Tools
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Tools are your friends, many of them have their own unique functions and most are needed in some crafting recipes and construction.
List of tools
- Reloading time of tools is a sum of their weight and volume plus 100 additional movement points and hands encumberment penalty. Reloading is interruptable activity.
- Unloading time is a half of reloading time, and full charge is unloaded in one action. Unloading is non-interruptable activity.
- Use — how many charges are used up when applying the object.
- SEC — how many turns will pass before a charge is drained if the item is active; generally only used in the "whatever (on)" forms.
- Revert — the item type that the tool will revert to once its charges are drained
- Funct. — a function called when the tool is applied, or called once per turn if the tool is active. The same function can be used for both. See iuse.h and iuse.cpp for functions.
Name & charges (default/max) | R |
Price |
Mat. |
Vo |
We |
Ba |
Cut |
Hit |
Use |
SEC |
Fuel | Revert |
Funct. |
Description / Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
100 | nail gun | 12 | c_ltblue / iron | MNULL | 4 | 22 | 12 | 1 | 0 | ||||||
35 | cheap lighter | 60 | c_blue / plastic | IRON | 0 | 0 | 0 | 0 | 0 | ||||||
10 | matchbook | 60 | c_blue / paper | MNULL | 0 | 0 | 0 | 0 | 0 | ||||||
120 | sewing kit (200/-1) | 30 | c_red / plastic | IRON | 2 | 0 | -3 | 0 | 0 | ||||||
45 | scissors (0/-1) | 50 | c_ltred / iron | PLASTIC | 1 | 1 | 0 | 8 | 0 | ||||||
700 | fire extinguisher (80/-1) | 20 | c_red / iron | MNULL | 16 | 20 | 26 | 0 | 0 | ||||||
70 | hammer (0/1) | 35 | c_brown / iron | WOOD | 2 | 5 | 17 | 0 | 0 | ||||||
380 | flashlight (off) (100/2) | 40 | c_blue / plastic | IRON | 3 | 2 | 1 | 0 | 0 | ||||||
380 | flashlight (on) (100/2) | 0 | c_blue / plastic | IRON | 3 | 2 | 1 | 0 | 15 | ||||||
200 | lightstrip (dead) (0/2) | 0 | c_white / plastic | IRON | 1 | 1 | 1 | 0 | 0 | ||||||
200 | lightstrip (inactive) (12000/2) | 0 | c_white / plastic | IRON | 1 | 1 | 1 | 0 | 150 | ||||||
200 | lightstrip (active) (12000/2) | 0 | c_green / plastic | IRON | 1 | 1 | 1 | 0 | 150 | ||||||
250 | hotplate (200/-1) | 10 | c_green / iron | PLASTIC | 5 | 6 | 8 | 0 | 0 | ||||||
200 | soldering iron | 70 | c_ltblue / iron | MNULL | 3 | 1 | 2 | 6 | 0 | ||||||
1200 | water purifier (100/-3) | 5 | c_ltblue / plastic | IRON | 12 | 20 | 2 | 0 | 0 | ||||||
800 | two-way radio | 10 | c_yellow / plastic | IRON | 2 | 3 | 10 | 0 | 0 | ||||||
420 | radio (off) (100/-1) | 20 | c_yellow / plastic | IRON | 4 | 2 | 4 | 0 | 0 | ||||||
420 | radio (on) (100/-1) | 0 | c_yellow / plastic | IRON | 4 | 2 | 4 | 0 | 8 | ||||||
600 | noise emitter (off) (100/-1) | 0 | c_yellow / plastic | IRON | 4 | 3 | 6 | 0 | 0 | ||||||
