Police detective/doc: Difference between revisions

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(Something to check on + grammar/style)
(Update to current experimental)
 
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* Causes [[Eyebot|eyebots]] and other [[Robots|police robots]] to be non-aggressive. Needs a [[detective badge|badge]] as well.{{Verify|Does this still work, and is it the profession or just having the badge?}}
* In old versions of the game it used to turn [[Eyebot|eyebots]] and other [[Robots|police robots]] to be non-aggressive. The effect needed a [[detective badge|badge]] on your person as well, and the effect was linked to the profession trait.
* As of {{InlineVer|0.H}}, the [[Eyebot|eyebots]] and other [[Robots|police robots]] were removed from the main game, so the profession lost its robot related effects.
* Slightly raises your chance at trap detection. <!-- trap.cpp: trap::detect_trap -->
* Slightly raises your chance at trap detection. <!-- trap.cpp: trap::detect_trap -->
* As of {{InlineVer|0.F}}, the bonus to trap detection has been removed, and replaced with a spotting proficiency in the profession itself.
* As of {{InlineVer|0.F}}, the bonus to trap detection has been removed, and replaced with a spotting proficiency in the profession itself.

Latest revision as of 18:38, 29 January 2024

  • In old versions of the game it used to turn eyebots and other police robots to be non-aggressive. The effect needed a badge on your person as well, and the effect was linked to the profession trait.
  • As of the post-0.G experimental version, the eyebots and other police robots were removed from the main game, so the profession lost its robot related effects.
  • Slightly raises your chance at trap detection.
  • As of 0.F (Frank), the bonus to trap detection has been removed, and replaced with a spotting proficiency in the profession itself.