with others. Higher levels increase the odds of getting the better end of a deal, and might even see you convincing others to give you free stuff.

Computers

Your skill in accessing and manipulating computers. Higher levels can allow a user to navigate complex software systems and even bypass their security.

Construction

Your general competence in building construction. This governs the complexity of structures that can be built, and the time required to build them.

Digging pits is an easy way to raise this skill up. You just need a shovel, stone shovel or digging stick.

Cooking

Your skill in combining food ingredients to make other, tastier food items. It may also be used in certain chemical mixtures and other, more esoteric tasks.

Driving

Your skill in operating and steering a vehicle in motion. A higher level allows greater control over vehicles at higher speeds, and reduces the penalty of shooting while driving.

Electronics

Your skill in dealing with electrical systems, used in the craft and repair of objects with electrical components. This skill is an important part of installing and managing bionic implants.

Apart from reading books on the subject, you can easily raise this skill by disassembling ( any electronic device you find and don't need (like flashlights).

Fabrication

Your skill in working with raw materials and shaping them into useful objects. This skill plays an important role in the crafting of many objects.

First Aid

Your skill in effecting emergency medical treatment. Higher levels allow better use of medicines and items like bandages and first aid kits, and reduce the failure and complication rates of medical procedures.

Mechanics

Your skill in engineering, maintaining and repairing vehicles and other mechanical systems. This skill covers the craft of items with complex parts, and plays a role in the installation of bionic equipment.

Apart from reading books on the subject, you can easily raise this skill by removing and reinstalling parts of a vehicle.

Speaking

Your skill in speaking to other people. Covers ability in boasting, flattery, threats, persuasion, lies, and other facets of interpersonal communication. Works best in conjunction with a high level of intelligence.

Survival

Your skill in surviving the wilderness, and in crafting various basic survival items. This also covers your ability to skin and butcher animals for meat and hides.

For a more efficient butchering you'll need this skill at level 3, dexterity at 8 and strength at 4 or higher.

Apart from reading books on the subject, you can easily raise this skill by butchering corpses (including those of zombies), crafting stone hammers and, later, digging sticks and snare triggers.

Swimming

Your ability to stay afloat and move around in bodies of water. This skill keeps you from drowning, affects your combat effectiveness and speed in deep water, and determines the detriment of swimming with heavier gear.

Tailoring

Your skill in the craft and repair of clothing, bags, blankets and other textiles. Affects knitting, sewing, stitching, weaving, and nearly anything else involving a needle and thread.

A good way to increase this skill is repair up to reinforced any cloth pieces you find when looting and that you don't plan to use for yourself. Avoid practising on your own clothes at lower levels, as you might destroy them in the process.

Trapping

Your skill in setting and disarming traps safely and effectively. This skill does not affect the detection of hidden traps, or the evasion of traps that are triggered.

Archery

Your skill in using bow weapons, from hand-carved self bows to complex hunting crossbows. Quiet and effective, they require strength of body and sight to wield, and are not terribly accurate over a long distance.

You can start training this skill either by reading a magazine or by using any bow, composite bow or crossbow you find. Those are usually found in sporting goods stores or by deactivating or triggering traps (only for the crossbow trap). Once you have at least one skill point you can easily increase this skill by crafting bolts and arrows.

Bashing weapons

Your skill in fighting with blunt weaponry, from rocks and sticks to baseball bats and the butts of rifles. Skill increases damage, and higher levels will improve the accuracy of an attack.

Cutting weapons

Your skill in fighting with weaponry designed to cut, hack and slash an opponent. Lower levels of skill increase accuracy and damage, while higher levels will help to bypass heavy armor and thick hides.

Dodge

Your ability to dodge an oncoming threat, be it an enemy's attack, a triggered trap, or a falling rock. This skill is also used in attempts to fall gracefully, and for other acrobatic feats.

Firearms

Your overall skill in using firearms. With higher levels, this general experience increases accuracy with any gun, but is secondary to practice with the type of gun in question.

It also allows you to apply modifications to your guns.

Launchers

Your skill in using heavy weapons like rocket, grenade or missile launchers. These weapons have a variety of applications and may carry immense destructive power, but they are cumbersome and hard to manage.

Melee

Your skill and finesse in personal combat, both with and without a weapon. Higher levels can significantly increase the accuracy and effectiveness of your physical attacks.

Piercing weapons

Your skill in fighting with knives, spears and other such stabbing implements. Skill increases attack accuracy as well as the chance of inflicting a deadly and critical blow.

Throwing

Your skill in throwing objects over a distance. Skill increases accuracy, and at higher levels, the range of a throw.

Increases both accuracy and, at higher levels, range. Throwing costs 125 moving points.

An easy way to raise this skill is by gathering some rocks and throwing them at the evac shelter walls.

Unarmed combat

Your skill in hand-to-hand fighting. For the unskilled, it's a good way to get hurt, but those with enough practice can perform special blows and techniques to quickly dispatch enemies.

Raising this skill allows you to use more powerful martial arts techniques.

Handguns

Handguns have poor accuracy compared to rifles, but are usually quick to fire and reload faster than other guns. They are very effective at close quarters, though unsuited for long range engagement.

Rifles

Rifles have terrific range and accuracy compared to other firearms, but may be slow to fire and reload, and can prove difficult to use in close quarters. Fully automatic rifles can fire rapidly, but are harder to handle properly.

Shotguns

Shotguns are easy to shoot and can inflict massive damage, but their effectiveness and accuracy decline rapidly with range. Slugs can be loaded into shotguns to provide greater range, though they are somewhat inaccurate.

This skill also includes the use of flamethrowers.

Submachine guns

Comprised of an automatic rifle carbine designed to fire a pistol cartridge, submachine guns can reload and fire quickly, sometimes in bursts, but they are relatively inaccurate and may be prone to mechanical failures.