600 | noise emitter (on) (100/-1) | 0 | c_yellow / plastic | IRON | 4 | 3 | 6 | 0 | 0 | ||||||
10 | road map (1/-1) | 40 | c_yellow | MNULL | 1 | 0 | 0 | 0 | 0 | ||||||
130 | crowbar (0/2) | 18 | c_ltblue / iron | MNULL | 4 | 9 | 16 | 3 | 0 | ||||||
90 | hoe (0/3) | 30 | c_brown / iron | WOOD | 14 | 14 | 12 | 10 | 0 | ||||||
100 | shovel (0/3) | 40 | c_brown / iron | WOOD | 16 | 18 | 15 | 5 | 0 | ||||||
350 | chainsaw (off) (400/-4) | 7 | c_red / iron | PLASTIC | 12 | 40 | 10 | 0 | 0 | ||||||
350 | chainsaw (on) (400/-5) | 0 | c_red / iron | PLASTIC | 12 | 40 | 4 | 70 | 1 | ||||||
890 | jackhammer (120/-4) | 2 | c_magenta / iron | MNULL | 13 | 54 | 20 | 6 | 0 | ||||||
300 | geiger ctr (off) | 8 | c_green / plastic | STEEL | 2 | 2 | 2 | 0 | 0 | ||||||
300 | geiger ctr (on) | 0 | c_green / plastic | STEEL | 2 | 2 | 2 | 0 | 10 | ||||||
6000 | teleporter (20/-1) | 10 | c_magenta / plastic | STEEL | 3 | 12 | 4 | 0 | 0 | ||||||
3500 | goo canister (1) | 8 | c_dkgray / steel | MNULL | 6 | 22 | 7 | 0 | 0 | ||||||
400 | zombie pheromone (3/-1) | 1 | c_yellow / flesh | PLASTIC | 1 | 1 | -5 | 0 | 0 | ||||||
6600 | portal generator (10/-1) | 2 | c_magenta / steel | PLASTIC | 2 | 10 | 6 | 0 | 0 | ||||||
600 | inactive manhack (0/-3) | 1 | c_ltgreen / steel | PLASTIC | 1 | 3 | 6 | 6 | 0 | ||||||
4000 | inactive turret (0/-3) | 1 | c_ltgreen / steel | PLASTIC | 12 | 12 | 8 | 0 | 0 | ||||||
2800 | UPS (off) (1000/-1) | 5 | c_ltgreen / steel | PLASTIC | 12 | 6 | 10 | 0 | 0 | ||||||
2800 | UPS (on) (1000/-1) | 0 | c_ltgreen / steel | PLASTIC | 12 | 6 | 10 | 0 | 2 | ||||||
1400 | tazer (500/-1) | 3 | c_ltred / iron | PLASTIC | 1 | 3 | 6 | 0 | 0 | ||||||
800 | mp3 player (off) | 18 | c_ltblue / iron | PLASTIC | 1 | 1 | 0 | 0 | 0 | ||||||
800 | mp3 player (on) | 0 | c_ltblue / iron | PLASTIC | 1 | 1 | 0 | 0 | 10 | ||||||
3000 | vortex stone | 2 | c_pink / stone | MNULL | 2 | 0 | 6 | 0 | 0 | ||||||
60 | dog food (0/-5) | 5 | c_red / flesh | MNULL | 1 | 2 | 0 | 0 | 0 | ||||||
300 | dog whistle | 0 | c_white / steel | MNULL | 0 | 0 | 0 | 0 | 0 | ||||||
300 | vacutainer (0/-3) | 10 | c_ltcyan / plastic | MNULL | 1 | 0 | 0 | 6 | 0 | ||||||
900 | welder (500/-1) | 25 | c_ltred / iron | MNULL | 6 | 24 | 7 | 0 | 0 | ||||||
1000 | cot (0/-1) | 40 | c_green / iron | COTTON | 8 | 10 | 6 | 0 | 0 | ||||||
400 | rollmat (0/-1) | 40 | c_blue | MNULL | 4 | 3 | 0 | 0 | 0 | ||||||
40 | X-Acto knife (0/-4) | 10 | c_dkgray / iron | PLASTIC | 1 | 0 | 0 | 14 | 0 | ||||||
40 | scalpel (0/-4) | 48 | c_cyan / steel | MNULL | 1 | 0 | 0 | 18 | 0 | ||||||
280 | machete (0/2) | 5 | c_blue / iron | MNULL | 8 | 14 | 6 | 28 | 0 | ||||||
980 | katana (0/1) | 2 | c_ltblue / steel | MNULL | 16 | 16 | 4 | 45 | 0 | ||||||
