Template:Mutationthresholds/Slime
Traits
Poison Resistant POISRESIST Possible Starting Trait INSECT SLIME SPIDER MEDICAL
Leads to: Intestinal Fortitude Point cost: 1 |
"Your system is rather tolerant of poisons and toxins, and most will affect you less." |
Robust Genetics ROBUST Possible Starting Trait FISH SLIME MEDICAL ALPHA
Cancels: Genetic Downward Spiral Point cost: 3 |
"You have a very strong genetic base. If you mutate, the odds that the mutation will be beneficial are greatly increased." |
Chemical Imbalance CHEMIMBALANCE Possible Starting Trait SLIME MEDICAL ELF-A CHIMERA
Point cost: -2 |
"You suffer from a minor chemical imbalance, whether mental or physical. Minor changes to your internal chemistry will manifest themselves on occasion, such as hunger, sleepiness, narcotic effects, etc." |
Fast Metabolism HUNGER Possible Starting Trait BEAST SLIME MEDICAL ALPHA ELF-A CHIMERA RAPTOR RAT MOUSE
Cancels: Light Eater, Hyper-Metabolism, Very Fast Metabolism, Extreme Metabolism, Heat Dependent, Very Heat Dependent, Cold Blooded, Ectothermic Changes to: Very Fast Metabolism, Rapid Metabolism Point cost: -2 |
"You require more food than most people, but recover stamina slightly faster." |
High Thirst THIRST Possible Starting Trait SLIME CEPHALOPOD ELF-A CHIMERA
Cancels: Metabolic Rehydration Changes to: Very Thirsty Point cost: -2 |
"Your body dries out easily; you need to drink more water." |
Normal Mutations
Regeneration REGEN SLIME TROGLOBITE
Requires: Very Fast Healer Cancels: Fast Healer, Slow Healer, Poor Healer, Imperceptive Healer, Very Fast Healer, Rapid Metabolism, Weakening, Deterioration, Disintegration Point cost: 6 |
"Your flesh regenerates from wounds incredibly quickly." |
Radiogenic RADIOGENIC SLIME MEDICAL
Point cost: 3 |
"Your system has adapted to radiation. While irradiated, you will actually heal slowly, converting the radiation into hit points." |
Disease Immune DISIMMUNE PLANT SLIME TROGLOBITE
Requires: Disease Resistant Point cost: 2 |
"Your body is simply immune to diseases. You will never catch an ambient disease." |
Parasite Immune PARAIMMUNE SLIME MEDICAL ELF-A CHIMERA
Requires: Disease Resistant Additional requirement: Infection Resistant Point cost: 1 |
"Your body is unusually inhospitable to parasitic lifeforms. You will never become infested with internal parasites." |
Venomous POISONOUS SLIME TROGLOBITE SPIDER
Requires: Poison Resistant Changes to: Strongly Venomous Leads to: Intestinal Fortitude Point cost: 1 |
"Your body produces a potent venom. Cutting or stabbing attacks from mutations have a chance to poison your target." |
Slime Hands SLIME_HANDS SLIME
Requires: Slimy Point cost: 1 / Visibility: 5 / Ugliness: 4 |
"The skin on your hands is a mucous membrane and produces a thick, acrid slime. Attacks using your hand will cause minor acid damage. Slightly increases wet benefits." |
Dextrous DEX_UP INSECT SLIME ALPHA
Changes to: Very Dextrous, Prime Dexterity Point cost: 1 |
"You are a little nimbler. Dexterity + 1" |
Smart INT_UP SLIME ALPHA
Changes to: Very Smart, Prime Intelligence, Distributed Neurology Point cost: 1 |
"You are a little smarter. Intelligence + 1" |
Smelly SMELLY2 FISH BEAST URSINE SLIME CHIMERA
Requires: Strong Scent Leads to: Insect Pheromones, Mammal Pheromones Point cost: -2 / Visibility: 4 / Ugliness: 5 |
"You smell awful. Monsters that track scent will find you very easily, and humans will react poorly." |
Grotesque DEFORMED3 SLIME CHIMERA RAT
Requires: Badly Deformed Cancels: Pretty, Beautiful, Very Beautiful, Glorious Point cost: -4 / Visibility: 10 / Ugliness: 10 |
"Your visage is disgusting and liable to induce vomiting. People will not want to interact with you unless they have a very good reason to." |
Hollow Bones HOLLOW_BONES BIRD SLIME ELF-A
Requires: Light Bones Point cost: 1 |
"You have Avian Bone Syndrome--your bones are nearly hollow. Your body is very light as a result, enabling you to move and attack 20% faster, but also frail; you can carry 40% less, and bashing attacks injure you more." |
Vomitous VOMITOUS SLIME MEDICAL ELF-A RAT
Requires: Nausea Changes to: Intestinal Fortitude Point cost: -3 |
"You have a major digestive disorder. Though it causes you to vomit frequently, you have found that you can trigger your vomit reflex on demand, too." |
Very Fast Metabolism HUNGER2 BEAST SLIME RAPTOR
Requires: Fast Metabolism Cancels: Light Eater, Hyper-Metabolism, Fast Metabolism, Extreme Metabolism, Heat Dependent, Very Heat Dependent, Cold Blooded, Ectothermic Changes to: Extreme Metabolism Point cost: -2 |
"You need about twice as much food as the average human to maintain your expanded cardiovascular and respiratory systems. On a plus side, it doesn't take you much time to recover from any strenuous activity." |
Very Thirsty THIRST2 FISH SLIME CEPHALOPOD
Requires: High Thirst Cancels: Metabolic Rehydration Changes to: Extremely Thirsty Point cost: -3 |
