Explosives: Difference between revisions
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{{row/Explosives|smoke bomb|180|*|c_dkgray|STEEL|MNULL|1|1|5|0|-1|0|0|0|0|AT_NULL|itm_null|smokebomb|0|"Use this item to pull the pin. Five turns after you do that, it will begin to expell a thick black smoke. This smoke will slow those who enter it, as well as obscuring vision and scent."}} | {{row/Explosives|smoke bomb|180|*|c_dkgray|STEEL|MNULL|1|1|5|0|-1|0|0|0|0|AT_NULL|itm_null|smokebomb|0|"Use this item to pull the pin. Five turns after you do that, it will begin to expell a thick black smoke. This smoke will slow those who enter it, as well as obscuring vision and scent."}} | ||
{{row/Explosives|active smoke bomb | {{row/Explosives|active smoke bomb|0|*|c_dkgray|STEEL|MNULL|1|1|5|0|-1|0|0|0|1|AT_NULL|itm_null|smokebomb_act|0|"This smoke bomb has had its pin removed, indicating that it is (or will shortly be) expelling thick smoke."}} | ||
{{row/Explosives|molotov cocktail | {{row/Explosives|molotov cocktail|200|*|c_ltred|GLASS|COTTON|2|2|8|0|1|0|0|0|0|AT_NULL|itm_null|molotov|0|"A bottle of flammable liquid with a rag inserted. Use this item to light the rag; you will, of course, need a lighter in your inventory to do this. After lighting it, throw it to cause fires." {{hint|Can be crafted from an alcoholic beverage and a rag. To light it, simply have a lighter in your inventory and activate the molotov with (a). When thrown, it will create a 3x3 square of fire. If it is held for too long, it can explode in the player's hand.}}}} | ||
{{row/ExplosivesAdvanced|molotov cocktail (lit)|0|*|c_ltred|GLASS|COTTON|2|2|8|0|1|1|1|0|0|AT_NULL|itm_molotov|molotov_lit|0|"A bottle of flammable liquid with a flaming rag inserted. Throwing it will cause the bottle to break, spreading fire. The flame may go out shortly if you do not throw it. Dropping it while lit is not safe."|8|1|16|0|Y|Y}} | {{row/ExplosivesAdvanced|molotov cocktail (lit)|0|*|c_ltred|GLASS|COTTON|2|2|8|0|1|1|1|0|0|AT_NULL|itm_molotov|molotov_lit|0|"A bottle of flammable liquid with a flaming rag inserted. Throwing it will cause the bottle to break, spreading fire. The flame may go out shortly if you do not throw it. Dropping it while lit is not safe."|8|1|16|0|Y|Y}} |
Revision as of 21:17, 28 August 2016
Weapons |
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Ranged Weapons Throwing weapons Melee Weapons Martial arts Explosives |
Things of which the only purpose is to make your hands magically disappear. Or your flesh. Or your lungs. Your pick.
Explosives are complex beasts:
- Explosives have a power value, which is used to determine the impact damage as well as the amount of noise.
- Noise is equal to power * 2 if the explosive lights fires, or power * 10 if it does not.
- If the explosive has a blast effect, the blast radius is equal to the square root of (power / 4), rounded down. The blast will deal damage to creatures equal to 3 * power at the blast origin, scaling down with distance. NPCs and Players will receive between 1/3 and the full damage value to each limb except the torso, which will receive between 0.5 and 1.5 times the original blast damage.
- If the explosive lights fires then every square in the blast radius will be lit on fire.
- Some explosives fire shrapnel shards, each of which deals 20-60 damage and flies a random distance in a random direction, up to double the blast radius. These can be incredibly deadly, even a single one impacting a player's torso or head is likely to end a player's life.
Name & charges (default/max) | Price |
Mat. |
Vo |
We |
Ba |
Cut |
Hit |
Power |
Rd |
Ns |
Shr |
Fire |
Bst |
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
* | pipe bomb | 150 | iron | 2 | 3 | 11 | 0 | 1 | ||||||
* | active pipe bomb (3) | 0 | iron | 2 | 3 | 11 | 0 | 1 | 6-14 | 1 | 60-140 | 0-4 | N | Y |
* | grenade | 400 | iron / plastic | 1 | 1 | 10 | 0 | -1 | ||||||
* | active grenade (5) | 0 | iron / plastic | 1 | 1 | 10 | 0 | -1 | 12 | 1 | 120 | 28 | N | Y |
* | flashbang | 380 | steel / plastic | 1 | 1 | 8 | 0 | -1 | ||||||
* | active flashbang (5) | 0 | steel / plastic | 1 | 1 | 8 | 0 | -1 | 0 (Flashbang) | 8 | 12 | 0 | N | N |
* | EMP grenade | 600 | steel / plastic | 1 | 1 | 8 | 0 | -1 | ||||||
* | active EMP grenade (3) | 0 | steel / plastic | 1 | 1 | 8 | 0 | -1 | 0 (EMP) | 4 | 0 | 0 | N | N |
* | scrambler grenade | 600 | steel / plastic | 1 | 1 | 8 | 0 | -1 | ||||||
* | active scrambler grenade (3) | 0 | steel / plastic | 1 | 1 | 8 | 0 | -1 | ||||||
* | teargas canister | 600 | steel | 1 | 1 | 6 | 0 | -1 | ||||||
* | active teargas (5) | 0 | steel | 1 | 1 | 6 | 0 | -1 | ||||||
* | smoke bomb | 180 | steel | 1 | 1 | 5 | 0 | -1 | ||||||
* | active smoke bomb | 0 | steel | 1 | 1 | 5 | 0 | -1 | ||||||
* | molotov cocktail | 200 | glass / cotton | 2 | 2 | 8 | 0 | 1 | ||||||
* | molotov cocktail (lit) (1) | 0 | glass / cotton | 2 | 2 | 8 | 0 | 1 | 8 | 1 | 16 | 0 | Y | Y |
* | acid bomb | 500 | glass | 1 | 1 | 4 | 0 | -1 | ||||||
* | acid bomb (active) | 0 | glass | 1 | 1 | 4 | 0 | -1 | 0 (Acid) | 1 | 0 | 0 | N | N |
* | dynamite | 700 | plastic | 6 | 10 | 4 | 0 | -3 | ||||||
* | dynamite (lit) | 0 | plastic | 6 | 10 | 4 | 0 | -3 | 60 | 3 | 600 | 0 | N | Y |
* | pack of firecrackers (25) | 100 | paper | 0 | 0 | 1 | 0 | -3 | ||||||
* | pack of firecrackers (lit) | 0 | paper | 0 | 0 | 0 | 0 | -3 | ||||||
* | firecracker | 2 | paper | 0 | 0 | 1 | 0 | -3 | ||||||
* | firecracker (lit) | 0 | paper | 0 | 0 | 1 | 0 | -3 | 0 | 0 | 20 | 0 | N | N |
* | mininuke | 1800 | steel / plastic | 3 | 4 | 8 | 0 | -2 | ||||||
* | mininuke (active) | 0 | steel / plastic | 3 | 4 | 8 | 0 | -2 | 200 | 7 | 2000 | 0 | N | Y |
; | C4-Explosive | 6000 | plastic / steel | 6 | 2 | 0 | 0 | -4 | ||||||
; | C4-Explosive(armed) (9) | 6000 | plastic / steel | 6 | 2 | 0 | 0 | -4 | 40 | 3 | 400 | 3 | N | Y |
Explosives | |
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Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb | |
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