Trigger Happy: Difference between revisions
Jump to navigation
Jump to search
(updated mutation to new system) |
m (Updated text automatically via the https://github.com/Soyweiser/CDDA-Wiki-Scripts trait.py script) |
||
Line 1: | Line 1: | ||
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|TRIGGERHAPPY|Trigger Happy|-1|0|0|On rare occasion, you will go full-auto when you intended to fire a single shot. This has no effect when firing semi-automatic firearms.|trait=1|invalid=1 | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|TRIGGERHAPPY|Trigger Happy|-1|0|0|On rare occasion, you will go full-auto when you intended to fire a single shot. This has no effect when firing semi-automatic firearms.|trait=1|invalid=1}}<noinclude> | ||
}}<noinclude> | |||
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;"> | <div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;"> | ||
<h2><span class="plainlinks" style="float: right; font-size: small"> | <h2><span class="plainlinks" style="float: right; font-size: small"> | ||
Line 15: | Line 14: | ||
{{Navbar/traits}} | {{Navbar/traits}} | ||
[[category: Mutations]] | [[category: Mutations]] | ||
{{ver|0. | {{ver|0.E}} | ||
</noinclude> | </noinclude> |
Latest revision as of 11:02, 2 September 2020
Trigger Happy TRIGGERHAPPY Possible Starting Trait Targeted Mutation Only
Point cost: -1 |
"On rare occasion, you will go full-auto when you intended to fire a single shot. This has no effect when firing semi-automatic firearms." |
(View - Edit Notes )Notes
This trait is a good one to take if you plan to be a melee character, slashing left and right, also throwing things doesn't apply to this trait. Removed in 0.F (Frank).