Good Hearing: Difference between revisions
Jump to navigation
Jump to search
(updated mutation to new system) |
m (Updated text automatically via the https://github.com/Soyweiser/CDDA-Wiki-Scripts trait.py script) |
||
Line 1: | Line 1: | ||
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|GOODHEARING|Good Hearing|CANCELS=[[Poor Hearing]]<!--BADHEARING-->|1|0|0|Your hearing is better than average, and you can hear distant sounds more easily.|trait=1|alpha=1|mouse=1 | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|GOODHEARING|Good Hearing|CANCELS=[[Poor Hearing]]<!--BADHEARING-->|1|0|0|Your hearing is better than average, and you can hear distant sounds more easily.|trait=1|alpha=1|elfa=1|mouse=1}}<noinclude> | ||
}}<noinclude> | |||
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;"> | <div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;"> | ||
<h2><span class="plainlinks" style="float: right; font-size: small"> | <h2><span class="plainlinks" style="float: right; font-size: small"> | ||
Line 15: | Line 14: | ||
{{Navbar/traits}} | {{Navbar/traits}} | ||
[[category: Mutations]] | [[category: Mutations]] | ||
{{ver|0. | {{ver|0.E}} | ||
</noinclude> | </noinclude> |
Revision as of 10:58, 2 September 2020
Good Hearing GOODHEARING Possible Starting Trait ALPHA ELF-A MOUSE
Cancels: Poor Hearing Point cost: 1 |
"Your hearing is better than average, and you can hear distant sounds more easily." |
(View - Edit Notes )Notes
- Has the drawback of increasing vulnerability to and length of temporary deafness from loud sounds.
- The formula for hearing thunder while underground changes to "one in (1 - (2 * -(zlevels below surface)))."
- The base formula is "one in (1 - (3 * -(zlevels below surface)))."