Construction: Difference between revisions
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|- | |- | ||
|rowspan="2" scope="row"| '''Dig Pit''' | |rowspan="2" scope="row"| '''Dig [[Pit]]''' | ||
|rowspan="2" align="center"|0 | |rowspan="2" align="center"|0 | ||
|rowspan="2"|<!-- &construct::able_dig, &construct::done_nothing --> Creates [[traps#pit|pit trap]] on any diggable tile in two steps | |rowspan="2"|<!-- &construct::able_dig, &construct::done_nothing --> Creates [[traps#pit|pit trap]] on any diggable tile in two steps | ||
|1: shallow pit ||align="center"|10 || shovel OR stone shovel OR digging stick || | |1: shallow pit ||align="center"|10 || [[shovel]] '''OR''' [[stone_shovel|stone shovel]] '''OR''' [[digging_stick|digging stick]] || | ||
|- | |- | ||
|style="border-top: 1px dashed gray;"|2: pit || style="border-top: 1px dashed gray;" align="center"|10 || style="border-top: 1px dashed gray;"|shovel OR stone shovel OR digging stick ||style="border-top: 1px dashed gray;"| | |style="border-top: 1px dashed gray;"|2: pit || style="border-top: 1px dashed gray;" align="center"|10 || style="border-top: 1px dashed gray;"|[[shovel]] '''OR''' [[stone_shovel|stone shovel]] '''OR''' [[digging_stick|digging stick]] ||style="border-top: 1px dashed gray;"| | ||
|- | |- | ||
| scope="row"|'''Spike Pit''' || align="center"|0 | | scope="row"|'''[[spiked_pit|Spike Pit]]''' || align="center"|0 | ||
| <!-- &construct::able_pit, &construct::done_nothing --> Changes pit trap into [[traps#spiked pit|spiked pit trap]] | | <!-- &construct::able_pit, &construct::done_nothing --> Changes pit trap into [[traps#spiked pit|spiked pit trap]] | ||
| spiked pit || align="center"|5 || | | spiked pit || align="center"|5 || | ||
| | | | ||
* 4x wood spear | * 4x [[wood_spear|wood spear]] | ||
|- | |- | ||
| rowspan="2" scope="row"| '''Fill Pit''' | | rowspan="2" scope="row"| '''Fill [[Pit]]''' | ||
| rowspan="2" align="center"|0 | | rowspan="2" align="center"|0 | ||
| rowspan="2"|<!-- &construct::able_pit, &construct::done_nothing --> Removes [[traps#pit|pit trap]] in two steps | | rowspan="2"|<!-- &construct::able_pit, &construct::done_nothing --> Removes [[traps#pit|pit trap]] in two steps | ||
| 1: shallow pit || align="center"|5 || shovel OR stone shovel || | | 1: shallow pit || align="center"|5 || [[shovel]] '''OR''' [[stone_shovel|stone shovel]] || | ||
|- | |- | ||
| style="border-top: 1px dashed gray;"|2: dirt ||style="border-top: 1px dashed gray;" align="center"|5 ||style="border-top: 1px dashed gray;"| shovel OR stone shovel ||style="border-top: 1px dashed gray;"| | | style="border-top: 1px dashed gray;"|2: dirt ||style="border-top: 1px dashed gray;" align="center"|5 ||style="border-top: 1px dashed gray;"| [[shovel]] '''OR''' [[stone_shovel|stone shovel]] ||style="border-top: 1px dashed gray;"| | ||
|- | |- | ||
| scope="row"| '''Chop Down Tree''' | | scope="row"| '''Chop Down [[Tree]]''' | ||
| align="center"|0 | | align="center"|0 | ||
| <!-- &construct::able_tree, &construct::done_tree --> Creates 1-8 log tiles in asked direction, but destroying original underneath tiles which is [[noise|noisy]].<!-- 40 points in each tile --> | | <!-- &construct::able_tree, &construct::done_tree --> Creates 1-8 [[log]] tiles in asked direction, but destroying original underneath tiles which is [[noise|noisy]].<!-- 40 points in each tile --> | ||