140 | knife spear (0/1) | 5 | c_ltred / wood | STEEL | 6 | 6 | 2 | 28 | 0 | ||||||
980 | rapier (0/2) | 3 | c_ltblue / steel | MNULL | 6 | 9 | 5 | 28 | 0 | ||||||
2000 | awl pike (0/2) | 5 | c_ltcyan / iron | WOOD | 14 | 18 | 8 | 50 | 0 | ||||||
1200 | broadsword (0/2) | 30 | c_cyan / iron | MNULL | 7 | 11 | 8 | 35 | 0 | ||||||
100 | makeshift machete (0/1) | 0 | c_ltgray / iron | MNULL | 7 | 12 | 4 | 15 | 0 | ||||||
100 | makeshift halberd (0/2) | 0 | c_ltgray / iron | MNULL | 13 | 17 | 4 | 15 | 0 | ||||||
25 | steak knife (0/-3) | 85 | c_ltcyan / steel | MNULL | 1 | 2 | 2 | 10 | 0 | ||||||
80 | butcher knife (0/-3) | 10 | c_cyan / steel | MNULL | 3 | 6 | 4 | 18 | 0 | ||||||
100 | combat knife (0/-2) | 14 | c_blue / steel | PLASTIC | 2 | 2 | 2 | 22 | 0 | ||||||
40 | wood saw (0/-2) | 15 | c_cyan / iron | WOOD | 7 | 3 | -6 | 1 | 0 | ||||||
105 | wood axe (0/1) | 8 | c_ltgray / wood | IRON | 17 | 15 | 24 | 18 | 0 | ||||||
65 | hack saw (0/-1) | 17 | c_ltcyan / iron | MNULL | 4 | 2 | 1 | 1 | 0 | ||||||
65 | tent (0/-3) | 17 | c_green / iron | MNULL | 10 | 20 | 4 | 0 | 0 | ||||||
65 | damaged tent (0/-3) | 17 | c_green / iron | MNULL | 10 | 20 | 4 | 0 | 0 | ||||||
0 | torch (25/3) | 95 | c_brown / wood | MNULL | 6 | 10 | 12 | 0 | 0 | ||||||
0 | torch (lit) (25/3) | 95 | c_brown / wood | MNULL | 6 | 10 | 12 | 0 | 15 | ||||||
0 | candle (100/-2) | 40 | c_white / veggy | MNULL | 1 | 1 | 0 | 0 | 0 | ||||||
0 | candle (lit) (100/-2) | 40 | c_white / veggy | MNULL | 1 | 1 | 0 | 0 | 50 | ||||||
900 | brazier (0/1) | 50 | c_ltred / iron | MNULL | 6 | 5 | 11 | 0 | 0 | ||||||
100 | kinetic bullet puller | 5 | c_blue / steel | PLASTIC | 2 | 4 | 10 | 0 | 0 | ||||||
100 | hand press & die set (100/-2) | 5 | c_blue / steel | PLASTIC | 2 | 4 | 8 | 0 | 0 | ||||||
65 | screwdriver (0/-1) | 40 | c_ltcyan / iron | PLASTIC | 2 | 3 | 6 | 0 | 0 | ||||||
86 | wrench (0/2) | 30 | c_ltgray / iron | MNULL | 2 | 5 | 15 | 0 | 0 | ||||||
15 | snare trigger (0/-1) | 50 | c_brown / wood | MNULL | 1 | 0 | 0 | 0 | 0 | ||||||
100 | bolt cutters (0/1) | 5 | c_blue / steel | PLASTIC | 5 | 4 | 10 | 4 | 0 | ||||||
24 | mop (0/1) | 30 | c_blue / plastic | MNULL | 10 | 8 | 6 | 0 | 0 | ||||||
0 | picklock kit | 20 | c_blue / steel | MNULL | 0 | 0 | 0 | 0 | 0 | ||||||
160 | pickaxe (0/-1) | 60 | c_ltred / wood | MNULL | 12 | 11 | 12 | 0 | 0 | ||||||
10 | spray can | 50 | c_ltblue / plastic | MNULL | 1 | 1 | 0 | 0 | 0 | ||||||
0 | rag | 1 | c_white / cotton | MNULL | 1 | 1 | 0 | 0 | 0 | ||||||
35 | PDA | 60 | c_blue / plastic | IRON | 1 | 1 | 0 | 0 | 0 | ||||||
35 | PDA - Flashlight | 60 | c_blue / plastic | IRON | 1 | 1 | 0 | 0 | 0 | ||||||
100 | pocket knife (0/-4) | 14 | c_blue / steel | PLASTIC | 0 | 2 | 0 | 10 | 0 | ||||||
0 | bone needle | 0 | c_white / flesh | MNULL | 0 | 0 | 0 | 0 | 0 | ||||||
