Explosives: Difference between revisions

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(Added molotovs to advanced explosives, removed advanced explosive stats from inactive explosives.)
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{{row/Explosives|firecracker|5|2|*|c_red|PAPER|MNULL|0|0|1|0|-3|0|0|0|0|AT_NULL|itm_null|firecracker|0|"A firecracker with a short fuse. Use this item to light the fuse; you will need a lighter of course. Shortly after you light the fuse it will explode, so throw it quickly!"}}
{{row/Explosives|firecracker|5|2|*|c_red|PAPER|MNULL|0|0|1|0|-3|0|0|0|0|AT_NULL|itm_null|firecracker|0|"A firecracker with a short fuse. Use this item to light the fuse; you will need a lighter of course. Shortly after you light the fuse it will explode, so throw it quickly!"}}


{{row/Explosives|firecracker (lit)|5|0|*|c_red|PAPER|MNULL|0|0|1|0|-3|0|0|0|0|AT_NULL|itm_null|firecracker_act|0|"A firecracker that has been lit, the fuse is hissing. Throw it quickly before it explodes."}}
{{row/ExplosivesAdvanced|firecracker (lit)|5|0|*|c_red|PAPER|MNULL|0|0|1|0|-3|0|0|0|0|AT_NULL|itm_null|firecracker_act|0|"A firecracker that has been lit, the fuse is hissing. Throw it quickly before it explodes."|0|0|20|0|N|N}}


{{row/Explosives|mininuke|1|1800|*|c_ltgreen|STEEL|PLASTIC|3|4|8|0|-2|0|0|0|0|AT_NULL|itm_null|mininuke|0|"An extremely powerful weapon--essentially a hand-held nuclear bomb.  Use it to activate the timer.  Ten turns later it will explode, leaving behind a radioactive crater.  The explosion is large enough to take out a house."}}
{{row/Explosives|mininuke|1|1800|*|c_ltgreen|STEEL|PLASTIC|3|4|8|0|-2|0|0|0|0|AT_NULL|itm_null|mininuke|0|"An extremely powerful weapon--essentially a hand-held nuclear bomb.  Use it to activate the timer.  Ten turns later it will explode, leaving behind a radioactive crater.  The explosion is large enough to take out a house."}}

Revision as of 01:25, 29 May 2014

Things with the only purpose of which is to make your hands magically disappear. Or your flesh. Or your lungs. Your pick.

Explosives are complex beasts:

  • Explosives have a power value, which is used to determine the impact damage as well as the amount of noise.
  • Noise is equal to power * 2 if the explosive lights fires, or power * 10 if it does not.
  • If the explosive has a blast effect, the blast radius is equal to the square root of (power / 4), rounded down. The blast will deal damage to creatures equal to 3 * power at the blast origin, scaling down with distance. NPCs and Players will receive between 1/3 and the full damage value to each limb except the torso, which will receive between 0.5 and 1.5 times the original blast damage.
  • If the explosive lights fires then every square in the blast radius will be lit on fire.
  • Some explosives fire shrapnel shards, each of which deals 20-60 damage and flies a random distance in a random direction, up to double the blast radius. These can be incredibly deadly, even a single one impacting a player's torso or head is likely to end a player's life.
Name & charges (default/max) R
Price
Mat.
Vo
We
Ba
Cut
Hit
Po
Rd
Ns
Shr
Fire
Bst
150 pipe bomb (0/1) 4 c_white / iron MNULL 2 3 11 0
0 active pipe bomb (3/1) 0 c_white / iron MNULL 2 3 11 0 "This pipe bomb's fuse is lit, and it will explode any second now. Throw it immediately!" 6-14 1 60-140 0-4 N
400 grenade (0/-1) 3 c_green / iron PLASTIC 1 1 10 0
0 active grenade (5/-1) 0 c_green / iron PLASTIC 1 1 10 0 "This grenade is active, and will explode any second now. Better throw it!" 12 1 120 28 N
380 flashbang (0/-1) 3 c_white / steel PLASTIC 1 1 8 0
0 active flashbang (5/-1) 0 c_white / steel PLASTIC 1 1 8 0
600 EMP grenade (0/-1) 2 c_cyan / steel PLASTIC 1 1 8 0
0 active EMP grenade (3/-1) 0 c_cyan / steel PLASTIC 1 1 8 0
600 scrambler grenade (0/-1) 2 c_cyan / steel PLASTIC 1 1 8 0
0 active scrambler grenade (3/-1) 0 c_cyan / steel PLASTIC 1 1 8 0
600 teargas canister (0/-1) 3 c_yellow / steel MNULL 1 1 6 0
0 active teargas (5/-1) 0 c_yellow / steel MNULL 1 1 6 0
180 smoke bomb (0/-1) 5 c_dkgray / steel MNULL 1 1 5 0
0 active smoke bomb (0/-1) 0 c_dkgray / steel MNULL 1 1 5 0
200 molotov cocktail (0/1) 0 c_ltred / glass COTTON 2 2 8 0
0 molotov cocktail (lit) (1) 0 c_ltred / glass COTTON 2 2 8 0 "A bottle of flammable liquid with a flaming rag inserted. Throwing it will cause the bottle to break, spreading fire. The flame may go out shortly if you do not throw it. Dropping it while lit is not safe." 8 1 16 0 Y
500 acid bomb (0/-1) 0 c_yellow / glass MNULL 1 1 4 0
0 acid bomb (active) (0/-1) 0 c_yellow / glass MNULL 1 1 4 0
700 dynamite (0/-3) 5 c_red / plastic MNULL 6 10 4 0
0 dynamite (lit) (0/-3) 5 c_red / plastic MNULL 6 10 4 0
100 pack of firecrackers (25/-3) 5 c_red / paper MNULL 0 0 1 0
0 pack of firecrackers (lit) (0/-3) 5 c_red / paper MNULL 0 0 0 0
2 firecracker (0/-3) 5 c_red / paper MNULL 0 0 1 0
0 firecracker (lit) (0/-3) 5 c_red / paper MNULL 0 0 1 0 "A firecracker that has been lit, the fuse is hissing. Throw it quickly before it explodes." 0 0 20 0 N
1800 mininuke (0/-2) 1 c_ltgreen / steel PLASTIC 3 4 8 0
0 mininuke (active) (0/-2) 0 c_ltgreen / steel PLASTIC 3 4 8 0 "This miniature nuclear bomb has a light blinking on the side, showing that it will soon explode. You should probably get far away from it." 200 7 2000 0 N
6000 C4-Explosive (0/-4) 5 c_ltcyan / plastic STEEL 6 2 0 0
6000 C4-Explosive(armed) (9/-4) 0 c_ltcyan / plastic STEEL 6 2 0 0
Explosives
Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb
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