| dirt || align="center"|10 || wood axe OR chainsaw (on) OR stone axe | | dirt || align="center"|10 || [[wood_axe|wood axe]] '''OR''' [[chainsaw| chainsaw (on)]] '''OR''' [[stone_axe|stone axe]] | ||
|- | |- | ||
| scope="row"| '''Chop Up | | scope="row"| '''Chop Up [[log]]''' | ||
| align="center"|0 | | align="center"|0 | ||
| <!-- &construct::able_log, &construct::done_log --> Converts log tile into 10-20 two by four planks | | <!-- &construct::able_log, &construct::done_log --> Converts [[log]] tile into 10-20 [[two_by_four|two by four]] planks | ||
| dirt || align="center"|20 || wood axe OR chainsaw (on) OR stone axe | | dirt || align="center"|20 || [[wood_axe|wood axe]] '''OR''' [[chainsaw| chainsaw (on)]] '''OR''' [[stone_axe|stone axe]] | ||
|- | |- | ||
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|- | |- | ||
| scope="row"| '''Clean Broken Window''' || align="center"|0 | | scope="row"| '''Clean Broken [[Window]]''' || align="center"|0 | ||
| <!-- &construct::able_broken_window, &construct::done_nothing --> Removes sharp fragments of glass from broken window. | | <!-- &construct::able_broken_window, &construct::done_nothing --> Removes sharp fragments of glass from broken window. | ||
| empty window || align="center"|5 || || | | empty window || align="center"|5 || || | ||
|- | |- | ||
| scope="row"| '''Repair Door''' || align="center"|1 | | scope="row"| '''Repair [[Door]]''' || align="center"|1 | ||
| <!-- &construct::able_door_broken, &construct::done_nothing --> Repair broken wooden door (not an empty door frame). | | <!-- &construct::able_door_broken, &construct::done_nothing --> Repair broken wooden door (not an empty door frame). | ||
| closed wood door || align="center"|10 || hammer OR stone hammer OR hatchet OR nail gun | | closed wood door || align="center"|10 || [[hammer]] '''OR''' [[stone_hammer|stone hammer]] '''OR''' [[hatchet]] '''OR''' [[nail_gun|nail gun]] | ||
| | | | ||
* 3x two by four | * 3x [[two_by_four|two by four]] | ||
* 12x nails | * 12x [[nails]] | ||
|- | |- | ||
| scope="row"| '''Board Up Door''' || align="center"|0 | | scope="row"| '''Board Up [[Door]]''' || align="center"|0 | ||
| <!-- &construct::able_door, &construct::done_nothing --> Reinforces closed, opened, broken | | <!-- &construct::able_door, &construct::done_nothing --> Reinforces closed, opened, broken '''OR''' locked wooden door. Boards can be pried out with [[crowbar]] '''OR''' [[hammer]] (boards and [[nails]] will be fully returned). | ||
| boarded up door || align="center"|8 || hammer OR sledge hammer OR stone hammer OR hatchet OR nail gun | | boarded up door || align="center"|8 || [[hammer]] '''OR''' [[sledge hammer]] '''OR''' [[stone_hammer|stone hammer]] '''OR''' [[hatchet]] '''OR''' [[nail_gun|nail gun]] | ||
| | | | ||
* 4x two by four | * 4x [[two_by_four|two by four]] | ||
* 8x nails | * 8x [[nails]] | ||
|- | |- | ||
| scope="row"| '''Board Up Window''' || align="center"|0 | | scope="row"| '''Board Up [[Window]]''' || align="center"|0 | ||
| <!-- &construct::able_window, &construct::done_nothing --> Reinforces window, empty window | | <!-- &construct::able_window, &construct::done_nothing --> Reinforces window, empty window '''OR''' window frame. Boards can be pried out with [[crowbar]] '''OR''' [[hammer]] (boards and [[nails]] will be fully returned). | ||