70 | stone hammer | 35 | c_ltgray / stone | WOOD | 2 | 8 | 12 | 0 | 0 | ||||||
105 | stone axe | 8 | c_ltgray / wood | STONE | 17 | 19 | 15 | 18 | 0 | ||||||
100 | stone shovel (0/3) | 40 | c_brown / stone | WOOD | 16 | 21 | 15 | 5 | 0 | ||||||
100 | digging stick (0/3) | 40 | c_brown / wood | MNULL | 6 | 10 | 12 | 0 | 0 | ||||||
65 | shelter kit (0/-3) | 17 | c_green / wood | LEATHER | 40 | 20 | 4 | 0 | 0 | ||||||
65 | damaged shelter kit (0/-3) | 17 | c_green / wood | LEATHER | 40 | 20 | 4 | 0 | 0 | ||||||
65 | heatpack (0/1) | 60 | c_blue / plastic | MNULL | 1 | 1 | 1 | 1 | 0 | ||||||
10 | used heatpack (0/1) | 2 | c_blue / plastic | MNULL | 1 | 1 | 1 | 1 | 0 | ||||||
400 | electrohack (0/1) | 3 | c_green / plastic | STEEL | 2 | 2 | 5 | 0 | 0 | ||||||
300 | binoculars (0/-1) | 20 | c_ltgray / plastic | GLASS | 2 | 3 | 6 | 0 | 0 | ||||||
2000 | [[Integrated Toolset]] (0/-1) | 20 | c_ltgray | MNULL | 2 | 3 | 6 | 0 | 0 | ||||||
45 | pot (0/1) | 25 | c_ltgray / iron | MNULL | 8 | 6 | 9 | 0 | 0 | ||||||
50 | frying pan (0/2) | 25 | c_ltgray / iron | MNULL | 6 | 6 | 14 | 0 | 0 | ||||||
0 | stone pot (0/-1) | 0 | c_dkgray / stone | MNULL | 9 | 3 | 4 | 0 | 0 | ||||||
95 | hatchet (0/1) | 10 | c_ltgray / iron | WOOD | 6 | 7 | 12 | 12 | 0 | ||||||
120 | sledge hammer | 6 | c_brown / wood | IRON | 18 | 38 | 40 | 0 | 0 | ||||||
10 | skewer (0/-10) | 10 | c_brown / wood | MNULL | 0 | 0 | 0 | 0 | 0 | ||||||
35 | crack pipe (0/-10) | 37 | c_ltcyan / glass | MNULL | 1 | 1 | 0 | 0 | 0 | ||||||
400 | RV kitchen unit (0/-2) | 20 | c_ltcyan / steel | MNULL | 80 | 900 | 0 | 0 | 0 | ||||||
40 | wood spear (0/1) | 5 | c_ltred / wood | MNULL | 5 | 3 | 4 | 18 | 0 |
Traps
Name & charges (default/max) | Price |
Mat. |
Vo |
We |
Ba |
Cut |
Hit |
Use |
|
---|---|---|---|---|---|---|---|---|---|
; | bubblewrap | 40 | plastic | 2 | 0 | -8 | 0 | 0 | none |
; | bear trap | 120 | iron | 4 | 12 | 9 | 1 | -2 | none |
; | nailboard trap | 30 | wood | 18 | 18 | 12 | 6 | -3 | none |
; | tripwire trap | 35 | paper | 1 | 0 | -10 | 0 | -1 | none |
; | crossbow trap | 600 | iron / wood | 7 | 10 | 4 | 0 | -2 | none |
; | shotgun trap | 450 | iron / wood | 7 | 11 | 12 | 0 | -2 | none |
; | blade trap | 500 | iron | 13 | 21 | 4 | 16 | -4 | none |
; | light snare kit | 100 | wood | 1 | 3 | 0 | 10 | 0 | none |
; | heavy snare kit | 250 | wood | 1 | 5 | 0 | 20 | 0 | none |
; | land mine | 2400 | iron | 3 | 6 | 10 | 0 | -1 | none |
; | booby trap | 500 | steel / plastic | 3 | 2 | 0 | 0 | -4 | none |
Explosives
Weapons |
---|
Ranged Weapons Throwing weapons Melee Weapons Martial arts Explosives |
Things of which the only purpose is to make your hands magically disappear. Or your flesh. Or your lungs. Or a horde. Or a powerful monster. Your pick.
