Trigger Happy: Difference between revisions
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(Updated for experimental (0.D)) |
(updated mutation to new system) |
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{{trait|TRIGGERHAPPY|Trigger Happy|-1|0|0|On rare occasion, you will go full-auto when you intended to fire a single shot. This has no effect when firing semi-automatic firearms.|trait=1|invalid=1}}<noinclude> | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|TRIGGERHAPPY|Trigger Happy|-1|0|0|On rare occasion, you will go full-auto when you intended to fire a single shot. This has no effect when firing semi-automatic firearms.|trait=1|invalid=1 | ||
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([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2> | |||
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<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span> | |||
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[[category: Mutations]] | [[category: Mutations]] | ||
{{ver|0.D}} | {{ver|0.D}} | ||
</noinclude> | </noinclude> |
Revision as of 00:25, 15 March 2019
Trigger Happy TRIGGERHAPPY Possible Starting Trait Targeted Mutation Only
Point cost: -1 |
"On rare occasion, you will go full-auto when you intended to fire a single shot. This has no effect when firing semi-automatic firearms." |
(View - Edit Notes )Notes
This trait is a good one to take if you plan to be a melee character, slashing left and right, also throwing things doesn't apply to this trait. Removed in 0.F (Frank).