Drunken Master: Difference between revisions

From The Cataclysm: Dark Days Ahead Wiki
Jump to navigation Jump to search
(updated mutation to new system)
m (Updated text automatically via the https://github.com/Soyweiser/CDDA-Wiki-Scripts trait.py script)
 
Line 1: Line 1:
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|DRUNKEN|Drunken Master|CANCELS=[[Lightweight]]<!--LIGHTWEIGHT-->|1|0|0|The ancient arts of drunken brawling come naturally to you!  While under the influence of alcohol, your melee skill will rise considerably, especially unarmed combat.|trait=1|invalid=1
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|DRUNKEN|Drunken Master|CANCELS=[[Lightweight]]<!--LIGHTWEIGHT-->|1|0|0|The ancient arts of drunken brawling come naturally to you!  While under the influence of alcohol, your melee skill will rise considerably, especially unarmed combat.|trait=1|invalid=1}}<noinclude>
}}<noinclude>
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;">
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;">
<h2><span class="plainlinks" style="float: right; font-size: small">
<h2><span class="plainlinks" style="float: right; font-size: small">
Line 15: Line 14:
{{Navbar/traits}}
{{Navbar/traits}}
[[category: Mutations]]
[[category: Mutations]]
{{ver|0.D}}
{{ver|0.E}}
</noinclude>
</noinclude>

Latest revision as of 10:59, 2 September 2020

Drunken Master DRUNKEN Possible Starting Trait Targeted Mutation Only
Cancels: Lightweight
Point cost: 1
"The ancient arts of drunken brawling come naturally to you! While under the influence of alcohol, your melee skill will rise considerably, especially unarmed combat."

(View - Edit Notes )Notes

Drunken master will increase character's melee to hit ratio and damage. Bonuses are random and floating for to hit:

    unarmed - Level of drunkenness / 300
    armed   - Level of drunkenness / 400

for damage:

    unarmed:
      min - Level of drunkenness  / 600
      max - Level of drunkenness  / 250
    armed:
      min - Level of drunkenness  / 900
      max - Level of drunkenness  / 400

Generally though, the more you drink, the better the bonuses are. For example, a single drink (drunkenness level +600) will increase your unarmed damage by 1-2.4 points and to hit ratio by 2 points, or armed melee damage by 0.6-1.5 points and to hit ratio by 1.5 points.


( Edit Notes )