Explosion effects
Explosives are complex beasts:
- Explosives have a power value, which is used to determine the impact damage as well as the amount of noise.
- Noise is equal to power * 2 if the explosive lights fires, or power * 10 if it does not.
- If the explosive has a blast effect, the blast radius is equal to the square root of (power / 4), rounded down. The blast will deal damage to creatures equal to 3 * power at the blast origin, scaling down with distance. NPCs and Players will receive between 1/3 and the full damage value to each limb except the torso, which will receive between 0.5 and 1.5 times the original blast damage.
- If the explosive lights fires then every square in the blast radius will be lit on fire.
- Some explosives fire shrapnel shards, each of which deals 20-60 damage and flies a random distance in a random direction, up to double the blast radius. These can be incredibly deadly, even a single one impacting a player's torso or head is likely to end a player's life.
Blind throws
In 0.E (Ellison) you can blind throw grenades around corners. wield the explosive, pull the pin, and peek (X) around the corner (in the sidebar a new option 'Press t to blind throw' should show up). Press throw and select the square you want to throw at, and throw the explosive around the corner. Not useful for throwing knives and other objects as there is a damage penalty for blind throwing.
Name & charges (default/max) | Price |
Mat. |
Vo |
We |
Ba |
Cut |
Hit |
Power |
Radius |
Noise |
Shrapnel |
Fire |
Blast |
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
* | pipe bomb | 150 | iron | 2 | 3 | 11 | 0 | 1 | ||||||
* | active pipe bomb (3) | 0 | iron | 2 | 3 | 11 | 0 | 1 | 6-14 | 1 | 60-140 | 0-4 | N | Y |
* | grenade | 400 | iron / plastic | 1 | 1 | 10 | 0 | -1 | ||||||
* | active grenade (5) | 0 | iron / plastic | 1 | 1 | 10 | 0 | -1 | 12 | 1 | 120 | 28 | N | Y |
* | flashbang | 380 | steel / plastic | 1 | 1 | 8 | 0 | -1 | ||||||
* | active flashbang (5) | 0 | steel / plastic | 1 | 1 | 8 | 0 | -1 | 0 (Flashbang) | 8 | 12 | 0 | N | N |
* | EMP grenade | 600 | steel / plastic | 1 | 1 | 8 | 0 | -1 | ||||||
* | active EMP grenade (3) | 0 | steel / plastic | 1 | 1 | 8 | 0 | -1 | 0 (EMP) | 4 | 0 | 0 | N | N |
* | scrambler grenade | 600 | steel / plastic | 1 | 1 | 8 | 0 | -1 | ||||||
* | active scrambler grenade (3) | 0 | steel / plastic | 1 | 1 | 8 | 0 | -1 | ||||||
* | teargas canister | 600 | steel | 1 | 1 | 6 | 0 | -1 | ||||||
* | active teargas (5) | 0 | steel | 1 | 1 | 6 | 0 | -1 | ||||||
* | smoke bomb | 180 | steel | 1 | 1 | 5 | 0 | -1 | ||||||
* | active smoke bomb | 0 | steel | 1 | 1 | 5 | 0 | -1 | ||||||
* | molotov cocktail | 200 | glass / cotton | 2 | 2 | 8 | 0 | 1 | ||||||
* | molotov cocktail (lit) (1) | 0 | glass / cotton | 2 | 2 | 8 | 0 | 1 | 8 | 1 | 16 | 0 | Y | Y |
* | acid bomb | 500 | glass | 1 | 1 | 4 | 0 | -1 | ||||||
* | acid bomb (active) | 0 | glass | 1 | 1 | 4 | 0 | -1 | 0 (Acid) | 1 | 0 | 0 | N | N |
* | dynamite | 700 | plastic | 6 | 10 | 4 | 0 | -3 | ||||||
* | dynamite (lit) | 0 | plastic | 6 | 10 | 4 | 0 | -3 | 60 | 3 | 600 | 0 | N | Y |
* | pack of firecrackers (25) | 100 | paper | 0 | 0 | 1 | 0 | -3 | ||||||
* | pack of firecrackers (lit) | 0 | paper | 0 | 0 | 0 | 0 | -3 | ||||||
* | firecracker | 2 | paper | 0 | 0 | 1 | 0 | -3 | ||||||
* | firecracker (lit) | 0 | paper | 0 | 0 | 1 | 0 | -3 | 0 | 0 | 20 | 0 | N | N |
* | mininuke | 1800 | steel / plastic | 3 | 4 | 8 | 0 | -2 | ||||||
* | mininuke (active) | 0 | steel / plastic | 3 | 4 | 8 | 0 | -2 | 200 | 7 | 2000 | 0 | N | Y |
; | C4-Explosive | 6000 | plastic / steel | 6 | 2 | 0 | 0 | -4 | ||||||
; | C4-Explosive(armed) (9) | 6000 | plastic / steel | 6 | 2 | 0 | 0 | -4 | 40 | 3 | 400 | 3 | N | Y |
Other explosives
Not all explosives are hand held, some are fired from various firearms. Some weapons also have explosive ammo, such as the Explosive slug, look for ammo with the 'EXPLOSIVE' or 'EXPLOSIVE_SMALL' flags.
