Clothing Encumbrance

From The Cataclysm: Dark Days Ahead Wiki
Revision as of 00:38, 21 February 2015 by Coolthulhu (talk | contribs) (No negative layering penalty)
Jump to navigation Jump to search

Clothing encumbrance is a measure of how much is a character impaired by worn clothing.

It is increased by wearing encumbering items, holding more volume than current storage allows or by certain mutations.

Effects

  • Torso encumbrance affects melee, dodging, swimming and melee attack speed
  • Eye encumbrance affects ranged accuracy and detecting traps
  • Mouth encumbrance affects running speed
  • Head encumbrance doesn't affect anything, but you can't put a helmet with >0 encumbrance while having >0 head encumbrance
  • Arm encumbrance affects ranged accuracy
  • Hand encumbrance affects throwing and reloading
  • Leg encumbrance affects running speed, dodging and swimming
  • Foot encumbrance affects running speed

Layering

Wearing multiple similar items can cause layering penalty. For example, wearing 2 trenchcoats will cause 3 encumbrance rather than 2. In this case "similar" means "items covering the same layer of the same body part". The layers are as follows:

Item layers

  • Skintight
  • Normal ("clothing layer")
  • Outer ("worn over")
  • Strapped
  • Belt

Each item covers the same layer on all body parts it covers.

Formula

Layering penalty is calculated per layer. Formula for each layer is the same:

  • Start with 0
  • Add 1 for every piece of clothing that covers this layer and bodypart
    • If the item "fits well and layers easily", add only 0.5 instead
  • Subtract 1
  • If less than 0, set to 0

Note: The value is not rounded down yet.

This is repeated for each layer and the results are summed up. The sum is then rounded down.

This operation is repeated for each body part separately.

Item "fits well and layers easily" if it was 0 encumbrance before fitting.

Examples

A fitting trenchcoat, an unfitting trenchcoat, a backpack and 2 fitting t-shirts:

  • Skintight layer is 0.5 + 0.5 (fitting t-shirts) - 1 = 0
  • Outer layer is 2 (2 trenchcoats) - 1 ("Subtract 1") = 1
  • Strapped layer is 1 - 1 = 0
  • Total layering penalty is 1
  • Total encumbrance is 2 (because unfitting trenchcoat has 1 encumbrance)

A fitting hoodie, a fitting trenchcoat, a fitting long underwear top, a messenger bag, a fitting chest rig, 2 fitting tool belts and a fitting survivor belt:

  • Skintight layer is 0.5 - 1 = 0
  • Clothing layer is 1 - 1 = 0
  • Outer layer is 1 - 1 = 0
  • Strapped layer is 1.5 (one fitting and layering well, one unfitting) - 1 = 0.5
  • Belt layer is 1.5 (3 fitting and layering well) - 1 = 0.5
  • Total layering penalty is 0.5 + 0.5 = 1
  • Total encumbrance is 1 (no item of the above has encumbrance above 0)

As above, except replacing messenger bag with another fitting chest rig:

  • Skintight, clothing and outer layers still 0
  • Strapped layer 1.0 (2 fitting and layering) - 1 = 0
  • Belt layer still 0.5
  • Total layering penalty is 0.5, which is rounded down to 0
  • Total encumbrance is 0