Night Raids: Guide: Difference between revisions

From The Cataclysm: Dark Days Ahead Wiki
Jump to navigation Jump to search
(Fleshing this out a little. Will add more.)
(Destubified, I think. Can still use more processing.)
Line 1: Line 1:
{{stub}}
Raiding at night can be either very difficult, or somewhat easy, depending on what you have, and how careful you are.
Raiding at night can be either very difficult, or somewhat easy, depending on what you have, and how careful you are.


Line 12: Line 10:


Ideally, you should have some idea how long it'll take you to reach the target area.  If you can be on-site around 9-10 PM, that gives you plenty of darkness should you need extra time.  No plan survives contact with the zeds: improvise, and give yourself room to improvise.
Ideally, you should have some idea how long it'll take you to reach the target area.  If you can be on-site around 9-10 PM, that gives you plenty of darkness should you need extra time.  No plan survives contact with the zeds: improvise, and give yourself room to improvise.
==Gear Check==
Obviously, you can pick up more and better personal gear during the raid.  It's prudent to have, or focus on getting, the following:
*Empty load-bearing gear, such as a backpack, cargo pants, etc.  Begin the raid with as much available capacity as feasible.
*Any food or water you may need.  If you're raiding houses, you can probably find enough there.  Garages and gun stores, not so much.
*Some way to see in the dark.  Inherent [[Traits|Night Vision]] is ideal; powered [[night vision goggles]] are nice but may be overkill, and a flashlight is probably the worst option.  (Zeds can and will see your light, and home in on you.)
*A [[rain coat]], in case it starts raining.  (With the new weather-prediction projected for 0.8, you may be able to get away without one.)
*A [[crowbar]] makes a good solution to surprise zeds, as well as locked doors and windows. Bring one if you have it.


== Important Things ==
== Important Things ==
* Have a decent melee weapon if you get a zombie too close for comfort, or use a silenced handgun of your choice if you prefer guns. Note, '''silenced'''. Any excess noise is liable to kill you by attracting the horde of zombies. Their eyesight is limited in the dark, but they can still hear just as well
* Have a decent melee weapon if you get a zombie too close for comfort, or use a '''silenced''' handgun of your choice if you prefer guns. Any excess noise is liable to kill you by attracting additional zombies, whether the Dynamic Horde or others Statically in the vicinity. Their eyesight is limited in the dark, but they can still hear and smell you.
* A [[crowbar]] to pry open doors very quietly. Smashing doors or windows produces a lot of noise. Smashing windows is acceptable in the case of an emergency, but if you can, clean it out, so you don't get scratched on the outside.
* Crowbars pry open doors quietly. Smashing doors or windows produces a lot of noise. Smashing windows is acceptable in the case of an emergency, but if you can, clean it out, so you don't get scratched on the outside.
* Don't use a flashlight the whole time. They can see the light, and even though now you can see them, they can see you. Quickly turning on a flashlight and then off is acceptable, but still slightly dangerous.
* Don't use a flashlight the whole time. Others can see the light, and even though now you can see them, they can see you. Quickly turning on a flashlight and then off is acceptable, but still slightly dangerous.  Best practice is to reserve flashlights for quickly seeing what's inside a store: turn it on, hit V for the all-round check, work out what you want and where it is, then turn off the light.
* Night vision trait/mutation helps greatly. Instead of being right next to that zombie brute or hulk, you can see them, and you have a chance to run away. This also helps when trying to find a house to raid.
* Night vision trait/mutation helps greatly. Instead of being right next to that zombie brute or hulk, you can see them, and you have a chance to run away. This also helps when trying to find a house to raid.


{{Guides}}
{{Guides}}
[[Category:Guides]]
[[Category:Guides]]

Revision as of 17:22, 31 August 2013

Raiding at night can be either very difficult, or somewhat easy, depending on what you have, and how careful you are.

The Setup

A good night raid begins in broad daylight.

Specifically, by figuring out what you want, where you might find it, where those locations are, and therefore: where you plan to go. Either rely on your initial knowledge of the surrounding area (if it's your first night), poke around the edges during the day, or swing through with a vehicle. Binoculars or the initial 90-minute window on Dynamic Spawn can make your life easier, by doubling your recon-range and giving you precious time to sweep through the area.

Having mapped the general target-area, you can then work out your raid plan. Houses can provide reasonably safe clothing and early-game food sources, along with the potential for useful other supplies; since they tend to have less zeds than the stores, consider cleaning them out before taking on the center of town. You should try to route around parks and other such pre-populated structures: if someone sees you, the noise they make can attract unwanted attention.

Ideally, you should have some idea how long it'll take you to reach the target area. If you can be on-site around 9-10 PM, that gives you plenty of darkness should you need extra time. No plan survives contact with the zeds: improvise, and give yourself room to improvise.

Gear Check

Obviously, you can pick up more and better personal gear during the raid. It's prudent to have, or focus on getting, the following:

  • Empty load-bearing gear, such as a backpack, cargo pants, etc. Begin the raid with as much available capacity as feasible.
  • Any food or water you may need. If you're raiding houses, you can probably find enough there. Garages and gun stores, not so much.
  • Some way to see in the dark. Inherent Night Vision is ideal; powered night vision goggles are nice but may be overkill, and a flashlight is probably the worst option. (Zeds can and will see your light, and home in on you.)
  • A rain coat, in case it starts raining. (With the new weather-prediction projected for 0.8, you may be able to get away without one.)
  • A crowbar makes a good solution to surprise zeds, as well as locked doors and windows. Bring one if you have it.

Important Things

  • Have a decent melee weapon if you get a zombie too close for comfort, or use a silenced handgun of your choice if you prefer guns. Any excess noise is liable to kill you by attracting additional zombies, whether the Dynamic Horde or others Statically in the vicinity. Their eyesight is limited in the dark, but they can still hear and smell you.
  • Crowbars pry open doors quietly. Smashing doors or windows produces a lot of noise. Smashing windows is acceptable in the case of an emergency, but if you can, clean it out, so you don't get scratched on the outside.
  • Don't use a flashlight the whole time. Others can see the light, and even though now you can see them, they can see you. Quickly turning on a flashlight and then off is acceptable, but still slightly dangerous. Best practice is to reserve flashlights for quickly seeing what's inside a store: turn it on, hit V for the all-round check, work out what you want and where it is, then turn off the light.
  • Night vision trait/mutation helps greatly. Instead of being right next to that zombie brute or hulk, you can see them, and you have a chance to run away. This also helps when trying to find a house to raid.