40mm grenades
Name | Stack | $ | Type | Vo | WU | WS | Dmg | AP | Rng | Disp | Rec | Ns | Effects | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
= | 40mm acid bomb | 1 / 4 | 125 | 40mm grenades | 1 | 290 | 290 | 5 | 0 | 40 | 30 | 225 | 6 |
COOKOFF, ACIDBOMB |
= | 40mm beanbag | 4 / -- | 400 | 40mm grenades | 1 | 298 | 1192 | 30 | 0 | 40 | 30 | 225 | 66 |
COOKOFF, LARGE_BEANBAG, NEVER_MISFIRES |
= | 40mm concussive | 4 / -- | 400 | 40mm grenades | 1 | 238 | 952 | 5 | 0 | 40 | 30 | 225 | 6 |
COOKOFF, EXPLOSIVE, NEVER_MISFIRES |
= | 40mm flare | 4 / -- | 360 | 40mm grenades | 1 | 230 | 920 | 15 | 2 | 90 | 30 | 255 | 48 |
INCENDIARY, SMOKE, FLARE, NEVER_MISFIRES |
= | 40mm flashbang | 4 / 4 | 400 | 40mm grenades | 1 | 220 | 880 | 5 | 0 | 40 | 30 | 225 | 6 |
COOKOFF, FLASHBANG, NEVER_MISFIRES |
= | 40mm flechette | 4 / -- | 700 | 40mm grenades | 1 | 290 | 1160 | 64 | 15 | 12 | 0 | 525 | 106.8 |
COOKOFF, SHOT, NEVER_MISFIRES |
= | 40mm frag | 4 / -- | 450 | 40mm grenades | 1 | 239 | 956 | 5 | 0 | 40 | 30 | 225 | 6 |
COOKOFF, FRAG, NEVER_MISFIRES |
= | 40mm incendiary | 4 / -- | 500 | 40mm grenades | 1 | 230 | 920 | 5 | 0 | 40 | 30 | 225 | 6 |
COOKOFF, NAPALM, NEVER_MISFIRES |
= | 40mm buckshot | 4 / -- | 400 | 40mm grenades | 1 | 320 | 1280 | 70 | 0 | 12 | 0 | 525 | 114 |
COOKOFF, SHOT, NEVER_MISFIRES |
= | 40mm smoke cover | 4 / 4 | 350 | 40mm grenades | 1 | 220 | 880 | 5 | 0 | 40 | 30 | 225 | 6 |
COOKOFF, SMOKE, TRAIL, NEVER_MISFIRES |
= | 40mm teargas | 4 / 4 | 450 | 40mm grenades | 1 | 220 | 880 | 5 | 0 | 40 | 30 | 225 | 6 |
COOKOFF, TEARGAS, NEVER_MISFIRES |
Rockets
Name | Stack | $ | Type | Vo | WU | WS | Dmg | AP | Rng | Disp | Rec | Ns | Effects | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
= | 66mm HEAT | 1 / -- | 0 | 66mm HEAT | 1 | 997 | 997 | 5 | 20 | 80 | 2 | 15 | 6 |
EXPLOSIVE_BIG, TRAIL |
= | M235 66mm TPA rocket | 4 / -- | 8 | M235 66mm TPA rocket | 3 | 1140 | 4560 | 5 | 5 | 70 | 10 | 10 | 6 |
NAPALM_BIG, TRAIL |
= | FFV441B HE rocket | 1 / -- | 7 | 84x246mm | 4 | 3100 | 3100 | 10 | 5 | 120 | 4 | 3 | 42 |
EXPLOSIVE_BIG, FRAG |
= | FFV502 HEDP rocket | 1 / -- | 7 | 84x246mm | 4 | 3900 | 3900 | 10 | 5 | 100 | 5 | 4 | 42 |
EXPLOSIVE_HUGE |
= | FFV469 smoke rocket | 1 / -- | 3.5 | 84x246mm | 4 | 2200 | 2200 | 10 | 5 | 140 | 2 | 3 | 42 |
SMOKE_BIG |
Explosives | |
---|---|
Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb | |
Template · Talk · [Edit] |
Tools with their own function
These tools can be applied and each one has specific uses that can help you survive.
