Road: Difference between revisions

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Roads are found commonly in cities and almost always lead to somewhere of significance.
Roads are found commonly in cities or running across the country. They almost always lead to somewhere of significance.
* Always have terrain type with a movement cost of 100. Traveling on roads is faster than [[swamp]]s and [[sewer]]s.
 
* Roads are impassable obstacles to burrowing entities such as [[giant worm]]s.
As of version 0.5, roads are often littered with wrecked [[vehicles]] and, more rarely, intact vehicles with no fuel.
* Sometimes [[pipe]]s and vehicle parts can be found littered on roads.
Roads always have terrain type with a movement cost of 100. Therefore, traveling on roads is much faster than in [[swamp]]s and [[sewer]]s, even without a vehicle. Roads are impassable obstacles to burrowing entities such as [[giant worm]]s.
 
Roads inside cities can spawn [[zombie]]s.
 
=== Items ===
Car parts can be found scattered sparsely along roads:
* [[muffler]]
* [[pipe]]
* [[electric motor]]
* [[seat]]
* [[wheel]]
* [[wide wheel]]
* [[bicycle wheel]]
* [[motorbike wheel]]
* [[small wheel]]
* [[1-cylinder engine]]
* [[V-twin engine]]
* [[Inline-4 engine]]
* [[V6 engine]]
* [[V8 engine]]
* [[foot crank]]
Other items:
* [[flyer]]
 
[[Category:Map Tiles]]
[[Category:Map Tiles]]

Revision as of 20:21, 16 June 2013


│─┼ road
See Cost 2
Extras road


Roads are found commonly in cities or running across the country. They almost always lead to somewhere of significance.

As of version 0.5, roads are often littered with wrecked vehicles and, more rarely, intact vehicles with no fuel. Roads always have terrain type with a movement cost of 100. Therefore, traveling on roads is much faster than in swamps and sewers, even without a vehicle. Roads are impassable obstacles to burrowing entities such as giant worms.

Roads inside cities can spawn zombies.

Items

Car parts can be found scattered sparsely along roads:

Other items: