Explosives: Difference between revisions
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{{row/Explosives|flashbang|3|380|*|c_white|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|flashbang|0|"Use this item to pull the pin, turning it into an active flashbang. You will then have five turns before it detonates with intense light and sound, blinding, deafening and disorienting anyone nearby."}} | {{row/Explosives|flashbang|3|380|*|c_white|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|flashbang|0|"Use this item to pull the pin, turning it into an active flashbang. You will then have five turns before it detonates with intense light and sound, blinding, deafening and disorienting anyone nearby."}} | ||
{{row/ExplosivesAdvanced|active flashbang|0|0|*|c_white|STEEL|PLASTIC|1|1|8|0|-1|5|5|0|1|AT_NULL|itm_null|flashbang_act|0|"This flashbang is active, and will soon detonate with intense light and sound, blinding, deafening and disorienting anyone nearby."|0(Flashbang)|8|12|0|N|N}} | {{row/ExplosivesAdvanced|active flashbang|0|0|*|c_white|STEEL|PLASTIC|1|1|8|0|-1|5|5|0|1|AT_NULL|itm_null|flashbang_act|0|"This flashbang is active, and will soon detonate with intense light and sound, blinding, deafening and disorienting anyone nearby."|0 (Flashbang)|8|12|0|N|N}} | ||
{{row/Explosives|EMP grenade|2|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|EMPbomb|0|"Use this item to pull the pin, turning it into an active EMP grenade. You will then have three turns before it detonates, creating an EMP field which damages robots and drains bionic energy." {{hint|It has a 12% chance to overpower card-readers and thus open doors.}}}} | {{row/Explosives|EMP grenade|2|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|EMPbomb|0|"Use this item to pull the pin, turning it into an active EMP grenade. You will then have three turns before it detonates, creating an EMP field which damages robots and drains bionic energy." {{hint|It has a 12% chance to overpower card-readers and thus open doors.}}}} | ||
{{row/ExplosivesAdvanced|active EMP grenade|0|0|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|3|3|0|1|AT_NULL|itm_null|EMPbomb_act|0|"This EMP grenade is active, and will shortly detonate, creating a large EMP field which damages robots and drains bionic energy." {{hint|It has a 12% chance to overpower card-readers and thus open doors.}}|0(EMP)|4|0|0|N|N}} | {{row/ExplosivesAdvanced|active EMP grenade|0|0|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|3|3|0|1|AT_NULL|itm_null|EMPbomb_act|0|"This EMP grenade is active, and will shortly detonate, creating a large EMP field which damages robots and drains bionic energy." {{hint|It has a 12% chance to overpower card-readers and thus open doors.}}|0 (EMP)|4|0|0|N|N}} | ||
{{row/Explosives|scrambler grenade|2|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|scrambler|0|"This is a highly modified EMP grenade, designed to scramble robots' control chips, rather than destroy them. This converts the robot to your side for a short time, before the backup systems kick in."}} | {{row/Explosives|scrambler grenade|2|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|scrambler|0|"This is a highly modified EMP grenade, designed to scramble robots' control chips, rather than destroy them. This converts the robot to your side for a short time, before the backup systems kick in."}} | ||
