Explosives: Difference between revisions
Jump to navigation
Jump to search
(grammar fix) |
(Explosives calculations provided for reference, could be moved to discussion if not necessary yet.) |
||
Line 1: | Line 1: | ||
{{Weapons}}Things with the only purpose of which is to make your hands magically disappear. Or your flesh. Or your lungs. Your pick. | {{Weapons}}Things with the only purpose of which is to make your hands magically disappear. Or your flesh. Or your lungs. Your pick. | ||
Explosives are complex beasts: | |||
* Explosives have a power value, which is used to determine the impact damage as well as the amount of noise. | |||
* Noise is equal to power * 2 if the explosive lights fires, or power * 10 if it does not. | |||
* If the explosive has a blast effect, the blast radius is equal to the square root of (power / 4), rounded down. The blast will deal damage to creatures equal to 3 * power at the blast origin, scaling down with distance. NPCs and Players will receive between 1/3 and the full damage value to each limb except the torso, which will receive between 0.5 and 1.5 times the original blast damage. | |||
* If the explosive lights fires then every square it impacts will light on fire. | |||
* Some explosives fire shrapnel shards, each of which deals 20-60 damage and flies a random distance in a random direction, up to the radius * 2. These can be <b>incredibly deadly</b>, even a single one impacting a player's torso or head is likely to end a player's life. | |||
<table cellpadding="3" class="sortable" style="border-collapse: collapse; margin: 1em 0"> | <table cellpadding="3" class="sortable" style="border-collapse: collapse; margin: 1em 0"> |
Revision as of 05:03, 28 May 2014
Weapons |
---|
Ranged Weapons Throwing weapons Melee Weapons Martial arts Explosives |
Things with the only purpose of which is to make your hands magically disappear. Or your flesh. Or your lungs. Your pick.
Explosives are complex beasts:
- Explosives have a power value, which is used to determine the impact damage as well as the amount of noise.
- Noise is equal to power * 2 if the explosive lights fires, or power * 10 if it does not.
- If the explosive has a blast effect, the blast radius is equal to the square root of (power / 4), rounded down. The blast will deal damage to creatures equal to 3 * power at the blast origin, scaling down with distance. NPCs and Players will receive between 1/3 and the full damage value to each limb except the torso, which will receive between 0.5 and 1.5 times the original blast damage.
- If the explosive lights fires then every square it impacts will light on fire.
- Some explosives fire shrapnel shards, each of which deals 20-60 damage and flies a random distance in a random direction, up to the radius * 2. These can be incredibly deadly, even a single one impacting a player's torso or head is likely to end a player's life.
Name & charges (default/max) | R |
Price |
Mat. |
Vo |
We |
Ba |
Cut |
Hit |
|
---|---|---|---|---|---|---|---|---|---|
150 | pipe bomb (0/1) | 4 | c_white / iron | MNULL | 2 | 3 | 11 | 0 | |
0 | active pipe bomb (3/1) | 0 | c_white / iron | MNULL | 2 | 3 | 11 | 0 | |
400 | grenade (0/-1) | 3 | c_green / iron | PLASTIC | 1 | 1 | 10 | 0 | |
0 | active grenade (5/-1) | 0 | c_green / iron | PLASTIC | 1 | 1 | 10 | 0 | |
380 | flashbang (0/-1) | 3 | c_white / steel | PLASTIC | 1 | 1 | 8 | 0 | |
0 | active flashbang (5/-1) | 0 | c_white / steel | PLASTIC | 1 | 1 | 8 | 0 | |
600 | EMP grenade (0/-1) | 2 | c_cyan / steel | PLASTIC | 1 | 1 | 8 | 0 | |
0 | active EMP grenade (3/-1) | 0 | c_cyan / steel | PLASTIC | 1 | 1 | 8 | 0 | |
600 | scrambler grenade (0/-1) | 2 | c_cyan / steel | PLASTIC | 1 | 1 | 8 | 0 | |
0 | active scrambler grenade (3/-1) | 0 | c_cyan / steel | PLASTIC | 1 | 1 | 8 | 0 | |
600 | teargas canister (0/-1) | 3 | c_yellow / steel | MNULL | 1 | 1 | 6 | 0 | |
0 | active teargas (5/-1) | 0 | c_yellow / steel | MNULL | 1 | 1 | 6 | 0 | |
180 | smoke bomb (0/-1) | 5 | c_dkgray / steel | MNULL | 1 | 1 | 5 | 0 | |
0 | active smoke bomb (0/-1) | 0 | c_dkgray / steel | MNULL | 1 | 1 | 5 | 0 | |
200 | molotov cocktail (0/1) | 0 | c_ltred / glass | COTTON | 2 | 2 | 8 | 0 | |
0 | molotov cocktail (lit) (1) | 0 | c_ltred / glass | COTTON | 2 | 2 | 8 | 0 | |
500 | acid bomb (0/-1) | 0 | c_yellow / glass | MNULL | 1 | 1 | 4 | 0 | |
0 | acid bomb (active) (0/-1) | 0 | c_yellow / glass | MNULL | 1 | 1 | 4 | 0 | |
700 | dynamite (0/-3) | 5 | c_red / plastic | MNULL | 6 | 10 | 4 | 0 | |
0 | dynamite (lit) (0/-3) | 5 | c_red / plastic | MNULL | 6 | 10 | 4 | 0 | |
100 | pack of firecrackers (25/-3) | 5 | c_red / paper | MNULL | 0 | 0 | 1 | 0 | |
0 | pack of firecrackers (lit) (0/-3) | 5 | c_red / paper | MNULL | 0 | 0 | 0 | 0 | |
2 | firecracker (0/-3) | 5 | c_red / paper | MNULL | 0 | 0 | 1 | 0 | |
0 | firecracker (lit) (0/-3) | 5 | c_red / paper | MNULL | 0 | 0 | 1 | 0 | |
1800 | mininuke (0/-2) | 1 | c_ltgreen / steel | PLASTIC | 3 | 4 | 8 | 0 | |
0 | mininuke (active) (0/-2) | 0 | c_ltgreen / steel | PLASTIC | 3 | 4 | 8 | 0 | |
6000 | C4-Explosive (0/-4) | 5 | c_ltcyan / plastic | STEEL | 6 | 2 | 0 | 0 | |
6000 | C4-Explosive(armed) (9/-4) | 0 | c_ltcyan / plastic | STEEL | 6 | 2 | 0 | 0 |
Explosives | |
---|---|
Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb | |
Template · Talk · [Edit] |