Trigger Happy: Difference between revisions

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(Updated for experimental (0.D))
(updated mutation to new system)
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{{trait|TRIGGERHAPPY|Trigger Happy|-1|0|0|On rare occasion, you will go full-auto when you intended to fire a single shot.  This has no effect when firing semi-automatic firearms.|trait=1|invalid=1}}<noinclude>
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|TRIGGERHAPPY|Trigger Happy|-1|0|0|On rare occasion, you will go full-auto when you intended to fire a single shot.  This has no effect when firing semi-automatic firearms.|trait=1|invalid=1
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([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
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==Notes==
This trait is a good one to take if you plan to be a melee character, slashing left and right, also throwing things doesn't apply to this trait.


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<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span>
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[[category: Mutations]]
[[category: Mutations]]
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Revision as of 00:25, 15 March 2019

Trigger Happy TRIGGERHAPPY Possible Starting Trait Targeted Mutation Only
Point cost: -1
"On rare occasion, you will go full-auto when you intended to fire a single shot. This has no effect when firing semi-automatic firearms."

(View - Edit Notes )Notes

This trait is a good one to take if you plan to be a melee character, slashing left and right, also throwing things doesn't apply to this trait. Removed in 0.F (Frank).


( Edit Notes )