| boarded up window || align="center"|5 || hammer OR sledge hammer OR stone hammer OR hatchet OR nail gun | | boarded up window || align="center"|5 || [[hammer]] '''OR''' [[sledge hammer]] '''OR''' [[stone_hammer|stone hammer]] '''OR''' [[hatchet]] '''OR''' [[nail_gun|nail gun]] | ||
| | | | ||
* 4x two by four | * 4x [[two_by_four|two by four]] | ||
* 8x nails | * 8x [[nails]] | ||
|- | |- | ||
|rowspan="3" scope="row"| '''Build Window''' | |rowspan="3" scope="row"| '''Build [[Window]]''' | ||
|rowspan="3" align="center"| 2 | |rowspan="3" align="center"| 2 | ||
|rowspan="3"| <!-- &construct::able_empty, &construct::done_nothing -->Builds a window in three steps | |rowspan="3"| <!-- &construct::able_empty, &construct::done_nothing -->Builds a window in three steps | ||
|1: empty window frame || align="center"|10 || hammer OR stone hammer OR hatchet OR | |1: empty window frame || align="center"|10 || [[hammer]] '''OR''' [[stone_hammer|stone hammer]] '''OR''' [[hatchet]] '''OR''' [[nail_gun|nail gun]] || | ||
* 15x two by four OR 2x log | * 15x [[two_by_four|two by four]] '''OR''' 2x [[log]] | ||
* 30x nails | * 30x [[nails]] | ||
|- | |- | ||
| style="border-top: 1px dashed gray;"|2: window || style="border-top: 1px dashed gray;" align="center"|5 || style="border-top: 1px dashed gray;"|hammer OR stone hammer OR hatchet OR nail gun ||style="border-top: 1px dashed gray;"| | | style="border-top: 1px dashed gray;"|2: window || style="border-top: 1px dashed gray;" align="center"|5 || style="border-top: 1px dashed gray;"|[[hammer]] '''OR''' [[stone_hammer|stone hammer]] '''OR''' [[hatchet]] '''OR''' [[nail_gun|nail gun]] ||style="border-top: 1px dashed gray;"| | ||
* 1x sheet of glass | * 1x [[sheet_of_glass|sheet of glass]] | ||
|- | |- | ||
| style="border-top: 1px dashed gray;"|3: closed window || style="border-top: 1px dashed gray;" align="center"|5 || style="border-top: 1px dashed gray;"|wood saw ||style="border-top: 1px dashed gray;"| | | style="border-top: 1px dashed gray;"|3: closed window || style="border-top: 1px dashed gray;" align="center"|5 || style="border-top: 1px dashed gray;"|[[wood_saw|wood saw]] ||style="border-top: 1px dashed gray;"| | ||
* 4x nails | * 4x [[nails]] | ||
* 2x sheet | * 2x [[sheet]] | ||
* 1x heavy stick | * 1x [[heavy_stick|heavy stick]] | ||
|- | |- | ||
|rowspan="2" scope="row"| '''Build Door''' | |rowspan="2" scope="row"| '''Build [[Door]]''' | ||
|rowspan="2" align="center"| 2 | |rowspan="2" align="center"| 2 | ||
|rowspan="2"| <!-- &construct::able_empty, &construct::done_nothing -->Builds a door in two steps | |rowspan="2"| <!-- &construct::able_empty, &construct::done_nothing -->Builds a door in two steps | ||
|1: empty door frame || align="center"|15 || hammer OR stone hammer OR hatchet OR | |1: empty door frame || align="center"|15 || [[hammer]] '''OR''' [[stone_hammer|stone hammer]] '''OR''' [[hatchet]] '''OR''' [[nail_gun|nail gun]] || | ||
* 12x two by four | * 12x [[two_by_four|two by four]] | ||
* 24x nails | * 24x [[nails]] | ||
|- | |- | ||
