Explosives: Difference between revisions
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(Applied advanced explosives template to Grenades, Pipe Bombs and Mininukes. Will add more later.) |
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* Noise is equal to power * 2 if the explosive lights fires, or power * 10 if it does not. | * Noise is equal to power * 2 if the explosive lights fires, or power * 10 if it does not. | ||
* If the explosive has a blast effect, the blast radius is equal to the square root of (power / 4), rounded down. The blast will deal damage to creatures equal to 3 * power at the blast origin, scaling down with distance. NPCs and Players will receive between 1/3 and the full damage value to each limb except the torso, which will receive between 0.5 and 1.5 times the original blast damage. | * If the explosive has a blast effect, the blast radius is equal to the square root of (power / 4), rounded down. The blast will deal damage to creatures equal to 3 * power at the blast origin, scaling down with distance. NPCs and Players will receive between 1/3 and the full damage value to each limb except the torso, which will receive between 0.5 and 1.5 times the original blast damage. | ||
* If the explosive lights fires then every square | * If the explosive lights fires then every square in the blast radius will be lit on fire. | ||
* Some explosives fire shrapnel shards, each of which deals 20-60 damage and flies a random distance in a random direction, up to the radius | * Some explosives fire shrapnel shards, each of which deals 20-60 damage and flies a random distance in a random direction, up to double the blast radius. These can be <b>incredibly deadly</b>, even a single one impacting a player's torso or head is likely to end a player's life. | ||
<table cellpadding="3" class="sortable" style="border-collapse: collapse; margin: 1em 0"> | <table cellpadding="3" class="sortable" style="border-collapse: collapse; margin: 1em 0"> |
Revision as of 01:17, 29 May 2014
Weapons |
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Ranged Weapons Throwing weapons Melee Weapons Martial arts Explosives |
Things with the only purpose of which is to make your hands magically disappear. Or your flesh. Or your lungs. Your pick.
Explosives are complex beasts:
- Explosives have a power value, which is used to determine the impact damage as well as the amount of noise.
- Noise is equal to power * 2 if the explosive lights fires, or power * 10 if it does not.
- If the explosive has a blast effect, the blast radius is equal to the square root of (power / 4), rounded down. The blast will deal damage to creatures equal to 3 * power at the blast origin, scaling down with distance. NPCs and Players will receive between 1/3 and the full damage value to each limb except the torso, which will receive between 0.5 and 1.5 times the original blast damage.
- If the explosive lights fires then every square in the blast radius will be lit on fire.
- Some explosives fire shrapnel shards, each of which deals 20-60 damage and flies a random distance in a random direction, up to double the blast radius. These can be incredibly deadly, even a single one impacting a player's torso or head is likely to end a player's life.
Name & charges (default/max) | R |
Price |
Mat. |
Vo |
We |
Ba |
Cut |
Hit |
Po |
Rd |
Ns |
Shr |
Fire |
Bst |
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
