Road: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
Roads are found commonly in cities or running across the country. They almost always lead to somewhere of significance. | Roads are found commonly in cities or running across the country. They almost always lead to somewhere of significance. | ||
As of | As of {{ver|0.5}}, roads are often littered with wrecked [[vehicles]] and, more rarely, intact vehicles with no fuel. | ||
Roads always have terrain type with a movement cost of 100. Therefore, traveling on roads is much faster than in [[swamp]]s and [[sewer]]s, even without a vehicle. Roads are impassable obstacles to burrowing entities such as [[giant worm]]s. | Roads always have terrain type with a movement cost of 100. Therefore, traveling on roads is much faster than in [[swamp]]s and [[sewer]]s, even without a vehicle. Roads are impassable obstacles to burrowing entities such as [[giant worm]]s. | ||
Revision as of 15:41, 22 July 2013
│─┼ road | |
See Cost | 2 |
---|---|
Extras | road |
Roads are found commonly in cities or running across the country. They almost always lead to somewhere of significance.
As of , roads are often littered with wrecked vehicles and, more rarely, intact vehicles with no fuel. Roads always have terrain type with a movement cost of 100. Therefore, traveling on roads is much faster than in swamps and sewers, even without a vehicle. Roads are impassable obstacles to burrowing entities such as giant worms.
Roads inside cities can spawn zombies.
Loot
Car parts can be found scattered sparsely along roads:
- muffler
- pipe
- electric motor
- seat
- wheel
- wide wheel
- bicycle wheel
- motorbike wheel
- small wheel
- 1-cylinder engine
- V-twin engine
- Inline-4 engine
- V6 engine
- V8 engine
- foot crank
Other items:
Changes
- - More consistent road placement.