- Crowbar - your best friend. Will quietly open all glass and wooden doors that are locked, not causing alarms to go off on certain buildings. Also lifts manholes and has a decent bash rating - though the hammer is quicker and has higher bash, the hammer can't pry open doors. As well can used to remove boarding from windows and doors.
- Fire extinguisher - bulky and heavy, but great against small to moderate sized fires. Blazes and bonfires are hard to keep under control with this tool. applying it will prompt you to choose a direction to spray in.
- Flashlight - applying it turns it on, increasing visible tiles in the dark by a large amount. Attracts a crowd, but useful in the dark. Don't forget to turn it off when you don't need it anymore! Deconstructs into 100 batteries, amplifier circuit, 4 scrap metal, 10 copper wire.
- Geiger Counter ("geiger ctr" ingame) - will make constant clicking noises when radiation is present. You can choose to scan yourself or the surrounding tiles. Useful if you have iodine on-hand to cure radiation. Those already mutated by radiation will need purifier or royal jelly.
- Hoe - used to create mounds of dirt. Mounds have a little higher than normal movement penalty (150).
- Hammer - you can apply this to remove boarding from windows and doors (500 movement points). Along with nails and two by fours, this is used during construction. Also make for a very powerful weapon, and aids when smashing down doors or windows.
- Light Amp Goggles - Like the flashlight, but its more stealthy and requires a UPS to operate. Tints everything green.
- Lighter - a common, but useful item to have in your inventory. Takes up no space and has enough charges for a game's worth, these are one of the more convenient tools you can find. applying it will prompt you to choose a direction in which to light something. Also necessary for some items such as marijuana and molotov cocktails.
- Mop - Allows you to clean up spills.
- mp3 player - lets you listen to sweet tunes and increases your morale, if you can afford the batteries.
- Portal generator - creates a single portal in a nearby location. You may safely step to this portal, it does currently nothing.
- Radio - turning it on causes it to blare an annoying emergency broadcast. Attracts a crowd and so far only useful to scrap for amp circuits. In the future, it will broadcast hails from close factions.
- Sewing Kit - quite commonly found in houses, these are necessary for repairing and sew clothing. Make sure you have a high enough tailoring ability though! Comes with 50 charges, depending on your skill, you'll use a proportionate amount of string and the potential risk of failure. Low skill can damage clothing! Uses thread as charges.
- Scissors - used to cut cotton based clothing into rags and ropes into strings. Unlimited charges, tailoring skill for more rags.
- Spray Can - can be used to spray graffiti on the floor by applying it on the desired location.
- Tazer - uses batteries to stun enemies. Needs batteries, can me used from inventory. Uses 100 batteries at once.
- Teleporter - if you are lucky, you might find a few in Labs or in a pile of corpses. applying it will teleport you a short distance away from you current position. Useful when in a pinch, but extremely dangerous to use underground. Teleporting into solid rock is not good.
- Two-Way Radio - most useful for contacting a faction for help. Most of the time they will send you a helpful NPC to accompany you in your travels. (NPCs are a bit broken right now, don't rely on them.)
- Water Purifier - Nice to have if you aren't sure if you are drinking clean water. Food poisoning is nasty when 'Z's are around. If you apply this to stacked items it purifies entire containers, but only one container at a time. (The difference between dirty and clean water will ensure that you don't double-purify, and that you don't drink dirty water.
- Knives, Lawnmower blades, etc - All these bladed implements can be used to cut up fabric, and carve pieces of wood into skewers.
- Steak knives and butcher knives can butcher corpses. Stand over a corpse and Bbutcher it. Using a butcher knive provides more meat, and is quicker.