Drunken Master: Difference between revisions
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Latest revision as of 10:59, 2 September 2020
Drunken Master DRUNKEN Possible Starting Trait Targeted Mutation Only
| Cancels: Lightweight Point cost: 1 |
| "The ancient arts of drunken brawling come naturally to you! While under the influence of alcohol, your melee skill will rise considerably, especially unarmed combat." |
(View - Edit Notes )Notes
Drunken master will increase character's melee to hit ratio and damage. Bonuses are random and floating for to hit:
unarmed - Level of drunkenness / 300
armed - Level of drunkenness / 400
for damage:
unarmed:
min - Level of drunkenness / 600
max - Level of drunkenness / 250
armed:
min - Level of drunkenness / 900
max - Level of drunkenness / 400
Generally though, the more you drink, the better the bonuses are. For example, a single drink (drunkenness level +600) will increase your unarmed damage by 1-2.4 points and to hit ratio by 2 points, or armed melee damage by 0.6-1.5 points and to hit ratio by 1.5 points.
- In 0.F (Frank), this trait has been moved to the Mythical Martial Arts mod.