"Ugh, out of water already? You need about twice the fluids of an average human." |
Sores SORES SLIME
Requires: Spots Point cost: -2 / Visibility: 5 / Ugliness: 6 |
"Your extremities are covered in painful sores. The pain is worse when they are covered in clothing." |
Light Sensitive TROGLO LIZARD BEAST INSECT SLIME SPIDER
Cancels: Sunlight Dependent Changes to: Very Light Sensitive Point cost: -2 |
"Sunlight makes you uncomfortable. If you are outdoors and the weather is Sunny, you suffer -1 to all stats." |
Webbed Hands WEBBED LIZARD FISH SLIME
Cancels: Tentacle Arms, 4 Tentacles, 8 Tentacles Point cost: -2 / Visibility: 3 / Ugliness: 2 |
"Your hands and feet are heavily webbed, reducing your Dexterity by 1 and causing problems with gloves. However, you can swim much faster. Slightly decreases wet penalties." |
Genetically Unstable UNSTABLE SLIME MEDICAL CHIMERA
Changes to: Genetic Chaos Point cost: -2 |
"Your DNA has been damaged in a way that causes you to continually develop more mutations." |
Minor Radioactivity RADIOACTIVE1 SLIME
Changes to: Radioactivity Point cost: -2 |
"Your body has become radioactive! You continuously emit low levels of radiation, which slowly contaminates the world around you." |
Slimy SLIMY FISH SLIME TROGLOBITE CEPHALOPOD
Changes to: Viscous Leads to: Slime Hands Point cost: 2 / Visibility: 7 / Ugliness: 6 |
"Your body is coated with a fine slime. Protects from long term effects of acid, though not short term ones. Greatly increases wet benefits." |
Post-threshold mutations
Stretchy Limbs BENDY1 Threshold Mutation SLIME ELF-A
Changes to: Rubbery Limbs Point cost: 1 / Visibility: 1 |
"Your limbs seem to have a little more 'give' to them. +1 Dexterity." |
Rubbery Limbs BENDY2 Not purifiable Threshold Mutation SLIME
Requires: Stretchy Limbs Changes to: Pseudolimbs Leads to: Amorphous Body Point cost: 1 / Visibility: 1 |
"Your limbs are significantly more flexible than any pathetic human arm or leg. +3 Dexterity, -2 Strength." |
Pseudolimbs BENDY3 Targeted Mutation Only Not purifiable Threshold Mutation SLIME
Requires: Rubbery Limbs Additional requirement: Amorphous Body Point cost: 0 / Visibility: 2 / Ugliness: 2 |
"Your pseudopod-like limbs can fit into anything! +4 Dexterity, -4 Strength." |
Distributed Neurology INT_SLIME Targeted Mutation Only Not purifiable Threshold Mutation SLIME
Requires: Smart Additional requirement: Amorphous Body Leads to: Omnicellular Point cost: 4 / Visibility: 10 / Ugliness: 10 |
"Your brain has evolved beyond human imagination. You'll show them the REAL meaning of 'gray goo'!" |
Sensory Disintegration PER_SLIME Targeted Mutation Only Not purifiable Threshold Mutation SLIME
Requires: Perceptive Additional requirement: Amorphous Body Changes to: Distributed Senses Point cost: -7 / Visibility: 10 / Ugliness: 10 |
"Your sense organs are all over the place: eyes extending and retracting, 'ears' of various shapes migrating about, and taste & smell are uncontrollable. The world is a horrible mixup. Ugh!" |
Distributed Senses PER_SLIME_OK Targeted Mutation Only Not purifiable Threshold Mutation SLIME
Requires: Sensory Disintegration Additional requirement: Amorphous Body Leads to: Omnicellular Point cost: 7 / Visibility: 10 / Ugliness: 10 |
"You can now extend and reabsorb sensory organs at will, and can therefore ignore most shocks that would overwhelm lesser beings." |
Viscous VISCOUS Threshold Mutation SLIME
Requires: Slimy Leads to: Amorphous Body Point cost: 4 / Visibility: 7 / Ugliness: 8 |
"Your body's slime output has become sticky and gel-like. Protects from acid somewhat. Greatly increases wet benefits." |
Amorphous Body AMORPHOUS Not purifiable Threshold Mutation SLIME
Requires: Viscous Additional requirement: Rubbery Limbs, Slime Hands Leads to: Distributed Neurology, Sensory Disintegration Point cost: -2 / Visibility: 10 / Ugliness: 10 |
"Your flesh is a pleasing gel-like consistency. Your bodily functions seem to be moving around, and your leg-equivalents flow comfortably - if a little slower than your old meat-legs." |
Omnicellular SLIMESPAWNER Targeted Mutation Only Not purifiable Threshold Mutation SLIME
Requires: Distributed Neurology Additional requirement: Distributed Senses Point cost: 10 / Visibility: 10 / Ugliness: 10 |
"Your body is more or less one consistent whole: a single, giant, omni-cell that alters itself as needed." |
Acidproof ACIDPROOF Threshold Mutation INSECT SLIME MEDICAL CHIMERA
Point cost: 3 |
"Your mutated flesh is immune to the damaging effects of acid." |
Acid Blood ACIDBLOOD Threshold Mutation INSECT SLIME MEDICAL CHIMERA
Requires: Acidproof Point cost: 4 |
"Your body has developed a wonderful defense mechanism. Instead of normal blood, you bleed a strong molecular acid which will damage any creature foolish enough to harm you." |
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