| style="border-top: 1px dashed gray;"|2: closed wood door || style="border-top: 1px dashed gray;" align="center"|15 || style="border-top: 1px dashed gray;"|hammer OR stone hammer OR hatchet OR nail gun ||style="border-top: 1px dashed gray;"| | | style="border-top: 1px dashed gray;"|2: closed wood door || style="border-top: 1px dashed gray;" align="center"|15 || style="border-top: 1px dashed gray;"|[[hammer]] '''OR''' [[stone_hammer|stone hammer]] '''OR''' [[hatchet]] '''OR''' [[nail_gun|nail gun]] ||style="border-top: 1px dashed gray;"| | ||
* 4x two by four | * 4x [[two_by_four|two by four]] | ||
* 12x nails | * 12x [[nails]] | ||
|- | |- | ||
|rowspan="2" scope="row"| '''Build Wire Fence''' | |rowspan="2" scope="row"| '''Build [[wire_fence|Wire Fence]]''' | ||
|rowspan="2" align="center"| 3 | |rowspan="2" align="center"| 3 | ||
|rowspan="2"| <!-- &construct::able_dig, &construct::done_nothing -->Builds a wire fence in two steps | |rowspan="2"| <!-- &construct::able_dig, &construct::done_nothing -->Builds a wire fence in two steps | ||
| 1: wire fence posts || align="center"|20 || hammer OR stone hammer OR hatchet OR rock || | | 1: wire fence posts || align="center"|20 || [[hammer]] '''OR''' [[stone_hammer|stone hammer]] '''OR''' [[hatchet]] '''OR''' [[rock]] || | ||
* 6x pipe | * 6x [[pipe]] | ||
* 8x scrap metal | * 8x [[scrap_metal|scrap metal]] | ||
|- | |- | ||
| style="border-top: 1px dashed gray;"|2: wire fence || style="border-top: 1px dashed gray;" align="center"|20 ||style="border-top: 1px dashed gray;"| ||style="border-top: 1px dashed gray;"| | | style="border-top: 1px dashed gray;"|2: wire fence || style="border-top: 1px dashed gray;" align="center"|20 ||style="border-top: 1px dashed gray;"| ||style="border-top: 1px dashed gray;"| | ||
* 15x wire | * 15x [[wire]] | ||
|- | |- | ||
| rowspan="2" scope="row"|'''Realign Fence''' | | rowspan="2" scope="row"|'''Realign [[Fence]]''' | ||
| rowspan="2" align="center"|0 | | rowspan="2" align="center"|0 | ||
| rowspan="2"|<!-- &construct::able_chainlink, &construct::done_nothing -->Realigns a wire fence either vertically or horizontally | | rowspan="2"|<!-- &construct::able_chainlink, &construct::done_nothing -->Realigns a wire fence either vertically or horizontally | ||
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|- | |- | ||
| scope="row"|'''Build Wire Gate''' || align="center"|3 | | scope="row"|'''Build [[wire_gate|Wire Gate]]''' || align="center"|3 | ||
| <!-- &construct::able_between_walls, &construct::done_nothing -->Creates a wire gate | | <!-- &construct::able_between_walls, &construct::done_nothing -->Creates a wire gate | ||
| wire fence gate || align="center"|15 || | | wire fence gate || align="center"|15 || | ||
| | | | ||
* 20x wire | * 20x [[wire]] | ||
* 3x chunk of steel OR 12x scrap metal | * 3x [[chunk_of_steel|chunk of steel]] '''OR''' 12x [[scrap_metal|scrap metal]] | ||
* 6x pipe | * 6x [[pipe]] | ||
|- | |- | ||
| scope="row"|'''Build Roof''' || align="center"|4 | | scope="row"|'''Build [[floor|Roof]]''' || align="center"|4 | ||
| <!-- &construct::able_between_walls, &construct::done_nothing -->Creates a floor and a roof, prevents damage from acid rain. | | <!-- &construct::able_between_walls, &construct::done_nothing -->Creates a floor and a roof, prevents damage from acid rain. | ||
| floor || align="center"|40 || hammer OR stone hammer OR hatchet OR nail gun | | floor || align="center"|40 || [[hammer]] '''OR''' [[stone_hammer|stone hammer]] '''OR''' [[hatchet]] '''OR''' [[nail_gun|nail gun]] | ||