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{{row/Explosives|acid bomb|0|500|*|c_yellow|GLASS|MNULL|1|1|4|0|-1|0|0|0|0|AT_NULL|itm_null|acidbomb|0|"A glass vial, split into two chambers. The divider is removable, which will cause the chemicals to mix. If this mixture is exposed to air (as happens if you throw the vial) they will spill out as a pool of potent acid."}} | {{row/Explosives|acid bomb|0|500|*|c_yellow|GLASS|MNULL|1|1|4|0|-1|0|0|0|0|AT_NULL|itm_null|acidbomb|0|"A glass vial, split into two chambers. The divider is removable, which will cause the chemicals to mix. If this mixture is exposed to air (as happens if you throw the vial) they will spill out as a pool of potent acid."}} | ||
{{row/Explosives|acid bomb (active)|0|0|*|c_yellow|GLASS|MNULL|1|1|4|0|-1|0|0|0|0|AT_NULL|itm_null|acidbomb_act|0|"A glass vial, with two chemicals mixing inside. If this mixture is exposed to air (as happens if you throw the vial), they will spill out as a pool of potent acid."}} | {{row/Explosives|acid bomb (active)|0|0|*|c_yellow|GLASS|MNULL|1|1|4|0|-1|0|0|0|0|AT_NULL|itm_null|acidbomb_act|0|"A glass vial, with two chemicals mixing inside. If this mixture is exposed to air (as happens if you throw the vial), they will spill out as a pool of potent acid."|0 (Acid)|1|0|0|N|N}} | ||
{{row/Explosives|dynamite|5|700|*|c_red|PLASTIC|MNULL|6|10|4|0|-3|0|0|0|0|AT_NULL|itm_null|dynamite|0|"Several sticks of explosives with a fuse attached. Use this item to light the fuse; you will, of course, need a lighter in your inventory to do this. Shortly after lighting the fuse, this item will explode, so get away!"}} | {{row/Explosives|dynamite|5|700|*|c_red|PLASTIC|MNULL|6|10|4|0|-3|0|0|0|0|AT_NULL|itm_null|dynamite|0|"Several sticks of explosives with a fuse attached. Use this item to light the fuse; you will, of course, need a lighter in your inventory to do this. Shortly after lighting the fuse, this item will explode, so get away!"}} |
Revision as of 04:14, 29 May 2014
Weapons |
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Ranged Weapons Throwing weapons Melee Weapons Martial arts Explosives |
Things with the only purpose of which is to make your hands magically disappear. Or your flesh. Or your lungs. Your pick.
Explosives are complex beasts:
- Explosives have a power value, which is used to determine the impact damage as well as the amount of noise.
- Noise is equal to power * 2 if the explosive lights fires, or power * 10 if it does not.
- If the explosive has a blast effect, the blast radius is equal to the square root of (power / 4), rounded down. The blast will deal damage to creatures equal to 3 * power at the blast origin, scaling down with distance. NPCs and Players will receive between 1/3 and the full damage value to each limb except the torso, which will receive between 0.5 and 1.5 times the original blast damage.
- If the explosive lights fires then every square in the blast radius will be lit on fire.
- Some explosives fire shrapnel shards, each of which deals 20-60 damage and flies a random distance in a random direction, up to double the blast radius. These can be incredibly deadly, even a single one impacting a player's torso or head is likely to end a player's life.
Name & charges (default/max) | R |
Price |
Mat. |
Vo |
We |
Ba |
Cut |
Hit |
Power |
Rd |
Ns |
Shr |
Fire |
Bst |
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
150 | pipe bomb (0/1) | 4 | c_white / iron | MNULL | 2 | 3 | 11 | 0 | |||||||
0 | active pipe bomb (3/1) | 0 | c_white / iron | MNULL | 2 | 3 | 11 | 0 | "This pipe bomb's fuse is lit, and it will explode any second now. Throw it immediately!" | 6-14 | 1 | 60-140 | 0-4 | N | |