150 | pipe bomb (0/1) | 4 | c_white / iron | MNULL | 2 | 3 | 11 | 0 | "A section of a pipe filled with explosive materials. Use this item to light the fuse, which gives you 3 turns before it detonates. You will need a lighter. It is somewhat unreliable, and may fail to detonate (10% chance)." | 6-14 | 1 | 60-140 | 0-4 | N | |
0 | active pipe bomb (3/1) | 0 | c_white / iron | MNULL | 2 | 3 | 11 | 0 | "This pipe bomb's fuse is lit, and it will explode any second now. Throw it immediately!" | 6-14 | 1 | 60-140 | 0-4 | N | |
400 | grenade (0/-1) | 3 | c_green / iron | PLASTIC | 1 | 1 | 10 | 0 | "Use this item to pull the pin, turning it into an active grenade. You will then have five turns before it explodes; throwing it would be a good idea." | 12 | 1 | 120 | 28 | N | |
0 | active grenade (5/-1) | 0 | c_green / iron | PLASTIC | 1 | 1 | 10 | 0 | "This grenade is active, and will explode any second now. Better throw it!" | 12 | 1 | 120 | 28 | N | |
380 | flashbang (0/-1) | 3 | c_white / steel | PLASTIC | 1 | 1 | 8 | 0 | |||||||
0 | active flashbang (5/-1) | 0 | c_white / steel | PLASTIC | 1 | 1 | 8 | 0 | |||||||
600 | EMP grenade (0/-1) | 2 | c_cyan / steel | PLASTIC | 1 | 1 | 8 | 0 | |||||||
0 | active EMP grenade (3/-1) | 0 | c_cyan / steel | PLASTIC | 1 | 1 | 8 | 0 | |||||||
600 | scrambler grenade (0/-1) | 2 | c_cyan / steel | PLASTIC | 1 | 1 | 8 | 0 | |||||||
0 | active scrambler grenade (3/-1) | 0 | c_cyan / steel | PLASTIC | 1 | 1 | 8 | 0 | |||||||
600 | teargas canister (0/-1) | 3 | c_yellow / steel | MNULL | 1 | 1 | 6 | 0 | |||||||
0 | active teargas (5/-1) | 0 | c_yellow / steel | MNULL | 1 | 1 | 6 | 0 | |||||||
180 | smoke bomb (0/-1) | 5 | c_dkgray / steel | MNULL | 1 | 1 | 5 | 0 | |||||||
0 | active smoke bomb (0/-1) | 0 | c_dkgray / steel | MNULL | 1 | 1 | 5 | 0 | |||||||
200 | molotov cocktail (0/1) | 0 | c_ltred / glass | COTTON | 2 | 2 | 8 | 0 | |||||||
0 | molotov cocktail (lit) (1) | 0 | c_ltred / glass | COTTON | 2 | 2 | 8 | 0 | |||||||
500 | acid bomb (0/-1) | 0 | c_yellow / glass | MNULL | 1 | 1 | 4 | 0 | |||||||
0 | acid bomb (active) (0/-1) | 0 | c_yellow / glass | MNULL | 1 | 1 | 4 | 0 | |||||||
700 | dynamite (0/-3) | 5 | c_red / plastic | MNULL | 6 | 10 | 4 | 0 | |||||||
0 | dynamite (lit) (0/-3) | 5 | c_red / plastic | MNULL | 6 | 10 | 4 | 0 | |||||||
100 | pack of firecrackers (25/-3) | 5 | c_red / paper | MNULL | 0 | 0 | 1 | 0 | |||||||
0 | pack of firecrackers (lit) (0/-3) | 5 | c_red / paper | MNULL | 0 | 0 | 0 | 0 | |||||||
2 | firecracker (0/-3) | 5 | c_red / paper | MNULL | 0 | 0 | 1 | 0 | |||||||
0 | firecracker (lit) (0/-3) | 5 | c_red / paper | MNULL | 0 | 0 | 1 | 0 | |||||||
1800 | mininuke (0/-2) | 1 | c_ltgreen / steel | PLASTIC | 3 | 4 | 8 | 0 | "An extremely powerful weapon--essentially a hand-held nuclear bomb. Use it to activate the timer. Ten turns later it will explode, leaving behind a radioactive crater. The explosion is large enough to take out a house." | 200 | 7 | 2000 | 0 | N | |
0 | mininuke (active) (0/-2) | 0 | c_ltgreen / steel | PLASTIC | 3 | 4 | 8 | 0 | "This miniature nuclear bomb has a light blinking on the side, showing that it will soon explode. You should probably get far away from it." | 200 | 7 | 2000 | 0 | N | |
6000 | C4-Explosive (0/-4) | 5 | c_ltcyan / plastic | STEEL | 6 | 2 | 0 | 0 | |||||||
6000 | C4-Explosive(armed) (9/-4) | 0 | c_ltcyan / plastic | STEEL | 6 | 2 | 0 | 0 |
Explosives | |
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Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb | |
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