Granade: Difference between revisions
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{{quote|Attached to this grenade is a name tag with the name Kevin written on it.}} | {{quote|Attached to this grenade is a name tag with the name Kevin written on it.}} | ||
Once this item is activated, it quietly calls out "Merged!!", and the fuse runs as does a typical grenade. However, it has a range of random effects that can occur inside its blast radius. (In {{ | Once this item is activated, it quietly calls out "Merged!!", and the fuse runs as does a typical grenade. However, it has a range of random effects that can occur inside its blast radius. (In {{InlineVer|0.A}}, the radii are closer to that of a [[mininuke]] than a [[grenade]], so be careful! This is scheduled to be reduced in higher versions.) The random effect is announced by the game when the grenade explodes: the announcement window will read "REVERTS!!", "BUFFS!!", "NERFS!!", or "BUGFIXES!!", and the explosion color will change based on which effect occurs. | ||
"REVERTS!!" (purple explosion) appears to reset your health to maximum, set your hunger and thirst to default values, and remove all mood modifiers, both positive and negative. This will also reset any critters caught in the blast. | '''"REVERTS!!"''' (purple explosion) appears to reset your health to maximum, set your hunger and thirst to default values, and remove all mood modifiers, both positive and negative. This will also reset any critters caught in the blast. | ||
"BUFFS!!" (green explosion) appears to add several points to each of your stats, and these changes are lasting (subject to mutations, bionics, or further Granades). Granade effects do not time out. This will similarly boost critters caught in the blast. | '''"BUFFS!!"''' (green explosion) appears to add several points to each of your stats, and these changes are lasting (subject to mutations, bionics, or further Granades). Granade effects do not time out. This will similarly boost critters caught in the blast. | ||
"NERFS!!" (red explosion) appears to damage every body part quite severely, and lowers your stats (subject to mutations, bionics, or further Granades). It does not appear that any body part's health can be reduced to 0 from a "NERFS!!" Granade. As with other Granade effects, these do not time out and critters caught in the blast will be significantly weakened. | '''"NERFS!!"''' (red explosion) appears to damage every body part quite severely, and lowers your stats (subject to mutations, bionics, or further Granades). It does not appear that any body part's health can be reduced to 0 from a "NERFS!!" Granade. As with other Granade effects, these do not time out and critters caught in the blast will be significantly weakened. | ||
"BUGFIXES!!" (blue/teal explosion) kills all insect type monsters. It might potentially remove "none" objects from your inventory. Currently this is the only effect that cannot affect the player. | '''"BUGFIXES!!"''' (blue/teal explosion) kills all insect type monsters. It might potentially remove "none" objects from your inventory. Currently this is the only effect that cannot affect the player. | ||
"BEES!" spawns several clouds of "some bees" and "angry swarm of bees" who proceed to follow you around and sting you, inflicting pain. | '''"BEES!"''' spawns several clouds of "some bees" and "angry swarm of bees" who proceed to follow you around and sting you, inflicting pain. | ||
The blast radius is very large (only the mininuke has a bigger radius). And this is a dangerous item that could quickly ruin your game. Use with caution. | The blast radius is very large (only the mininuke has a bigger radius). And this is a dangerous item that could quickly ruin your game. Use with caution. |
Revision as of 04:04, 2 August 2016
* Granade Hitchhiker's Guide: | |
General | |
---|---|
Materials | iron / plastic |
Volume | 0.25 liters |
Weight | 0.397 lbs or 180 g |
As a Tool | |
Ammo (start/max) | (0 / 0) |
Duration | 0 turns |
Other | |
Price | 4 $ |
As a Melee Weapon | |
Bash Dmg | 10 |
Cut Dmg | 0 |
To Hit | -1 |
Once this item is activated, it quietly calls out "Merged!!", and the fuse runs as does a typical grenade. However, it has a range of random effects that can occur inside its blast radius. (In 0.A (Kaufman), the radii are closer to that of a mininuke than a grenade, so be careful! This is scheduled to be reduced in higher versions.) The random effect is announced by the game when the grenade explodes: the announcement window will read "REVERTS!!", "BUFFS!!", "NERFS!!", or "BUGFIXES!!", and the explosion color will change based on which effect occurs.
"REVERTS!!" (purple explosion) appears to reset your health to maximum, set your hunger and thirst to default values, and remove all mood modifiers, both positive and negative. This will also reset any critters caught in the blast.
"BUFFS!!" (green explosion) appears to add several points to each of your stats, and these changes are lasting (subject to mutations, bionics, or further Granades). Granade effects do not time out. This will similarly boost critters caught in the blast.
"NERFS!!" (red explosion) appears to damage every body part quite severely, and lowers your stats (subject to mutations, bionics, or further Granades). It does not appear that any body part's health can be reduced to 0 from a "NERFS!!" Granade. As with other Granade effects, these do not time out and critters caught in the blast will be significantly weakened.
"BUGFIXES!!" (blue/teal explosion) kills all insect type monsters. It might potentially remove "none" objects from your inventory. Currently this is the only effect that cannot affect the player.
"BEES!" spawns several clouds of "some bees" and "angry swarm of bees" who proceed to follow you around and sting you, inflicting pain.
The blast radius is very large (only the mininuke has a bigger radius). And this is a dangerous item that could quickly ruin your game. Use with caution.
This item is a reference to current project manager Kevin Granade.
Changes
- 0.8 (Romero) - Added.
- 0.D (Danny) - Moved to the Crazy Cataclysm mod.