| | | | ||
* 8x two by four | * 8x [[two_by_four|two by four]] | ||
* 40x nails | * 40x [[nails]] | ||
|- | |- | ||
| scope="row"|'''Build Bulletin Board''' || align="center"|0 | | scope="row"|'''Build [[bulletin_board|Bulletin Board]]''' || align="center"|0 | ||
| <!-- &construct::able_empty, &construct::done_nothing -->Creates a bulletin board to designate a player's base. This allows players to order allied [[NPC]]s to move to that position and defend it. | | <!-- &construct::able_empty, &construct::done_nothing -->Creates a bulletin board to designate a player's base. This allows players to order allied [[NPC]]s to move to that position and defend it. | ||
| bulletin board || align="center"|10 || wood saw OR hammer OR hatchet OR nail gun | | bulletin board || align="center"|10 || [[wood_saw|wood saw]] '''OR''' [[hammer]] '''OR''' [[hatchet]] '''OR''' [[nail_gun|nail gun]] | ||
| | | | ||
* 4x two by four | * 4x [[two_by_four|two by four]] | ||
* 8x nails | * 8x [[nails]] | ||
|- | |- | ||
| scope="row"|'''Build Dresser''' || align="center"|1 | | scope="row"|'''Build [[Dresser]]''' || align="center"|1 | ||
| <!-- &construct::able_indoors, &construct::done_nothing -->Creates a dresser | | <!-- &construct::able_indoors, &construct::done_nothing -->Creates a dresser | ||
| dresser || align="center"|20 || wood saw OR hammer OR stone hammer OR hatchet OR nail gun | | dresser || align="center"|20 || [[wood_saw|wood saw]] '''OR''' [[hammer]] '''OR''' [[stone_hammer|stone hammer]] '''OR''' [[hatchet]] '''OR''' [[nail_gun|nail gun]] | ||
| | | | ||
* 8x nails | * 8x [[nails]] | ||
* 6x two by four | * 6x [[two_by_four|two by four]] | ||
|- | |- | ||
| scope="row"|'''Build Bookcase''' || align="center"|1 | | scope="row"|'''Build [[Book_case|Bookcase]]''' || align="center"|1 | ||
| <!-- &construct::able_indoors, &construct::done_nothing -->Creates a bookcase | | <!-- &construct::able_indoors, &construct::done_nothing -->Creates a bookcase | ||
| bookcase || align="center"|20 || wood saw OR hammer OR stone hammer OR hatchet OR nail gun | | bookcase || align="center"|20 || [[wood_saw|wood saw]] '''OR''' [[hammer]] '''OR''' [[stone_hammer|stone hammer]] '''OR''' [[hatchet]] '''OR''' [[nail_gun|nail gun]] | ||
| | | | ||
* 16x nails | * 16x [[nails]] | ||
* 12x two by four | * 12x [[two_by_four|two by four]] | ||
|- | |- | ||
| scope="row"|'''Build Counter''' || align="center"|0 | | scope="row"|'''Build [[Counter]]''' || align="center"|0 | ||
| <!-- &construct::able_indoors, &construct::done_nothing -->Creates a counter | | <!-- &construct::able_indoors, &construct::done_nothing -->Creates a counter | ||
| counter || align="center"|20 || hammer OR stone hammer OR hatchet OR nail gun | | counter || align="center"|20 || [[hammer]] '''OR''' [[stone_hammer|stone hammer]] '''OR''' [[hatchet]] '''OR''' [[nail_gun|nail gun]] | ||
| | | | ||
* 8x nails | * 8x [[nails]] | ||
* 6x two by four | * 6x [[two_by_four|two by four]] | ||
|- | |- | ||
| scope="row"|'''Build Makeshift Bed''' || align="center"|1 | | scope="row"|'''Build [[makeshift_bed|Makeshift Bed]]''' || align="center"|1 | ||
| <!-- &construct::able_indoors, &construct::done_nothing -->Creates a makeshift bed | | <!-- &construct::able_indoors, &construct::done_nothing -->Creates a makeshift bed | ||
