Road: Difference between revisions

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Roads are found commonly in cities or running across the country. They almost always lead to somewhere of significance.
Roads are found commonly in cities or running across the country. They almost always lead to somewhere of significance.


As of version 0.5, roads are often littered with wrecked [[vehicles]] and, more rarely, intact vehicles with no fuel.
As of {{ver|0.5}}, roads are often littered with wrecked [[vehicles]] and, more rarely, intact vehicles with no fuel.
Roads always have terrain type with a movement cost of 100. Therefore, traveling on roads is much faster than in [[swamp]]s and [[sewer]]s, even without a vehicle. Roads are impassable obstacles to burrowing entities such as [[giant worm]]s.
Roads always have terrain type with a movement cost of 100. Therefore, traveling on roads is much faster than in [[swamp]]s and [[sewer]]s, even without a vehicle. Roads are impassable obstacles to burrowing entities such as [[giant worm]]s.



Revision as of 15:41, 22 July 2013


│─┼ road
See Cost 2
Extras road


Roads are found commonly in cities or running across the country. They almost always lead to somewhere of significance.

As of , roads are often littered with wrecked vehicles and, more rarely, intact vehicles with no fuel. Roads always have terrain type with a movement cost of 100. Therefore, traveling on roads is much faster than in swamps and sewers, even without a vehicle. Roads are impassable obstacles to burrowing entities such as giant worms.

Roads inside cities can spawn zombies.

Loot

Car parts can be found scattered sparsely along roads:

Other items:

Changes

  • - More consistent road placement.