Explosives: Difference between revisions

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(removed rarity)
(cleared up the abbreviations a little bit. Will need to update the rest of the whole table. As the whole 2 rows for one explosive thing is silly.)
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<th style="border: 1px solid #aaa; border-right-color: #333"> Hit<br> </th>
<th style="border: 1px solid #aaa; border-right-color: #333"> Hit<br> </th>
<th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333">Power<br> </th>
<th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333">Power<br> </th>
<th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Blast Radius">Rd</abbr><br> </th>
<th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Blast Radius">Radius</abbr><br> </th>
<th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Noise">Ns</abbr><br> </th>
<th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Noise">Noise</abbr><br> </th>
<th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Shrapnel">Shr</abbr><br> </th>
<th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Shrapnel">Shrapnel</abbr><br> </th>
<th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Lights Fires?">Fire</abbr><br> </th>
<th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Lights Fires?">Fire</abbr><br> </th>
<th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Blast Effect?">Bst</abbr><br> </th>
<th class="unsortable" style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Blast Effect?">Blast</abbr><br> </th>
</tr>
</tr>



Revision as of 19:09, 31 January 2018

Things of which the only purpose is to make your hands magically disappear. Or your flesh. Or your lungs. Your pick.

Explosives are complex beasts:

  • Explosives have a power value, which is used to determine the impact damage as well as the amount of noise.
  • Noise is equal to power * 2 if the explosive lights fires, or power * 10 if it does not.
  • If the explosive has a blast effect, the blast radius is equal to the square root of (power / 4), rounded down. The blast will deal damage to creatures equal to 3 * power at the blast origin, scaling down with distance. NPCs and Players will receive between 1/3 and the full damage value to each limb except the torso, which will receive between 0.5 and 1.5 times the original blast damage.
  • If the explosive lights fires then every square in the blast radius will be lit on fire.
  • Some explosives fire shrapnel shards, each of which deals 20-60 damage and flies a random distance in a random direction, up to double the blast radius. These can be incredibly deadly, even a single one impacting a player's torso or head is likely to end a player's life.
Name & charges (default/max) Price
Mat.
Vo
We
Ba
Cut
Hit
Power
Radius
Noise
Shrapnel
Fire
Blast
* pipe bomb 150 iron 2 3 11 0 1
* active pipe bomb (3) 0 iron 2 3 11 0 1 6-14 1 60-140 0-4 N Y
* grenade 400 iron / plastic 1 1 10 0 -1
* active grenade (5) 0 iron / plastic 1 1 10 0 -1 12 1 120 28 N Y
* flashbang 380 steel / plastic 1 1 8 0 -1
* active flashbang (5) 0 steel / plastic 1 1 8 0 -1 0 (Flashbang) 8 12 0 N N
* EMP grenade 600 steel / plastic 1 1 8 0 -1
* active EMP grenade (3) 0 steel / plastic 1 1 8 0 -1 0 (EMP) 4 0 0 N N
* scrambler grenade 600 steel / plastic 1 1 8 0 -1
* active scrambler grenade (3) 0 steel / plastic 1 1 8 0 -1
* teargas canister 600 steel 1 1 6 0 -1
* active teargas (5) 0 steel 1 1 6 0 -1
* smoke bomb 180 steel 1 1 5 0 -1
* active smoke bomb 0 steel 1 1 5 0 -1
* molotov cocktail 200 glass / cotton 2 2 8 0 1
* molotov cocktail (lit) (1) 0 glass / cotton 2 2 8 0 1 8 1 16 0 Y Y
* acid bomb 500 glass 1 1 4 0 -1
* acid bomb (active) 0 glass 1 1 4 0 -1 0 (Acid) 1 0 0 N N
* dynamite 700 plastic 6 10 4 0 -3
* dynamite (lit) 0 plastic 6 10 4 0 -3 60 3 600 0 N Y
* pack of firecrackers (25) 100 paper 0 0 1 0 -3
* pack of firecrackers (lit) 0 paper 0 0 0 0 -3
* firecracker 2 paper 0 0 1 0 -3
* firecracker (lit) 0 paper 0 0 1 0 -3 0 0 20 0 N N
* mininuke 1800 steel / plastic 3 4 8 0 -2
* mininuke (active) 0 steel / plastic 3 4 8 0 -2 200 7 2000 0 N Y
; C4-Explosive 6000 plastic / steel 6 2 0 0 -4
; C4-Explosive(armed) (9) 6000 plastic / steel 6 2 0 0 -4 40 3 400 3 N Y
Explosives
Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb
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