| makeshift bed || align="center"|20 || hammer OR stone hammer OR hatchet OR nail gun | | makeshift bed || align="center"|20 || [[hammer]] '''OR''' [[stone_hammer|stone hammer]] '''OR''' [[hatchet]] '''OR''' [[nail_gun|nail gun]] | ||
| | | | ||
* 8x nails | * 8x [[nails]] | ||
* 10x two by four | * 10x [[two_by_four|two by four]] | ||
* 1x sheet | * 1x [[sheet]] | ||
|- | |- | ||
| scope="row"|'''Tape up window''' || align="center"|0 | | scope="row"|'''Tape up [[window]]''' || align="center"|0 | ||
| <!-- &construct::able_window, &construct::done_tape -->Covers a window with duct tape, so it obscures line of sight and reduces the leaking of human odor outside | | <!-- &construct::able_window, &construct::done_tape -->Covers a window with [[duct_tape|duct tape]], so it obscures line of sight and reduces the leaking of human odor outside | ||
| <!-- t_null --> || align="center"|2 || || | | <!-- t_null --> || align="center"|2 || || | ||
* 50x duct tape | * 50x [[duct_tape|duct tape]] | ||
|- | |- | ||
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| <!-- t_null --> || align="center"|20 | | <!-- t_null --> || align="center"|20 | ||
| | | | ||
* hammer OR stone hammer OR hatchet OR | * [[hammer]] '''OR''' [[stone_hammer|stone hammer]] '''OR''' [[hatchet]] '''OR''' [[nail_gun|nail gun]] | ||
* screwdriver OR integrated toolset | * [[screwdriver]] '''OR''' [[integrated_toolset|integrated toolset]] | ||
| | | | ||
|- | |- | ||
| scope="row"|'''Start vehicle construction''' | | scope="row"|'''Start [[Vehicle#Vehicle_Construction|vehicle construction]] ''' | ||
| align="center"|0 | | align="center"|0 | ||
| <!-- &construct::able_empty, &construct::done_vehicle -->Starts the construction of a vehicle from scratch | | <!-- &construct::able_empty, &construct::done_vehicle -->Starts the construction of a vehicle from scratch | ||
| <!-- t_null --> || align="center"|10 || || | | <!-- t_null --> || align="center"|10 || || | ||
* 1x steel frame | * 1x [[steel_frame|steel frame]] | ||
|- | |- | ||
| scope="row"|'''Fence Posts''' || align="center"|0 | | scope="row"|'''[[fence_post|Fence Posts]]''' || align="center"|0 | ||
| <!-- &construct::able_dig, &construct::done_nothing -->Creates a fence post | | <!-- &construct::able_dig, &construct::done_nothing -->Creates a fence post | ||
| fence post || align="center"|5 || hammer OR stone hammer OR shovel OR stone shovel OR rock OR hatchet OR wood axe OR stone axe | | fence post || align="center"|5 || [[hammer]] '''OR''' [[stone_hammer|stone hammer]] '''OR''' [[shovel]] '''OR''' [[stone_shovel|stone shovel]] '''OR''' [[rock]] '''OR''' [[hatchet]] '''OR''' [[wood_axe|wood axe]] '''OR''' [[stone_axe|stone axe]] | ||
| | | | ||
* 2x wood spear | * 2x [[wood_spear|wood spear]] | ||
|- | |- | ||
| scope="row"|'''Build Wood Stove''' || align="center"|0 | | scope="row"|'''Build [[wood_stove|Wood Stove]]''' || align="center"|0 | ||
| <!-- &construct::able_empty, &construct::done_nothing -->Creates a wood stove | | <!-- &construct::able_empty, &construct::done_nothing -->Creates a wood stove | ||
| wood stove || align="center"|10 || hack saw | | wood stove || align="center"|10 || [[hack_saw|hack saw]] | ||
| | | | ||
* 1x metal tank | * 1x [[metal_tank|metal tank]] | ||
* 1x pipe | * 1x [[pipe]] | ||
|- | |||
| scope="row"|'''Build Stone [[Fireplace]]''' || align="center"|0 | |||