400 | grenade (0/-1) | 3 | c_green / iron | PLASTIC | 1 | 1 | 10 | 0 | |||||||
0 | active grenade (5/-1) | 0 | c_green / iron | PLASTIC | 1 | 1 | 10 | 0 | "This grenade is active, and will explode any second now. Better throw it!" | 12 | 1 | 120 | 28 | N | |
380 | flashbang (0/-1) | 3 | c_white / steel | PLASTIC | 1 | 1 | 8 | 0 | |||||||
0 | active flashbang (5/-1) | 0 | c_white / steel | PLASTIC | 1 | 1 | 8 | 0 | "This flashbang is active, and will soon detonate with intense light and sound, blinding, deafening and disorienting anyone nearby." | 0 (Flashbang) | 8 | 12 | 0 | N | |
600 | EMP grenade (0/-1) | 2 | c_cyan / steel | PLASTIC | 1 | 1 | 8 | 0 | |||||||
0 | active EMP grenade (3/-1) | 0 | c_cyan / steel | PLASTIC | 1 | 1 | 8 | 0 | "This EMP grenade is active, and will shortly detonate, creating a large EMP field which damages robots and drains bionic energy." [Hint] | 0 (EMP) | 4 | 0 | 0 | N | |
600 | scrambler grenade (0/-1) | 2 | c_cyan / steel | PLASTIC | 1 | 1 | 8 | 0 | |||||||
0 | active scrambler grenade (3/-1) | 0 | c_cyan / steel | PLASTIC | 1 | 1 | 8 | 0 | |||||||
600 | teargas canister (0/-1) | 3 | c_yellow / steel | MNULL | 1 | 1 | 6 | 0 | |||||||
0 | active teargas (5/-1) | 0 | c_yellow / steel | MNULL | 1 | 1 | 6 | 0 | |||||||
180 | smoke bomb (0/-1) | 5 | c_dkgray / steel | MNULL | 1 | 1 | 5 | 0 | |||||||
0 | active smoke bomb (0/-1) | 0 | c_dkgray / steel | MNULL | 1 | 1 | 5 | 0 | |||||||
200 | molotov cocktail (0/1) | 0 | c_ltred / glass | COTTON | 2 | 2 | 8 | 0 | |||||||
0 | molotov cocktail (lit) (1) | 0 | c_ltred / glass | COTTON | 2 | 2 | 8 | 0 | "A bottle of flammable liquid with a flaming rag inserted. Throwing it will cause the bottle to break, spreading fire. The flame may go out shortly if you do not throw it. Dropping it while lit is not safe." | 8 | 1 | 16 | 0 | Y | |
500 | acid bomb (0/-1) | 0 | c_yellow / glass | MNULL | 1 | 1 | 4 | 0 | |||||||
0 | acid bomb (active) (0/-1) | 0 | c_yellow / glass | MNULL | 1 | 1 | 4 | 0 | |||||||
700 | dynamite (0/-3) | 5 | c_red / plastic | MNULL | 6 | 10 | 4 | 0 | |||||||
0 | dynamite (lit) (0/-3) | 5 | c_red / plastic | MNULL | 6 | 10 | 4 | 0 | "The fuse on this dynamite is lit and hissing. It'll explode any moment now." | 60 | 3 | 600 | 0 | N | |
100 | pack of firecrackers (25/-3) | 5 | c_red / paper | MNULL | 0 | 0 | 1 | 0 | |||||||
0 | pack of firecrackers (lit) (0/-3) | 5 | c_red / paper | MNULL | 0 | 0 | 0 | 0 | |||||||
2 | firecracker (0/-3) | 5 | c_red / paper | MNULL | 0 | 0 | 1 | 0 | |||||||
0 | firecracker (lit) (0/-3) | 5 | c_red / paper | MNULL | 0 | 0 | 1 | 0 | "A firecracker that has been lit, the fuse is hissing. Throw it quickly before it explodes." | 0 | 0 | 20 | 0 | N | |
1800 | mininuke (0/-2) | 1 | c_ltgreen / steel | PLASTIC | 3 | 4 | 8 | 0 | |||||||
0 | mininuke (active) (0/-2) | 0 | c_ltgreen / steel | PLASTIC | 3 | 4 | 8 | 0 | "This miniature nuclear bomb has a light blinking on the side, showing that it will soon explode. You should probably get far away from it." | 200 | 7 | 2000 | 0 | N | |
6000 | C4-Explosive (0/-4) | 5 | c_ltcyan / plastic | STEEL | 6 | 2 | 0 | 0 | |||||||
6000 | C4-Explosive(armed) (9/-4) | 0 | c_ltcyan / plastic | STEEL | 6 | 2 | 0 | 0 | "Highly explosive, use with caution. Comes with a small timer. It's armed and ticking!" | 40 | 3 | 400 | 3 | N |
Explosives | |
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Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb | |
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