| <!-- &construct::able_empty, &construct::done_nothing -->Creates a fireplace | |||
| fireplace || align="center"|40 || [[hammer]] '''OR''' [[stone_hammer|stone hammer]] '''OR''' [[shovel]] '''OR''' [[stone_shovel|stone shovel]] | |||
| | |||
* 40x [[rock]] | |||
|} | |} |
Revision as of 10:03, 28 August 2013
Use * to display the construction screen.
Both items in your inventory and all items in 2 square radius are available as construction tools and components. If items needed can be found in both your inventory and on the ground, you will be prompted as to which items you want to use in your crafting.
A completed construction trains character's construction skill by [construction difficulty] * 10 points (or 10 points for a zero difficulty). Using a crowbar on certain objects will also give you 1 practice point in the construction skill, but only if your skill level is 0.
Most structures can only be built over floor terrain types. If you want to build on any other kind of floor you'll need to replace the floor first by Building a Roof, which will add a roof to that tile and replace the floor with the default one. Only then you'll be able to build any kind of structure there.
Alternatively, build a locker, cabinet, or any other piece of movable furniture and move it around. The tiles it moves over will turn into floor tiles.
List of constructions
Action | D |
Description | Creates tile | T |
Tools | Materials |
---|---|---|---|---|---|---|
Dig Pit | 0 | Creates pit trap on any diggable tile in two steps | 1: shallow pit | 10 | shovel OR stone shovel OR digging stick | |
2: pit | 10 | shovel OR stone shovel OR digging stick | ||||
Spike Pit | 0 | Changes pit trap into spiked pit trap | spiked pit | 5 |
| |
Fill Pit | 0 | Removes pit trap in two steps | 1: shallow pit | 5 | shovel OR stone shovel | |
2: dirt | 5 | shovel OR stone shovel | ||||
Chop Down Tree | 0 | Creates 1-8 log tiles in asked direction, but destroying original underneath tiles which is noisy. | dirt | 10 | wood axe OR chainsaw (on) OR stone axe | |
Chop Up log | 0 | Converts log tile into 10-20 two by four planks | dirt | 20 | wood axe OR chainsaw (on) OR stone axe | |
Move Furniture | -1 | Moves the selected furniture object one tile in the desired direction | null | 5 | ||
Clean Broken Window | 0 | Removes sharp fragments of glass from broken window. | empty window | 5 | ||
Repair Door | 1 | Repair broken wooden door (not an empty door frame). | closed wood door | 10 | hammer OR stone hammer OR hatchet OR nail gun |
|
Board Up Door | 0 | Reinforces closed, opened, broken OR locked wooden door. Boards can be pried out with crowbar OR hammer (boards and nails will be fully returned). | boarded up door | 8 | hammer OR sledge hammer OR stone hammer OR hatchet OR nail gun |
|
Board Up Window | 0 | Reinforces window, empty window OR window frame. Boards can be pried out with crowbar OR hammer (boards and nails will be fully returned). | boarded up window | 5 | hammer OR sledge hammer OR stone hammer OR hatchet OR nail gun |
|
Build Window | 2 | Builds a window in three steps | 1: empty window frame | 10 | hammer OR stone hammer OR hatchet OR nail gun |
|
2: window | 5 | hammer OR stone hammer OR hatchet OR nail gun | ||||
3: closed window | 5 | wood saw |
| |||
Build Door | 2 | Builds a door in two steps | 1: empty door frame | 15 | hammer OR stone hammer OR hatchet OR nail gun |
|
2: closed wood door | 15 | hammer OR stone hammer OR hatchet OR nail gun |
| |||
Build Wire Fence | 3 | Builds a wire fence in two steps | 1: wire fence posts | 20 | hammer OR stone hammer OR hatchet OR rock |
|
2: wire fence | 20 |
| ||||
Realign Fence | 0 | Realigns a wire fence either vertically or horizontally | 1: align horizontally | 0 | ||
2: align vertically | 0 | |||||
Build Wire Gate | 3 | Creates a wire gate | wire fence gate | 15 |
| |
Build Roof | 4 | Creates a floor and a roof, prevents damage from acid rain. | floor | 40 | hammer OR stone hammer OR hatchet OR nail gun |
|
Build Bulletin Board | 0 | Creates a bulletin board to designate a player's base. This allows players to order allied NPCs to move to that position and defend it. | bulletin board | 10 | wood saw OR hammer OR hatchet OR nail gun |
|
Build Dresser | 1 | Creates a dresser | dresser | 20 | wood saw OR hammer OR stone hammer OR hatchet OR nail gun |
|
Build Bookcase | 1 | Creates a bookcase | bookcase | 20 | wood saw OR hammer OR stone hammer OR hatchet OR nail gun |
|
Build Counter | 0 | Creates a counter | counter | 20 | hammer OR stone hammer OR hatchet OR nail gun |
|
Build Makeshift Bed | 1 | Creates a makeshift bed | makeshift bed | 20 | hammer OR stone hammer OR hatchet OR nail gun |
|
Tape up window | 0 | Covers a window with duct tape, so it obscures line of sight and reduces the leaking of human odor outside | 2 |
| ||
Deconstruct Furniture | 0 | Disassembles a furniture object to it's construction components | 20 |
|
||
Start vehicle construction | 0 | Starts the construction of a vehicle from scratch | 10 |
| ||
Fence Posts | 0 | Creates a fence post | fence post | 5 | hammer OR stone hammer OR shovel OR stone shovel OR rock OR hatchet OR wood axe OR stone axe |
|
Build Wood Stove | 0 | Creates a wood stove | wood stove | 10 | hack saw |
|
Build Stone Fireplace | 0 | Creates a fireplace | fireplace | 40 | hammer OR stone hammer OR shovel OR stone shovel |
|
Construction.cpp
The syntax is quite simple:
CONSTRUCT("Build Wall", 2, &construct::able_empty, &construct::done_nothing); STAGE(t_wall_half, 10); TOOL(itm_hammer, itm_hatchet, itm_nailgun, NULL); COMP(itm_2x4, 10, NULL); COMP(itm_nail, 20, NULL); STAGE(t_wall_wood, 10); TOOL(itm_hammer, itm_hatchet, itm_nailgun, NULL); COMP(itm_2x4, 10, NULL); COMP(itm_nail, 20, NULL);
In CONSTRUCT you define name as it appears in the menu (30 characters or less), difficulty (what level of construction skill that requires), condition- and post-construction-functions (see construction.h for options, and later in construction.cpp for definitions).
In you define what map tile will be placed there (see mapdata.h) and time that it takes to finish this (in minutes, 10 turns = 1 minute)
In TOOL you define what tools are needed and if it should be used up. Tools will always be kept, because tools with charges are not set in constructions yet.
Multiply items in one TOOL can substitute each other, if you want a recipe to need two tools at a time you need a second TOOL line.
In COMP you define which and how much components the recipe uses, if you want a recipe to need two different components at a time you need a second COMP line.
TOOL and COMP both have to end in ,NULL);